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Posted
With so many mods coming out recently a lot have been lost among other pages and are no longer on the first page here, so a lot of people will miss them and may not know about them.

http://elrath.com/forums/index.php?showforum=8

All the mods that have been posted can be found there, among others not found on any other forum (No intro fix etc)

You don't have to register to download them, so this isnt some shameless plug!

If you make a mod be sure to post it to the list there for others to download Smile
 
Posts: 271 | Registered: Thu May 18 2006Reply With QuoteEdit or Delete MessageReport This Post
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Nice clean site Elrath.

Glad to see the Cleric mod is there as a .pak file as well.
 
Posts: 124 | Registered: Sun April 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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This deserves a bump to first page
 
Posts: 26 | Registered: Tue May 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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Very Nice. Helps a bunch.


"Always remember to pillage before you burn."
"One trouble with trouble is that it usually starts out as fun."
 
Posts: 112 | Registered: Fri April 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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[QUOTE]Originally posted by Elrath.com:

All the mods that have been posted can be found there, among others not found on any other forum (No intro fix etc)


I hate to be a pain Elrath but you don't have the Devil/Archdevil movement speed mod on your site. It changes the speed to 9/10 for the Devil/Archdevil respectively and returns the Archdevil to being able to teleport ANYWHERE on the battlefield as they could in Heroes 2/3/4 and as it should be--isn't the Devil supposed to be everywhere at once??!! lol


"Imagination is more important than Knowledge -- but Knowledge pays the bills"
 
Posts: 76 | Registered: Fri August 26 2005Reply With QuoteEdit or Delete MessageReport This Post
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mod "Genie of Casting"
inspired by Djinns with spellbook of Heroes IV
http://www.zzima.com/forum/showthread.php?t=37128 - general disscussion
http://www.zzima.com/forum/att...d=42220&d=1241788959 - version 2 download

Djinn Sultans - light & darkness
- BLESS
- HASTE
- BLOODLUST
- SLOW
- WEAKNESS
- Random Blessing

Djinn Vizier - destruction
- MAGIC ARROW
- STONE SPIKES
- LIGHTNING BOLT
- ICE BOLT
- MAGIC FIST
- Wheel of Fortune
 
Posts: 14 | Registered: Wed October 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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Genie of Casting (Version 3)
discussion - http://www.zzima.com/forum/sho...1030033&postcount=14
file - http://www.zzima.com/forum/att...d=43660&d=1249493664

the balance improved
so Djinn Vizier instead overkills got Magic Fist and some blesses & curses
Djinn Sultans got Magic Fist too

Djinn Sultans
* MAGIC FIST
* Divine Strength (BLESS)
* Endurance (STONE SKIN)
* Weakness (CURSE)
* Vulnerability (DISRUPTING RAY)
* Random Blessing

Djinn Vizier
* MAGIC FIST
* HASTE
* Righteous Might (BLOODLUST)
* SLOW
* Suffering (WEAKNESS)
* Wheel of Fortune
 
Posts: 14 | Registered: Wed October 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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Genie of Casting updated and renamed to Genii of Casting Smile

version 4 has further improvement of balance:
now Djinn Viziers and Sultans have different damage spells
better magic proof of Djinn Viziers is balanced
by a bit stronger blesses & curses of Sultans
and his ability to decrease once ATB value by WASP SWARM


Djinn Sultans
* WASP SWARM
1st level basic spell
target's ATB value is reduced by 0.2
damage the same as from MAGIC FIST
and less than from Decay (Plague)
* Endurance (STONE SKIN)
2nd level adavanced spell
+9 defence
* Righteous Might (BLOODLUST)
3rd level adavanced spell
+ 9 attack
* Vulnerability (DISRUPTING RAY)
2nd level expert spell
-6 defence
* Suffering (WEAKNESS)
3rd level advanced spell
-9 attack
* Random Blessing
1-3 levels advanced light/dark spells
including probability to cast Decay (Plague)
which could inflict more damage than WASP SWARM
Hitpoints = 45
Magic Proof 50%

Djinn Vizier
* MAGIC FIST
1st level no mastery spell
ignores magic resistance and protection from magic
damage the same as from WASP SWARM
and less than from Decay (Plague)
* HASTE
1st level advanced spell
+30% initiative
* Divine Strength (BLESS)
1st level spell
increases minimal damage by 80% of it's difference from maximal damage
* SLOW
1st level advanced spell
-35% initiative
* Weakness (CURSE)
1st level advanced spell
decreases maximal damage by 80% of it's difference from minimal damage
* Wheel of Fortune
casts Fortune/Misfortune
Hitpoints = 50
Magic Proof 75%
Immune to Air

http://www.zzima.com/forum/sho...1039749&postcount=15 - original discussion
http://www.zzima.com/forum/att...d=44175&d=1251250688 - link for downloading
 
Posts: 14 | Registered: Wed October 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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