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Posted
Hi,

I have been looking for a mod to make simulation turns allways even when close to other player. And I have been thinking if the game is not modable to make the simulation turns allways on why ubisoft doesn't publish a patch that just removes the damn thing. No body cares if the game play will be diffrent no one forces you to play it if you don't like it and the are many options to cover the fact that might happend when two players are close to each other when simulation turns is on. Exsamble: When two heroes (enemies) are close to each other and the other attacks some neutral monster the other hero thats close to the fighting hero can't move and has to wait until the battle is over but he can still exsamble move other heros or build and will get a note when the hero is moveable or something and if the attacking turns in to a game of tag nobody cares that can be done in the simulation turns allways and nobody cares we just want simulations turns allways! Roar! And if it's not possible to do this at anyway :c it's sad and I hope there will be HoMM6 and it will have a Simulation turns allways <3 cheers!

-LuuMor
Hopeful HoMM gamer
 
Posts: 1 | Registered: Tue February 03 2009Reply With QuoteEdit or Delete MessageReport This Post
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i can only agree with the above post.

me and a buddy of mine is playing on an impossible sizes map and we made sure that we startet as far away from eachother than possible to avoid the turn based being activated too soon. and yet in the start of the second month it swichted to turnbased. none of us had left the area in wich we started but for some reason it just triggered.

the game is just too time consuming without simultaneous turns.

it would make hereos close to a perfect multiplayer stagegy game if we where alowed to choose simultaneous turns always
 
Posts: 2 | Registered: Sun February 15 2009Reply With QuoteEdit or Delete MessageReport This Post
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I honestly don't get how you can play an impossible size map. What fun is it?

There are plenty of fan maps based around making the sim turns last as long as possible. Try Mastermind or Rat Race.


Artificered rakshasa kshatra are awesome.
 
Posts: 1246 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
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ok PhoenixReborn06 we will try one of the map you mentioned.

can u plz tell me what settings u favour. or even better if u could tell me what settings is used in the tournaments.
 
Posts: 2 | Registered: Sun February 15 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of xEaGLeNeC_
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I said from the beginning to add some REAL sim turns OPTION. But hey, guess what, Heroes devs are too dumb to see why ALL other TBS have it.
Well, now Heroes is dead (never was really alive actually, more like a half-dead-zombie-shadow of a great game).

Let's hope blizzard buys heroes rights and finally make a decent multiplaying experience out of it.
 
Posts: 234 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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This comes up every time simultaneous turns is mentioned.

Yes, the sim turns should be done better. No, Nival is no longer working on the game. It is final.

NO Heroes is not dead. www.toheroes.com is still going strong. Season 2 is under way, and the Caeasars are competing for best player title.

Never mind the Chinese and Russian players. So despite your ignorant claim which is disproved by people actually playing over 100 games, heroes is doing fine. Heroes 6 is planned.

Some people even still play the older games online.

@Eldiez - Hard difficulty, no reloads, autosave, you can use quick combat but fight most fights anyway.

I personally ban divine vengeance and mentoring if agreed with opponent.


Artificered rakshasa kshatra are awesome.
 
Posts: 1246 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Elementalist.
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Come on don't spoil his illusions Smile
 
Posts: 636 | Registered: Tue November 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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