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Hi,
well, is it just me or does the ENTIRE concept of Far Cry 2 seem like a rip off from "STALKER Shadow of chernobyl".. ?? Honestly, I'm not here to flame or anything.. I'm dead serious. When I first read about FC2 I was excited as heck, but the more I read the more similar it got to stalker. aside from a cool engine and some new physics, the concept is the exact same... an FPS-RPG. you're a free lancer unbound by any kind of linearity (which sucks btw), you can make friends who help you out in the future, you have an inventory of various equipment, etc... Stalker was pretty darn cool for about 1 mission, then I uninstalled it and asked for my money back. I'm tired of GTA games with no linearity and crappy storyline.. I really thought this was going to be different.. but maybe I'm overlooking something.. it just doesn't make any sense. Why go through all this trouble with a new eninge and what not to make a game that has already been made Concept wise, and already been surpassed Graphic-wise (Crysis.. and if not surpassed then at least met).. I mean, there's nothing NEW..! EDIT: btw, this has to be one of the crappiest forum layouts I have ever seen. :P |
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Other than the obvious differences, no predators, which really sucks.
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I almost didn't read the rest of your post after the first sentence.
It may share similar things with Stalker, but the fun factor looks a hell of a lot higher and the technology and features are much greater (and not just for prettiness), like the wind, fire, weather, vehicles, buddies, I could go on... You can categorise any open-ended game to be like GTA and any linear game to be like FEAR, but that doesn't make it true. I'm sure they'll be extremely different games, and I think there's a lot we don't know about how the game progresses. btw, they're totally steering away from RPG elements, so it's not gonna be an FPS-RPG, it's purely an open-ended FPS. I appreciate what you're trying to say, but that's what I think. |
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Far Cry Moderator![]() |
How many "new" games have there ever been? As an FPS its already in a genre. For me taking the best of Stalker, combining it with an engine that appears to be better than anything other than the Cryengine2 (and who knows, perhaps it can surpass even that) are the selling points of the game. Would you have complained if FC2 was a rehash of FC1? I'm struggling to see what you expected FC2 to give you... |
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I don't really know what to expect from FC2, it's just that I'm CONCERNED it will turn out boring like GTA and Stalker did (in the long run).. I want the game to capture my interest long enough for me to beat it, and to this day, no non-linear game has done that for me. I hope to god Ubi pulls it off with this one, but we all saw how poor of a job they did with Assassin's Creed regarding this exact issue. |
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Some may like a great amount of freedom in a game, some may like linearity more like in COD4 where each mission has a beginning and an end and you get walked through the mission. To be honest I have loved open games in the past like the Elder Scrolls Morrowind, Gothic and, in a lesser sence, the GTA series. On the other hands there have been moments where I got bored with it as well. I think that although this game gives you some freedom to explore and do what you want, it will also offer you enough handles to work your way through the game without getting lost in the open world. Whether this will be a type of game for everyone or not remains to be seen... My expectations are very high though. Achilles |
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I know it sounds to some like the thread author is barking up the wrong tree, but when you think about it, sandbox games, esp FPS/RPG hybrids, often aren't made very well. It's usually due to throwing lots of side quests in that don't feel like they are really that vital or necessary or even advantageous as you often end up accumulating a lot of stuff you don't need by it.
Now if these factions in FC2 are aggressive to the point of retaking ground you assume control of, I could see how you might cleverly have to stay on top of side quests to stay stocked with supplies, money, etc, and just develop close ties with your allies. Good side quests should be more than just a novelty to acquire something you haven't before. Not many FPS/RPG hybrids pull that off well and STALKER certainly doesn't either. I'm not so sure he meant FC2 will be like STALKER but worries it will have weaknesses it and other FPS/RPG hybrids have. And there are potential problems other than lack of meaning in side quests. If you recall GSC assured us the AI would be unscripted too, but there were many problems related to that, mainly bandits and such constantly repopulating certain areas and tasks to kill them repeating endlessly. They also had problems with the secondary search mode of the AI. Often you'd find them motionless, staring at walls or up in the air at the direction they last heard you. Last I recall they never fixed that in a patch. Like it or not AI takes a fair amount of carefull scripting. Without it random weird things can happen that make it more obvious they are AI than less. A good sandbox game should also always have a base objective that is not only clear, but clear to see your progress toward in every situation. Otherwise it becomes more like a wander fest adventure game than an action game. There needs to be a certain amount of urgency and immediacy in achieving a specific end goal to keep things interesting and focused. This message has been edited. Last edited by: Six_Gun, |
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Well said! that's exactly how I feel. Another con with unnecessary and irrelevant side missions is that they help provoke boredom towards the entire game in general. Spending two hours on a ****ty side mission just ruins the mood. I remember oblivion IV: elder scrolls.. I got CONSTANTLY BOMBED with side missions, everyone I talked to wanted something.. It took away focus from the main story line.. and because of that I once got stuck inside a hellhole of a cave system for 3 hours, after that I never played the game again. lol Honestly, the way the linearity was set up in Crysis was almost perfect. The game plot was linear in an Open environment. It gave you the feeling of a sandbox game, yet you had to stick with the storyline. Not like COD4 were you play in a specific mission, but still not like STALKER were you're just all over the place. It was riding right down the middle. Although the story was pretty crappy, they still did an awesome job combining an open world and linear gameplay. Btw, STALKER Clear Sky is coming out almost at the same time as FC2.. Those are basically the main nominees for best shooter of 08. I wonder how different they'll be in regards to the flaws discussed in this thread. And just how different they'll be in general. Clear sky offers the same concept of Factions, you can chose which faction to join and fight with, etc.. or you can just sit by and watch the factions battle it out.. it Seems pretty interesting. 08 will definitely be exciting in regards to next gen shooters. |
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Well it's very hard to pull off a full sandbox style game in an FPS/RPG using AI. I think the AI is one of the main reasons, not the structure of the side quests. Obviously many games don't have well structured side quests but the more you structure them and tie them into the main story/end goal, the more you rely on nearly flawless AI.
