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Posted
Just a general question.....Why are all the breaches, bolts, charging handles, etc. on the wrong side of the guns?. do you guys favor left-handed shooters? if so, why not put the weapon in the left hand?... come on UBI you know better than this!!


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Posts: 13 | Registered: Sat April 15 2006Edit or Delete MessageReport This Post
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they are on the left so you can see the weapon jams.


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Posts: 202 | Registered: Wed August 27 2008Edit or Delete MessageReport This Post
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Poor thread title mate... The weapon models are quite accurate. They just reversed the sides. A lot of game developers are doing that now. Main was for most was so you had more visual stimulation, it's cool to watch the animation of the bolt opening/closing and the shell casings flying out.

I don't see why this would upset anyone, it's just a visual thing...

What people should be complaining about is the ridiculous limited ballistic range on the weapons in multiplayer. Assault rifle bullets don't just vanish after traveling only some 30 meters.


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Posts: 13 | Registered: Sun December 28 2008Edit or Delete MessageReport This Post
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I thought lots of FPS's have been doing this for years, so you can see the animations. FC2 definitely isn't the first.
 
Posts: 49 | Registered: Sat December 27 2008Edit or Delete MessageReport This Post
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quote:
Originally posted by thedarkvault:
I thought lots of FPS's have been doing this for years, so you can see the animations. FC2 definitely isn't the first.


No it isnt BUT this may be zodiacz34's first FPS game played.


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Posts: 837 | Registered: Sat December 27 2008Edit or Delete MessageReport This Post
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CSS and BF have this too.


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Posts: 1744 | Registered: Sun November 02 2008Edit or Delete MessageReport This Post
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Omg all there is in this forum now are new players complaining about stuff that has already been discussed over 300 times pre-release. God this games sucks.
 
Posts: 194 | Registered: Sun August 10 2008Edit or Delete MessageReport This Post
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quote:
Originally posted by thafuriousone:
quote:
Originally posted by thedarkvault:
I thought lots of FPS's have been doing this for years, so you can see the animations. FC2 definitely isn't the first.


No it isnt BUT this may be zodiacz34's first FPS game played.
No this not my first FPS lol Roll Eyes i just wanted to know seems kinda stupid to me to reverse the guns just for the animation sake, not all FPS s do this Eg: COD4


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Posts: 13 | Registered: Sat April 15 2006Edit or Delete MessageReport This Post
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For animation purposes or not I really get annoyed when you get a jam with the dart rifle and the unjamming process shows a clip being removed from the rifle when it's a single shot bolt action and can only hold one round at a time. It has no clip!

Another annoyance at the expense of accuracy is when the jackal says at one point in the offline play something along the line of "It's a good piece, it never jams." in a situation where you are only going to fire one round.

A bit of a reality check here on the 1911 style hand guns like the 45 and including the 50 cal Desert Eagle, locked and loaded you pull the safety off, draw the trigger, the hammer drops and the weapon fires.

A jam only enters the equation during the reload portion of the firing cycle when the slide snaps back froward and peels the top round off the clip and seats it into the chamber completing the cycle.

Since you're only getting "one shot" a weapons dealer should have come up with something better to say than something you really didn't need to know.

**Edit** Sorry, the new PC/console split in the forum areas has caused me to possibly post inaccurately. A thread I've been following has had a short cut created over in the PC section and when I exit that thread it dumps me over here in the console section without warning. My comments were intended for the PC version of the game

lavery

This message has been edited. Last edited by: lavery,
 
Posts: 47 | Registered: Fri March 27 2009Edit or Delete MessageReport This Post
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It's hard to know where to begin with the stream of bad replies in this thread.

First, the person who described the bolt-action rifle as having a "clip" no, it has a magazine, either an integral magazine or a detachable magazine. A number of bolt-action rifles have detachable magazines, ones that can be charged/loaded with clips. Clips are pieces of metal that are built to hold rounds that are used to charge/load magazines (either detachable/integral), no rifle has a "clip" but some rifles can use them to load the rifle's magazine.

In this instance it appears that the bolt-action rifle portrayed is some weird Enfield variant that only holds five rounds. If you note the Enfield was a very popular and widely produced rifle (many versions of it anyway) that featured a detachable magazine and the ability to load the weapon or charge the magazines with stripper clips.


As for the poor portrayal of weapons in this game, despite the supposed realistic portrayal of their appearance, seldom have I seen a more unrealistic portrayal of their performance. I have never in my life experienced a jam with an AK-47 under any circumstance, nor for that matter a 1911A1 pistol, not even when the action and mag well were packed with grass and dirt. The idea that simply because you pick a rifle up from a dead enemy, that it will be prone to jamming, is absurd. If the game developers thought about weaponry in a serious fashion they would realize that certain weapons are simply not prone to jam, let alone jam once every 20-30 rounds fired. Aside from the rare possibility of getting a stove-pipe jam, the AK-47 is essentially an idiot proof rifle.

