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Posted
Way to improve the game. A programmers point of view2

Sorry for the double post.
I just felt these suggestion are more rellivant to TOW.
Feel free to flame me Frown
I bow down in disgust of myself .... ok that over .. now I feel good Smile

Ok first off I like this game a lot.
It has got a lot of potential.

Before I begin lets get to know me better Smile
I love unit killing and do it every chance I get.
It helps my team mates to get a weaker opponent and help the war effort and its fun seeing the little spam and rush people running with their tails between their leg.
A point of note.
DO NOT RUSH if you do not know what you are doing for support helicopters are far away and you will pay if it does not work Smile
Same as do not turtle because that is where the overpowered air strikes will kill you Smile
Find a middle ground and use the strengths of your faction.
Rushing against Russia is a BAD idea Smile

O yea I love air strikes, but do agree they are over powered compaired to other powers.

OK BLA BLA BLA here we go Smile

1) SUPER POWERS
==================
1.1) AIR STIKES
A lot of post I read complain about air strikes.
Yes I agree they are over powered especially during late game.
My suggestion is to increase the CP cost of air strikes even by 1 or 2 CP.
No need for a timer for CP will make you think twice before wasting CP.
Again this is only a problem during late game because you are dumb if you use it to early.

1.2) ELECTRONIC WARFARE
This is a very nice power and I am fine with it.

1.3) FORCE RECON
Nice idea, but mostly useless.
To weak to pose a threat to anything, but gunships.
Very slow.
I suggest increasing the size of the force or decreasing the cost.
The size can be left up for debate.


2) CHEATERS
Take note those that was wondering why they win so much, but at the end of the day their faction still lost.
Also those that want to cheat read up on how your buddies are doing it Smile
I saw this a lot.
As soon as someone see they are going to lose disconnect your internet connection.
This can be done by quiting the game with your PS3 button (LONG WAY) or just pulling your internet cable and then reconnecting(VERY QUICK INDEED).
What happens in the background is that the game does not count and you do not get the win and they get no loss.

My suggestion is to record a disconnection as a loss for your faction.
Now I hear people screaming what if it was accidental …. mmm well then this disconnection should not happen very often will it Smile
I played multiple people the last 2 days that disconnects and within a couple of seconds are back in a new game playing me again disconnecting again. (Did I say I am good) Smile
That is blatant cheating the QUICK WAY.(Read above)


I HATE CHEATERS.
Rather quit normally out of the game so that the opponent get the correct win.


3) SUPREME COMMANDER POINT SYSTEM Smile
OK bare with me this is the most important point.
At the moment new players are making the results of games random and no fun in the TOW.
Also a lot of cheaters create dummy accounts just to lose in rival factions to help their faction win.

The following will solve this and many more problems.
Let the win loss ratio in TOW be based on win loss points.
At the end of each game you must get an amount of points added to your faction as loss points or win points.
The amount of win or loss point points must be equal to the level of the commander that LOST the battle.
EG.LEV3 VS LEV12
LEV12 win
LEV12 gets 3 wins points for his faction and LEV3 gets 3 losses for his faction
If however LEV3 won (Unlikely for he is weaker) then LEV3 gets 12 win points and LEV12 gets 12 loss points.

Now again everyone screams.
You can cheat by creating a dummy account LEV1 and winning all the LEV12 commanders …..
In theory YES, but if you are LEV1 you will struggle hard to beat LEV12 1-3star units with your recruits and then you deserve the points Smile

This will have some nice side effects.
People with dummy accounts just to lose and noobs will have very little effect on the total TOW.
High level commanders can really start to effect the outcome of the TOW and the front line rule.
Beating noobs will not randomize the TOW, which is fair.
Also the QUICK MATCH function which most noobs use will have much less effect on where your front line will be for noobs does not count much against your faction.

This should be easy to implement on the server side with no patches to the clients games.


4) SUPREME COMMANDER WAR ROOM (SCWR)
This is a difficult one, but could result in a major sub game with masses of possibilities.
OK.
I suggest creating a WAR ROOM in game.
This war room could be as simple as a forum in the game which only selected commanders in your faction can use.
This WAR FORUM must contain the following
*1*) FRONTLINE STICKY POLL which must be emptied at the beginning of each turn.
Here selected commanders can discuss where the front line must be and how this battle must be done.
Also the poll must contain all the possible attack locations so it can be voted on where the front line must be.
This however is just a forum and does not effect the TOW, but allows your faction to organize.

