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Just wondering if anyone has heard/read about widescreen monitor support for Far Cry 2..

Only about a 3rd of Ubisoft games have PROPER widescreen support.

Proper being:

1 - Supports 16:10 and 16:9 resolutions natively.

2 - The image is NOT stretched of squished when displayed at a wide resolution.

3 - Sets the correct FOV (field of view) for said aspect ratios. i.e. widescreen will give your more screen content on the left and right of the screen, instead of chopping off the top and bottom of a 4:3 image to make it fit.

4 - IF the game supports wide resolutions, it should also alter other screen entities as well. HUD, menus, text, in-game movies, etc.. a little less important but still a concern.

Yes, i know it's not the same developers, but Far Cry DOES support teh 16:1`0 resolutions, but the FOV was a little too tight. Crysis, on the other hand, did a PERFECT job of implemting widescreen.

As far as Ubisoft Montreal games go, Rainbow 6: vegas did NOT support resolutions, and so some lovely guy made a hack for it. Ubi released a patch, but the fix did a very half-assed job and teh hack stil ends up being the better option.

Whichever Prince of Persia they made ALSO did not support proper widescreen. Once again, a somewhat proper hack was made.

So Ubi, what's the deal this time around?

I really loved Far Cry, and I'm sure I'd love Far Cry 2 as well.

However, if there's no proper widescreen support, I wil certainly NOT be buying a copy.

Some folks (Like DICE, the makers of the Battlefield series, contend that widescreen gives an unfair advantage to players, since it lets one see more content than 4:3 users. Though there's not *****ing about that 'issue' in CS, SOF2, and various RTS multiplayer games.

For all teh info a widescreen user could ever need, check out http://www.widescreengamingforum.com and their Games list and forum for all the info you'll need.
(also the base community for those awesome widescreen hacks and/or edits.)

This message has been edited. Last edited by: jesushumper2,
 
Posts: 9 | Registered: Sun April 10 2005Reply With QuoteEdit or Delete MessageReport This Post
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I don't know about the PC versions, but all of the console Far Cry titles (Instincts, Predator, Vengeance), have had true widescreen support. In fact, it's compulsory for all next-gen console titles to support 16:9 widescreen.
 
Posts: 317 | Location: San Francisco, CA | Registered: Thu July 15 2004Reply With QuoteEdit or Delete MessageReport This Post
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Actualy, a large number of console gamesin fact do NOT have proper support.

the first game that comes to mind is Bioshock. it DOES support 16:9 but teh original release woudl simply lob off the top and bottom of the original 4:3 image, thus giving wide users LESS.

It was only remedied after many many people (including me) *****ed about it on the official forums. And even after that it still took weeks for the patch to come out. this is the case with a large number of console titles, but no one really takes the time to compare. Gears of War is another.

Improper widescren support, especially now that most new displays sold ARE wide, is just laziness on teh developers' part.

Ubisoft Montreal, in particular has been pretty bad for this.

I certainly hope someone from Ubi pops in and gives his/her two cents on this...

But even it's not done properly, I'm sure a member of the commnity mentioned above will almost certainly come up with a hack, .ini or cfg edit, or an external app to force it.
 
Posts: 9 | Registered: Sun April 10 2005Reply With QuoteEdit or Delete MessageReport This Post
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Re PC games, the original title had issues with some WS resolutions.

Recent games like Crysis and COD4 however havent. I would hope that WS is now a standard requirement for all PC games.


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Posts: 4171 | Location: Still in a red Hawaiian shirt.... | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by jesushumper2:
Actualy, a large number of console gamesin fact do NOT have proper support.

the first game that comes to mind is Bioshock. it DOES support 16:9 but teh original release woudl simply lob off the top and bottom of the original 4:3 image, thus giving wide users LESS.

It was only remedied after many many people (including me) *****ed about it on the official forums. And even after that it still took weeks for the patch to come out. this is the case with a large number of console titles, but no one really takes the time to compare. Gears of War is another.

Improper widescren support, especially now that most new displays sold ARE wide, is just laziness on teh developers' part.