Additionally, the only problem I have encountered with a G3 rifle (to be fair an American made clone of the G3 rifle built with HK parts on licensed HK machines) was a light strike, a failure to fire, caused by head spacing issues in regards to where and how hard the firing pin would strike in relation to the primer on the round. I've never had a jam of the sort portrayed in this game, and the method for clearing jams is quite different from that shown in this game. I would never clear a jammed shotgun by whacking the side of the shotgun opposite of the ejection port.

It seems to me that this game was most likely developed outside of the United States, in a country where civilian exposure to firearms is minimal if existent at all. If they're going to continue having people who fail to qualify even as amateurs (in regards to firearms) develop games which require at least a basic knowledge of firearms, they need to bring in outside consultants. I'm sure they'd be able to find people who either work very cheap or for free (people such as myself) because they value realism and want a genuinely realistic gaming experience.


Does anybody know of a patch that modifies the values that determine the occurrence of weapons jams? The HK G3 rifle jamming every 10-20 shots is absurdly unrealistic. The rate of misfire/jamming might be 1 per 1,000 or 1 per 500, but nowhere near 1 per 10 or 1 per 20. I would like to see the number values that determine jamming changed to something realistic.


Also, never in my life have I encountered a left-handed AK-47, the rifles I have encountered always have the bolt on the right side of the weapon, so as to be operated by a right-handed individual. That's not to say that some American company hasn't ever made a left-handed AK for left-handed American consumers, but in Africa with mostly Soviet and Chinese AK rifles and their variants, you won't find a left-handed AK-47.

If the character is right-handed and fires the weapon as it shows him holding it (right hand on the pistol grip and operating the trigger with his right hand, left hand forward on the weapon on the handguard, weapon on his right shoulder) he would have spent cases flying across his face.


As for the unrealistic performance of weapons, it does cause serious degredation to the gaming experience. When a weapon jams every 10-20 rounds in the middle of a firefight, in the most unrealistic of fashions, it makes the playability suffer.

Also, with the web gear, the standard load of magazines for an AK-47, AK-74, etc, would be 6 magazines in the chest rig, 1 in the rifle, for a total of 7 magazines. I don't know whose idea it was to have the character stuck with slightly more than 100 rounds of ammunition when it should be at least 210.

If they're going to have people who consider watching The A-Team or seeing a police officer with a gun in his holster, as genuine gun encounters, writing the capabilities of guns for the game, they need to find information from outside sources...
 
Posts: 1 | Registered: Mon June 01 2009Edit or Delete MessageReport This Post
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99% of game players will never see any of these actual weapons, so you know what? It doesn't matter. You want to be anal and get stressed out about the 'accuracy' of a fantasy, go ahead, stress kills, see you in hell.
 
Posts: 15 | Registered: Thu September 03 2009Edit or Delete MessageReport This Post
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its just a really easy way for people to show off their knowledge about weapons...i agree with iGame3D, it really does not matter, and i want the 3 mins of my life back for filtering through this thread
 
Posts: 7 | Registered: Wed September 02 2009Edit or Delete MessageReport This Post
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quote:
Originally posted by Valhalla84:
its just a really easy way for people to show off their knowledge about weapons...i agree with iGame3D, it really does not matter, and i want the 3 mins of my life back for filtering through this thread


If you want to sue Ubi for the HOURS you have to wait in the lobby before a match starts, count me in, we share the costs... Wink!
 
Posts: 26 | Registered: Sat August 01 2009Edit or Delete MessageReport This Post
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I care about the weapons modeling of the game because it pertains to weapons I either own, have owned, or have utilized in the past. If you saw a prized car that you own, portrayed incorrectly and absolutely wrong in a game, you would probably object.

I have variants of the HK G3, the AK-47, and I've operated the AK-74 before. I am disgusted with how these weapons are portrayed in the game.
 
Posts: 1 | Registered: Mon June 01 2009Edit or Delete MessageReport This Post
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FPS developers have definetely gone VERY far down hill in terms of weapons. I liked doom, the gun pointed to where the bullet would go, no reticle needed. It's easier to position you head above the rifle and into the area between you shoulder. The way guns are portrayed now broke my heart after doom, to make the guns look cooler they decided to turn them to the left so it was impossible to predict where'd they go, just guess where the center of the screen was and hope for the best. No soldier, mercenary, spy, or other person using guns would make this collosal mistake. Even a 5 year old can realize to point a gun forward.
 
Posts: 53 | Registered: Sun April 05 2009Edit or Delete MessageReport This Post
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The Desert Eagle is off by far, even by "realism" standards.

Why?

The real Desert Eagle leaves itself cocked open after the last bullet. You push a button on the side to slide out the mag, and then when you slide in a new one, it clicks in, and you don't have to **** it.

You **** the darn thing all the time in FC2, however. :\ Worst Desert Eagle I've ever seen in a game. Where the heck is the "POW!" and awesome kick-back it gives in real life? The Counter-Strike one is probably the best Desert Eagle I've ever seen in a shooter.
 
Posts: 1840 | Registered: Sat October 23 2004Edit or Delete MessageReport This Post
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Please look at the many other Threads considering the Weapons Model. Like Primative_Anger said, it was done so you could actually see the weapons in action. Wink2

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Posts: 1423 | Registered: Mon April 09 2007Edit or Delete MessageReport This Post
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