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Heroes of Might and Magic V General Discussion
Patch 1.3 Annouced! Links and Readme included here [09/13/06]|
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UBISOFT RELEASES PATCH 1.3 FOR HEROES OF MIGHT AND MAGIC V
This patch will include the following key features: • MAP EDITOR: Create and Edit your own single-player or multiplayer maps. Thanks to an easy-to-use interface, you have total control over the creation of the maps you design. • 3-BATTLE DUEL: Choose three heroes to face your opponent, with each of your heroes succeeding the previous defeated one. • DUEL LADDER: A persistent ranking system will be available online for the various battle modes. • MISSION RESULTS: At the end of each match a screen will appear, summarizing the key accomplishments of the mission. • 4 NEW MP MAPS: - “The School†- “Allies†- “Wind Rose†- “No Man's Land†-------------------------------------------- Official download urls: http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.03_eu.exe (50.1Mb) http://patches.ubi.com/heroes_might_magic_5/heroes_migh...03_eu_collectors.exe (50.1Mb) http://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_1.03_eu_sp_it.exe (46Mb) http://patches.ubi.com/heroes_might_magic_5/heroes_migh...gic_5_1.03_hu_pl.exe (46Mb) http://patches.ubi.com/heroes_might_magic_5/heroes_migh...ic_5_1.03_korean.exe (45.7Mb) http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.03_us.exe (50.1Mb) http://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_download_1.03.exe (50.1Mb) http://patches.ubi.com/heroes_might_magic_5/heroes_migh...cz_pl_collectors.exe (46.1Mb) 3DGamers http://www.3dgamers.com/games/heroesmightmagic5/downloads/ Boomtown EU retail: http://download.boomtown.net/en_uk/articles/art.view.php?id=11566 US retail: http://download.boomtown.net/en_uk/articles/art.view.php?id=11567 Worthplaying: http://www.worthdownloading.com/game.php?gid=1278 Flashwar: http://www.flashwar.ch/component/option,com_remository/.../func,select/id,322/ Filefront: Heroes of Might & Magic V v1.03 European Patch http://files.filefront.com/Heroes+of+Might++Magic+V+v10...5815;;/fileinfo.html Heroes of Might & Magic V v1.03 EU CE Patch http://files.filefront.com/Heroes+of+Might++Magic+V+v10...5820;;/fileinfo.html Heroes of Might & Magic V v1.03 SP/IT Patch http://files.filefront.com/Heroes+of+Might++Magic+V+v10...5822;;/fileinfo.html Heroes of Might & Magic V v1.03 Hungarian Patch http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6126;;/fileinfo.html Heroes of Might & Magic V v1.03 Korean Patch http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6127;;/fileinfo.html Heroes of Might & Magic V v1.03 Polish Patch http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6128;;/fileinfo.html Heroes of Might & Magic V v1.03 US Patch http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6129;;/fileinfo.html Heroes of Might & Magic V v1.03 DD Patch http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6130;;/fileinfo.html Gamezone: http://downloads.gamezone.com/demos/d16790.htm. Filecloud: heroes_might_magic_5_1.03_eu.exe > http://www.filecloud.com/files/file.php?file_id=3454 heroes_might_magic_5_1.03_eu_collectors.exe > http://www.filecloud.com/files/file.php?file_id=3455 heroes_might_magic_5_1.03_eu_sp_it.exe > http://www.filecloud.com/files/file.php?file_id=3788 heroes_might_magic_5_1.03_hu.exe > http://www.filecloud.com/files/file.php?file_id=3789 heroes_might_magic_5_1.03_korean.exe > http://www.filecloud.com/files/file.php?file_id=3790 heroes_might_magic_5_1.03_pl.exe > http://www.filecloud.com/files/file.php?file_id=3791 heroes_might_magic_5_1.03_us.exe > http://www.filecloud.com/files/file.php?file_id=3453 heroes_might_magic_5_download_1.03.exe > http://www.filecloud.com/files/file.php?file_id=3590 GameArena: EU Retail http://www.gamearena.com.au/files/details/html/heroes-o...magic-v-eu-patch-v13 EU Collectors Ed. http://www.gamearena.com.au/files/details/html/heroes-o...rs-edition-patch-v13 Ausgamers: EU Retail http://www.ausgamers.com/files/details/html/24472 EU Collectors Ed. http://www.ausgamers.com/files/details/html/24471 Xtra Games: EU Retail http://games.xtra.co.nz/pc/downloads/details/index.php/24472 EU Collectors Ed. http://games.xtra.co.nz/pc/downloads/details/index.php/24471 Gamespot: http://www.gamespot.com/pc/strategy/heroesofmightandmag...oad.html?sid=6157459 ***NOTE: The Czech patch has been delayed. Please look here for another mirror link update once it is available.