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and you rember all this well its not my style i fight to the bitter end sorry bu you must be mistaken |
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EDIT: For the 360
The change to the TOW (or should I say changing it to how you had it at first)is fantastic. It forces you to fight where your faction needs the most help. It has also been interesting to check the TOW Map thorughout the evening to see the progress. |
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ubisoft its a good idea that ur taking action with cheating but it dosent go far enough for one u can battle someone for more that 3 mins and let the other guy keep killing units while the guy wanting to lose lets their units attack something different and he just lets them die. i found this out when i played a 2v2 with my ally letting the enemy kill his units while i was trying to play fair thanks for reading hope this gives yal an idea to fix this problem due to ur new update for the cheating.
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Hey, Ummm... last war near the end why were most if not all maps battle instead of Conquest?
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this rule sucks, its being abused on 2 fronts. 1, if someons gona cheat, 3mins is nowt. 2, it gives thse JSF fools 3mins to rush an attack and if it aint goin well
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I like it. Yea the rush and then fail and then quit within the first 3 minutes might be the only negative. But it sure helps when you have a partner who is cheating by just sitting there. If they sit there for lets say the first 2 minutes it gives you the ability to quit and it doesnt hurt your faction.
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who done it:
xSAURONx xAchilliesx from EFEC. where: conquest of paris. what did they do? they used a bug to exploit our match and loose the match without the stats being recorded. how? xAchilliesx had 0 units left on the field, they were being pumped so xSAURONx left the match and his partner never bothered calling in anymore reinforcements as he knew the AI commander would eventually be anhialated and the game would end. now i hope the bug has been fixed before this but as it stands we won the match and they have exploted a well known bug to effectivly scrub the match. I love endwar and it pains me to see that certain players are doing this. its not like its a real world war where we only have 1 chance. there will be other wars! im getting resistance 2 for Xmas and im sure others will be getting other games aswell, if ubisoft want us to keep playing endwar in a months time you guys have your work cut out addressing these issues. Good luck and all the best. |
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i dont know if this has be said already, but maybe to stop soem of the cheaters, could they make it so you only can have one user for this game? (i have a PS3. Not sure what its called for the xobox360)
I realize their are some problems with it (two people who share one and have two different accounts) but the majority of people who cheat have more than one. I think this would work because if you cheat all day, thats the only faction you get to play as and i think it would stop a lot of them from cheating. Something i thought of and thought i would share. all posts for PS3 BattleGroup 6 Field Marshal Rank 12 FOR EUROPA! Quote:You should complain to Ubi about it. They may actually listen. LOLOLOLOLOLOLOLOLOL ---- |
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At first I thought the 3-minute rule would help a lot, but now I have to agree with the critics.
It's like what they say, a lock on a door is only there to keep the honest people out. I'm sure it has cut back on the number of people losing on purpose, but it's openned up a whole new domain of cheating. This cheating is far more common and actually affects the guys who did plan on playing 'honest' (actually fighting). I'm finding myself being careful out of the gate not to hit some players too hard and too quickly. Sometimes, such as on a raid, I hold back any major attacks until the 3 minute mark because way too many people are testing my units then quickly quitting. It's multitude more common than the guys losing automatically. |
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i personally think that the 3 min rule should have never even made it past the drawing bored. just because a cheaters not going to be less persuaded by the three minute rule.
I'M adressing this to UBI staff, a great way to make this game a lot better would be. 1 when u join a match in theater of war u should be able to see the the rank of the enemies your facing or something about their playing style. 2 the game should not automatically start when the room is filled. what should happen is 3 out of the 4 people should have to press start or maybe have a 2 min countdown when the room is full before it starts. Its just very irritating when you try to play a game with a friend and they cant connect but you somehow enter a game with someone that cheats or is completley unfimilar with the game. if you could put an update in for |
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Take out the status COMPLETELY, so the cheaters dont know what maps they are down and the sides up on a map won't stop playing 3 hours into the day when they get up on a map.
