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the missiles goes transparent at certain angles when i downloaeded the V.1.02!!!
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i never saw that happen before. You might want to post your system specs as well as graphics driver.
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maybe it's the Nvidia driver,I download the latest driver yesterday.
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you have not told us what is your graphics card. We can't help if we don't know what we are dealing with.
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my video card is geForce4 128MB DDR 4X AGP,
I just found out that I cannot fire Air to Air missiles,instead the cannon fires! This bugs does not exist before i dowload D V.02 |
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Seems the link to the v1.02 readme is gone so here is a list of v1.02 changes.
The most important one for you is the v1.02 change in US aircraft - the SPACEBAR always fires cannon only, ENTER releases missiles/bombs/rockets. This is for increased realism, seems real US jets work like this. Russian jets unchanged from v1.00 Here is list of rest of them. PATCH VERSION 1.02 LIST OF CHANGES * Chaff and flares are now replenished when the player re-arms (ctrl W) * Made rear view camera position (press F4) configurable in the Lua script Config/View/Chase.lua. * Extended Lua scripts execution diagnostics in the Temp/Error.log * Accuracy of some anti-tank guided missiles has been decreased to a more realistic level (such as the BMP series of IFV). * Added the ability to change the color of labels (Config/view/labels.cfg -> config/view/labels.lua) * o Colors in RGB format {red, green, blue}, volume from 0 up to 255 o ColorAliesSide = {200, 0, 0} o ColorEnemiesSide = {0, 0, 200} * Corrected inaccuracies in multiplayer debriefings * Corrected vertical scan radar mode indication for Russian aircraft * Implemented several experimental data export functions for the player aircraft. These functions are necessary for the export of various flight data outside the simulator. For example, the creation of various applications that can be used by third parties (gauges and avionics export data). Now it will be possible to make the present breadboard model of a cockpits with working gauges. See Config/Export/Export.lua for details, please. * Fixed lack of launch warning when a missile is initially launched in HOJ mode but then switches to an STT radar lock * Deleted launch warning in TWS PDT fire control mode when launching AIM-120 missile * Single-target SAM systems will now engage the closest target * Improved ISM-1 (AoA index lights at Su-33) logic * Removed scan bar position cues from the Russian HUDs. No such indicators exist on the real aircraft * Improved visibility of TD box on the Russian HUD when in BVR mode * Pilot Log Book will no longer be changed after viewing a track * If the player activates the seeker boresight / longitudinal mode while flying the F-15C, the player can now adjust the antenna elevation angle (shift; and ,) when in TWS or RWS mode * If the player locks a target in TWS mode and then locks it again to enter STT mode, the RWS/TWS mode indicator on the VSD becomes will not be corrupted now corrupted. * Missiles now use correct proportional navigation and are more efficient at reaching their target. * AIM-120 proximity fuse distance has been increased to 15 m. * Moved model timer configuration parameters to the Config/ModelTimer/ModelTimer.lua file. * Removed read-only flags for all *.ini files in ./Config, ./Input and ./ME sub-folders. * Removed missiles with the semi active radar radar-homing seekers as valid systems when using CAC mode for Russian aircraft (if Radar is off) * The R-27AE missile removed. This missile is not in the service of the Russian air forces. * The reconnaissance-bomber aircraft MiG-25RBT can now use bombs when assigned a ground attack task. * The R-27EM missiles can now only be used with the Su-33. This missile is an improved version of the R-27ER and is optimized to intercept low-altitude targets such as anti-ship missiles. * S-13 rockets have been added as a Su-25. * Motorized Infantry Battalion (MSB 1980) has been added for Russia and Ukraine. * Realism adjustments have been made for several surface-air missiles * Added new TTI (Time to Target Impact) algorithm calculations for missiles * The F-15C will now automatically transition from Home On Jam (HOJ) to an STT radar lock when ECM burn-through has been achieved * Added velocity delta indication to Russian HUDs (aside from Su-25). This is the horizontal line in the upper left portion of the HUD with the line beneath it. * Increased F-15C ability to burn-through ECM from 25 to 30 nm * Adjusted navigational information for MiG-29A, C, G, Su-27, and Su-33. Velocity indicator now shows speed discretely (10 kph, 10 kts for MiG29G) Altitude indicator: Barometric altitude now shown discretely in 10 meters (100 feet for MiG29G) increments. Radio altimeter is now shown discretely in one meter increments or 10 foot increments * Added a data exporting tool for user-made cockpits, etc. Lock On will call Lua functions defined in the Config/Export/Export.lua script. Data export is disabled by default in the Config/Export/Export.lua script. * The Minimum Range Staple (MRS) and the Desired Release Cue (DRC) symbols have been added to the A-10 HUD when in bombing mode. Figure 3. MRS and DRC cues ------------------------------------------------------------------------------------------ * Continuously Computed Release Point (CCRP) (aka aeronautical bombing mode) has been added to the Russian aircraft. To use: o Select AG mode (press 7) o Select bomb (press D) o Fly the aiming pipper over the target and hold the trigger down o Fly the aiming pipper over the designation point and the bombs will automatically be released. * Changed A-10A HUD in that the gun CCIP pipper is always enabled in AG and AA modes. When the X is through the CCIP pipper, the aim point is not showing accurately. The number below the pipper shows the distance to ground at that aim point. Figure 6. Back up CCIP gun pipper ------------------------------------------------------------------------------------------ * When a weapon type is depleted, another weapon type will not be automatically selected * Fixed inability of some joysticks to use gun trigger and view panning with hat correctly * Added + (plus symbol) over a padlocked target * Airspeeds on the HUD are now displayed in Indicated Air Speed * The static C-130 objects now render correctly * Added mini-HUD for all aircraft. This display can be selected on or off in the Options. * Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4. This applies only to Western aircraft. BUTTON 2 will launch missiles, bombs, or rockets. Trigger (BUTTON 1) files gun. * Players can see each others smoke rockets in multiplayer sessions. * Clients now receive air defense unit radar warnings on their RWR * New controller axis: Trim Pitch Trim Roll Trim Rudder Radar Slew Horizontal Radar Slew Vertical TDC Slew Horizontal TDC Slew Vertical * Scenes and Traffic setting option now saves correctly * If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range allows * Russian aircraft will lose a search track on a target if they roll more than 110-degrees * Range bumping on F-15C VSD has been corrected; the TDC is reset to the center of VSD after a range bump * Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C's HUD DLZ * Disabled ability to re-arm when landing outside an airfield * Trim adjustment rate has been increased * Removed chaff and flares from MiG-25P / RBT * Enabled force feedback trim effect * Implemented gain parameters for force feedback effects * Enabled cockpit camera control with joystick axis when cockpit mouse view option is off * Changed joystick polling algorithm * Restored mouse zoom limits in the cockpit * Restored object crash in external view * Fixed picture of M-818 vehicle in AWACS view * Fixed bug regarding Betty voice after switching aircraft Sorry Death, you lose! It was Professor Plum.... |
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Thanks
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what kind of a geForce4 do you have. please be a little more specific.
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I have the old geforce4 w/4X AGP adaptor.
I cannot upgrade my video card because my motherboards AGP adaptor is only 4X (all video cards today is 8X campatible) |
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In this photo Iam firing the cannon but theres no gun smoke, this problem does not occur until i download (V 1.00 - V 1.02)
This message has been edited. Last edited by: Foxbat_01, |
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