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Far Cry Moderator
Picture of CuZtds_Lst_Stnd
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LOL Veryhappy

Hang on a minute...
Im hoping that the article didnt mention tigers in Africa? Eek

Hmm this page summed up my thoughts on that:
http://www.on-the-matrix.com/africa/tigers.asp

Then I saw this one...
http://www.lairweb.org.nz/tiger/release10.html


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Posts: 4058 | Location: Still in a red Hawaiian shirt.... | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
Far Cry Moderator

Picture of fabulouscoops
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quote:
Originally posted by CuZtds_Lst_Stnd:
LOL Veryhappy

Hang on a minute...
Im hoping that the article didnt mention tigers in Africa? Eek

[/URL]


Everyone knows the Tigers are in Detroit.
Also, I understand that this game takes place in the past. Maybe there are saber-toothed tigers.
http://www.indiantiger.org/tigers-around-the-globe/african-tiger.html

FC1 had cans of pop strewn about, Maybe a tie-in with:
http://www.african-tiger.com/
 
Posts: 4864 | Registered: Fri May 28 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of KrAzY1337
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Since when did you get the information that Jack Carver is gone?



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Posts: 622 | Registered: Sat December 03 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Six_Gun
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Has there not been any indication of the wildlife other than to say no Trigens? I assume they want it to be realistic to the environment fauna wise and will include indigenous creatures?

I like most of what I've read about it though I'm not sure the weather changing according to how successfully you're engaging the enemy will be good. Seems to me if they're going to have day/night cycles they ought to try and randomize weather effects so it's different every time you play it.

I don't see that making the weather turn bad when you're being overwhelmed is necessary for effect or warning. If they're going to have the enemy morale affected by your success all they need do is the reverse of that when you're not so successful.

Making the weather turn bad at such times adds a very unnecessary and unrealistic voodoo superstition type feel that I just think is out of place in a Far Cry game.
 
Posts: 717 | Registered: Mon June 20 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Six_Gun:
Has there not been any indication of the wildlife other than to say no Trigens? I assume they want it to be realistic to the environment fauna wise and will include indigenous creatures?

I like most of what I've read about it though I'm not sure the weather changing according to how successfully you're engaging the enemy will be good. Seems to me if they're going to have day/night cycles they ought to try and randomize weather effects so it's different every time you play it.

I don't see that making the weather turn bad when you're being overwhelmed is necessary for effect or warning. If they're going to have the enemy morale affected by your success all they need do is the reverse of that when you're not so successful.

Making the weather turn bad at such times adds a very unnecessary and unrealistic voodoo superstition type feel that I just think is out of place in a Far Cry game.


I could never class Trigens as wildlife, so looking at it that way, i guess there has been no mention of anything..

But u make a very good point i think, and totally agree with it. If they are going to play around with the weather, good for good, bad for bad etc... i think they should be a little more clever about it and not to make it to unrealistic - having it set on a random setting, so it doesnt reflect how well u are playing, or not as the case may be.. It should just be random so that everytime u play it, it could be different..

Linking it to how good or bad u are playing is a bad idea!
 
Posts: 37 | Registered: Fri July 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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Cool, but WHERE in Africa. Saying the game is based in Africa is such a broad definition for a location. It's like asking "Hey what are you eating?" and expecting the person to say salad, chicken or something like that but instead the guy says, "something edible!".
 
Posts: 8 | Registered: Mon January 01 2007Reply With QuoteEdit or Delete MessageReport This Post
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...No Jack Carver is like no Chicken at KFC...
 
Posts: 8 | Registered: Mon January 01 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of MetalGeo1
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quote:
Originally posted by Exors1st:
...No Jack Carver is like no Chicken at KFC...

There is no Jack Carver in "Far Cry". There is chicken in "Kentucky Fried Chicken".
 
Posts: 10 | Registered: Mon July 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Far Cry Map Council
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All I want to know is if this is going to be a Cross Platform (PC/360) title?

Oh and will there be a Map Editor ????????

This message has been edited. Last edited by: GamesMasterTA,


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Posts: 693 | Registered: Mon February 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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Finally some multi-core processor support from UBI.
 
Posts: 41 | Registered: Sun July 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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Is this game for consoles or PC? I read all over and theres nothing mentioned about it.
 
Posts: 1 | Registered: Thu August 16 2007Reply With QuoteEdit or Delete MessageReport This Post
Far Cry Moderator
Picture of CuZtds_Lst_Stnd
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quote:
Originally posted by Evilrex1992:
Is this game for consoles or PC? I read all over and theres nothing mentioned about it.


I take it all over didnt include the first post of this thread? Shady Veryhappy
quote:
PC only at this point in time

Far Cry® 2 is the next-generation PC first-person shooter from Ubisoft, discover the real sequel to the award winning PC game. More than just a visual and technological achievement, Far Cry® 2 will make you take part of a brand new gaming experience. Discover one of the most beautiful but also most hostile environments in the world, AFRICA!


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Posts: 4058 | Location: Still in a red Hawaiian shirt.... | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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What save system will "Far Cry 2" use?
I found the check point system in "Far Cry" pretty hard at times ...
Also, will there be "action bubbles" again?

This message has been edited. Last edited by: TheHade,
 
Posts: 13 | Registered: Wed September 17 2003Reply With QuoteEdit or Delete MessageReport This Post
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hi there, can't wait for far cry 2 but I've got a few of questions. Smile

Firstly I agree with some previous posters about having random weather rather than weather based on your current actions.

