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Picture of Acheval
Posted
UBISOFT RELEASES PATCH 1.3 FOR HEROES OF MIGHT AND MAGIC V

Party Hat THE LONG AWAITED MAP EDITOR IS FINALLY AVAILABLE. Party Hat

This patch will include the following key features:



• MAP EDITOR: Create and Edit your own single-player or multiplayer maps. Thanks to an easy-to-use interface, you have total control over the creation of the maps you design.

• 3-BATTLE DUEL: Choose three heroes to face your opponent, with each of your heroes succeeding the previous defeated one.

• DUEL LADDER: A persistent ranking system will be available online for the various battle modes.

• MISSION RESULTS: At the end of each match a screen will appear, summarizing the key accomplishments of the mission.

• 4 NEW MP MAPS:
- “The School”
- “Allies”
- “Wind Rose”
- “No Man's Land”

--------------------------------------------

Official download urls:

http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.03_eu.exe (50.1Mb)

http://patches.ubi.com/heroes_might_magic_5/heroes_migh...03_eu_collectors.exe (50.1Mb)

http://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_1.03_eu_sp_it.exe (46Mb)

http://patches.ubi.com/heroes_might_magic_5/heroes_migh...gic_5_1.03_hu_pl.exe (46Mb)

http://patches.ubi.com/heroes_might_magic_5/heroes_migh...ic_5_1.03_korean.exe (45.7Mb)

http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.03_us.exe (50.1Mb)

http://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_download_1.03.exe (50.1Mb)

http://patches.ubi.com/heroes_might_magic_5/heroes_migh...cz_pl_collectors.exe (46.1Mb)


3DGamers
http://www.3dgamers.com/games/heroesmightmagic5/downloads/

Boomtown
EU retail:
http://download.boomtown.net/en_uk/articles/art.view.php?id=11566

US retail:
http://download.boomtown.net/en_uk/articles/art.view.php?id=11567

Worthplaying:
http://www.worthdownloading.com/game.php?gid=1278

Flashwar:
http://www.flashwar.ch/component/option,com_remository/.../func,select/id,322/

Filefront:
Heroes of Might & Magic V v1.03 European Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...5815;;/fileinfo.html

Heroes of Might & Magic V v1.03 EU CE Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...5820;;/fileinfo.html


Heroes of Might & Magic V v1.03 SP/IT Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...5822;;/fileinfo.html


Heroes of Might & Magic V v1.03 Hungarian Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6126;;/fileinfo.html


Heroes of Might & Magic V v1.03 Korean Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6127;;/fileinfo.html


Heroes of Might & Magic V v1.03 Polish Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6128;;/fileinfo.html


Heroes of Might & Magic V v1.03 US Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6129;;/fileinfo.html


Heroes of Might & Magic V v1.03 DD Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6130;;/fileinfo.html

Gamezone:
http://downloads.gamezone.com/demos/d16790.htm.

Filecloud:
heroes_might_magic_5_1.03_eu.exe > http://www.filecloud.com/files/file.php?file_id=3454
heroes_might_magic_5_1.03_eu_collectors.exe > http://www.filecloud.com/files/file.php?file_id=3455
heroes_might_magic_5_1.03_eu_sp_it.exe > http://www.filecloud.com/files/file.php?file_id=3788
heroes_might_magic_5_1.03_hu.exe > http://www.filecloud.com/files/file.php?file_id=3789
heroes_might_magic_5_1.03_korean.exe > http://www.filecloud.com/files/file.php?file_id=3790
heroes_might_magic_5_1.03_pl.exe > http://www.filecloud.com/files/file.php?file_id=3791
heroes_might_magic_5_1.03_us.exe > http://www.filecloud.com/files/file.php?file_id=3453
heroes_might_magic_5_download_1.03.exe > http://www.filecloud.com/files/file.php?file_id=3590

GameArena:
EU Retail
http://www.gamearena.com.au/files/details/html/heroes-o...magic-v-eu-patch-v13

EU Collectors Ed.
http://www.gamearena.com.au/files/details/html/heroes-o...rs-edition-patch-v13
Ausgamers:
EU Retail
http://www.ausgamers.com/files/details/html/24472

EU Collectors Ed.
http://www.ausgamers.com/files/details/html/24471

Xtra Games:
EU Retail
http://games.xtra.co.nz/pc/downloads/details/index.php/24472

EU Collectors Ed.
http://games.xtra.co.nz/pc/downloads/details/index.php/24471

Gamespot:
http://www.gamespot.com/pc/strategy/heroesofmightandmag...oad.html?sid=6157459



***NOTE: The Czech patch has been delayed. Please look here for another mirror link update once it is available.***


--------------------------------------------

Patch 1.3 content detailed

(!) Some fixes will take effect only after map restart, if loading from an older version save.

