I would really like to know about the weather because i really wanna know if you have added some cool dynamic thunderstorm or something like that. I mean that would really work with your Flamable envioroment. Are there gonna be any larger civilisations or are there just these awesome crappy dumps. Really appreciate your work guys.
Originally posted by Wheet1: I would really like to know about the weather because i really wanna know if you have added some cool dynamic thunderstorm or something like that. I mean that would really work with your Flamable envioroment.
Yea it would be cool if you were playing like a little army base some1 made and its night and you see like fire coming over the hill cuz lightning set a tree on fire I Love FC IP on my 360 playing RPG and zombie survival.
Sry to be negavitve, but I'm not getting positive vibes that a modding community will exist, ie "statements supposidely from UBI on gaming sites that there is no SDK" and the PC version of the editor is only slightly different. Not wanting to start a PC/console arguement, but its seems like an attempt at creating a consistency between the platforms, therefore not taking full advantage of the pc's flexibility and capability.
Whilst this fluffy dual community may exist in a theortical world, practicality says one side will be reduced to the others capability, thus we will never see what Dunia would have been capable of.
If the intention is to keep dev costs to a minimum, fine, thats fine, because you are a business, however, reputation is also worth money its weight in gold.
So what would I like to see is some positive langauge from UBI or "Official in the blog, not on IGN and your partnered gaming sites" comments that there is the intention of having a modding community (not mapping, modding) and what you will deliver in aiding this community.
Sorry to ask such a question and the question probably will never be answered by them, however, I can but ask.
So come on UBI, someone in that Team knows whats going on, throw us a little life line.
I'm getting a feeling - and this is just me talking out of my butt - that Ubisoft is aiming for something like UT3. Meaning, that maps created on the PC can be used on the 360 and PS3. In order to do this, they would want the map editors to be somewhat similar.
That being said, I would fully understand the anger among the PC community if their "Sandbox" editor were "dumbed down" in order to make it console-friendly.
What I'm hoping, however, is that they're actually making the 360 & PS3 map editors more in line with the Sandbox editor, but with a simpler control scheme.
I wouldnt say I am angry, just hugely disappointed and would look for another engine to mod, as would 95% of PC modders.
As for the mapping side, fully appreciate the business aspect, but why if the two communities cant actually play each other on the same map? What does it realistically achieve? What would have been better is than rather than dumb down the PC community, is to make it an option to the mapper upon release. ie. They create their map and then when it comes to finalising it, they get an option to keep the map as is for PCs or dumb it down the fluffy community then some script kicks in and lists incompatibilities for them to change for this "all in one community".
Such a waste of an engine that had potential and day by day, its looks like they are turning what was a PC only game into a Console port, except we are getting the bum deal. As I said not angry, just very disappointed that PC mappers/modders are treated this way.
And i want to know the specs... Planning to buy a new G-Card but can't wait much longer!! Someone said it would be less demanding than Crysis? But Far less or just 1 fps better?
just can't wait for it.. First game i'm looking really forward to (excited )
Hey, I would really love to see a video of some gameplay. There have been several videos now demonstrating the engine, and while that's very impressive, I'm excited now to see how the game itself will play. Also, I'm very curious to see how this will look on consoles, so it would be really nice to see a demo video maybe comparing console versions and PC versions. Thanks!
Hi, this is warfjm from infarcry.com and we have been complaining that there has not been enough gameplay video. We just aren't seeing it and would like something to satisfy our hunger for video media. MORE GAMEPLAY!!!
I would like to hear a lot more info about the multiplayer. Will all the vehicles including the glider be in multiplayer? What kind of multiplayer game modes will there be?
We got some questions over in http://FarCry2Game.com/ about destroyable buildings. "We all know there will be destroyable huts and wooden houses. But I've seen pictures of stone houses. My question is: Will they be destroyable to?"
This message has been edited. Last edited by: OV3RS1GHT,
I would like to hear a bit more about the story elements to the game, and how exactly FC 2 will relate to the first. To me it seems like it has nothing to do with the first, which is pretty sad because the first FarCry had a great story, and Jack Carver really was a great memorable character.
Also, some more screenshots and such would be nice.
Hey Kimi, why was the game delayed two quarters of the year? I'm so anxious for it!!! As long as it is for a good reason like making the visuals and the environment better and the overall gameplay. What platform is Farcry 2 best on: Xbox 360, PS3, or PC ?
I'd like to see a blog entry that goes further in depth about the tech details of the Dunia engine. For example, if there will be any DX10 features, some rough system specs, technical details about the renderer like lighting, shaders, if it will be compatible with current antialiasing methods (I'm really concerned with antialiasing at the moment since my monitor only goes up to 1280 X 1024, and the jaggies really get to me in all these recent games that don't support aa.)