
Community Managers: Jinx FD, Kazzoo Moderators: Brimtown, CuZtds_Lst_Stnd, fabulouscoops Community Developer:Kimi |
|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
|
Suspended |
Just wondering if anyone has heard/read about widescreen monitor support for Far Cry 2..
Only about a 3rd of Ubisoft games have PROPER widescreen support. Proper being: 1 - Supports 16:10 and 16:9 resolutions natively. 2 - The image is NOT stretched of squished when displayed at a wide resolution. 3 - Sets the correct FOV (field of view) for said aspect ratios. i.e. widescreen will give your more screen content on the left and right of the screen, instead of chopping off the top and bottom of a 4:3 image to make it fit. 4 - IF the game supports wide resolutions, it should also alter other screen entities as well. HUD, menus, text, in-game movies, etc.. a little less important but still a concern. Yes, i know it's not the same developers, but Far Cry DOES support teh 16:1`0 resolutions, but the FOV was a little too tight. Crysis, on the other hand, did a PERFECT job of implemting widescreen. As far as Ubisoft Montreal games go, Rainbow 6: vegas did NOT support resolutions, and so some lovely guy made a hack for it. Ubi released a patch, but the fix did a very half-assed job and teh hack stil ends up being the better option. Whichever Prince of Persia they made ALSO did not support proper widescreen. Once again, a somewhat proper hack was made. So Ubi, what's the deal this time around? I really loved Far Cry, and I'm sure I'd love Far Cry 2 as well. However, if there's no proper widescreen support, I wil certainly NOT be buying a copy. Some folks (Like DICE, the makers of the Battlefield series, contend that widescreen gives an unfair advantage to players, since it lets one see more content than 4:3 users. Though there's not *****ing about that 'issue' in CS, SOF2, and various RTS multiplayer games. For all teh info a widescreen user could ever need, check out http://www.widescreengamingforum.com and their Games list and forum for all the info you'll need. (also the base community for those awesome widescreen hacks and/or edits.) This message has been edited. Last edited by: jesushumper2, |
||
|
![]() |
I don't know about the PC versions, but all of the console Far Cry titles (Instincts, Predator, Vengeance), have had true widescreen support. In fact, it's compulsory for all next-gen console titles to support 16:9 widescreen.
|
|||
|
|
Suspended |
Actualy, a large number of console gamesin fact do NOT have proper support.
the first game that comes to mind is Bioshock. it DOES support 16:9 but teh original release woudl simply lob off the top and bottom of the original 4:3 image, thus giving wide users LESS. It was only remedied after many many people (including me) *****ed about it on the official forums. And even after that it still took weeks for the patch to come out. this is the case with a large number of console titles, but no one really takes the time to compare. Gears of War is another. Improper widescren support, especially now that most new displays sold ARE wide, is just laziness on teh developers' part. Ubisoft Montreal, in particular has been pretty bad for this. I certainly hope someone from Ubi pops in and gives his/her two cents on this... But even it's not done properly, I'm sure a member of the commnity mentioned above will almost certainly come up with a hack, .ini or cfg edit, or an external app to force it. |
|||
|
Far Cry Moderator![]() |
Re PC games, the original title had issues with some WS resolutions.
Recent games like Crysis and COD4 however havent. I would hope that WS is now a standard requirement for all PC games. <font color="#ffff00"><i><b>CuZ</b></i></font> <a href="http://www.obsidianedge.net/"><font color="#990000"><b>Obsidian Edge 2</b></font></a> - <a href="http://www.obsidianedge.net/forum/viewtopic.php?p=9261#9261"><font color="#cc6600">OE2 Media Hub: All your OE2 Media Updates, interviews etc...</font></a> <font color="#336600"><i><b>Obsidian Edge 2 </font>- <font color="#336600">Tactical Realism Modification for Crysis and CryEngine<sup>TM</sup>2</b></i></font> |
|||
|
![]() |
jesushumper2, are you sure about this? I definitely want widescreen support to be a requirement in all games, but I've never heard about any console games having improper widescreen support. To tell you the truth, they all look fine to me. Are you sure you're not confusing differences in FOV settings with improper widescreen implementations? As far as I know, what developers set the FOV to is dependent on taste, without a right or wrong setting. I know that the Halo games, and Turok, have rather narrow FOVs compared with other shooters I've played. I've played a good number of widescreen Ubisoft titles in the past, including Splinter Cell: Chaos Theory, Far Cry: Instincts, various Rainbow Six titles, Assassin's Creed... they all looked right by my eyes. |
|||
|
![]() |
You claim that Bioshock had broken 16:9 support, but a developer says otherwise, right here. And I tend to see his point.
http://ve3d.ign.com/articles/news/33983/BioShock-Widesc...ng-As-Intended/p1/c4 I recognize that certain groups, like the Widescreen Gaming forum, are complaining and asserting that if the 4:3 mode had slightly more extended vertical FOV, with the same FOV as 16:9, then the 16:9 mode is gimped. I don't necessarily agree with this. Who is to say that the "cropped" top and bottom (i.e., narrower vertical FOV) isn't the right setting for the game, the setting that closest reflects the original vision of the developers, and that it isn't the 4:3 mode that's actually broken because it has TOO MUCH vertical FOV? |
|||
|
|
Suspended |
Before Bioshock was released there was a dev on those official forums stating that proper WS woudl be in the game.
Then once it was released and the cropped 4:3 WS came to light, a different dev stated that was their intent all along. Here's a lovely example on how they fudged it. Though as of patch 1.1 they added an option to corrent it. http://wsgfmedia.com/uploads/paddywak/screenshots/bioshock/BioshockFOV.jpg STALKER is another that cropped 4:3, though once again the patch fixed that. Correct WS method is not a matter of opinion. It's WIDEscreen, not CROPPEDscreen. In the games that do it properly, it adds content to teh sides. In movies, it adds content to the sides. The games that crop 4:3 to achieve WS are few (for PC). More commonly they add support for the resoluions but the image ends up getting stretched - which is even worse. In the end I DO expect FC2 to support it, but I certainly wouldn't be too shocked if it did not. |
|||
|
![]() |
jesushumper2, I understand what you're saying, but the Bioshock devs were claiming that the 16:9 ISN'T cropped; it's just that they ADDED more FOV to the 4:3. Basically, they say that nothing was cropped/taken away from the 16:9, they just ADDED to the 4:3. And I'm inclined to believe them.
They said that the game wasdeveloped with 90% widescreen monitors, and that what gamers are playing is the vision originally intended. Why would they lie about this? |
|||
|
|
Suspended |
The result is the same: less screen for wide.
|
|||
|
| Previous Topic | Next Topic | powered by eve community |
| Please Wait. Your request is being processed... |
|