Features added:

Map editor (you can find a shortcut to editor manual in start menu or you can find the manual directly in the "Heroes of Might and Magic V\Editor Documentation folder").

Duel:
- new 3 x 3 heroes duel format
- random heroes selection for duel
- hero and army information interface

New Mission Results menu

Hotkey 'ALT' to highlight all interactive objects (resources, monsters, buildings, etc.) at the adventure map

Hotkey 'CTRL' + '1,2,3...' to enter in castles

Four new multiplayer maps:
- “The School”
- “Allies”
- “Wind Rose”
- “No Man's Land”


Bugs repaired and alternations made:

Crashes and stability:
- the game no longer crashes when saved if there is not enough space on the HDD
- several bugs in the Ghost Mode repaired that made the game “freeze”

Maps:
- “The Land of Outcasts” map no longer has buildings that can’t be entered
- The “Rise to Power” map no longer has creatures that can’t be interacted with.

Corrected mistakes in the game mechanics:
- the Ghost can no longer see the number of creatures in the stack on the map if one of the player’s heroes’ Scouting is developed
- all the creatures can use their special abilities when affected by the Puppet Master spell
- the peasants’ Taxpayer ability works correctly when they are divided into stacks
- mistake corrected that, under certain conditions, allowed mini artifacts assembled for half price to be sold for full price
- the boat summon function of the Vessel of Shalassa spell now works correctly at bridges and certain shores
- the Remote Control perk corrected
- the Elementals now can appear in the Favored Enemy list
- the hero using the Angel’s Wings artifact can now be stopped by a mouse click
- when a hero goes through a portal or a whirlpool his path refreshes now
- AI player collects artifacts properly now

Changes of balance:
- damage inflicted by the Meteor Shower spell at Advanced and Expert levels decreased
- the Puppet Master spell now does not fall off when the hypnotized creature suffers damage; but each caster can have only one active Puppet Master
- the Fire Trap spell now sets mines in random locations not throughout the whole field but within a 5x5 tiles area selected by the player; in this area, the mines’ locations are still random
- more damage is now absorbed by the Arcane Armor spell
- the Phantom Forces spell now allows creating only one phantom for each group of creatures; the phantom has no activated abilities, and it has the same number of ammo as the original stack
- the Summon Creatures spell now spends 75% of the hero’s movement points (if the hero is short of movement points, the spell will be unavailable till the next turn)
- each use of the Raise Dead spell now makes a 20% decrease of the target unit’s maximal HP till the end of the combat
- each use of the Resurrection spell now makes a 10% decrease of the target unit’s maximal HP till the end of the combat
- the Master of Wrath perk now also affects the Word of Light, giving it +4 effective spellpower
- the Master of Pain perk now also affects the Curse of the Netherworld, giving it +4 effective spellpower
- the Ghosts/Spectres characteristics have been changed: these creatures now have more HP but inflict less damage
- the Cavalry Commander specialization now gives Jousting bonus not for each walked tile but for the final result dramatically decreasing the full damage
- the Iron Maden specialization: the Fireball spellpower now becomes 0+1 greater for each 5th level, not 1+1 for each 4th level
- the Swift Striker specialization: the ATB now shifts for 0.5% only for each level
- the Reanimator specialization: the Animate Dead spellpower now becomes +1 greater for each 5th level only
- the Poison Master specialization now works correctly
- Eruina duel presset: The army was weaken a little
- Lethos duel presset: Artifact "Four leaf clover" changed to “Tunic of the Carved Flesh”.
- the building costs in the towns have been balanced
- the mana cost of 3rd, 4th and 5th circles’ spells have increased
- skill "War Machines" adds hit points to war machines now.
- catapult has unlimited ammunition now
- Warlock, Wizard and Necromant have one starting spell now.

