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Heroes of Might and Magic V General Discussion
New upcoming 1.5 H5 patch details|
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FEATURES ADDED
*************** Duel Preset Editor - Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode. User Campaign - Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor. Dialogue and Combat Replay - Allows the recording and viewing of previously played combats and cutscenes\dialogue scenes in the game. Movie Maker - Allows the editing of previously saved combat movies. Observer Mode - Allows the user to watch other players' multiplayer Duel Mode matches. BUGS AND OTHER CHANGES ******************************* Stability:
Camera, graphics, interfaces:
Gameplay, Mechanics, Balance:
Map Editor:
NOTE: We only have confirmation of an upcoming patch for the core game. Patching associated with the Hammers of Fate expansion has not been confirmed at this time. Watch for further updates next week. EDIT: Modified formatting to improve readability and added note regarding HoF. This message has been edited. Last edited by: Acheval, |
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"- Improved combat AI tactics for strike-and-return creatures.
- AI now uses "Mark of Necromancer" ability properly. - AI no longer casts the Armageddon spell if it can win with no casualties without using the spell. - AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures). - AI can now bring its troops closer to moats. - AI no longer stops casting spells after Counterspell has been cast. - AI now uses Necromancy more efficiently. - AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces." *** Does AI now understand that it has to build 1 superhero to be effective against the human opponent? Or will AI keep splitting its army between several heroes? __________________________ Quality over quantity. Yeah, let's compare our beloved Wights & Wraiths to the Age of Wonders version of Wraiths; AoW Dread Reaper special abilities: Walking, Floating, Strike, Undead, Death Strike, Magic Strike, Cause Fear, Life Stealing, Energy Drain, Physical Protection, Path of Decay, True Seeing, Shadow Walker, Willpower, Pass Wall, UNHOLY CHAMPION. ---> HoMM V Wight special ability: Undead. HoMM V Wraith special abilities: Undead. Harm touch. *** Creativity is the greatest aspect of intelligence. |
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Hi all --
Details on this patch are still uncertain in some areas. We're working through them right now, but please remember that there are holidays in Europe next week, so some news may be delayed by a couple of days. Also, I've updated Rick's post to mention that we're only confirmed on patching the core Heroes V game, not HoF. I know that this is far from ideal, but until I know for sure that it's happening, I'm not announcing it. I'd rather you were disappointed now, rather than have a nasty surprise next week. |
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Still no female Hero models?
This - none of this - shall go unpunished! |
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What about the stability and speed of Multiplayer AI?
In 2.1/1.4 the AI is redicilously slow and sometimes outright stalls on custom maps. |
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Worthwhile fixes to be sure, and I am glad they are finally releasing a campaign capability. Unfortunately there is no news of a fan friendly editor that many of us could actually use. I would hate to think, they are going to admit they can't create an editor that invites fan participation to the level of the Heroes IV editor.
Mala Ipsa Nova |
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This is pretty impressive! I think Nival/Ubisoft patch support for the game is rather good.
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The patch is already done!So I think we will see it next week!
patch 2.2 is not soon((Nival didn't do it the information is from Nival's developer |
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Mandor, if u mean OldBoy's message from the russian forum, then he said that there's not any info on patch 2.2 (that mean's it can be released even the next week)
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HOMMK Producer![]() |
The patch 1.5 is meant for Heroes 5. The next patch for HoF, which will be 2.2, is not scheduled yet - it will be done, but with no ETA at this time.
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These are the most important fixes IMO. |
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Dacian Lord![]() |
All nice improvements. I think is time for me to instal the game again (as soon as the patch will be out).
I wonder if any of the previous patches fixed sth else about the strike-and-return creatures (human or AI). As they are actually pseudo-shooters (only they need a clear path to the target), the Ctrl key should work for them same as for the shooters, in case it's more strategically useful to have them remain next to the creature they attacked last. Member of the Heroes of Might and Magic V Rescue Team . . . > Still waiting for a better game. |
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"Dialogue and Combat Replay - Allows the recording and viewing of previously played combats and cutscenes\dialogue scenes in the game."
Yes!!! That is great news. I ways already begun with writing the storyline down while I was playing the campaign again. Awesome! |
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I cannot help but notice that a few of the issues addressed such as observer mode, were listed on the wishlist... coincidence or did somebody actually take a look at it?
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I don't doubt that ubi was watching over the forums even if silently so. However there is a chance that it was already planned, I don't know.
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The game always crashes for me whenever ANY gated creature stack dies. The quote above implies that they only fixed it when fighting neutral creatures? Is this right or am I reading it wrong? The second list above, does that mean in the first mission of the necromancer campaign, the patrolling wizard heroes do not stop patrolling if you save and reload? |
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And what about vista compatibility??
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Forum Mascot![]() |
Nothing works withe vista ! ************************************************ Its nice to be important, but its more important to be nice! ************************************************ |
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WORD!!! LOL!!! |
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Best comment EVER! |
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Forums
Might and Magic
Heroes of Might and Magic V General Discussion
New upcoming 1.5 H5 patch details
