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quote:
Originally posted by al447:
I agree heartily with the improved damage modelling system, and with having a melee dedicated button.

The current lack of dedicated melee button is outright backward in a modern FPS. And the retarded damage modelling is, well, retarded.

A few years ago games like soldier of fortune perfected realistic target-sensitive damage modelling, and yet somehow in 2008/2009 people are happy to put up with this kind of retarded nonsense where it doesn't really matter where you hit someone, as long as you hit them the requisite number of times.

This does not make me feel like a badass, which is what i want when i'm playing shooters. instead it makes me feel that there's no point in having pistols and assault weapons, instead i am only able to kill people effectively with explosives, sniper rifles and by running them over in jeeps. Screw it, why not just give me a tank at the start of the game and have done with it? Instead of a noisy pistol that might as well be a pea shooter for all it's effectiveness?


Here's some video evidence of what ****es me off about this game:

http://www.youtube.com/watch?v=8KfB0yp9KlE

There are several and i will be posting more. feel free to peruse and comment.
 
Posts: 10 | Registered: Sun March 01 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of brookeview
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quote:
1) The game needs to be fun. Being so serious means that all the gameplay mechanics have to work perfectly and the game has to have a huge variety. As it stands, the game doesn't have an enormous variety and the health of enemies is too much to eliminate the notion of "run and gun". You need to go all out super-powerful to clear any camp. Adding craziness in some parts makes the game more fun, reminds you to take things easy and lets you revel in success. You don't have your GOW-esque buddy all the time, but he's there and he adds that extra fun that people appreciate.

2) Because the rest of the mercenaries are either too scared to face the Jackal or have been killed already. You're one of the few left and the tribesmen who have been using sniper rifles all their life can teach you a thing or two and get you more immersed in the game. Think of the Russian commander at the beginning of the Russian campaign in CoD WaW. The first part, where he starts talking about snipers was beautiful *wipes off tear*.

3) Mercs aren't all bad and this represents a moral choice, the same moral choices that make RPG's so immersive and fun.

4) I disagree up to a point. Some things in the game should be crazy but immersive in a totally overwhelming firepower kind of way, such as when getting to drive a tank or pilot a helicopter. One buddy at least should be quite serious, but he loves his job and his crazy support makes you feel like you're not totally alone. It can break the immersion at some points, but if applied in small doses, it can just be a welcome feature.

5) I said AFTER COMPLETING THE GAME. After you finish the game and you're free to explore, you'll want to just mess around. Feral powers can help you there.

6) Lol, maybe. But I doubt it, since you'd die in 2-5 hits, then the whole Crackdown idea would just crumble. ^^

But then again, what was wrong with Crackdown's gameplay?!

I fight fast, hard and well. Do the same and you'll have my respect.


As great as Crackdown,GOW & BFBC are i still do not believe that their gameplay elements could be properly implemented into this game. once you add in heavy vehicles such as heli's and tanks you might as well throw the whole idea of planning your attack out the window. Who would want to sneak into an area at night to quietly eliminate the enemy when you can just rain hell from above with a copter.

And leave moral decisions up to Bioshock.. Your job is to hunt down the jackal.. so unless the baby has a handheld jackal locator on its person
then i doubt i would give a damn.

As for the tutors.. Local tribesmen would have nothing more to teach you than.. load gun..aim.. pull trigger. BTW like you said..He was a russian COMMANDER..not a local goat herder. He also didn't teach you anything, he was only acting as you spotter.

in conclusion IF they ever make a far cry 3 yes hopefully they will give it a little more personality.. but until then your stuck with whats left..which you have to admit is BY NO MEANS a bad game.. Glomp


 
Posts: 253 | Registered: Fri June 13 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by brookeview:
quote:
1) The game needs to be fun. Being so serious means that all the gameplay mechanics have to work perfectly and the game has to have a huge variety. As it stands, the game doesn't have an enormous variety and the health of enemies is too much to eliminate the notion of "run and gun". You need to go all out super-powerful to clear any camp. Adding craziness in some parts makes the game more fun, reminds you to take things easy and lets you revel in success. You don't have your GOW-esque buddy all the time, but he's there and he adds that extra fun that people appreciate.

2) Because the rest of the mercenaries are either too scared to face the Jackal or have been killed already. You're one of the few left and the tribesmen who have been using sniper rifles all their life can teach you a thing or two and get you more immersed in the game. Think of the Russian commander at the beginning of the Russian campaign in CoD WaW. The first part, where he starts talking about snipers was beautiful *wipes off tear*.

