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Heroes V: Tribes of the East -- Stand-alone & Upgrades Clarification (18-Apr-07)|
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#1: How will ToE interact with the core Heroes V game and/or Hammers of Fate?
As mentioned in the announcement, ToE will be a stand-alone product. It will work by itself, as an add-on for Heroes V, or as an add-on to Heroes V and HoF. As a stand-alone, it will include all factions (including the dwarves) from the previous titles, but not any of the other content (maps and campaigns). #2: What do you mean by 'alternative upgrade levels'? These are alternate choices of upgraded creatures with different powers and capabilities, not an extra tier of more powerful creatures. Players will be able to recruit both the new and classic upgrades in the same town. |
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I take it you dont need to build any extra buildings for the alternate upgrades then?
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sfidanza, they'll obvioulsy implement the latter one since she wrote: "Players will be able to recruit BOTH the new and classic upgrades in the same town."*
Two different buildings wouldn't make sense becouse we would always be choosing the cheaper one to build. *And this is a bit disappointing.. the majority will stick to the same creatures. With different upgrade buildings (and different resources needed) your creature choice would vary more from game to game.. __________________________ Quality over quantity. Yeah, let's compare our beloved Wights & Wraiths to the Age of Wonders version of Wraiths; AoW Dread Reaper special abilities: Walking, Floating, Strike, Undead, Death Strike, Magic Strike, Cause Fear, Life Stealing, Energy Drain, Physical Protection, Path of Decay, True Seeing, Shadow Walker, Willpower, Pass Wall, UNHOLY CHAMPION. ---> HoMM V Wight special ability: Undead. HoMM V Wraith special abilities: Undead. Harm touch. *** Creativity is the greatest aspect of intelligence. |
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Agreed.
------------------------------ Age of Heroes - All up-to-date H5 information: creatures, heroes, skills, spells, duel heroes, ... and Manuals in 8 languages www.heroesofmightandmagic.com |
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The one part that I, and I'm sure a bunch of others are still confused on and worried about in some cases, is if when you choose one upgrade level, will the rest be chosen for you or will you be able to choose each Tier's upgrade? Meaning, if I were to choose Enforcers over Conscripts in the Haven town, would the game automatically make me take Crossbowmen over Marksmen, Vindicators over Squires, etc., etc. or would I be able to go back and forth between new Haven upgrade units and old ones? |
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That's not right, 'cos you already have the possibility not to upgrade the basic building, which is the real cheapest solution. I never upgrade peasants in Haven town, 'cos they won't pay 1gold/each anymore... |
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oK, you didn't understand the point. I'll explain (I knew I would have to)- if BOTH upgraded creatures are available to hire in the same town, this means; if there are two separate upgrade buildings to build (with the assumption that to hire both upgraded species it's not mandatory to build both upgrade buildings) you would always go with the cheaper one since you can hire both upgraded creatures anyway. __________________________ Quality over quantity. Yeah, let's compare our beloved Wights & Wraiths to the Age of Wonders version of Wraiths; AoW Dread Reaper special abilities: Walking, Floating, Strike, Undead, Death Strike, Magic Strike, Cause Fear, Life Stealing, Energy Drain, Physical Protection, Path of Decay, True Seeing, Shadow Walker, Willpower, Pass Wall, UNHOLY CHAMPION. ---> HoMM V Wight special ability: Undead. HoMM V Wraith special abilities: Undead. Harm touch. *** Creativity is the greatest aspect of intelligence. |
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Excellent! I would like to give my definite thumbs up to this.
Sounds great - I am looking forward to the arrival of the expansion. |
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The way I'm seeing it is this.
You build the basic building that's how it is now. Then when you upgrade, same costs and everything, but you have the option to buy either creature. Then, the better creature, for example the crossbowman (the alternative), costs more gold. You are always short on gold anyway. Artificered rakshasa kshatra are awesome. |
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I'm not so sure about this-I get the feeling that they will just change roles and become stronger in some fields while getting some weaknesses they did not have before. If that is the case it is possibe that some combinations will work better versus specific factions while the opposite will also be true.
In any case it is a most interesting feature. |
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If in fact the rumors are true and the Renegades are the actual alternate upgrades for Haven, then they need a serious nerf.
Ever try fighting that army? They are way stronger than the original Haven units. |
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I had heard that they are not although I can't quite place where. It wouldn't make sense anyway in both gameplay and storyline terms.
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It seems most plausible that Renegades are Haven's alternates. I mean.... designing new ones would be a pain for ol' lazy Mishulin, right?
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And Heaven forbid they do the job that the owners of the series tell them and pay them to do without complaining about it. |
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And so because Oakwarrior says it, it must be true...and therefore Nival "isn't doing there job" and is "complaining". Actually though, I think Oakwarrior is right, they won't make new units when they already have the renegade upgrades. Should they be absent, replaced by the new alternate upgrades? Or will we have three different sets of haven units to remember? I appreciate Acheval's clarifaction but apparently it isn't clear enough. Artificered rakshasa kshatra are awesome. |
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The part I don't like is that the Renegades don't fit storyline-wise like Elementalist said. Yes, they are both Haven units and they are both "carbon copies" of each other, but they are "renegades" for a reason. Making it so you would mix and match them in an army should basically give you the same morale penalties as if you mixed Haven and Inferno units.
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You know what worries me more about the alternate units than the fact that the Renegades will be used for Haven?
The fact that Nival has proven laziness time and time again in the past so I wouldn't put it past them to make the alternate upgrade units nothing more than the same exact units, only with a slightly different look and ability. That will be a major ripoff and frankly a blatant lie by Ubi when they claimed that they would have more units than Heroes 3. Recycling units does not equal a whole different unit. I'm hoping to be proven wrong, but I honestly doubt I will be. |
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Actually the upgrade is just the base unit with nothing more than the same exact unit, only with a slightly different look and extra ability. So alternative upgrade will be a slightly different look and different extra ability. Is not like is another unit or so... Like: normal gargoyles, then 1-upg: blue; 2-upg: red or yellow pink... |
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Really both?Why?May be the better way is to choose between two upgrades?
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Every player will be able to hire all original levels or 1st upgrade or, 2nd upgrade for each level as you please.
If, you are an excellent player, the revenue from Gold intake is always way sufficient by the end of the first month. The choice of troops is always according to one"s way of fighting onto the battlefield and, at how deep and fast you are willing to go into invasion(s) of the enemy(ies). That is all. |
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Forums
Might and Magic
Heroes of Might and Magic V General Discussion
Heroes V: Tribes of the East -- Stand-alone & Upgrades Clarification (18-Apr-07)
