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Posted
Honestly how do you think the Far Cry 3 storyline should start?

Maybe a prequel beginning and the rest of the story a sequel? Or all sequel?

Here's one way I would like it...

You start as a U.N. soldier sent in during the early conflict, as the U.N. decides to pull out as the situation if hopeless you are captured. You start with a M-16, 9mm pistol a Kabar knife, interceptor body armor, and a blue U.N. helmet. Once captured you lose everything, you are tortured for how long this conflict lasted until your character's actions ended, then you get a small pocket knife to kill your captors(a buddy will get you out and give you a pistol) and pick up their weapons. This will take place before and after your endeavors, the VAST majority after. This beginning will introduce new melees, armor, and a set up for an interesting story line. Maybe the goverment can attempt to return, you help the goverment and the rebels (uffl and apr joined) in missions to get them fighting each other again and let the goverment come into power.

What do you guys think of my idea? Is it good or bad? Should I add, like choose which soldier you play as(a female character? So I can get my cousins and sister to play)
 
Posts: 53 | Registered: Sun April 05 2009Reply With QuoteEdit or Delete MessageReport This Post
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How about Ubi starts by crediting us what we spent on Far Cry 2 and then go from there.
 
Posts: 168 | Registered: Wed October 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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Really awesome start mate...Keep create your idea..I wish you good Luck!!! Wink2
 
Posts: 67 | Registered: Sun November 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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How about the entire FC3 experience begins with an apology in the form of an elaborate pre-release demo?


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Posts: 37 | Registered: Thu October 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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Already thinking a lot about my own storyline and how the gameplay would be, but my thread with a lot of those ideas is a a page or two further back.

I don't think the UFLL and the APR should return, but I like the idea of a neutral peace keeping force. I think the UN or Americans should be that force (as explained in my thread), but the idea of a UN soldier working to destabilize a country is a bit ludicrous, since UN soldiers are fierce peace keepers.


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of rcole_sooner
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I figure it will be very similar. I kinda hope so, so they can concentrate on content and error correction. I don't like prequels, so I don't really want to play the Jackal's back story, we know where that goes. After getting rid of all the bugs, my wishes go to making it more RPGish, with more character ability building, more interactive useful objects, and special weapons for completing certain missions a special way. Plenty of cool settings left in Africa, and plenty left to do with rebel factions, we just need error free content.


==========================================

"We’re surrounded. That simplifies our problem..." - Lewis Burwell Puller

 
Posts: 181 | Registered: Wed March 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Brimtown
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It needs to start with an extensive MP Beta.



 
Posts: 6194 | Registered: Wed October 19 2005Reply With QuoteEdit or Delete MessageReport This Post
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I thought that one of the weaker plot points in Far Cry 2 was the 2 factions: maybe it's just me but I never seemed to become emotionally linked with either of them. I'd just as soon go on missions for one as the other, and then back again. They both seem to simply obsessed with becoming the "mob boss".

And so if I had my druthers with Far Cry 3, it would be to choose a side based on an understanding of and agreement with of what they are fighting for. One could almost take Far Cry 2, give the player a written overview at the start and let them choose the side. Of course the written overview would have to be compelling. Maybe have bad guys #1 after the women and children and food stocks of bad guys #2, ala Dances with Wolves for those that saw that movie.
 
Posts: 35 | Registered: Mon March 14 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by VooDoo66R:
How about Ubi starts by crediting us what we spent on Far Cry 2 and then go from there.

I really hope Ubi isn't the developer of FC3
 
Posts: 49 | Registered: Sat December 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by thedarkvault:
quote:
Originally posted by VooDoo66R:
How about Ubi starts by crediting us what we spent on Far Cry 2 and then go from there.

I really hope Ubi isn't the developer of FC3


God if only. If say... Bathesda was developing it, it might turn out good.
 
Posts: 194 | Registered: Sun August 10 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of rcole_sooner
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Did you play and/or like Fallout 3?

I did play and like Fallout 3. FC2 has a lot in common with Fallout 3. Many previous Fallout fans griped as much about Fallout 3 and FC1 fans gripe about FC2. That is what so many of us are saying. This is nothing new, the problems (the stuck/save glitch is pretty big), the changes from a previous game, it is all fairly normal. What is unusual is when a company gets a blockbuster, and it is hardly ever on a follow-up.


==========================================

"We’re surrounded. That simplifies our problem..." - Lewis Burwell Puller

 
Posts: 181 | Registered: Wed March 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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I don't give a crap because I'm not going to buy it anyway. After this game save fiasco I'm done with UBI.
 
Posts: 77 | Registered: Wed January 31 2007Reply With QuoteEdit or Delete MessageReport This Post
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I think they could start Far Cry 3 at about the 60% of the way through Far Cry 2, since I haven't gotten past that part yet. I'd love to see the rest of the game, y'know?
 
Posts: 9 | Registered: Fri November 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
How do you think the Far cry 3 storyline should start?


You wake up on a beach, just had a bad dream of been in AFRICA and were not able to explore the area properly as each time you tried to climb a mountain or hill you were stopped. You also had in the bad dream enemies that kept coming back and respawning, it was freaky.... Another thing that made the dream so horrible was that you had to keep driving all over the place to do repetitive things all the time which drove you crazy... otherwise besides that and a few other annoying things it was an interesting dream.