3) Mercs aren't all bad and this represents a moral choice, the same moral choices that make RPG's so immersive and fun.

4) I disagree up to a point. Some things in the game should be crazy but immersive in a totally overwhelming firepower kind of way, such as when getting to drive a tank or pilot a helicopter. One buddy at least should be quite serious, but he loves his job and his crazy support makes you feel like you're not totally alone. It can break the immersion at some points, but if applied in small doses, it can just be a welcome feature.

5) I said AFTER COMPLETING THE GAME. After you finish the game and you're free to explore, you'll want to just mess around. Feral powers can help you there.

6) Lol, maybe. But I doubt it, since you'd die in 2-5 hits, then the whole Crackdown idea would just crumble. ^^

But then again, what was wrong with Crackdown's gameplay?!

I fight fast, hard and well. Do the same and you'll have my respect.


As great as Crackdown,GOW & BFBC are i still do not believe that their gameplay elements could be properly implemented into this game. once you add in heavy vehicles such as heli's and tanks you might as well throw the whole idea of planning your attack out the window. Who would want to sneak into an area at night to quietly eliminate the enemy when you can just rain hell from above with a copter.

And leave moral decisions up to Bioshock.. Your job is to hunt down the jackal.. so unless the baby has a handheld jackal locator on its person
then i doubt i would give a damn.

As for the tutors.. Local tribesmen would have nothing more to teach you than.. load gun..aim.. pull trigger. BTW like you said..He was a russian COMMANDER..not a local goat herder. He also didn't teach you anything, he was only acting as you spotter.

in conclusion IF they ever make a far cry 3 yes hopefully they will give it a little more personality.. but until then your stuck with whats left..which you have to admit is BY NO MEANS a bad game.. Glomp


Copters and tanks wouldn't always be available, just in certain missions and certain multiplayer game types.

Plus, moral decisions are immersive, so they still stand. Even Far Cry 2 had a big moral decision in the storyline, although you didn't affect which decision it would be. Mercenaries aren't cold-blooded, they're people just like everyone, and adding some moral choices means that the game becomes more personal and above your average first-person shooter.

Oh, and sniping is an art. You have to adjust for wind-speed and direction, distance, height elevation, the speed of the bullet, etc. Oh, and what Russian Commander are you talking about dude? I'm confused. The tribesmen just have been using precision weapons for since the dawn of the 20th century, so they know a thing or two.

The mercenary you are is not well-known and is quite proficient with weapons, but he can still learn how to handle and maintain them better. Learning while playing adds depth, A.K.A., immersion.


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Oh, and sniping is an art. You have to adjust for wind-speed and direction, distance, height elevation, the speed of the bullet, etc. Oh, and what Russian Commander are you talking about dude? I'm confused. The tribesmen just have been using precision weapons for since the dawn of the 20th century, so they know a thing or two.


Why the hell would a local tribesmen know any of these things. The only kinds of tribesmen i saw in FC2 were farmers or herders?

I'm speaking of your bearded russian comrade whom you play the whole russian campaign with. He did not teach you anything about sniping.

http://www.youtube.com/watch?v=dDpETCqUJcA
^^^^VID^^^^


 
Posts: 253 | Registered: Fri June 13 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by brookeview:
quote:
Oh, and sniping is an art. You have to adjust for wind-speed and direction, distance, height elevation, the speed of the bullet, etc. Oh, and what Russian Commander are you talking about dude? I'm confused. The tribesmen just have been using precision weapons for since the dawn of the 20th century, so they know a thing or two.


Why the hell would a local tribesmen know any of these things. The only kinds of tribesmen i saw in FC2 were farmers or herders?

I'm speaking of your bearded russian comrade whom you play the whole russian campaign with. He did not teach you anything about sniping.

http://www.youtube.com/watch?v=dDpETCqUJcA
^^^^VID^^^^


I just mean he was urging you to be patient and deadly, nothing more. He's not the best example, but the only one I can think of.

