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No, just curious. The ideas are mostly interesting.
Hm, no I mean building cities anew, like you can in AoW. AoW isn't restricted by limited weekly growth of creatures, so it isn't a real issue in it to have new cities built. I guess HoMM VI's developers could try develop it, so long as they aren't Nival. Perhaps a cool dwelling for the Wraiths (or even ghost dragons, if they're still in) would be one that let them move through the spirit world, making them ethereal and able to teleport when near such a structure. That'd give them a big edge, compared to their normally slow movement. The thing with Necropolis is that everything the faction has helps it improve its growth, so maybe external dwellings could focus on other areas. This - none of this - shall go unpunished! |
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Didn't i say you could rebuild cities after burning them to a crisp ? I am pretty sure i did, in any case necropolis dwellings will to a certain extent provide new troops, as it were i am pretty sure the examples i mentioned took that into account and provided different kinds of bonuses, or did i miss something ?
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I just hope they make a Heroes VI. *laughs*
Really, though, stick with Ashan, I want to see a continuation of the fifth game's storyline. |
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Yes, I brought up building new cities as a separate feature. I'm not sure if it would fit in well in HoMM VI but that'd depend on the developer's skill. This - none of this - shall go unpunished! |
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Well i suppose there could be free building plots out there that could be used for raising a city.. just like there might be for dwellings if my plans are followed to some degree.
@Chaosreigns: Well i doubt they would give it up after all the effort that has been invested into Ashan.. ----------------------------
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Yeah that'd be cool. That, plus conversions of existing cities.
As for Ashan, a lot of it is so similar to Warhammer it's almost embarassing. But, Warhammer's good stuff (and Ashan does inherit a lot of it), and as Dane said, they've already crafted the setting, so might as well stick with it. With no real WH TBS fantasy game, HoMM VI would fill the role nicely. This - none of this - shall go unpunished! |
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Is Ashan really all that close to Warhammer, besides the look of some of the units of course?
Um, well, as for wishes I'd really like to see a faction of corrupt humans make a debut in heroes 6. Barring that perhaps some evil humans could feature as Inferno units. That would especially make sense considering all of the demonic corruption that the Empire suffered in Heroes 5. |
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Funny thing that, as it is it doesn't really borrow a lot from warhammer where i can see it. They generally more borrow from the real world and a more typical fantasy setting.
I have yet one thing to point out and say "That is warhammer" because this world is not a grim and dark one where everything hangs in the balance.. Generally it seems more like they've crafted their own world.. and i like it. @Chaosreigns: Evil humans ? Sure that could work, either as you said as a replacement for some inferno unit with a few upgrades to make it more interesting, they could be cultists that have joined up and with upgrades that either make them footsoldiers or dark priests as an example.. A corrupt human faction ? Well they could make the free cities a faction, they could border on being sort of neutral decent or corrupt and rather self centered, which could work nice with an internal faction system I mean as an example you could have their tier 1 unit be a militia, who can then upgrade to be either a guard or a mercenary and that could continue all the way up with that contrast between corrupt and just neutral. But i would say that a free cities faction would best wait for an expansion ----------------------------
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1. I agree in keeping the system requirements down. They could use the same engine as HOMM5 actually, maybe spruce it up a bit with better textures, effects, etc. HOMM style games aren't really for graphics lovers anyway.
2. I would love to see more similarities to collectible minis games. A skirmish only option where you could play booster draft or construct warbands with a point system would be great fun, especially online. They've already toyed with the collectible market by releasing their own versions of them. Why not add a couple features like that to HOMM6? Seems like it'd be easy enough and give much more replay value to the game. Each expansion could double as "booster packs" with new units. The field of battle could be expanded and multiplayer would have the option to skip the world map altogether and just get down to fighting. |
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Take a look at the Dark elves and the dwarves, and then compare to WH. This - none of this - shall go unpunished! |
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@nels: Collectibles ? Cards.. doesn't sound much like heroes of might and magic to be honest and i don't like the idea of booster packs .. DLC content that actually adds something.. sure, but booster packs for extra units ? No. Preferrably not.
