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<Guest>
Posted
I noticed that the aircraft bounces up and down very erratically with small pitch control inputs. It makes applying proper gun lead pretty difficult as the airplane shoots ahead of the target with a very small adjustment on the stick. I have tried decreasing the sensitivity around the center of pitch axis and it did not help much. Now I would just accept this and move on, but a ANG F-15C pilot told me he noticed the same thing. Therefore I request that the devs reexamine their pitch data here.

I also noticed the exact same kind of behavior in MiG-29, Su-27, and A-10 (haven't flown the Su-25 yet). Surely 4 different planes made by 4 different companies from 2 countries cannot bob up and down in pitch axis the exact same way, this has got to be an error somewhere.
 
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Picture of Shepski
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What you might be seeing is the pilot inertia that was added in late beta.

As you pull back increasing G's the pilot's view drops down and as you release the G load the view will move back up simulating the pilot movement in the cockpit under G loads. This is something the community was crying for during development BTW.

I asked for this to made an option for the patch so we'll have to wait and see.


Known as Stinger in a past Flanker exisitence...
 
Posts: 1413 | Registered: Thu January 17 2002Reply With QuoteEdit or Delete MessageReport This Post
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I noticed that too. I thought I had the CTRL-F1 view turned on, but guess not. I actually like it. It's subtle enough not be annoying.

________________________
 
Posts: 641 | Registered: Thu February 28 2002Reply With QuoteEdit or Delete MessageReport This Post
<Guest>
Posted
Shepski wrote:
- What you might be seeing is the pilot inertia that
- was added in late beta.
-
- As you pull back increasing G's the pilot's view
- drops down and as you release the G load the view
- will move back up simulating the pilot movement in
- the cockpit under G loads. This is something the
- community was crying for during development BTW.
-
- I asked for this to made an option for the patch so
- we'll have to wait and see.
-
- - src="http://www.mts.net/~shepski/Shepski-1.jpg">
- Known as Stinger in a past Flanker exisitence...

I know what you are talking about, but that is not the problem I am having.

The plane is simply too twitchy in pitch. I was trying to gun a Su-27, and zoomed in the HUD for a better view. Pulled slightly on the stick as the pipper was one plane lenght behind the Flanker. Instead of putting the pipper on the Flanker, the nose went way in front of it, overshooting by quite a bit. I let go of the stick slightly, and the pipper fell way back again. I've never experienced this in any flight sim, and like I said the Eagle pilot told me he thought it is way too sensitive as well.

I've tried messing around with sensitivity settings, and they do not help a whole let. Also in an attempt to make sure my Cougar is not at fault here, I tried gunning with my friend's X45 on his computer, with the same result.
 
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<Guest>
Posted
Just got out of MP, same situation as described above, I had to hose the target down with a burst instead of tracking and gunning.
 
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Watch the F-15 training tracks I did... does it look like I'm bouncing around in pitch constantly?

I use the defualt X and Y axis and add deadzone and center the curve slider in the Y axis and that's it.

I also normally fly with neutral pitch trim while in combat.



Known as Stinger in a past Flanker exisitence...


Message Edited on 11/22/03 08:18PM by Shepski
 
Posts: 1413 | Registered: Thu January 17 2002Reply With QuoteEdit or Delete MessageReport This Post
<Guest>
Posted
Shepski wrote:
- Watch the F-15 training tracks I did... does it look
- like I'm bouncing around in pitch constantly?
-
- I use the defualt X and Y axis and add deadzone and
- center the curve slider in the Y axis and that's it.
-
-
-
- I also normally fly with neutral pitch trim while in
- combat.

OK, now you are just being defensive because you like LOMAC, admit it.

I am not talking about level flight, that is fine. The problem occurs when I try to make small pitch input corrections while already applying a certain amount of pitch.
 
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<Guest>
Posted
Wolfman, how are ya. Maybe I can help. I know this "bob" your speaking of and I had it at first too, but tweaked around with my settings and managed to get it smoothed out a bit. Its not totally gone, but much better than before for me. Im also able to make precise adjustments for in flight refueling and landing.
Here is a screenshot of my settings. With my CH gear the Aircraft were way too twitchy so i tuned them down a bit and now it feels a bit more precise to me.




hope this helps
 
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<Guest>
Posted
Howdy Seawolf, long time no see!

I will try out your settings first thing in the morning, right now I'm off to sleep. Thanks for the help.
 
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Gentlemen,

I've been tweeking LOMAC ever since I got go it. Tweeking and dialing in a new simulator takes time, patience, endurance, trial and error and just plain good luck. I am not opposed to this...it's part of paying the price. But, when, after two weeks of fussin' 'round a problem continues, then I start to whine!

The pitch spiking is intolerable! I have adjusted ALL THREE sliders from full sine wave to virtual straightline square wave and all points in between to reduce this effect to no avail. My Cougar is perfectly aligned and calibrated, so I know it's not the HOTAS. I do not have any issues with roll/yaw, only the pitch.

In straight and level flight, the problem does not manifest itself. But, he moment I input the slightest pressure forward or backward on the stick, the nose "pops" down/up respectively. The FPM then adjusts accordingly. If I'm in weapons mode, doesn't matter if it's A/A or A/G, trying to track targets using the pipper is difficult at best. Bottom line, there isn't one aircraft in LOMAC that is stable enough to get off a good shot.