Have you thought about having any light aircraft other than the glider such as cessna 172's or piper warriors? eg gta sa had no problems with having aircraft and made it less tedious getting to the other side of the map.

With the many different types of npc's; in oblivion I found that dispite having a similar idea, most of the voices were the same. Is the game going to have a large variety of voices?

Cheers.
 
Posts: 1 | Registered: Wed September 05 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hello everyone. I am pretty sure this topic is pretty old now, and many good points have been stated above. I briefly took a look at few replies here and there, since I don't have time read entire thing.

But I would like to ask why is storyline will be changed so much? Whats wrong with trigents or mad scientists?

I mean entire FarCry was all about that, it was realistic, but it did great job going beyond realism with monsters, which was great mix of pretty realistic combat with unrealistic monsters, you don't see this happening in many games lately.

If FarCry2 will all be about sneaking and taking out couple of black guys who grow illegal drags in their backyard, that will not be that exciting no matter how realistic the game will be, I mean we see that in everyday life on media.

And overall, seems like FarCry2 has absolutely nothing to do with original FarCry, in both story and technology aspects. Which brings me to the question, if this is all just a big try to use name of a popular game to get some fast cash from gamers?
 
Posts: 4 | Registered: Wed September 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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Well the best bit in FarCry 1 was taking on teh mercs rather than tridents, the developers just want to build around the mercs feature of Far Cry.

However yes what this actually has to do with FarCry is unknown.
 
Posts: 6 | Registered: Sat September 08 2007Reply With QuoteEdit or Delete MessageReport This Post
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Dude there are thousands games out there where you take out mercs. Mercenaries are just more like a standard and common type of enemy, which every single FPS has, its just they might not called mercenaries there.

So far only thing that I really see which made it from original FarCry into FarCry2, is glider, which is mostly used in FarCry2 just to show how big the maps are.

Pretty sad, I am still convince that FarCry2 is simple act of buying name of very well known game to increase size and speed of sales, which is pretty fked up, because I would really like to see FarCry2 as continue story of the original game.
 
Posts: 4 | Registered: Wed September 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Vladplaya:
But I would like to ask why is storyline will be changed so much? Whats wrong with trigents or mad scientists?

I mean entire FarCry was all about that, it was realistic, but it did great job going beyond realism with monsters, which was great mix of pretty realistic combat with unrealistic monsters, you don't see this happening in many games lately.


Far Cry 2 seems to evolve along the path of the feeling of grand exploration as well as the choice in regards to combat tactics and strategies that Far Cry started. It's a selective sequel in that it allegedly aims to preserve some of the strengths while eliminating the weaknesses (like the trigens), and that certainly sounds good to me. I enjoyed Far Cry when it was about traversing large, unknown environments while devising strategies to overcome the opposition.

The game was immediately broken when the trigens entered. Suddenly you had these two incompatible gameplay types layered on top of one another, and that just didn't work. You had mercs which required the same tactical approach that had been the rule since the beginning of the game (albeit now with more armor), but now you were also faced with a fast and very deadly enemy that required a different strategy altogether. It didn't mesh, at all. So the removal of that **** is good news to me. I'd rather have the developer focus on making the human enemies more interesting to play than go the cheap route and introduce monster primates.
 
Posts: 255 | Registered: Fri January 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by BuddyFlashheart:
quote:
Originally posted by Vladplaya:
But I would like to ask why is storyline will be changed so much? Whats wrong with trigents or mad scientists?

I mean entire FarCry was all about that, it was realistic, but it did great job going beyond realism with monsters, which was great mix of pretty realistic combat with unrealistic monsters, you don't see this happening in many games lately.


Far Cry 2 seems to evolve along the path of the feeling of grand exploration as well as the choice in regards to combat tactics and strategies that Far Cry started. It's a selective sequel in that it allegedly aims to preserve some of the strengths while eliminating the weaknesses (like the trigens), and that certainly sounds good to me. I enjoyed Far Cry when it was about traversing large, unknown environments while devising strategies to overcome the opposition.

The game was immediately broken when the trigens entered. Suddenly you had these two incompatible gameplay types layered on top of one another, and that just didn't work. You had mercs which required the same tactical approach that had been the rule since the beginning of the game (albeit now with more armor), but now you were also faced with a fast and very deadly enemy that required a different strategy altogether. It didn't mesh, at all. So the removal of that **** is good news to me. I'd rather have the developer focus on making the human enemies more interesting to play than go the cheap route and introduce monster primates.


WRONG, the best thing about FarCry was tactical gameplay very nicely merged with unrealistic story line. THAT is why FarCry was so unique. Adapting between "human" opponents and trigents was great part of the game play. Now they are making FarCry game where all you are going to do is just kill bunch of guys for few hours? Might as well call the game "Rage In Africa" or WHATEVER, calling game FacCry 2 just because it has tactical elements and exploration to it, which present in like 90% of games today, is pretty cheat and stupid.
 
Posts: 4 | Registered: Wed September 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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Heh, to each their own. I don't think I've ever heard of anyone who actually liked the trigen **** though, and pretty much every person I know is pleased to hear about the direction of Far Cry 2. *shrugs*
 
Posts: 255 | Registered: Fri January 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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