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Community Developer
Picture of QuidProKuo
Posted
We've noticed that there are a few Theater of War rules that have not been properly communicated to the EndWar community. This has resulted in some confusion as to how the battle lines progress during the TOW online mode.

First off, all TOW battles are measured out by victories; losses are not recorded. Also, two versus two matches count as two victories when one side wins, not just one.

Most importantly, there is a "Primary Frontline Rule" that dictates which territory you move into on the next turn. Basically, each faction will have one Primary Frontline Territory. This is dictated by the number of players playing on a single territory. The territory with the most players at the end of a turn will be considered the Primary Frontline for that faction.

A win or loss on a Primary Frontline Territory is vital. If you have three territories available and lose on your Primary Frontline Territory but win on the other two, those other two territories will still be counted as loses. However, if you win on your Primary Frontline you'll still want to win on the other two territories so that you can secure them. Winning on the Primary Frontline does not turn loses on the other territories into wins. This is done to limit splintering of battlefronts and so that factions can "push" in a specific direction.

For example, if the JSF is on EFEC soil and has Le CEITO Army Base, it can attack Paris, Matera, or Ramstein Air Base. If the majority of JSF players fight on Paris, Paris will be the Primary Front Line for the JSF on that turn. That means if they lose on Paris they'll also lose on Matera and Ramstein. If the JSF were to lose in Matera and Ramstein Air Base but win in Paris, they'd still secure Paris, but they would not have Matera or Ramstein Air Base.

If a faction were to organize and have the majority of its members play in a specific map, they can dictate which territory they move into next and for subsequent turns as well (assuming they win on the Primary Frontline at each turn).

We hope this clears up any issues players may have with the TOW logic. Feel free to post any questions you may have below.

*UPDATE* - These are not new rules. This is how it's been since the game launched.
 
Posts: 500 | Registered: Thu August 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
First off, all TOW battles are measured out by victories; losses are not recorded. Also, two versus two matches count as two victories when one side wins, not just one.


this seems like a bad idea to me, its still one battle and the total number of units you can have out on the field at one time is the same...its just theres 2 commanders commanding the same number of troops o.O
 
Posts: 34 | Registered: Sun December 07 2008Reply With QuoteEdit or Delete MessageReport This Post
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Why do factions sometimes seem to tunnel their way over to attack another faction and we dont get anything if we defend successfully?
 
Posts: 275 | Registered: Tue November 25 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Uncannier
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What explains when a terrtory is attack from no obvious attacking territory like towards the end of the first war on the 360 with europe and russia or like turn two in the 360 at reagen? and thanks for the clarity on some of the rules very much apperiate it


Jsf Eng special is the SAW whats that stand for Stupid and worthless... honestly has it ever saved u?
 
Posts: 82 | Registered: Thu December 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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lol nice
 
Posts: 275 | Registered: Tue November 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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okay what about matches that go unrecorded on the leaderboards? Are they still counted as victories? There have been times my friends would get a victory for 2v2 and I would not.

EDIT: So basically if JSF wins a territory with their most battles there, they keep their "frontline". However, if the area with the most battles is LOST, that territory is lost along with others?

EDIT #2: By the way, thank you for taking your time to explain these rules further. Now it might make coordinating battles a little easier.


 
Posts: 460 | Registered: Fri October 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Community Developer
Picture of QuidProKuo
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Issues with wins not being properly reported are being addressed with a combination of server side updates and an upcoming downloadable update.
 
Posts: 500 | Registered: Thu August 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by QuidProKuo:
Issues with wins not being properly reported are being addressed with a combination of server side updates and an upcoming downloadable update.
Kool, but do these unreported wins affect the ToW? Also, not to sound rushing or anything, but is there a certain time frame where we can expect to see this update?


 
Posts: 460 | Registered: Fri October 17 2008Reply With QuoteEdit or Delete MessageReport This Post
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Thanks a lot. That explains why after one turn five battlefields open up.


Founder of the Russian Federation News Network. For daily reports from the WWIII battlefield.
http://rfnn.blogspot.com/
 
Posts: 24 | Registered: Tue October 07 2008Reply With QuoteEdit or Delete MessageReport This Post
Community Developer
Picture of QuidProKuo
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Sorry, the powers that be prevent me from giving out a date just now, all I can say is the standard, nebulous: "soon".