When I say tribesmen, I mean those people that live off the land, hunting dangerous animals since their youth and in this case, learning how to use precision weaponry such as snipers, machetes, knives and bolt-action rifles. Some of the tribesmen are farmers and keep livestock, some are hunters, some are mothers, some are guards, some are craftsmen and smiths, etc. They're the people in touch with the land, the blowing of the wind, every sound and everything in it. Since Far Cry has a pretty large scale overall, it is possible to snipe from great ranges. You're not an expert marksman, but one of the tribesmen is, and can turn you into one, helping you to get a one-hit kill every single time, no matter the conditions. Plus, it adds immersion to have someone slowly explaining to you the art of sniping, hunting and war in general.


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of brookeview
Posted Hide Post
quote:
I just mean he was urging you to be patient and deadly, nothing more. He's not the best example, but the only one I can think of.

When I say tribesmen, I mean those people that live off the land, hunting dangerous animals since their youth and in this case, learning how to use precision weaponry such as snipers, machetes, knives and bolt-action rifles. Some of the tribesmen are farmers and keep livestock, some are hunters, some are mothers, some are guards, some are craftsmen and smiths, etc. They're the people in touch with the land, the blowing of the wind, every sound and everything in it. Since Far Cry has a pretty large scale overall, it is possible to snipe from great ranges. You're not an expert marksman, but one of the tribesmen is, and can turn you into one, helping you to get a one-hit kill every single time, no matter the conditions. Plus, it adds immersion to have someone slowly explaining to you the art of sniping, hunting and war in general.


Since when do tribesmen (in a tribe) use high powered precision sniper rifles?? I have visited Africa several times, north east south and west.
And the only firearm I ever saw being used by a "tribesmen" was and an british colonial musket!
and even then they chose a spear over that!

doesn't immersion have to have some sense of fact behind it?


 
Posts: 253 | Registered: Fri June 13 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by brookeview:
quote:
I just mean he was urging you to be patient and deadly, nothing more. He's not the best example, but the only one I can think of.

When I say tribesmen, I mean those people that live off the land, hunting dangerous animals since their youth and in this case, learning how to use precision weaponry such as snipers, machetes, knives and bolt-action rifles. Some of the tribesmen are farmers and keep livestock, some are hunters, some are mothers, some are guards, some are craftsmen and smiths, etc. They're the people in touch with the land, the blowing of the wind, every sound and everything in it. Since Far Cry has a pretty large scale overall, it is possible to snipe from great ranges. You're not an expert marksman, but one of the tribesmen is, and can turn you into one, helping you to get a one-hit kill every single time, no matter the conditions. Plus, it adds immersion to have someone slowly explaining to you the art of sniping, hunting and war in general.


Since when do tribesmen (in a tribe) use high powered precision sniper rifles?? I have visited Africa several times, north east south and west.
And the only firearm I ever saw being used by a "tribesmen" was and an british colonial musket!
and even then they chose a spear over that!

doesn't immersion have to have some sense of fact behind it?


Mostly, yeah, but I don't mean really modern snipers. I mean like the M1903 sniper, which is from before the dawn of the 20th century and bolt action rifles from that era and before. They've just adopted weapons as a means of combating the ever expanding modernisation of the world, which I would say, isn't very far-fetched.


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Mostly, yeah, but I don't mean really modern snipers. I mean like the M1903 sniper, which is from before the dawn of the 20th century and bolt action rifles from that era and before. They've just adopted weapons as a means of combating the ever expanding modernisation of the world, which I would say, isn't very far-fetched.


So they've adopted these fairly rudimentary bolt action weapons for protection in this conflict that threatens their way of life..fair enough..

this by NO MEANS makes them experts.. Even the tribes i visited in war threatened/torn areas in africa rarely had any weapons even as modern as the 1903.. those who were lucky enough to get their hands on an AK-47 really didn't know how to use it..

What i might suggest is that the tribesmen would be your guide in hand to hand/melee combat. You'd be suprised how brutal some central african men can be with their hands.


 
Posts: 253 | Registered: Fri June 13 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by brookeview:
quote:
Mostly, yeah, but I don't mean really modern snipers. I mean like the M1903 sniper, which is from before the dawn of the 20th century and bolt action rifles from that era and before. They've just adopted weapons as a means of combating the ever expanding modernisation of the world, which I would say, isn't very far-fetched.


So they've adopted these fairly rudimentary bolt action weapons for protection in this conflict that threatens their way of life..fair enough..

this by NO MEANS makes them experts.. Even the tribes i visited in war threatened/torn areas in africa rarely had any weapons even as modern as the 1903.. those who were lucky enough to get their hands on an AK-47 really didn't know how to use it..

