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Heroes V - Tribes of the East patch 3.1 is available !|
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HOMMK Producer![]() |
Hello everyone
We are releasing the patch 3.1 for Tribes of the East today ! The links to download it are at the end of this post. I hope that is a good surprise announcement So, the main question certainly is, why has it been so long ? Well, the main point is that we (Ubisoft) have not pushed Nival to release it fast. It was not a priority, as the game (ToE) was considered quite polished at release, and we wanted this patch to be as clean as possible (ie, not generating its own new bugs). Although the work started on the patch sometime after the game release, we preferred to keep it in testing for as long as it was not rounded up. So, its been mostly stable for a couple of months, and we spent more time getting sure nothing was forgotten in terms of localizations, links, docs, etc. Here it is now, and i'm quite confident that we havent overlooked something. We took our time, that's for sure Another question will probably be, is it the last patch ? No, it is not. We have more planned, even if we are closer to the end than the start of the patch plan at this stage. We have some more content for Tribes, and even (hopefully) an important upgrade. But that will come later - no tentative date. To conclude this message, I have an announcement to make. I am leaving the position of Heroes of Might & Magic producer. Erwan le Breton will now be in charge of the project, he produced Tribes of the East. He has more than a patch plan to manage, dont worry So, its been five years this month that I started working on this great game, delivering Heroes 5 and two addons, while also working on Heroes Kingdoms and... other projects See you around Here are the links for the 3.1 patch : European / US versions : http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_3.01_eu.exe 120Mb Czech version : http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_3.01_cz.exe 114Mb Hungarian / Polish version : http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_3.01_hupl.exe 116Mb Russian version : http://patches.ubi.com/heroes_might_magic_5/heroes_migh...c_5_3.01_russian.exe 113Mb Chinese version : http://patches.ubi.com/heroes_might_magic_5/heroes_migh...c_5_3.01_chinese.exe 114Mb Korean version : http://patches.ubi.com/heroes_might_magic_5/heroes_migh...ic_5_3.01_korean.exe 114Mb |
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Superb with the patch, and quite an impressive list, but does this:
mean that HoMM VI is being developed?
Might and Magic X? On another note, a shame that you are leaving and it has been a pleasure to have you as the Producer of the Game.- Especially in the olden days when you were more active than any other game producer I have exsperienced Also a warm welcome to Erwan le Breton as the HoMM Producer It's very nice that you are using your time on the games though. Far more important to have a good and polished game/patch than gettign it right away I see you - when I turn away I hold you -when my hands are full I kiss you - when you aren't here - Freedom - Never shall you be more than a name to me |
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THANK YOU!!!!!!!!!!!!!!!!!!! I'm so happy! And all russian and... world heroes fans too, THANKS!!!!!!!!!! WOW...
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Features added
*************** - correct Window Mode support - Wide Screen support ( including HDTV resolutions ) (*) - Portrait Screen resolutions support - Dwarven Subterranean generation for Random Maps - Custom Armies generation for Random Maps - Water Zones generation for Random Maps (*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen Bugs repaired and changes made: ******************************* Stability issues: - game no longer crashes after delayed action taken twice - game no longer freezes if assassins are engaged in combat and defeated with another hero than Arantir - fixed possible multithreading synchronization crash after map loaded and voice over was playing - fixed possible crashes when multiple combats triggered simultaneously for same player - fixed game crash when player dispels hero curse with several ghosts - fixed possible game freezing after a dialog scene at mission end Camera, graphics, interfaces: - fixed empowered spells announcing again and again when getting artifacts and new skills and having no Destruction Magic skill - fixed showing player money, instead of ally's money, when accessing allied town's Town Build through Kingdom Overview - fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town - fixed fast skipping several turns by quickly pressing End Turn button in missions with no AI opponents - fixed sound not played for Stables at adventure map added special Ghost Mode path plotting for Ghosts - fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they can be attacked - fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack - fixed and extended combat log messages fixed creatures numbers remain at battlefield after killed by Arcane Crystal added Dungeon's Elemental Vision for player in Duel game - fixed gaining gold amount shown in red at town Marketplace's Artifact Selling - fixed Next Hero button switching to sleeping heroes - fixed Multiplayer Profile Alignment calculation - fixed Rain of Arrows perk available in spell book when there are no more visible favorite enemies present - fixed cursor showing day path incorrectly when moving from boat to land having a Snatch ability - fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips - fixed updating of turns counter at Town screen, Hero screen, Creature Info screen and Ghost Info screen (for