*** -------------------------------------------- Patch 1.3 content detailed (!) Some fixes will take effect only after map restart, if loading from an older version save. Features added: Map editor (you can find a shortcut to editor manual in start menu or you can find the manual directly in the "Heroes of Might and Magic V\Editor Documentation folder"). Duel: - new 3 x 3 heroes duel format - random heroes selection for duel - hero and army information interface New Mission Results menu Hotkey 'ALT' to highlight all interactive objects (resources, monsters, buildings, etc.) at the adventure map Hotkey 'CTRL' + '1,2,3...' to enter in castles Four new multiplayer maps: - “The School†- “Allies†- “Wind Rose†- “No Man's Land†Bugs repaired and alternations made: Crashes and stability: - the game no longer crashes when saved if there is not enough space on the HDD - several bugs in the Ghost Mode repaired that made the game “freeze†Maps: - “The Land of Outcasts†map no longer has buildings that can’t be entered - The “Rise to Power†map no longer has creatures that can’t be interacted with. Corrected mistakes in the game mechanics: - the Ghost can no longer see the number of creatures in the stack on the map if one of the player’s heroes’ Scouting is developed - all the creatures can use their special abilities when affected by the Puppet Master spell - the peasants’ Taxpayer ability works correctly when they are divided into stacks - mistake corrected that, under certain conditions, allowed mini artifacts assembled for half price to be sold for full price - the boat summon function of the Vessel of Shalassa spell now works correctly at bridges and certain shores - the Remote Control perk corrected - the Elementals now can appear in the Favored Enemy list - the hero using the Angel’s Wings artifact can now be stopped by a mouse click - when a hero goes through a portal or a whirlpool his path refreshes now - AI player collects artifacts properly now Changes of balance: - damage inflicted by the Meteor Shower spell at Advanced and Expert levels decreased - the Puppet Master spell now does not fall off when the hypnotized creature suffers damage; but each caster can have only one active Puppet Master - the Fire Trap spell now sets mines in random locations not throughout the whole field but within a 5x5 tiles area selected by the player; in this area, the mines’ locations are still random - more damage is now absorbed by the Arcane Armor spell - the Phantom Forces spell now allows creating only one phantom for each group of creatures; the phantom has no activated abilities, and it has the same number of ammo as the original stack - the Summon Creatures spell now spends 75% of the hero’s movement points (if the hero is short of movement points, the spell will be unavailable till the next turn) - each use of the Raise Dead spell now makes a 20% decrease of the target unit’s maximal HP till the end of the combat - each use of the Resurrection spell now makes a 10% decrease of the target unit’s maximal HP till the end of the combat - the Master of Wrath perk now also affects the Word of Light, giving it +4 effective spellpower - the Master of Pain perk now also affects the Curse of the Netherworld, giving it +4 effective spellpower - the Ghosts/Spectres characteristics have been changed: these creatures now have more HP but inflict less damage - the Cavalry Commander specialization now gives Jousting bonus not for each walked tile but for the final result dramatically decreasing the full damage - the Iron Maden specialization: the Fireball spellpower now becomes 0+1 greater for each 5th level, not 1+1 for each 4th level - the Swift Striker specialization: the ATB now shifts for 0.5% only for each level - the Reanimator specialization: the Animate Dead spellpower now becomes +1 greater for each 5th level only - the Poison Master specialization now works correctly - Eruina duel presset: The army was weaken a little - Lethos duel presset: Artifact "Four leaf clover" changed to “Tunic of the Carved Fleshâ€Â. - the building costs in the towns have been balanced - the mana cost of 3rd, 4th and 5th circles’ spells have increased - skill "War Machines" adds hit points to war machines now. - catapult has unlimited ammunition now - Warlock, Wizard and Necromant have one starting spell now. Camera, graphics, interfaces - the spells effects in combat are now accelerated together with the animations - when a hero moves, the camera now follows him or her instead of remaining static - the Knight does no longer disappear from the arena when using Retaliation against the Obsidian Gargoyles - in the Haven town, part of the building’s texture does not disappear when a Town Hall or City Hall is being erected - when switching to the Ghost Mode, the camera now focuses on the ghost - the combat at the bridges now always takes part in a corresponding arena - after defeating an enemy hero, the corresponding information of the gained trophies now appears - some tooltips in the Duel Lobby interface have been corrected - in the Duel interface, the heroes’ icons no longer block the information of their levels - in the combat log, the text for the First Aid Tent has been corrected - the text of several messages in the Ghost Mode has been corrected - in a town without a visiting hero, the creatures’ expanded tooltips can now be viewed - in combat, the walls and gates now have tooltips with their remaining HP - information about another player in hot-seat turn passing is hidden now - it is impossible to dismiss the creatures of allied hero now - switching heroes in tavern and in the info screen now works correctly. - allies now can see the parts of the map opened by seer’s hut or observatory - additional corrections have been made in various texts …and some more. EDIT: Added in the animated map editor screen, just for fun. This message has been edited. Last edited by: Acheval, |
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Finally out! Cool!