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So i don't totally understand this, what happens to the people who get stuck with the quitters? R they just wasting their time or are they still compensated with credits? Also, I agree with troopew4arrior, there needs to be some sort of pre-game lobby where each side can look up previous play history and stats of opponents. I think a great example of this is the type of lobby in Halo 3. Doing something like this might also decrease server strain due to the fact that you wouldn't have so many games starting and ending so quickly over and over. Something else to think about is what to do about the people that just sit in their favorite map b/c they have air support and the opponent does not. Personally I think that air strikes and force recons should be even on a map. That way you don't have players flocking to one particular map and then the underdogs avoiding it. Now if it is a capital match or something, then unevenness may be more important, but on the regular conquest/battle games, this type of even playing field needs to be considered. And if ur worried about this affecting raid missions, I wouldn't be because raids are a unique type of battle on their own and the appeal of that type of match wouldn't be diminished all that much. This message has been edited. Last edited by: Apollo457, |
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Dear Ubisoft,
I have been an avid player of endwar since the game came out and I must say that I absolutely LOVE it. Unfortunately, I am writing in regards to an issue that is affecting multipls factions in varying ways. This is the attack from nowhere rule in TOW. Simply using Reagan seabase as an example, the attack from nowhere rule is making it extremely frustrating for players of both the EEFC and the JSF. It is as some of you may know, currently a stale mate due to no progress in either direction. The EEFC players keep trying to take the territory, and are unfortunately repaid by having their squads consistently beaten and countless units killed. However, despite the consistent winning at the seabase for the JSF, they are not allowed to counterattack, for example, Glen Albyn, which is the source of the european attack, or Wilstermarsch, which they could easily do from Copenhagen, which the JSF had held for several turns without using it at all. Thus, since reagan has been a great place for the JSF newcomers to build up their forces since their winning percentage is so high, not to mention a fun place for the JSF AND the EEFC to play, it has consistently been the JSF primary front. However, since it is considered an attack from nowhere, there is no forward progress ANYWHERE for the JSF, and the best they can do is attempt to hold on to the territories they have, and then slowly lose them, which is what the JSF has been doing now for the majority of war 2. I am speaking as someone not representing any faction, because while this rule is certainly frustrating for the JSF, it also affects the ability of the Europeans to have a shot of making a better offensive in the northern US or at least to have the JSF come to eruopean territory and have their units killed for a change. Ubisoft, you guys have done a wonderful job making corrections from war 1 to war 2 in order to make the playing more fair and fun for everyone. Please, PLEASE continue to provide excellent service to your players by getting rid of the attack from nowhere rule so that there can be an end to the stalemate in the northern US and a chance for the JSF to gain a territory |
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jhaley13, i agree that opening up map and allowing more battles to be fought on basically every front would make things more exciting/interesting, but this is definitely not the biggest problem facing this game right now.
Also, I'm not the forum moderator, but you can't spam this message on every thread hoping someone from Ubi will see it. Just put it on the correct thread and eventually someone important will see it. I stress the eventually part...I have a feeling we are all getting as frustrated as you are... |
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yeah sorry about that. Someone else wrote that, and I thought it was well said. I normally don't spam like that, but was just having a bad day and I wanted to make sure some dev saw it
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Well these new update will make the game more fair and it forces people to actualy play the game. But I had a problem a few days ago while playing on Maxwel. I went up against someone in the JSF and the strangest thing happend. His artillery and most of his units were invincible! I put down 10 air strikes on him and nothing happened. He had no uplinks upgraded so he could'nt have used Electronic Warfare to stop the attack. I also had my artillery hitting him but their shields didn't even drop. Has anyone else had this problem?
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UBI enough of this exploiting already. I know you guys see what is going on and the attempt at curbing it has and will not work.
The only way to stop it dead in its tracks is to ban the PS3. You will have to go through Sony with this. Every other game out there has exploits with the leaderboards but do not affect the outcome of the game in a sense. The exploit on this game is one of a kind and it does affect the outcome of the overall game. Every PS3 has its own id to the PSN and thus is able to be banned by Sony. Great implementation but has not had to be enforced to a large degree yet. This game and those RTS' of the future will have to make this happen. I am sure you guys see that this is not going to work effectively the way you are going about it. Please adress this in a more aggressive manner. Game developers need to start setting standards for those who will exploit their games in order to keep the hardcore players interested in their games. The top JSF for the most part have given up because it is no longer fun for us constantly battling this. This of all things to make this game better is the most important part you should be working on. Fix the exploits and exploiters and the rest will fall into place. 15th Special Operations, JSF High Command |
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