Simultaneous Turns) - fixed incorrect income details sometimes shown at first day of the game - fixed interface actions not blocked properly on enemy turns and while playing scripted scenes - fixed opening of Walker's Hut interface by shortcut ("Y" key) at Stronghold town when this building wasn't built yet - fixed host can set password of only 1 character and clients will be unable to connect blocked active hero sleep/wake triggering when interface blocked and on enemy turns - added face to hero's tooltip in combat - fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies whengame creator closes some slots or switch them to A.I. - fixed player could detect invisible creatures from cursor's shape using Goblin Trappers's ability - fixed false Stunning Blow animation after Word of the Chief - fixed defending army without hero could see creatures elements when attacked by wizard hero with Elemental Vision perk Gameplay, mechanics, balance: - fixed Zehir's ability to summon creatures if he doesn't have enough resources - fixed double playback of cutscene if user double-clicks on the ritual place Adventure mechanics and A.I.: - fixed possibility to build Grail structure in Stronghold town if town level is below 15 - fixed impossibility to finish multiple level ups after mission was already won - fixed not giving growth bonus for several moon weeks of creatures - fixed entering by hero, but not capturing enemy town when attacking only gate cell threaten by enemy hero - fixed retreat possibility checking for simplified combats to fit one used in actual combats - fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner - fixed alternative upgrades of Haven creatures can't be trained - fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other) - Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn - Astrologer Tower week change will now generate monsters at weeks of creatures and display moon weeks announcements - Astrologer Tower week change will now affect creatures reserves in towns and dwellings, giving bonuses and penalties - fixed hero remembers artifact set part combined after removal when he has same type of artifact in his bag already - fixed heroes specializations weren't working for upgrades of creatures - fixed A.I. heroes could stuck in front of caravans - fixed Arcane Excellence to give +100 mana only once - fixed heroes didn't learn spells from Academy town after Library build Combat mechanics and A.I.: - fixed Tactics skill working incorrectly when two heroes with the skill meet in battle - fixed Battle Griffin can land at occupied position - fixed Nomad Centaur does not use Maneuver abilities correctly - fixed Nightmares Fear attack - fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell only affects other friendly units - fixed combat AI abusing Defend command and using only Wait command and thus making its army more vulnerable - fixed Arcane Crystal explode making open gate shown as closed - fixed Arcane Crystal dealing damage to siege walls, gate and towers - fixed Mask of Equity giving double bonuses - fixed heroes fleeing estimation for Hard and Heroic difficulty levels - fixed spells working for Barbarians and war cries working for other heroes classes when given from Editor - fixed situation when creature moves with attack under Storm, dies on path, but still attacks target - fixed making further attacks after stack already died - fixed Sylvan hero can use Rain of Arrows perk on invisible units - fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage reduction - fixed Evil-eye not casting debuff onto secondary targets - fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of switching heroes - fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is opponent's active - fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set) - fixed duel 3x3's war machines destroyed for all enemy heroes at once - fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes - fixed phantom creatures become non-phantom after Vampirism spell applied to them - fixed Hives could attack invisible creatures - fixed Ride By Attack was used when creature runs away - fixed entangled Treants runs away - fixed Lucky Spells not working for empowered Deep Freeze - fixed AI ignores summoned creatures - creatures under Puppet Master or seduction now can be attacked by both armies - fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish) - fixed March of the Golems was not affecting Magnetic Golems' initiative - fixed Horned Leapers could leap when entangled - tuned AI to use spells in more active manner - fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by destroying Arcane Crystal Random Map Generator: - bug with abandoned mine fixed ( it supplied only gold before ) - bug with snow road movement penalty fixed - new objects added: Redwood Observatory, Den of Thieves, Eldritch Well - fixed rare bug with isolated players zones Map Editor: - crash fixed when trying to make screenshot if AI-Geometry mode is active. - fixed any heroes can have Barbarian's abilities Scripts: - fixed scripted AI was unable to find path to target through heroes' threat area - fixed IsHeroInTown script command - fixed MessageBox function callback to be called even after message box was closed automaticlly on timeout or turn switch - now CaptureTrigger object field works for monsters banks buildings, game will try to call given script function when bank captured - fixed growth bonuses was not taken away after dwelling was destroyed from script - fixed removing of last creature from stack when there are still more stacks available in monsters army - added additional parameters to several script functions - added new script functions |
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Wow, never thought I'd live to see that.