I'll have to check with the dev team on your other question. Send me a PM if I don't get back to you in a timely manner.
 
Posts: 500 | Registered: Thu August 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by QuidProKuo:
Sorry, the powers that be prevent me from giving out a date just now, all I can say is the standard, nebulous: "soon".

I'll have to check with the dev team on your other question. Send me a PM if I don't get back to you in a timely manner.
k, thanks for the info.


 
Posts: 460 | Registered: Fri October 17 2008Reply With QuoteEdit or Delete MessageReport This Post
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Wow... now I understand. See Ubi, all you guys have to do is explain the stuff instead of staying quiet while your games are being insulted. Thank you for your post. When my friends get online I will tell them the news and we will try and make a spot the primary one.

-JSF Commander out.




"The few...the proud...the Marines!"
 
Posts: 58 | Registered: Fri July 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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can we have an indictor to show which territory is currently the primary front line? Whether it be in game or just on the site, even with the 30 minute delay is, it would be nice to know where we can really make the difference.





"The secret to happiness isn't always getting what you want. It's wanting what you already have." -Staci Williams
 
Posts: 436 | Registered: Wed November 12 2008Reply With QuoteEdit or Delete MessageReport This Post
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Also, please add a player count like in Halo or Call of Duty because there's times when I play and there's people playing but sometimes the lobbies are so empty I just feel like throwing the disk in my stove and cook it until it melts and DIE!... in short, please add a player count. But make sure it tells us how many players are playing from each team. Thanks




"The few...the proud...the Marines!"
 
Posts: 58 | Registered: Fri July 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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that is a very good idea to give 2 wins for 2v2. If it was only worth one win then there would be no point in playing 2v2 because both of the people who would be on the same team can just go play one on 1 and get 2 wins in the same amount of time as getting one win for 2v2. I hope it is like this when 3v3 and 4v4 (3 wins and 4 wins each) come or else that would be pointless.
 
Posts: 38 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of insane521
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quote:
Originally posted by ltvega:
Also, please add a player count like in Halo or Call of Duty because there's times when I play and there's people playing but sometimes the lobbies are so empty I just feel like throwing the disk in my stove and cook it until it melts and DIE!... in short, please add a player count. But make sure it tells us how many players are playing from each team. Thanks

These are always nice.


--All posts refer to 360 TOW--
Gt- Insane 521 -???-
 
Posts: 184 | Registered: Mon October 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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We have 2 territories in north russia, two battles were fought up there, SGB attacks JSF held rondane and looses, JSF gets Rovanemi base where russians were attacking from. Then moscow attacks the base and looses. For 6 turns not a single thing has happened up there...

Are you telling us that we have to fight all the way up there from our "front line" in south europe before those territories are even entered into the system again...?

I love this game...but this system seems incredibly stupid to me...we have been "pushing" without a single base, air or army, when we have a ready airbase sitting there...but this system prevents us form ever using it unless we can somehow fight through all of russia...
 
Posts: 3499 | Registered: Sat November 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Silver-Hawk-Red
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Not our fault your frontline is dictated by your countless newbs addicted to Air Strike whoring. (That's OF/AR)

(360 Only)


 
Posts: 485 | Registered: Mon March 24 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of thehighlife88
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Here's a random question I've been curious about since I first played the game...

Since you guys spent all of that time and effort to make this the first virtually voice controlled game for a console. Why is there no way to voice active units special abilities? I guess it doesn't make sense to me to make the whole game voice controlled but leave out something like that. It seems to be if you guys took the time to specifically name each ability for every unit there might as well be a voice command for it.

Not really a big deal just something I found odd.



Come Down On Them Like Thunder Before They See The Lightning!
 
Posts: 132 | Registered: Mon December 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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my only real complaint about specials is not being able to use them in sitrep :-\





"The secret to happiness isn't always getting what you want. It's wanting what you already have." -Staci Williams
 
Posts: 436 | Registered: Wed November 12 2008Reply With QuoteEdit or Delete MessageReport This Post
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