Side quests that tie into your main objective well are almost going to be like a power struggle match in mp in many ways. Otherwise you are just embarking off on a separately scripted side mission that feels alienated from the rest of the game and doesn't necessarily have real purpose. Anyways, let's hope they can do better than GSC did with STALKER. If not it's almost a given the problems won't be fully fixed. Ubi has never been a big name for patch support. I didn't know Clear Sky and FC2 were the main nominees for best shooter of '08, but then picking nominees this soon seems rather premature. |
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I am reading some of these posts with a grin. How spoiled we are becoming. The younger set are at a point of taking graphics for granted. Many of us cut our teeth on a 10 pixel image, dropping from the top of the screen, and a "cannon" controlled by three buttons for a computter game: the left and right arrow and spacebar. I remember a reward being offered to any programmer who could design a round "Pong" ball. Then, we had a big graduation to text based play, then something like Zork, with pretty pictures. Then, the big breakthrough of Wolfenstein 3D and Doom2.
I'll read a review of a game, and the reviewer is bashing the "crappy" graphics, and I'm thinking, man that's pretty nice, compared to "Space Battle" for Intellevision. For me, open end games have more of a re-play value. You get some games like "Pariah", which is like playing in a half-pipe, and there's nothing different in a replay. S.T.A.L.K.E.R. started out very open ended, but the more I played it, the more obviuos it became that there was a definite linear progression.It was more like: "You need to go here and do this... but, you can do this other thing first". But, you still had a specific sequence, or order to accomplish, to get to the end. FarCry had an order, but it was pretty limited. In many maps, you can bypass just about everything and go to the end. FC2 sounds like there is much more freedom in selecting the order of your action, making it very re-playable. So, to each his own. I think today's graphics are amazing. We've come a long way from the 8X8 pixel images of a single color character for Intellivision, to the life-like images of today. From the gameplay I've seen, I am looking forward to loading this baby up! ______________________________ For tips and work-arounds, please check: Tips, Tactics, & **SPOILERS** thread Cpt Long USA, Ret. |
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I'm reading complaints about side missions. How can you complain? Anything that adds life to a game is welcome to me. I dunno about you, but if I spend $100 on a game, I wanna get some good hours out of it. But side missions can get dull and repetitive you say? Well, that's the beauty of side missions: you don't have to do them. As long as the core missions are of good quality, everybody's happy. Let the hardcore fans do the side missions, those who don't have time for them don't do them. I don't see a problem here.
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i love stalker and any game in that vein (well, this is not similar in locations and atmosphere) is a welcome addition to my game collection
and i don't think FC2 will feature radioactive mutants, blowouts, russian sects and inventory management. this will be hopeful about minimal HUD and total interaction with the environment. |
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I highly doubt FC2 will top my love for STALKER, but in all honesty, id love FC2 to take as many elements as they can from STALKER.
12/30/2006 XXXXDDDD I miss you. "But God hath chosen the foolish things of the world to confound the wise" -1 Cor 1:27 |
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lol i cracked up for like 10 minutes when i herd that name, STALKER
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Stalker is amazing game and clear sky is getting even better.
I doubt by just stealing from stalker will make FC2 any better, they have to also capture the immersion too. _______________ <<Game marketing is ought to be bigger than the game itself>> |
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I hate to point out the obvious difference but Far Cry 2 wont suck balls
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you dont need to play it..mnightscare..
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Far Cry Moderator![]() |
![]() Thats imo one of the biggest challenges for a game of this type. Stalker was amazing in that respect. Lets hope FC2 aces it... |
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And did you ever play Chrome? Probably not. Some gameplay elements are like Stalker in that you could manage your inventory and upgrade your character. But this game was not fun and sucked. Farcry 2 will completely own though. Oh, and I forgot to say that Chrome came out at least two years before Stalker. |
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