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Indeed a surprise
Shouldn't this thread be a stickie? |
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WoW ! This day keeps getting better and better
But sad to see you leave, although it makes sense since you are busy with Kingdoms.
I second this warm Welcome to our Bretonian friend ! Also justice, i recall Chuckles mentioning at some point that it was under development.. But this might mean we might hear about it in the near future... ----------------------------
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But Chuckles isn't an official, and he was only guessing - if we are talking abut the same post
Hopefully you are right about us hearing about the game soon though, and I'm rather excited about the "other projects" FC is working on I see you - when I turn away I hold you -when my hands are full I kiss you - when you aren't here - Freedom - Never shall you be more than a name to me |
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Well while there is a small chance at GC i suppose. I would imagine that if Fabrice is saying something now about this means that something will appear.
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This makes me really excited. Not mentioning the fact that this patch doesn't address some of the blatant balance issues present post TotE *cough*Arcane Archer*cough* *cough*Divine Vengeance*cough* (oops, did I mention it now anyway? |
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Global Moderator |
Whee! the patch at last, I might actually get round to installing and playing TOTE now, it's been sitting on my desk ever since it was sent to me, I've been waiting till the patch was released before playing it.
Thanks for all the time you've spent with us on the forum Fabrice, as Justice says, not many Producers take the time do that here at Ubi, the only other one I know who has done that is BB_Magic from Blue Byte, in the Settlers forums. and lastly, I'd also like to welcome Erwan le Breton, and hope he won't be a stranger on the forums. Official Whisky taster and Herald to the Mighty Alderbranch. "The clues are out there.....S.N.A.F.U." Maximum Settlers | Maximum-Gamers | Anno Fans | Settlers Maps | |
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The Korean version is awfully small when I download it (kilobytes, not megabytes). Is it corrupted?
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Yes, quite so. Though we may be a demanding and torturous group of fans at times, we like our Producers and usually let them leave the forum alive Urgh, maybe that wasn't the right thing to say, in order to make him participate in discussions and such I see you - when I turn away I hold you -when my hands are full I kiss you - when you aren't here - Freedom - Never shall you be more than a name to me |
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It seems so. The post says it should be 114 MBs I see you - when I turn away I hold you -when my hands are full I kiss you - when you aren't here - Freedom - Never shall you be more than a name to me |
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Well a little Presence from the Breton would be appreciated.. and no harm shall come to him, i give my word on it as a faithful servant of Elrath !
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I'm truly .. truly SHOCKED!
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Very cool! Thank you Fabrice.
This part really has piqued my interest. Can't wait to hear more about this. By the way, I'm surprised to see no one mention this yet. Has anyone seen the new shortcut that is added to your start list when you install this patch? It's a new map called Dark Messiah and from what I see there is a new hero and possibly new artifacts. I'm gonna have to go into the editor now to see if we have new things added. |
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Incredible. A patch that manages to address approximately none of the balance issues faced by the game. Thanks, I guess... At least there will be another patch.
This - none of this - shall go unpunished! |
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Well i checked out that Dark Messiah map.. So far it looks like a HoMM Rendition of Dark Messiah, with a few new skins here and there and the voice work and music from Dark Messiah as well.. and it looks like it will be challenging, although i haven't delved that deep yet..
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Balance isn't everything though. Quite a lot of fixes for the game itself I see you - when I turn away I hold you -when my hands are full I kiss you - when you aren't here - Freedom - Never shall you be more than a name to me |
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Might and Magic
Heroes of Might and Magic V General Discussion
Heroes V - Tribes of the East patch 3.1 is available !
