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3 things didnt show up in the farcry2 videos.
are they integrated into the game? 1 - stealth - in every demo of the game it was always guns blazing full out shootout. what are the stealth mechanics that we should know about? i remember that there is a knife but how good (read - humanlike) is the AI in regards of comprehending the players location? STALKER and CRYSIS's AI was good at knowing where the player is when they should and NOT knowing where he is when they shouldnt. UBISOFTs games where never famous for good AI in the stealth department. they always felt very mechanical and scripted (splinter cell, rainbow six, ghost recon. all failed to make a true stealth mechanics. yes, even SC, which made the AI blind AND deaf). 2 - in every game i can i pick up a silencer. i find it very satistying in headshooting a guy in the head without anyone seeing or hearing. it just feels... professional :P . however in farcry2 there doesnt seem to be silencers. this makes me thing that noise is not a factor the AI will use in order to detect u or lose you. are there silencers in far cry 2? can u silently kill your enemies without only using a knife? 3 - are weapons moddable in farcry2? is it like stalker where one can attach stuff to a weapon to enhance it and upgrade it? 4 - Returning to previous locations. is there an incentive to do so? if i did a mission in a certain village, will there be any kind of incentive to visit that village again? can i expect action to take place anywhere on the map in a relatively random way or is the action scripted to be in mission locations and after completing the missions these areas become sterile and empty of action? thanks for any answer... - more questions i came up with - 5 - i have seen a few videos of the buddy saving the player's life when he dies. in this case the buddy moves the player to a not far away location and gives him a gun. How many times can a buddy help the player out? cuz i guess not all the time cuz u can probably die in farcry2 and not have your **** saved every single time. 6 - also, when a buddy saves u does he stick around and fight with you a little bit? are there missions where the player and another buddy will fight together? 4+5 - probably dont have known answers yet... |
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I haven't seen any silenced weapons in Far Cry 2 either, but in a way, I might actually prefer it that way. For one thing, it might just be the case that, because these are mercenaries situated in a third-world region of the world, and there's a preference for a cheaper, less sophisticated armory that they can get their hands on, the silencers may just not be available to them.
On another hand, I also appreciate the lack of silencers in the sense that it would make the game HARDER. I want the game to be able to ramp up in difficulty as much as possible, and it seems to me that having silenced weapons would imbalance the game and make it too easy/cheap. Especially considering that there's a day and night cycle, and opponent mercenaries do sleep--having silenced weapons would just mean the player can easily waltz in at night and eliminate everyone in his bed with ease. Having nothing but loud weapons would require a lot more tactical thinking on the part of the player about being careful/conservative with every bullet and every shot, and make the game harder in general, which is a good thing in my view. |
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Even though i agree with your post, staticks, i prefer to have the option.
In many games i save the elements that make my life too easy for times that i am tired of a particular challenge or not enjoying it. for example - in F.E.A.R i had a slow motion ability. i onyl used that slow mo thing when facing the big robots, which where not fun to play against either way. in CRYSIS i try to use the nanosuit's cloak ability as little as possible since it makes things too easy. i love a challenge too but if i can make things easier for me in a realistic way that makes sence (and killing sleeping guards with a silenced weapon to avoid alert makes total sense) than i dont mind doing things the easy way something. and if i know myself than if a certain part is too easy for me with a quite approach than i will do it with a harder weapon to have more fun. besides - while certain guards will probably be sleeping at night, others will be still patrolling. i am sure not everyone will be in bed. 2 - after watching some stuff in farcry2-hq i saw some videos of an MP5SD, which is a native silenced weapon. the silencer can't be detached in it so this tells me that there is at least one silenced weapon but i still dont have proof that i can attach silencers to native-loud weapons. :/ |
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i expect that even at night they will have some guards about. its a pretty poor mercenary camp when everyone goes to sleep and doesn't guard. and we know there are some stealth mechanics but i don't know about silenced weapons. they are fun and i don't think they would unbalance the game but they might be hard to come by in africa. |
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in the latest demo, the character uses a silencer. hu-rah
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yeah, and he tries to go all stealthy too, but then the game freezes and they have to restart
This message has been edited. Last edited by: Icecube1137, ------------------------------------------ They eat no meat, and aside from personal clothing and toilet articles, own nothing as individuals. http://silentwulf.com/flash/free_food.swf. that is why you should stay away from shrooms. |
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I am happy that there are silencers in the game. But I dont know if it really falls into the feeling of a war torn dirty Africa.
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