Ubisoft Montreal, in particular has been pretty bad for this.

jesushumper2, are you sure about this? I definitely want widescreen support to be a requirement in all games, but I've never heard about any console games having improper widescreen support. To tell you the truth, they all look fine to me. Are you sure you're not confusing differences in FOV settings with improper widescreen implementations? As far as I know, what developers set the FOV to is dependent on taste, without a right or wrong setting. I know that the Halo games, and Turok, have rather narrow FOVs compared with other shooters I've played.

I've played a good number of widescreen Ubisoft titles in the past, including Splinter Cell: Chaos Theory, Far Cry: Instincts, various Rainbow Six titles, Assassin's Creed... they all looked right by my eyes.
 
Posts: 317 | Location: San Francisco, CA | Registered: Thu July 15 2004Reply With QuoteEdit or Delete MessageReport This Post
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You claim that Bioshock had broken 16:9 support, but a developer says otherwise, right here. And I tend to see his point.

quote:
The first thing we want to make clear is the mode we developed the game on and the optimal mode for playing the game is the widescreen mode. 90% of our development stations were widescreen displays: artists, programmers and designers.

- BioShock was primarily developed and tuned for widescreen mode. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience. We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience.

- When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280x720 resolution.

- Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.

- Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.

One thing we can assure you that all these decisions were made with the best interests of the game in mind. We didn’t save any money or development time by choosing this set of parameters. We did what we thought was the best thing for the game: developing and optimizing it for widescreen displays, and making the decision not to do the usual crop for 4:3 displays. As a consumer, you certainly have the right to disagree.

We understand that not all users might not be happy with these choices and we will be looking into options for allowing users to adjust FOV settings manually. But as we mentioned earlier, changes to video game code do not happen in minutes or hours. We appreciate your understanding.

http://ve3d.ign.com/articles/news/33983/BioShock-Widesc...ng-As-Intended/p1/c4

I recognize that certain groups, like the Widescreen Gaming forum, are complaining and asserting that if the 4:3 mode had slightly more extended vertical FOV, with the same FOV as 16:9, then the 16:9 mode is gimped. I don't necessarily agree with this. Who is to say that the "cropped" top and bottom (i.e., narrower vertical FOV) isn't the right setting for the game, the setting that closest reflects the original vision of the developers, and that it isn't the 4:3 mode that's actually broken because it has TOO MUCH vertical FOV?
 
Posts: 317 | Location: San Francisco, CA | Registered: Thu July 15 2004Reply With QuoteEdit or Delete MessageReport This Post
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Before Bioshock was released there was a dev on those official forums stating that proper WS woudl be in the game.

Then once it was released and the cropped 4:3 WS came to light, a different dev stated that was their intent all along.

Here's a lovely example on how they fudged it.
Though as of patch 1.1 they added an option to corrent it.
http://wsgfmedia.com/uploads/paddywak/screenshots/bioshock/BioshockFOV.jpg

STALKER is another that cropped 4:3, though once again the patch fixed that.

Correct WS method is not a matter of opinion.

It's WIDEscreen, not CROPPEDscreen. In the games that do it properly, it adds content to teh sides. In movies, it adds content to the sides.

The games that crop 4:3 to achieve WS are few (for PC). More commonly they add support for the resoluions but the image ends up getting stretched - which is even worse.



In the end I DO expect FC2 to support it, but I certainly wouldn't be too shocked if it did not.
 
Posts: 9 | Registered: Sun April 10 2005Reply With QuoteEdit or Delete MessageReport This Post
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jesushumper2, I understand what you're saying, but the Bioshock devs were claiming that the 16:9 ISN'T cropped; it's just that they ADDED more FOV to the 4:3. Basically, they say that nothing was cropped/taken away from the 16:9, they just ADDED to the 4:3. And I'm inclined to believe them.

They said that the game wasdeveloped with 90% widescreen monitors, and that what gamers are playing is the vision originally intended. Why would they lie about this?
 
Posts: 317 | Location: San Francisco, CA | Registered: Thu July 15 2004Reply With QuoteEdit or Delete MessageReport This Post
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The result is the same: less screen for wide.
 
Posts: 9 | Registered: Sun April 10 2005Reply With QuoteEdit or Delete MessageReport This Post
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