Missing some necessary updates, but lets see. Seems little improve about AI. |
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good girl
************************************************ Its nice to be important, but its more important to be nice! ************************************************ |
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The console isn't working... I checked that autoexec.cfg file and the "var dev-***-password = ***" line was there!
Is it just me or others have experienced this problem too? --- "Съединението прави Ñилата!" - "Unity Makes Strength" "Õ„Õ¥Õ¯ Ô±Õ¦Õ£ , Õ„Õ¥Õ¯ Õ„Õ·Õ¡Õ¯Õ¸Ö‚ÕµÕ©" - "One Nation, One Culture" |
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Academy town costs adjusted. I haven't seen them all yet, but the Colossus dwelling dropped by 8000 gold. :O)
And Havez no longer starts with all 3 war machines. No tent. :-( And yep, "enought" is still there. hehe. It's gotten past the point where it's stupid that it's not fixed. Now its just funny. I'm starting to think it should be left in now. Just for laughs. "The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning." |
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there are new cheat coes i think
check out in the editor section in all program If it's heroes, we can play it! |
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I did. But still the console doesn't show up...
--- "Съединението прави Ñилата!" - "Unity Makes Strength" "Õ„Õ¥Õ¯ Ô±Õ¦Õ£ , Õ„Õ¥Õ¯ Õ„Õ·Õ¡Õ¯Õ¸Ö‚ÕµÕ©" - "One Nation, One Culture" |
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Might & Magic Moderator |
Apparently Nival didn't have enought time to fix some minor things...
I tried out the new 3x3 duels. A very interesting option from a strategical point of view which makes planning exceptionally important. For example, you have to fight till the end to spare your troops, place them in better positions and spare your mana before killing the last troop. On the other side, such duels take quite much time - I finished my duel after about 1 hour and I basically skipped the 2nd fight as it was lost anyway. Also playing random against random is a tricky thing - you can get weak heroes (all Haven i.e.) and your opponent - some magic based heroes that keep casting Puppet master on your heroes or resurrecting own troops. Better to choose heroes yourself. Nice work, Nival. |
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This begs the question:
Can I just install the 1.3 patch or do I have to do each one in order? I have not installed a single patch. |
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Nice
About the Console: What I did to make it work: Go to My Documents\My Games\Heroes of Might and Magic V\Profiles and then the profile I want to apply it to. Open the 'input.cfg' in NotePad, and add the line bind show_console '`' just beneath the bind confirm_action 'NUM_ENTER'-line Also, browse to Program Files\Heroes of Might and Magic V Collector's Edition\profiles . There open the autoexec.cfg in NotePad. What the last 4 lines say in my file: //============================================================================ // Startup mainmenu setvar dev_console_password = schwinge-des-todes Then you should be able to call the console using the '`'-button, same as the tilda (~), but the not-SHIFTed. |
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Might & Magic Moderator |
You have to install all patches in the proper order. Just be careful what patches you apply - as you can see, there are plenty of versions. |
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Thanks again, Oak, you're a real pal. I was *trying* to ignore that particular comment. |
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I am on my tird try downloading now with the autoupdate - I get a crc error msg
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Aww.....
Sorry... (You should've seen it before...) Get well |
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CRC Message here as well:
Trying to download version file from http://patches.ubi.com/all_products_cab_files/heroes_might_magic_5.cab to C:\...\ubi151E.tmp. Succesfully downloaded version file. Found update for targets (Heroes5, US, p1) Trying to download update file from http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.03_us.exe to C:\...\ubi1520.tmp.exe. Succesfully downloaded update file. Verifying downloaded file's CRC: 19098caa vs expected bfeb9e7b. The downloaded file CRC does not match the CRC specified in the version file. The downloaded file had an error. EDIT: Twice now with exact same CRC error, I'm guessing that either a last minute update to the patch build occurred, or someone put the wrong CRC hash in the update file. |
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I like those changes very much.
Particularly I like that all necromancers start with raise dead, as well as increasing the amount of mana needed to cast that spell. Statistics after a match are superb. There is however one bug that I found that can be significant. Namely, the AI doesn't seem to take into account that summon creatures spell now decreases movement points. I was testing some maps with fog_of_war cheat enabled, and around week 3 the main AI hero tended to summon some creatures from it's town at the begining of it's turn, and then move a few tiles. It was an academy hero, so he probably had nice stockpile of mana and could go on and on. This can really affect the custom maps, that are to come. If things are left as they are, mapmakers will have to disable summon creatures for AIs, which will make them far less effective. |
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Finally THE PATCH !!!!
-- If is HeroesV...has bugs !!! -- |
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JetArs posted "The downloaded file CRC does not match the CRC specified in the version file.
The downloaded file had an error." I had the same error so I saved the download rather than ran it direct and it seems to have updated succesfully |
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yes, the patch is annouCED!!!! let us all annouce things...
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Forums
Might and Magic
Heroes of Might and Magic V General Discussion
Patch 1.3 Annouced! Links and Readme included here [09/13/06]
