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Posted
50 square kilometers is fantastic. Supasses any other game, and seems like a perfect size for sandbox type gameplay. But theoretically, wouldn't it be possible to go beyond that.

I'm pretty sure that a given scene doesn't render 50 kilometer of map geometry. It's beyond the horizon sort of speak (behind depthfog even maybe). So knowing that it's beyond the horizon, why isn't it possible to go beyond 50 square kilometer. The basic fundamentals of gameplay are spot on, characters, wind, physics, grass and can be applied infinitely.. Imagine an entirely mapped Africa (large 50 square maps seamlessly glued together, or procedurally generated altogether including procedurally placed houses/huts), although keeping gameplay in mind this would take infinite playtime (maybe better suited for MMO type games), but it's close to possible.

Something else I've thought about (if distance rendering is a bottleneck in one way or another): spherical mapping. I'm not suggestion an entire world needs to be mapped on a sphere (or planet), even though the idea is great. But if you have it mapped on a relatively large semisphere (no need to go orbit), you automatically reduce farscape rendering issues as the map/geometry is underneath the horizong (and buildings/whatever doom up from underneath..

Anoter thing that crossed my mind: 3D to 2D for large distance geometry (with update intervals depending on distance at the event horizon), somewhat similar to Shadow of the Colossus, and imposter techniques.

I really like Dunia, and I would love to see it go beyond 50 square miles for some reason...
 
Posts: 18 | Registered: Thu December 06 2007Reply With QuoteEdit or Delete MessageReport This Post
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Because then the game would be released around 2012. And Flight Simulator X made the whole world which really surpasses 50 square kilometers. Smile
 
Posts: 26 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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Flightsimulator is more of a simulator than a game ofcourse, using reality based nasa maps geometry maps and whatnot.

I'm talking procedurally generated world here. The art and assets are already there. I suspect that they can create a techdemo based on this within a year..
 
Posts: 18 | Registered: Thu December 06 2007Reply With QuoteEdit or Delete MessageReport This Post
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yeah. as long as there was airplanes to go to the other side of africa in. nah that would taake like three hours of you at the computer (or xbox or ps3) and controlling a plane to finish the next mission
 
Posts: 26 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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I don't think it's like Ubi can't model more than 50 square kms of landscape. It's not unsurpassed either (apparently it's not much bigger than San Andreas all up). They're not going for a massive landscape, and it probably isn't as huge as people think.

They haven't hit a limit, I'm sure they just felt 50 square km was plenty enough space for them to fit their game experience in, just like the makers of FEAR felt a bunch of narrow corridors were enough to fit their game experience in.

The points of interest are already separated by lots of open savannah, having much more would just make the game boring. I would rather more detail in a smaller area than less detail (and less to do) in a huge area.
 
Posts: 259 | Registered: Sat July 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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Well "Operation Flashpoint" have pretty decent sized Islands, as well as "Armed Assault" as far as the 50 skm limit goes. So I`m not sure Farcry 2 will be alone in that matter.
 
Posts: 8 | Registered: Thu October 27 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of KrAzY1337
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1km is big enough for a single map piece can nearly fill your screen. Isn't 50km enough? Plus you're going to need like 50 map pieces if a single map is just 1km...



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Posts: 625 | Registered: Sat December 03 2005Reply With QuoteEdit or Delete MessageReport This Post
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I know 50 square is enough (pretty much perfect for a game such as this).. GTA:SA was around 16 square btw. But apart from boring gameplay because of the size beyond 50 square (debatable if you have gameplay that is pretty much generic AND fun at the same time where-ever yuo are in the world), from a technical/engine standpoint it would be impressive to see it being realized. To add variety there could be elements like treasure hunting, exploring underground cave systems, entering pyramids..
 
Posts: 18 | Registered: Thu December 06 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
To add variety there could be elements like treasure hunting, exploring underground cave systems, entering pyramids..
yes! just like oblivion. lol
 
Posts: 26 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by DeAdLy_cOoKiE:
GTA:SA was around 16 square btw.


Oh whoops, I read somewhere that it was 40 something square km, but come to think of it, what you say sounds much more like it. It was big but nowhere near fifty square. Damn, FC2 must be huge!

And yeah, there should definitely be other things to do. So far, I've heard of diamonds being scattered about the maps which you can find and field manuals for maintaining your weapons. I love these kind of things, and if you don't like them, it doesn't matter because you don't have to do them. Everybody's happy.
 
Posts: 259 | Registered: Sat July 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by DeAdLy_cOoKiE:
GTA:SA was around 16 square btw.


wrong.

quote:
Originally posted by bongomast3r:
Oh whoops, I read somewhere that it was 40 something square km,


you're closer.


here's a post from some dude over at gtaforums:

quote:


I measured San Andreas up (using the ripazha (cars go flying) code, and then flying from the first to the other side and looking at what the distance is in the insine stunt bonus).

San Andreas is only 19,000 by 19,000 feet or 6 by 6 km. That makes it 36 square km or 14 square miles.



SA was 36 square km.

so the FC2 map will be 14 square km larger.. that's 39% larger than SA..