Why this issue doesn't come up more often is beyond me. I know there are others out there experiencing this problem, but it seems to be swept under the rug for some reason and not acknowledged. I don't understand that!

Oh well, I hope this issue is addressed in the upcoming patch(es). Otherwise, I see no alternative but to shelve it for another day.

Cheers...

Ramjets

"Never argue with an idiot. They'll bring you down to their level and beat you with experience!"
_______________________________________
WinXP Pro/DX9b
P4 3.06GHzHT Socket 478/i845PE; 512mb DDR@333MHz
ATI Radeon 9700 Pro/Cat 3.6; 19" VX900 .22
SB Live 5.1 Platinum; Boston Acoustics Dolby Digital Surround
Cougar 7547; Gc2-RW-BC
 
Posts: 584 | Registered: Thu January 17 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Shepski wrote:
- What you might be seeing is the pilot inertia that
- was added in late beta.
-
- As you pull back increasing G's the pilot's view
- drops down and as you release the G load the view
- will move back up simulating the pilot movement in
- the cockpit under G loads. This is something the
- community was crying for during development BTW.
-
- I asked for this to made an option for the patch so
- we'll have to wait and see.
-

Heya Shepski,

Nope, I'm not talking about the pilot's POV intertia bobble. What I'm experiencing involves minute pitch inputs either forward or back from "stick-center". Once past stick-center, inputs appear to be normal or, at best, what is set in the SetUp Input Screen. This "spike" only occurs within the first few millimeter movements and it's regardless of how big or small the "dead zone" is set. My Cougar's calibration is rock solid, so I know it's not the stick and the pots all check out, too.

What I don't understand is why only "some" of us are experiencing this. Is is possible that this problem manifests itself in USB type controllers?

Ramjets

"Never argue with an idiot. They'll bring you down to their level and beat you with experience!"
_______________________________________
WinXP Pro/DX9b
P4 3.06GHzHT Socket 478/i845PE; 512mb DDR@333MHz
ATI Radeon 9700 Pro/Cat 3.6; 19" VX900 .22
SB Live 5.1 Platinum; Boston Acoustics Dolby Digital Surround
Cougar 7547; Gc2-RW-BC
 
Posts: 584 | Registered: Thu January 17 2002Reply With QuoteEdit or Delete MessageReport This Post
<Guest>
Posted
Hiya gang...

I just bought LOMAC two days ago, hungry for a modern aircraft flight sim ever since I discovered that my favorite, Jane's USAF, won't run on XP (at least not that I've discovered). I've been diligently flying the training missions to familiarize myself with the views/controls,..etc. Last night I tried my first F-15 training. I, too, am experiencing the bounce while trying delicate pitch adjustments in the F-15. I don't have this problem in the A-10, which flies very smoothly. Just wanted to get on the record as being interested in seeing this problem addressed in a patch.

I have an AMD 2.0 GHz processor, 1G RAM, ATI RADEON 9700 Pro, and am using a Microsoft Precision 2 joystick.

Going to try fooling around with the in-game settings to see if I can attenuate the bounce some right now.

Master of the Tard Rush

TK's by appointment only....

MVP
 
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<Guest>
Posted
Well,...no dice. tried tweaking both in-game joystick settings and from within the Sidewinder software as well, but am having no luck getting rid of the control oscillation around the pitch axis.

Sure hope a patch is going to fix this. I'll be very hesitant to purchase any more titles from UBI if this is going to be their norm.

Master of the Tard Rush

TK's by appointment only....

MVP
 
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<Guest>
Posted
I get the exact same thing happening to me with all aircraft. I have the Saitek Cyborg 3D gold and I've played around with the curves and so on. I could moving the stick up or down with no response and then all of a sudden the plane moves to fast. I hope they are going to solve this problem.

P
 
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Shepski wrote:This has been an option since the last update.
In windows explorer fine your Lock-On install.Open Config/View and look for cockpit.lua , open with notepad and find
CockpitNyMove = true
Change true to false and then save.

No more head bounce.


 
Posts: 22 | Registered: Wed July 07 2004Reply With QuoteEdit or Delete MessageReport This Post
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For da luv of god this "bug" has been haunting me for ages!

It was as if the pitch had an artificial rubber band tied to the control stick, making cannon shots almost impossible since there was no fine tuning movement with the stick. All I had was movement after 50% of the y-axis, but of course past 50%, the pitch jolted way to much.


Changing the curve and angle in the LockOn Input options (x+y axis) fixed it up. Why on earth do the devs set such a bad curve as default????????

...plus the Horizontal stabilizer was also causing headaches. Gotta press H to disable it.


thx for the info guys.
 
Posts: 38 | Registered: Mon February 23 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Redeye999:
Shepski wrote:This has been an option since the last update.
In windows explorer fine your Lock-On install.Open Config/View and look for cockpit.lua , open with notepad and find
CockpitNyMove = true
Change true to false and then save.

No more head bounce.


I'm sure Shepski still needed the help, good job.


~ AMD XP-M 1,83 @ 2.5 GHz 3200+ ~ Corsair XMS 3200XL/LL 1024 MB @ 2-2-2-5 ~ 6800 GT @ 414/1175 ~ Saitek X-52 ~
 
Posts: 311 | Registered: Sat November 27 2004Reply With QuoteEdit or Delete MessageReport This Post
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