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Heroes of Might and Magic V General Discussion
Patches 1.41+2.1 - RELEASED [Updated 1-Feb-07]|
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HOMMK Producer![]() |
Well, after the christmas, new year and orthodox christmas period, its been hard to get back to speed
We are now working on 1.5, which will contain, among other things, the duel heroes editor So, the patches 1.41 and 2.1 are ready to be distributed next monday : the first applies to Heroes 5 (you need to have 1.4 already applied), the second to the addon Hammers of Fate. The links will be posted at this time, of course. The main content is allowing a switch of online servers in Ubisoft. The servers will go offline on monday from 3pm GMT to 9pm GMT. After this phase, you will need to have these patches applied to play online. They will be made available after the reboot through the autopatch system, and on tuesday they will be replicated all around as usual. Patch 1.41 fixes the gating / phantom forces crash (it took long enought to squash it). Patch 2.1 also contains a lot of updates and fixes for the addon. Here are the details from the readme : Features added: *************** In-game: Necromancy principles changed Training principles changed Bugs repaired and changes made: ******************************* Stability: - When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game - Multiplayer game mistiming in certain specific circumstances repaired - RMG crashes in attempts to generate certain maps fixed - Game freezes on MP with time limit on in some special situations fixed - Editor crashes in several specific cases fixed - Trouble with Autosave working incorrectly in certain cases fixed - Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures Camera, graphics, interfaces: - Happiness animation added for Fortress creatures - Visual errors in mission-pertaining cut-scenes fixed - Renegade heroes' attack animation fixed - The Monster Strength list in RMG interfaces now sorts correctly - Player now sees caravans that can't move - The issue with no message displaying when trying to move a hero from ˜visiting' slot to ˜garrison' with Space hotkey although he does not have enough free slots to gather all the army is now fixed - Trouble with player not being informed of the number of creatures who want to join now fixed - Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed - The slider buttons of the Split Stack interface now move only one creature for each click - Wrong difficultly level indication in the network game's tooltip corrected - Combat statistics corrected - Twitches that happened when rotating the camera in towns with high FPS rates now fixed - When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered - In 3x3 Duel, a message telling that the opponent replaces a hero has now been added - Camera's movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity) - Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill - The hero's path no longer appears on the Puzzle Map - Hero's flag color change when changing owner by the script (SetObjectOwner) now fixed - Special Hero Trail no longer disappears when loading a saved game - Various texts corrected Gameplay, Mechanics, Balance: - Calculations for quick combat fixed (the results used to differ from auto combat at times) - The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell - The AI now understands various player's diverting placing tactics (like those needed to defend the shooting creatures) - The AI can now bring its troops closer to the moats - Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore. - AI does not cease to cast spells anymore after Counterspell has been cast - The Eternal Light perk modified (Hero's light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero's creatures have a 50% chance to fail.) - Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now) - Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability - Movement Points subtraction when using the Town Portal spell corrected - Possibility of leaving a hero without an army in network game removed - Fountain of Fortune no longer grants +0 Luck - Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero's movement points for the day after summoning. - In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field - Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed - Improper behavior of Souldrinker specialization for spell-casting creatures of the hero's army now fixed - In Duel, micro-artifacts can now only be equipped onto Academy creatures - Warlords can no longer damage towers in Siege combat - Magical elements now work with new creatures as well Maps: - Map ˜Questing For Peace': Improper collision between the guarding stack and Dwarven Military Post now fixed - Map ˜The Duel': trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed - Map ˜The Guerillas': The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed Map Editor and RMG: - RMG now creates better imbued and balanced maps - Certain bugs in map generation now fixed - Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set) - "Wand Of..." artifacts have the setting of their number of charges corrected - "Defeat Neutrals" objective now works (it now works for all cases) - Minimap can be hidden now in RMG generation screen - "Random town" can now be selected as an option in the random map generator - The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before) Not written in the readme : improved game response performance in MP standard mode ------------------------ LINKS Heroes Only (1.41)
With Hammers of Fate (2.1)
This message has been edited. Last edited by: Acheval, |
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Awesome stuff I say!
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Finally. Many important changes I see and not a moment too soon! I hope other important bugs have been adressed.
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Greaaaaat! And gotta love his humour:
"Patch 1.41 fixes the gating / phantom forces crash (it took long enought to squash it)" "The surest sign that there is intelligent life elsewhere in the Universe, is that none of it has tried to contact us" -Calvin & Hobbes |
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Yeh....it's not as pretty by any stretch but 100% more fun. UBI, NIVAL....you people blew it. |
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But please; in the future could you be more communicative here and also get an Nival representative DEDICATED to this board??!!! |
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Thanks for reviving our faith a bit, FC. Can you be more specific around the necromancy/training rework?
________________________________________________________ Infiltrator out. |
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fix desync
fix autosave fix in game lag and im game specially desync, its outrageous! but all forgiven if REALLy fixed, cause this is a great game |
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Enought new info, thank you F.C.
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Enough bugs fixed giving the patch the version 1.5!
Thanx Loco |
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Might & Magic Moderator |
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sounds great.
I'm curious to know though, what's the reasoning behind not allowing the HoF owners to play the Dwarves on the original maps? I see that they haven't been changed in this patch and I'm wondering if there's a specific reason for it? I can certainly see why non-HoF owners don't have access to the dwarves, but it seems odd to not have it the other way around though. "The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning." |
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Oak; you were the only one who got the futility of it!!!! |
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While it is good news to hear that this is finally being released (took long enough), I'm sorry, but I am annoyed by something I see. Or better yet something I don't see.
Nowhere in the Camera, graphics, interfaces section do I see it mentioned that they fixed the cinematic camera during combat that they convieniently broke in Patch 1.2. Come on guys, fix the damn stuff that previously worked but were broken due to your negligence! It worked once before, you know how it works, so fix it! It can't be that hard. |
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Might & Magic Moderator |
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************************************************ Its nice to be important, but its more important to be nice! ************************************************ |
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too many issues not adressed. Did all these things really take this long ? I never thought i'd say this, but i lost my faith in the gaming industry .. NWN2 was a rushed buggy product aswell .. . I'm still hoping a patch will come (1.5? / 2.2?) that will REALLY fix this game .. but i don't see the big hooray about this patch ... What also would've been nice was if you could have aswered to our wishlist, FC. Even saying 'not gonna happen', 'not possible' or 'maybe, i'll pass the message' is better then not a single comment ... |
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The balance changes will hopefully be good with necromancy and training taking a hit.
I'll second chuckles question...no fix for dwarves on original maps? Artificered rakshasa kshatra are awesome. |
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Did we forget crashing when involved in major or minor battles and castle sieges. Guess so
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Forums
Might and Magic
Heroes of Might and Magic V General Discussion
Patches 1.41+2.1 - RELEASED [Updated 1-Feb-07]