What i might suggest is that the tribesmen would be your guide in hand to hand/melee combat. You'd be suprised how brutal some central african men can be with their hands.


Yes, I agree on your suggestion.


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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Posted a new idea for multiplayer classes.


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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My Far Cry 3 ideas:
Made the picture with MS Paint - Ideas below

These characters are mercenaries, Joseph Fehr from Israel and Kajsa Bryggman from Sweden. They've been sent by different commercial militaries to North-western Ural mountains to track down a missing nuclear warhead. The plane transporting the weapon crashlanded for an unknown reason and the Russian military sealed off the area and tried to retrieve the weapon. Unfortunately, it had already been stolen. The military is guarding the perimeter to prevent the weapon from being smuggled out of the country and the entire mountain range is now swarming with mercenaries, commercial armies, foreign special forces and eager terrorists, and nobody knows where the warhead is. The player must exhaust every possible resource to track down the warhead.
Features:
-Player must protect him-/herself from the cold and exhaustion by resting regularly in warmed places. (Don't walk on thin ice or go AFK in a snowstorm! Death!)
-Player can maintain his/her personal equipment and weapons to prevent wear and tear, because guns are expensive.
-Player must protect him-/herself from electronic warfare. (heat-imaging and radio signal interception)
-Player can make heat/camouflage cover from snow. (for sniping and ambushing)
-Areas including forests, swamps, lakes, mountains, tundra, and finally the shore of the arctic ocean.
-Vehicles and people leave tracks and footprints in the snow which can be tracked. (In the wilderness, tracks are easy to follow but in occupied areas, tracks get mixed and are impossible to see)
-Easier to stay hidden in the wilderness, especially during night time.
-Enemies sometimes use dogs (Harder to stay hidden or escape)
-Temperature and snow thickness varies and it affects everything from visibility to logistics and combat. (If the car's windshield is frozen over, it's hard to drive, so break the glass! Also, if the snow is a metre-thick, you need something better than a Honda Civic to drive off-road.)
-Weather forecasts.
-Many different, large and small, friendly and hostile armed forces
-A couple of towns with civilian population, hotels and "real" bars, with people.
 
Posts: 4 | Registered: Wed March 11 2009Reply With QuoteEdit or Delete MessageReport This Post
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I love it! I love the idea of a Far Cry like game set in a siberia type place!

One thing i would add to your list is snow that you can actually melt! thus exposing earth.


 
Posts: 253 | Registered: Fri June 13 2008Reply With QuoteEdit or Delete MessageReport This Post
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Bringing this thread back from the dead! Oh, and nice idea for Siberian setting for Far Cry game. Big Grin


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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MY IDEA IS remake the farcry 1 this episod is sucks and boring turist game Mad
 
Posts: 9 | Registered: Thu April 02 2009Reply With QuoteEdit or Delete MessageReport This Post
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Okay. Lots of stuff here. It should stay in Africa. You start out at your PMC's HQ. You look over the land from and airplane. Your target remains the Jackal. You ride a bus. The front of the bus is RPGd,killing the drived. Characted kicks back door open,hops out,and closes it. He watches as the Jackal walks in and grabs a suitcase that fell from the drivers hand(This is explained later in the story) The character wathces as the Jackal leaves the bus. He waits a minute,and when he begins to move,the Jackal knocks him on the head,not knocking him out,but making everything blurry. He drags you to a dock and ties your hands up. He shoot both of your shins. You fall. He then puts a bullet in your chest,knocking you out. The last thing you see is him walking away with the suitcase. You awake later by a man dressed in a white doctors uniform. Your in a small hospital. The doctor explains that he successfully removed the bullets,then gives you body armor,a machete,and some mosquito repellent. If the repellent is not used,you can get stamina.
Not everyone is your enemy. Guard post want shoot you,they'll stop you,and make you pay a fee. If you drive straight through,they'll attempt to kill you. You can make more than 9 buddies. You can play as a woman. Everyonce in a while,you talk. You can betray arms vendors. After accepting their mission,you can track down the convoy,and wave your arms to stop it. The lead escort will take you weapons,and you can explain the situation to the convoy driver,then he will ask you to kill the vendor,and take a picture with the camera he gives you. If you accept,he will pull out a map and ask you to mark a safehouse,after the vendor is killed,he will be at that safehouse,and you can get weapons from the back of the convoy. Weapons actually appear in the convoy,and the convoy actually makes stops,and travels the whole map. Now when you buy weapons,the first time you have to buy a card from the vendor. The vendor will then ask you to pick your weapon from the computer. You then have to wait an hour for the weapon to be delievered to the safehouse of choice,if you get rid of the weapon,you have to pay a discount price to get it re-delievered,and you get discounts depending on how many convoy missions you have.
Healing should work different now. The game should calculate the exact projectory and angle of the bullet,of explosion,etc. and make the player remove it from there,bandage it,then take a syrette. If you get shot in the bullet proof vest from far range,you don't have to heal it,but you still lose health. An animation for when you drown. Multiple injuries can happen at once. If you leg is broken,you limp. Your hand,your aim worsens,etc.
If hit by a car and it knocks you out,you roll over it,if it is fatal,it runs you over.
I have more Ideas,but I will post them later.
 