*2*) Maybe a STICKY for each possible location during each turn to be emptied at the beginning of each turn to remove clutter.
Here commanders can make suggestion on how to beat that map.

*3*) The rest of the forum is just normal posts with communication between commanders.

IMPORTANT
This is not ordinary forum and here comes the difficult part.
I suggest the following to weed out spies and double agents. Smile

Only level 4 and up commanders can see the forums.
Only level 8 and up commanders can insert comments into the forum, except in the front line post *1*.
Only level 12 commanders can comment and vote in the front line post *1*.

Another suggestion it that QUICK MATCH !!HOSTING!! must be based on the voting percentages in the front line post *1*.
This way the front line post *1* can have a little effect on the front line.
This must be percentage based.
EG.
The poll has got 3 maps that could be the front line.
50% of votes is for maps 1.
25% is for maps 2.
25% is for maps 3.
Then QUICK MATCH will host map 1 50% of the time.
Then QUICK MATCH will host map 2 25% of the time.
Then QUICK MATCH will host map 3 25% of the time.



5) Killed In Action (KIA if you do karate … mwaaaaaaa … cauph)
OK this is a heavy subject for most.
I love it.
Other dislike it.
The biggest problem is that you spend years building your units up and in an instant they die … sob!!
Now the recruit takes years again.
Ok there is 2 possible solutions for this dilemma.
Another problem in this game is that once you have all upgrades then your money piles up and is useless.
Lets start a straining program.
Lets make it fun and a bit realistic. Smile

*1*) Ok so this is my first and easiest suggestion.
Allow levels to be added to a unit.
Each level becomes more expensive.
EG.
Lev1-->2 == 1000000CR
Lev2-->3 == 2000000CR
Lev3-->4 == 3000000CR
and so on.

*2*) Lets train the units.
To train a unit one level up you must demote a higher level unit of the same type by 2 levels so long as the demoted unit is at the end of this still higher or equal to the trained unit.
The reasoning behind this is that the trainer unit loses his focus while training this recruit and the recruit struggles to learn.

A good option is to combine option *1* and *2* thereby allowing you to chose. (MONEY or SKILL)
This way KIA is VERY expensive, but not an end all be all. Smile


Well that is it for now and beware of me in games …. I do not cheat, but I am deadly …..mwha ha haaa cauph...
 
Posts: 4 | Registered: Fri January 02 2009Reply With QuoteEdit or Delete MessageReport This Post
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i would recommend increasing the price to 5mill for level 2-3, and 10mil for lev3-4, i could upgrade half my battalion with the 50 million cr that i cant spend on upgrades


8 Assault
Into the Fight
PSN: morag
 
Posts: 241 | Registered: Thu November 13 2008Reply With QuoteEdit or Delete MessageReport This Post
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I absolutely agree.
Better to make that 5mil increments and limit how high a rank you can get.

Thinking about it though.
If this was already implemented you probably would not have 50mil to spend Smile

I see the post under General is getting a lot of attention so I would suggest redirecting everyone to that post and if possible try and pull the attention of ubisoft representatives so that they can also join in this discussion.

Well see you soon Smile
 
Posts: 4 | Registered: Fri January 02 2009Reply With QuoteEdit or Delete MessageReport This Post
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I stopped reading after you said force recon is useless and needed a buff and when you said AS is overpowered during the LATE GAME Too Happy

We all know that air strikes are a bad use of CP during the late game seeing as how a lvl 1 AS for 4 CP doesn't even kill a defcon unit that costs 2 cp... stick to programmer suggestions and leave balance for people who know what they are talking about please Wink


Winner of the Endwar TeamCompete Tournament!
 
Posts: 215 | Registered: Sat October 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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I just played an airstrike spammer on Roveniemi. Totally fun, kept hitting me with level 2s. Annoying but that's when I just kept hitting his uplinks.

Game crashed btw, and he probably would've won since I missed his last artillery with my WMD, but what was nice is that with all of his airstrikes, I managed to knock out 20 units and I had all of the uplinks.

If I would've knocked out the artillery, he would've been screwed. He had no infantry when it came down to the end, and I had 3 engineers in garrison.

Basically, I won the attrition by moving around, snagging uplinks and drawing his units into interlocking fields of fire from my engineers.

Airstrikes are a severe waste of CP in my opinion. The only time I rely on them is when I defend Ft. Campbell on raid. But that's because my engineers do all the hard work.



"There are no desperate situations, only desperate people" - Heinz Guderian

I Piss Excellence
 
Posts: 547 | Registered: Sun November 09 2008Reply With QuoteEdit or Delete MessageReport This Post
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