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Heroes of Might and Magic V General Discussion
Versio V against older versions-what is better and what is worse?|
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well.... is only 2 times, and is more logic than a fast creature to act much more than a lumbering slow one. and it was not idiotic when you had the fastest creature, cast mass haste/prayer, and hit with all your army before the enemy can do anything, factoring there morale and luck. is more realistic now, even the random +/- initiative at the start of combat. in real battle, even faster units can be less prepared for battle than a slower one. what was idiotic was that a very slow unit and a very fast unit both have one action per turn (not factoring morale here). oh, and is more realistic that a heroe with sorcery can cast spells quicker than a "normal" one (but not very fond of mass spells initiative bonus). |
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Unreal_az, all I was praising was the "initiative bar," which is not necessarily praise of the whole H5 initiative system but rather the little graphic that informs me who goes next. It allows me to plan my strategy more efficiently (rather than laboriously looking up each monster's initiative), and this is a strategy game.
As for the H5 initiative system, I totally agree with you that H5 monsters should not go out of turn given their initiative, because, again, this is a strategy game and I should be rewarded for building a fast army. But I have no problem with certain fast creatures going a couple of times before slow ones. When the zombie hordes rise up in real life (it's next week, FYI), I believe I will be able to zip around town taking out 20-30 before they catch me and eat my sweet, sweet brains. I also like the hero having a separate initiative than the rest of the troops, and that taking a fast-casting skill in sorcery can increase that initiative. I had a hard time adjusting from this H3 difference at first, but it does make good sense. As for mass haste and slow spells not being nearly as effective as H3, I look at it like the nerfing of Town Portal and Dimension Door: I sure miss using these spells on my enemies, but each one is such a game changer that it has no business in the game. |
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@JJ. First of all morale and luck have chances. Why add more chances like random initiative at beging of battle. Btw you do remember I hope it wansn't meant this way but due to some "good" programing from Nival they blew it?
@H5 forem you want a screenshot with the nightmare moving 8 times before the zombie? How about +1/+2 speed/initiative artifacts? Did you know about those? What if you entered battle confident you were to move first and moved later?(due to the enemy having some of these artifacts) Also initiative should dictate when the troops move and speed how much. In real life the faster shooter wins. PERIOD. Ok? The better tank wins, (as long as the handlers have the same skill level), and the better airplane wins (as long as the pilots are equally skilled). Having better "Sorcery" means you are better at casting spells (empowering them) not casting them quicker.... @Greg1038 that means you don't want to learn the game and it's mechanics. Atb bar ok, random initiative + troop moving ten times before another troops = baaaaaaaaaaad. BTW THIS IS A FREAKING FANTASY GAME THAT HAD A GREAT FIGHTING SYSTEM THAT ONLY LACKED THE HEROES INVOLVEMENT!!!. WHY SCREW UP SOMETHING GREAT??? Btw this little feature is one of the reasons a great game like. http://www.gamespot.com/pc/strategy/heroesofmightandmag...l?tag=result;title;1 Grade 9.2 went to: http://www.gamespot.com/pc/strategy/heroesofmightandmag...l?tag=result;title;0 8.2. I thought the newer versions were about evolving..... or am I wrong? Homm4 is out of the question due to some minor issues like 3do going Bankrupt. Once upon a time there were Heroes, Heroes everywhere, Now the time has come again for Heroes to rise again. Soldier and Official GUNNUT of THE Alderbranchian Army |
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Someone isn't playing the game...but I don't think it's Greg1038
help! the forum ate my post. |
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I really do... (I want the complete information on the heroe, artifacts, week... and so)
This actually add to the gameplay, cos' you have an element of surprise. (oh and in "real life" the stronger/faster/better not always win: Modena can beat AC.Milan, Malaga can beat Barcelona or Iasi can beat Steaua). Same thing with the start of the combat, the +/- initiative bonus add to the realism of the battle (You can be very fast but someone slower can hit you first, even if after that you hit him more times). |
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I don't know what realism you're talking about (a tank outrunning an aircraft or something like that?), but the additional initiative at the beginning adds only to the unpredictability of the battle, thus it's among the worst decision for HoMM V battle system. Really, when you have creatures, which are faster than the opponent's, they should remain faster - otherwise all the planning goes to hell and the battle is decided, if not entirely, at least partially by the pure chance. If I want to test my luck, I'll go gambling and that's not what HoMM is about. This whole situation is rather stupid - you can be better than the opponent at everything, but lose, becouse of some sort of divine intervention - and that's what the additional initiative at the beginning actually is. Other than that - the inititative system itself isn't really perfect, but it's not such a tragedy either. Usually the fast creatures are also fragile or low in population. There are exception of course - the Green Dragon line for instance. |
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@h5forem the screen will be up asap.
One thing bothers me do you let the computer move the hero for you or based on some informations you take decisions and move the hero around going for something you need like resources, mines, creatures, artifacts, towns? I hope not so if this is the case why should the computer choose for you when the troops move even though you think they shouldn't move then ex troop with 14 init moves after a troop with 11? (Begining of battle?). I mean if you know some stats why cant you relly on them? If a machine gun says it fires 60000 rounds per minute why should it run more or less? It means it's faulty. Also troops in homm universe have stats (almost all constant like life,atack,deff, dmg is various), but people aren't constant, they act based on many things. A black dragon is never tired, always gets payed and many other things. Troops in Homm universe are perfect beeings that are alike. Also hello from Romania :P. Once upon a time there were Heroes, Heroes everywhere, Now the time has come again for Heroes to rise again. Soldier and Official GUNNUT of THE Alderbranchian Army |
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1. If you relly on stats, but the computer have artifacts is normal for slower unit to gain initiative. 2. If I remember the bonus is +/- 5% initiative, so at worse it will be 13 initiative for the creature with 14 initiative, and 12 to the one with 11 initiative, unless they change-it. at 10% or more is too much, but now a little randomness give extra excitement(for me anyway). P.S. ANUNT IMPORTANT: Club serios, cu traditie si palmares, caut finantator... Exclus oier, incult, milog, mincinos, spagar. |
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Forums
Might and Magic
Heroes of Might and Magic V General Discussion
Versio V against older versions-what is better and what is worse?
