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all it would take is a simple tracking code that is already in place (IE the leaderboards) remove the 3 minute rule, watch for people who have more then 2 or 3 times in one day quit a game in a short period of time, then ban them. this could deal with a large amount of cheating and require a minimum amount of labour (and maybe just put a report system in allowing us players to report directly to ubi who is doing the cheating)
 
Posts: 22 | Registered: Fri June 08 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of KILLA2993
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Simple fix for dashboarding and connection loss:

When someone dashboards or loss of connection, instead of just ending the game, let the guy who didn't lose connection/didn't dashboard continue the game against the AI, and those games should definitely count. The guy that lost connection/dashboarded gets nothing.

If you lose connection or dashboard, you still lose the units that died in the battle.

This way the dashboarders have zero effect on the game, and if you have a poor connection (like I sometimes do) you would know if you just got dashboarded or you yourself lost connection and need to deal with your ISP if it's a persistent problem.



"There are no desperate situations, only desperate people" - Heinz Guderian

I Piss Excellence
 
Posts: 547 | Registered: Sun November 09 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Victorc232:
all it would take is a simple tracking code that is already in place (IE the leaderboards) remove the 3 minute rule, watch for people who have more then 2 or 3 times in one day quit a game in a short period of time, then ban them. this could deal with a large amount of cheating and require a minimum amount of labour (and maybe just put a report system in allowing us players to report directly to ubi who is doing the cheating)

Agreed whole the only way to stop or at least noticeably curve cheating is some sort of watchdog, either active employees or some sort of program scans or records or actual data. After a period of cheating like a high win ratio or a lot of game drops it may tend to be noticeable from their a human employee can sort out if its cheating skill or other technical problems. This would also help ubisoft find any issues with their game as glitches would be seen by employees and reported WITH credible record. So ubisoft, you want to be the gaming company everyone loves? be active or be like the rest and begone. your sales will reflect your actions because Ive been a gamer nerd ALL my life (Atari in baby hands) i am getting sick of games overall as they are failing due to programmers lack of effort. And i mean this sincerely as ill go back and play games even from the PS1 just because they had effort poured into them. Think anyone will come back for this game inna few years? doubtful.

P.S. at least id like to thank you for spellchecker in your forum.
 
Posts: 30 | Registered: Thu January 08 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of CDR_Alpha_Niner
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so how does delaying the trackers by 30 minutes help to curb cheating? does it root out players who dashboard? does it prevent players from boosting?

i don't see how a delay can stop someone from calling up his friend and agreeing to fight for longer than 3 minutes and deliberately lose.


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Posts: 286 | Registered: Sun January 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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