Camera, graphics, interfaces
- the spells effects in combat are now accelerated together with the animations
- when a hero moves, the camera now follows him or her instead of remaining static
- the Knight does no longer disappear from the arena when using Retaliation against the Obsidian Gargoyles
- in the Haven town, part of the building’s texture does not disappear when a Town Hall or City Hall is being erected
- when switching to the Ghost Mode, the camera now focuses on the ghost
- the combat at the bridges now always takes part in a corresponding arena
- after defeating an enemy hero, the corresponding information of the gained trophies now appears
- some tooltips in the Duel Lobby interface have been corrected
- in the Duel interface, the heroes’ icons no longer block the information of their levels
- in the combat log, the text for the First Aid Tent has been corrected
- the text of several messages in the Ghost Mode has been corrected
- in a town without a visiting hero, the creatures’ expanded tooltips can now be viewed
- in combat, the walls and gates now have tooltips with their remaining HP
- information about another player in hot-seat turn passing is hidden now
- it is impossible to dismiss the creatures of allied hero now
- switching heroes in tavern and in the info screen now works correctly.
- allies now can see the parts of the map opened by seer’s hut or observatory
- additional corrections have been made in various texts

…and some more.

EDIT: Added in the animated map editor screen, just for fun.

This message has been edited. Last edited by: Acheval,
 
Posts: 329 | Registered: Tue January 24 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Finally out! Cool!
Missing some necessary updates, but lets see. Seems little improve about AI.
 
Posts: 8 | Registered: Sun September 03 2006Reply With QuoteEdit or Delete MessageReport This Post
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good girlRazz


************************************************
Its nice to be important, but its more important to be nice!
************************************************
 
Posts: 4471 | Registered: Tue April 19 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of BG_Guardian
Posted Hide Post
The console isn't working... I checked that autoexec.cfg file and the "var dev-***-password = ***" line was there!
Is it just me or others have experienced this problem too?


---
"Съединението прави силата!" - "Unity Makes Strength"

"Õ„Õ¥Õ¯ Ô±Õ¦Õ£ , Õ„Õ¥Õ¯ Õ„Õ·Õ¡Õ¯Õ¸Ö‚ÕµÕ©" - "One Nation, One Culture"
 
Posts: 153 | Registered: Thu August 25 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of C_h_u_c_k_l_e_s
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Academy town costs adjusted. I haven't seen them all yet, but the Colossus dwelling dropped by 8000 gold. :O)

And Havez no longer starts with all 3 war machines. No tent. :-(

And yep, "enought" is still there. hehe. It's gotten past the point where it's stupid that it's not fixed. Now its just funny. I'm starting to think it should be left in now. Just for laughs.



"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning."
 
Posts: 2857 | Registered: Sat March 26 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
there are new cheat coes i think

check out in the editor section in all program


If it's heroes, we can play it!
 
Posts: 333 | Registered: Sun January 29 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of BG_Guardian
Posted Hide Post
I did. But still the console doesn't show up...


---
"Съединението прави силата!" - "Unity Makes Strength"

"Õ„Õ¥Õ¯ Ô±Õ¦Õ£ , Õ„Õ¥Õ¯ Õ„Õ·Õ¡Õ¯Õ¸Ö‚ÕµÕ©" - "One Nation, One Culture"
 
Posts: 153 | Registered: Thu August 25 2005Reply With QuoteEdit or Delete MessageReport This Post
Might & Magic Moderator
Picture of arturchix
Posted Hide Post
Apparently Nival didn't have enought time to fix some minor things...Razz

I tried out the new 3x3 duels. A very interesting option from a strategical point of view which makes planning exceptionally important. For example, you have to fight till the end to spare your troops, place them in better positions and spare your mana before killing the last troop. On the other side, such duels take quite much time - I finished my duel after about 1 hour and I basically skipped the 2nd fight as it was lost anyway. Also playing random against random is a tricky thing - you can get weak heroes (all Haven i.e.) and your opponent - some magic based heroes that keep casting Puppet master on your heroes or resurrecting own troops. Better to choose heroes yourself.

Nice work, Nival. Smile
 
Posts: 840 | Registered: Wed March 03 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
This begs the question:

Can I just install the 1.3 patch or do I have to do each one in order? I have not installed a single patch.
 