@Moragauth: The dark elves i can agree with partly in the visual areas... But the dwarves ?! They don't look anything like those in warhammer, especially the berserkers ! They look more like a mix of nordic and gaelic culture to be honest.. So no i can't see the dwarves being like those in warhammer at all. Well the 12th wish is coming: Wish nr 12: More of those small singleplayer scenarios, and preferrably also in a way that keeps them in the following expansions as well. I mean i quite enjoyed those small scenarios, some just being set in the world of ashan while others were related to certain historical events that were briefly touched upon in the background material. There could possibly even be some campaigns offered up as DLC that could be used to explore some of those events, perhaps with some addiotional new units just for that scenario/campaign or just new skins to give it some more flavour and any new units added there to a faction could otherwise just work as neutral units with their own dwelling.. As it is i wouldn't mind paying for something like that in between games to keep me occupied as i am mostly a singleplayer guy, and i am sure other people as well would enjoy it and any additional assets that might come along with such things. ----------------------------
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At all? They are definitely influenced by them, especially by the presence of the berserker. There are influences from other sources, e.g. D&D, but they're broadly similar. I'm not trying to be contrary or anything, just saying.
Agree with wish 12 as well. It was a nice feature in HoMM V, but it would be nice to see more of it. This - none of this - shall go unpunished! |
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Indeed, at all and any similarities are more likely because of having the same reference point.. nordic mythology and culture. And the berserker has no equal in warhammer.
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If you say so...
Anyway, regarding the idea of seeing the stacks of troops in cinematic action when they charge and attack their foes, it'd be cool if surrounding units were also shown in their full numbers. This might be a bit hard to pull off, but it would look great. This - none of this - shall go unpunished! |
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Well let's not get too caught up in what looks like what, although the Dark elves do seem rather much like the warhammer ones i'll give you that.
They could try removing those witches and replace them with perhaps some sort of Dark Elven heavy infantry ? Or orkish slaves and the hydra could be replaced with those faceless that keep being talked about in the background lore..¨ And those battles ? Well it would be a trifle difficult in the first place as they would be representations of what actually happens on a larger scale than when you have the two hitting each other. So more animations and such would be needed.. Also it would be nice if we could get some more representation from the last two dragons if possible at some point, i mean it would be interesting to see the naga, and some sort of free city could be interesting.. ----------------------------
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I like Warhammer, so I don't mind the similarities.
Tier 1 - same Tier 2 - Minotaurs Tier 3 - Blood Fury Tier 4 - same Tier 5 - Manticore Tier 6 - same, just considerable improvements in power Tier 7 - The Faceless or the Hydra (with appropriate improvements) IIRC, the Faceless were the creatures the dark elves made their pacts with. They sound rather potent. My idea was for all dragons to become neutrals. It'd be cool if the Medusa could make a comeback, perhaps replacing the Minotaur. Otherwise, she could be presented as a transcendent form of dark elf female, and take the Matriarch's place, with broadly similar powers. Either way, I'd rather keep Dungeon orc free. The dark elves are more powerful anyway. Another wish - casters that fire bolts of energy should be able to use these in melee as well. They're not like bows, which need to be fired at a distance, so it makes no sense to restrict them to distant combatants. It's stupid for a bolt to do more magic as the combatant comes closer, then for it to suddenly just become unusable. Also, I'd like to see the restriction on their bolts gone. Ammo carts render these pointless anyway. This - none of this - shall go unpunished! |
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well those bolts of energy still require patterns and when you have an ork bearing down on you, you can't really make those
Otherwise i'll soon have some more wishes/ideas up.. But come now everybody ! Don't hold back ! ----------------------------
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I'd agree, except that spells can be used up close, and they're even more complex. I think it's just for balance that the game was made that way.
This - none of this - shall go unpunished! |
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Most likely that is the reason.
But one thing i would like to see as well is some more faction specific terrain, like for example the underground dwarven realms were quite lovely in my opinion and it would have been interesting to see stuff like that for the other factions as well.. perhaps even a few faction unique buildings.. ----------------------------
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In terms of actually showing every unit in the stack fighting one another the game "Fantasy Wars" did exactly that. If you zoom out you see one unit, and when two units fight it looks a lot like Heroes 5. They walk up to each other, one attacks the other retaliates and then floating numbers show the casualties for each side. If you zoom in however, you see each of the squad's individual members charge the enemy, battling it out, blocking hits, being thrown to the ground, being cut down etc. They then return to their respective hexes. It's definitely do-able, although the animations are fairly simple (no complex maneuvering). I've been playing this game for a while, and I still love to see the units duke it out.
The only problem is that most squads only have 10-15 units each, so that when two squads battle you'll have, at the most, 30 units total. I think it would be a serious problem for most computers having to handle a battle between 100 plus skeletons and 70 or 80 imps, for example. |
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