Smile


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Posts: 49 | Registered: Sun November 16 2008Reply With QuoteEdit or Delete MessageReport This Post
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Astalano, after the feirce fighting a stabilizing force has been sent in again to help the goverment get on it's feet, for that they need the APR and UFLL to start fighting each other so the goverment won't have to deal with as much opposition. You will see U.N. or american soldiers fighting randomly and you can come in and help them, a call of duty 4-esque kind of battle. This beginning will introduce armor, a more extensive buddy system, new melees, and maybe paper money?(the goverment is back now so they are making money again), no more limited amount of diamonds. Maybe killing an enemy would give you cash, equipment, and maybe xp? But that might be a little like fallout3(would be nice though, so you have a better incentive to fight[other than completing the mission] would be awesome personally Veryhappy but I understand if you don't like it)

Edit: thanks GFEinjection, oh yah ubisoft did a great job, they could have done better but every major game has problems. They are still enjoyable, like GOW 1 had glitchers and bad MP(everybody using shotguns and exploiting glitches), but GOW 2 fixed that. So ubi can do that with the far cry series.
 
Posts: 53 | Registered: Sun April 05 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Samuel_Jacks0n
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Ubisoft should play STALKER and take some notes on how Far Cry 2 should've been and how Far Cry 3 should be.
 
Posts: 90 | Registered: Fri September 15 2006Reply With QuoteEdit or Delete MessageReport This Post
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The stalker series has horrible accuracy for all weapons. The rest of it is good, but I would still prefer fallout 3.
 
Posts: 53 | Registered: Sun April 05 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Stealth_790:
Astalano, after the feirce fighting a stabilizing force has been sent in again to help the goverment get on it's feet, for that they need the APR and UFLL to start fighting each other so the goverment won't have to deal with as much opposition. You will see U.N. or american soldiers fighting randomly and you can come in and help them, a call of duty 4-esque kind of battle. This beginning will introduce armor, a more extensive buddy system, new melees, and maybe paper money?(the goverment is back now so they are making money again), no more limited amount of diamonds. Maybe killing an enemy would give you cash, equipment, and maybe xp? But that might be a little like fallout3(would be nice though, so you have a better incentive to fight[other than completing the mission] would be awesome personally Veryhappy but I understand if you don't like it)

Edit: thanks GFEinjection, oh yah ubisoft did a great job, they could have done better but every major game has problems. They are still enjoyable, like GOW 1 had glitchers and bad MP(everybody using shotguns and exploiting glitches), but GOW 2 fixed that. So ubi can do that with the far cry series.


I'm not going to post my gameplay ideas again, but I will post an updated story.

I think you should be a mercenary (male or female), whose past is slowly revealed as you progress. You DO have a voice this time, and you are assigned to go to Africa, in a newly developed nation run by the refugees of the nation in Far Cry 2, to kill none other than, the Jackal.

Remnants of the UFLL and APR have united to seize Africa from the iron grip of foreign oppression. The UN has pulled out, but the Americans have come in their place, partly to protect their embassy, partly to stabilize the region, and mostly for their own intents and purposes.

There is also another faction that you may or may not encounter, based on the amount of exploration you do. These are the local tribesmen of the land, who have had modern weaponry forced upon them. They are proficient in melee attacks and precision weaponry. They seek a united, prosperous nation, and its leader wants to solve things via diplomatic means. Meanwhile, the leader's son wants his father removed so that he can lead his people to battle against the rebels and retake his nation by force (much like what the rebels are doing, but admitedly, with a more noble intent). If you side completely with the tribe, they will show you their rituals, ancient customs, make you more proficient with weapons such as bolt action and sniper rifles. They specialize in Guerrilla, extremely close-range and extremely long-range warfare. Their missions are usually more symbolic, less assosiated with intense warfare. They are truely the most honorable faction and will not assign you assassination missions or anything of the sort. Their intentions are good and the leader makes sure the means do not exceed ethical boundaries.

The rebels have cheap Eastern European weaponry (AK-47's, RPG-7's, AK-74u's) and the Americans more advanced technology.

The higher-up Americans want the diamonds in the region and are willing to pay you to perform missions under the radar. Those nearer the bottom of the food chain really want to help stabilize the country, and who knows, maybe they could succeed and rid the place of corruption.

The rebels are much more direct and brutal with their missions, preferring up-close and medium range fighting. They have their own objectives too, with corruption being rampant in their circles, but giving you a chance to make serious money with less risk than the American missions.

At any time you can abandon one faction for another or quit searching for the Jackal. This time, you don't need to do so many missions from the factions to find the Jackal. There are other means of finding information. If you do decide to try to make as much money as possible or side with one faction, then you will definitely do a lot more faction missions.

At some point you find out that your parents were murdered by a Russian crimelord and you ultimately ended up in military school, where, after serving for quite a while, decided you wanted more money and started working for an arms company, whose profits are severely hamperred by the Jackal's selling of cheap weapons to these underdeveloped nations.

Plus, in the game, it becomes clear if you do enough missions for the Rebels, that they are being financed and armed partially by the same crimelord that caused you so much grief long ago.

And that's about it for the story, for now.


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Brimtown:
It needs to start with an extensive MP Beta.


What he said! Wink2


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Posts: 37 | Registered: Thu October 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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I wouldn't choose one side, and you're making americans seem money crazed and a little blood thirsty.
 
Posts: 53 | Registered: Sun April 05 2009Reply With QuoteEdit or Delete MessageReport This Post
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