Posts: 27 | Registered: Sat May 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Nice Smile Only thing is that I don't really like the ugly interface of the map editor...it's a good thing though that it's user friendly :P.

About the Console: What I did to make it work:
Go to My Documents\My Games\Heroes of Might and Magic V\Profiles and then the profile I want to apply it to. Open the 'input.cfg' in NotePad, and add the line
bind show_console '`'

just beneath the
bind confirm_action	'NUM_ENTER'
-line
Also, browse to Program Files\Heroes of Might and Magic V Collector's Edition\profiles . There open the autoexec.cfg in NotePad. What the last 4 lines say in my file:
//============================================================================
// Startup
mainmenu
setvar dev_console_password = schwinge-des-todes


Then you should be able to call the console using the '`'-button, same as the tilda (~), but the not-SHIFTed.

Smile
 
Posts: 14 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Oakwarrior
Posted Hide Post
quote:
good girl Razz


QFE!
 
Posts: 4689 | Registered: Sat August 13 2005Reply With QuoteEdit or Delete MessageReport This Post
Might & Magic Moderator
Picture of arturchix
Posted Hide Post
quote:
Originally posted by ravingmad1969:
This begs the question:

Can I just install the 1.3 patch or do I have to do each one in order? I have not installed a single patch.

You have to install all patches in the proper order. Just be careful what patches you apply - as you can see, there are plenty of versions.
 
Posts: 840 | Registered: Wed March 03 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Acheval
Posted Hide Post
quote:
Originally posted by Oakwarrior:
quote:
good girl Razz


QFE!


Thanks again, Oak, you're a real pal.

I was *trying* to ignore that particular comment. Angry
 
Posts: 329 | Registered: Tue January 24 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I am on my tird try downloading now with the autoupdate - I get a crc error msg Confused
 
Posts: 69 | Registered: Tue May 25 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Oakwarrior
Posted Hide Post
quote:
Thanks again, Oak, you're a real pal.


Aww..... Blush

quote:
I was *trying* to ignore that particular comment.


Sorry... Sad Eyes
(You should've seen it before...) Winky

Get well Wink
 
Posts: 4689 | Registered: Sat August 13 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
CRC Message here as well:

Trying to download version file from http://patches.ubi.com/all_products_cab_files/heroes_might_magic_5.cab to C:\...\ubi151E.tmp.
Succesfully downloaded version file.
Found update for targets (Heroes5, US, p1)
Trying to download update file from http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.03_us.exe to C:\...\ubi1520.tmp.exe.
Succesfully downloaded update file.
Verifying downloaded file's CRC: 19098caa vs expected bfeb9e7b.
The downloaded file CRC does not match the CRC specified in the version file.
The downloaded file had an error.

EDIT: Twice now with exact same CRC error, I'm guessing that either a last minute update to the patch build occurred, or someone put the wrong CRC hash in the update file.
 
Posts: 1 | Registered: Tue October 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I like those changes very much.
Particularly I like that all necromancers start with raise dead, as well as increasing the amount of mana needed to cast that spell.
Statistics after a match are superb.

There is however one bug that I found that can be significant.
Namely, the AI doesn't seem to take into account that summon creatures spell now decreases movement points.
I was testing some maps with fog_of_war cheat enabled, and around week 3 the main AI hero tended to summon some creatures from it's town at the begining of it's turn, and then move a few tiles.
It was an academy hero, so he probably had nice stockpile of mana and could go on and on.

This can really affect the custom maps, that are to come. If things are left as they are, mapmakers will have to disable summon creatures for AIs, which will make them far less effective.
 
Posts: 1 | Registered: Tue July 04 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of DarKul_Io
Posted Hide Post
Finally THE PATCH !!!! Metal



-- If is HeroesV...has bugs !!! --
 
Posts: 27 | Registered: Wed January 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
JetArs posted "The downloaded file CRC does not match the CRC specified in the version file.
The downloaded file had an error."

I had the same error so I saved the download rather than ran it direct and it seems to have updated succesfully
 
Posts: 7 | Registered: Tue March 14 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
yes, the patch is annouCED!!!! let us all annouce things... Twisted Hammer
 
Posts: 22 | Registered: Fri June 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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