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View Full Version : SM30PATH Problem !??



ShockyFC
07-22-2004, 05:38 AM
I have enabled the SM30path but performance seems a little off. e.g. in the areas I would normally be getting 60+ the framerate is 42fps (always 42fps!?) Doesnt seem to make much sence.

OK now I know something is wrong.. When inside on the carrier lvl when it went to 42fps I tested with the flashlight and the framerate stayed at 42fps with the flashlight on!!! Whats wrong with this game? !! Its doing it to me wether I enable the SM30 path manually or not. LOL.

ShockyFC
07-22-2004, 05:38 AM
I have enabled the SM30path but performance seems a little off. e.g. in the areas I would normally be getting 60+ the framerate is 42fps (always 42fps!?) Doesnt seem to make much sence.

OK now I know something is wrong.. When inside on the carrier lvl when it went to 42fps I tested with the flashlight and the framerate stayed at 42fps with the flashlight on!!! Whats wrong with this game? !! Its doing it to me wether I enable the SM30 path manually or not. LOL.

OFPN_Shadow
07-22-2004, 05:41 AM
Sounds like you're missing one or more SM3-elements on your computer. Do you have directx9.0c installed and SM3-capable video-drivers?

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ShockyFC
07-22-2004, 05:45 AM
Yes, 61.76 with added SM3.0 support. :/

ShockyFC
07-22-2004, 05:49 AM
****** D3D9 CryRender Stats ******
Driver description: NVIDIA GeForce 6800 GT
Full stats: HAL (pure hw vp): NVIDIA GeForce 6800 GT
Hardware acceleration: Yes
Full scene AA: Enabled: 2x Samples (0 Quality)
Projective EMBM: Enabled
Detail textures: Enabled
Z Buffer Locking: Enabled
Multitexturing: Supported (8 textures)
Use bumpmapping : Enabled (DOT3)
Use paletted textures : Disabled
Current Resolution: 1280x960x32 Full Screen
Maximum Resolution: 2048x1536
Maximum Texture size: 4096x4096 (Max Aspect: 4096)
Texture filtering type: TRILINEAR
HDR Rendering: FP16
MRT Rendering: Disabled
Occlusion queries: Supported
Geometry instancing: Supported
Gamma control: Hardware
Vertex Shaders version 3.0
Pixel Shaders version 3.0
Use Hardware Shaders for NV4x GPU
Pixel shaders usage: PS.3.0, PS.2.0 and PS.1.1
Vertex shaders usage: VS.2.0 and VS.1.1
Shadow maps type: Depth maps
Stencil shadows type: Two sided
Lighting quality: Highest
*****************************************

Init Shaders
7 Shader files found.

127 Shader files found.

Construct Shader '<Default>'...ok
Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'HDRProcess'...ok
Compile System Shader 'SunFlares'...ok
2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok

OFPN_Shadow
07-22-2004, 06:18 AM
This is strange. We have the same setup, but you loose 30% and I gain 5%fps.
Where's the 25%-35% gain, Crytek? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

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ShockyFC
07-22-2004, 06:39 AM
Should I try another driver? Which drivers have SM3.0 enabled by default ?

OFPN_Shadow
07-22-2004, 06:47 AM
I don't know. But 61.77 will have it when it is released.

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ShockyFC
07-22-2004, 07:07 AM
Yeah and in the meantime farcry runs like ****. Nice one Crytek. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Red_Wagon_
07-22-2004, 07:23 AM
Nothing but improvement on my end... dunno why you would see a performane hit.

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