That's a good size for a map.
From what I gather there'll be atleast 3 different types of terrain:

Savanna
Desert
Jungle

I hope they incorporate a little City in the map as well.. So far I've still not read anything about Water.. I hope there'll atleast be a river or something, just to add realism (ofcourse a river holds a lot of potential for good gameplay as well).
 
Posts: 48 | Registered: Wed March 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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in singleplayer surely it dosnt really matter how big the landscape is, thats decided on how the player wants to play, u mite not even see half of it...

but in multiplayer.... its not gonna be 50sq/km per map coz thats stupid, imagine a 5 on 5 match..... depening on gametype... u mite not see some1 for20 mins lol.

maps will be scaled down and made to suit what gametpyes there are i should hope Wink
 
Posts: 11 | Registered: Sun July 31 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by B0wzer666:
in singleplayer surely it dosnt really matter how big the landscape is, thats decided on how the player wants to play, u mite not even see half of it...

but in multiplayer.... its not gonna be 50sq/km per map coz thats stupid, imagine a 5 on 5 match..... depening on gametype... u mite not see some1 for20 mins lol.

maps will be scaled down and made to suit what gametpyes there are i should hope Wink



you're right.
However, giving us the option to play 50 square km in multiplayer mode would still be awsome.. a 30++ player game would be nice on a map like that. you can get online with a few friends and reck some havoc across africa.

I remember playing Gta SA on LAN with my cousin.. lmao, I always spawned next to a harrier jet fighter in order to track him down as fast as possible.. finding each other was almost impossible with cars..
 
Posts: 48 | Registered: Wed March 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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One of the biggest challenges for big maps, is how to fill them correctly. Ever played a game with huge maps in it and spend hours trying to find things to do/ finding your friends to kill?

50 square kilometers/31+ miles is a pretty huge area to play with but if you have nothing to do for miles and miles, where is the fun in that?

Far Cry 2 will be giving you some very beautiful scenes to look at while to travel the vast world but also there will be many other things to keep you occupied. Having non-stop action would also not be good, so the game will give you a good mix of everything to keep you interested as you get shot by people.



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Posts: 1035 | Location: Stalking the forums. | Registered: Sun October 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Mnightscare:
quote:
Originally posted by DeAdLy_cOoKiE:
GTA:SA was around 16 square btw.


wrong.

quote:
Originally posted by bongomast3r:
Oh whoops, I read somewhere that it was 40 something square km,


you're closer.


here's a post from some dude over at gtaforums:

quote:


I measured San Andreas up (using the ripazha (cars go flying) code, and then flying from the first to the other side and looking at what the distance is in the insine stunt bonus).

San Andreas is only 19,000 by 19,000 feet or 6 by 6 km. That makes it 36 square km or 14 square miles.



SA was 36 square km.

so the FC2 map will be 14 square km larger.. that's 39% larger than SA..

That's a good size for a map.
From what I gather there'll be atleast 3 different types of terrain:

Savanna
Desert
Jungle

I hope they incorporate a little City in the map as well.. So far I've still not read anything about Water.. I hope there'll atleast be a river or something, just to add realism (ofcourse a river holds a lot of potential for good gameplay as well).




There's definatly water, seen it on one of the demo videos or pictures(one of those), looks great. Just as you would expect from any next gen game. Water always looks amazing.
 
Posts: 3 | Registered: Sat March 22 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Lordbelfast
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^Africa without rivers and crocodiles? Impossible!

quote:
Originally posted by Raide:
One of the biggest challenges for big maps, is how to fill them correctly. Ever played a game with huge maps in it and spend hours trying to find things to do/ finding your friends to kill?

50 square kilometers/31+ miles is a pretty huge area to play with but if you have nothing to do for miles and miles, where is the fun in that?

Far Cry 2 will be giving you some very beautiful scenes to look at while to travel the vast world but also there will be many other things to keep you occupied. Having non-stop action would also not be good, so the game will give you a good mix of everything to keep you interested as you get shot by people.


If there's people who can manage your backyard, i'm sure there's people who can manage 50 square kms.


 
Posts: 182 | Registered: Thu March 01 2007Reply With QuoteEdit or Delete MessageReport This Post
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I think there will also be swamps, in one video they mentioned chases with swamp boats. My question is what happens when you reach the edge of the map?
 
Posts: 11 | Registered: Wed April 02 2008Reply With QuoteEdit or Delete MessageReport This Post
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What I learnt at school is that 50 square kilometers is about 7km x 7km right? Not 50x50?

Although 7x7 is kind of small for me. Sad
 
Posts: 3 | Registered: Thu July 19 2007Reply With QuoteEdit or Delete MessageReport This Post
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It's 50x50. 7x7 is only 7 square kilometers.
 
Posts: 60 | Registered: Sat July 21 2007Reply With QuoteEdit or Delete MessageReport This Post
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Stop!
50×50 kilometers is 2500 km2 !
7×7 kilometers is 49 km2 (about 50) !

Or do i know it wrong? I really don't know, what sort of distance will be 7 km in the game, but in the life, it isn't too much by car Sad
(I hope, i'm not right!) Blink
 
Posts: 14 | Registered: Tue August 21 2007Reply With QuoteEdit or Delete MessageReport This Post
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