Posts: 7 | Registered: Tue June 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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i didn't copy you,but I have alot of the same ideas as you(Anstalato)
 
Posts: 7 | Registered: Tue June 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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Just a thought I had that I wished they did for the third game (assuming that they are going to be using the Dunia Engine) is to let players who previously bought FC2 extract or incorparate the items from FC2 map editor over to FC3 map editor.
 
Posts: 33 | Registered: Sun January 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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I have a suggestion, don't bother making it. Judging by your support of Far Cry 2, you are not capable.
 
Posts: 3 | Registered: Fri June 19 2009Reply With QuoteEdit or Delete MessageReport This Post
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Farcry 1 was very very good game....bt i dont think farcry 2 is very very good game...it`s good.but not very very good...there was some problems....also colors are not good...game takes very long traveling time...when we are traveling we killed the post mens...but when we come back they are live....thats the other problem...plzzzz design the game with something interesting...like fer cry1,crisis....
thank u....
ubisoft u ar great....thanks 4 all games.....
 
Posts: 1 | Registered: Thu February 19 2009Reply With QuoteEdit or Delete MessageReport This Post
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My ideas below mainly concentrate on the immersion to the environment. FC2 had a lot of potential and things I'd like to see taken further.

In the game, nights in the wild should be REALLY dark. You couldn't see practically anything with bare eyes. To manage the darkness, there could be flashlights (can be mounted to certain types of firearms) and night vision goggles. During the night time you would be able to spot villages, towns and enemy guard posts from a greater distance because of the light glow.

In case of no flashlight or night vision, you could light a torch from fires to see what's going on around you during the night. Or just set grass or a tree on fire instead Smile Torch and flashlight (and campfire) would expose you to enemies in a long distance radius, and wouldn't be ideal for night missions. Night vision should be used in such situations instead.

I like the camping idea that OP mentioned. Here's something for that:

You could indeed carry camping equipment in your backpack and it would be possible to put up the camp anywhere. Though it would be better to find a sheltered place not out in the open, so that enemy patrols won't find you so easily. If the tent equipment is not available, you could camp in a cave or perhaps somehow build a shelter from leaves and tree branches. You could also hunt the wildlife for food, to restore health (set up a campfire for this).

Then some other things:

The malaria should be replaced with hunger/thirst, that you could keep at bay pretty easily (find/buy bottled water and some portable form of food in villages, towns, guardposts). Increasing hunger and thirst would affect the speed of movement on foot, handling weapons and driving vehicles. Eventually you would pass out and wake up in a nearest hospital or while being treated by friendly civilians located in small villages around the game world.

And yes, there should really be neutral civilian pedestrians and drivers roaming the game world. Also, small tribal villages and neutral towns (factions not present). If you leave the civilians in peace, and not shoot them, blow houses up etc., and perhaps defend them from occasional attacks of the factions, they would give you medical treatment, food and water in return (you could return to this place anytime for supplies).

Food chain and predatorial animals would be a great addition too, you should try to avoid the beasts or you could get eaten. There could be atleast lions, crocodiles and piranhas. They could be used strategically too - for example, lure a lion to an enemy location to create distraction and perhaps to get rid of some enemies.

Scaling mountains was mentioned here already, but I'd really like to see that too. In general, the game should allow you to get through challenging environment more often than before.

OK, here's something that I had in mind. Might add something later...

EDIT: One thing that I forgot: An option to hide markers from the map, forcing player to navigate the environment using landmarks. There could be some help in this, like calling a buddy to drive you to certain locations and such.

This message has been edited. Last edited by: yaranik,
 
Posts: 1 | Registered: Tue August 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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