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View Full Version : **MOD** Buggy drives underwater



XyZspineZyX
01-24-2004, 12:24 AM
Yep, that's right. Download the file here, and replace it with the one in Scripts/Default/Entities/Vehicles but MAKE A BACKUP COPY!

DOWNLOAD HERE: http://www.gravityboardx.com/images/FarCry/Buggy.lua

http://www.gravityboardx.com/images/FarCry/demo6.jpg


ENJOY!

AMD Athlon 64 3200+
MSI K8T Neo
512MB PC3200 DDR400 Corsair XMSC2PRO Memory
ATI Radeon 9800 Pro 128MB
160GB 7200 RPM HDD, 8MB Cache
10 80mm LED Case Fans

XyZspineZyX
01-24-2004, 12:24 AM
Yep, that's right. Download the file here, and replace it with the one in Scripts/Default/Entities/Vehicles but MAKE A BACKUP COPY!

DOWNLOAD HERE: http://www.gravityboardx.com/images/FarCry/Buggy.lua

http://www.gravityboardx.com/images/FarCry/demo6.jpg


ENJOY!

AMD Athlon 64 3200+
MSI K8T Neo
512MB PC3200 DDR400 Corsair XMSC2PRO Memory
ATI Radeon 9800 Pro 128MB
160GB 7200 RPM HDD, 8MB Cache
10 80mm LED Case Fans

XyZspineZyX
01-24-2004, 02:03 AM
Bump./i/smilies/16x16_smiley-indifferent.gif

AMD Athlon 64 3200+
MSI K8T Neo
512MB PC3200 DDR400 Corsair XMSC2PRO Memory
ATI Radeon 9800 Pro 128MB
160GB 7200 RPM HDD, 8MB Cache
10 80mm LED Case Fans

XyZspineZyX
01-24-2004, 04:12 AM
Nice http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Someone should get some editing forums going so all the modders can collaberate.

XyZspineZyX
01-24-2004, 04:29 AM
Cool....but still wishing for a no guard copter mod.You can drive underwater but still get buggy shot up.

XyZspineZyX
01-24-2004, 04:36 AM
Monkey, if you'd like, I can show you how to make it into a .pak file mod, so it doesn't overwrite the original scripts.

XyZspineZyX
01-24-2004, 04:41 AM
Actually, hell, I'll just type it right now so everyone knows anyways.

Make a .zip file. Create directories inside the .zip, that are named the same as the original script's folders. Then place the script in the folder the original script would be in. Then simply rename the .zip to .pak, and place it in your root FarCry folder. Voila, you now have a mod that functions so long as you keep it in the directory.

In example..

Zodiac.lua can be found in FarCry/Scripts/Default/Entities/Vehicles. Create the folders Scripts/Default/Entities/Vehicles in the .pak, and place the .lua script file in the Vehicles folder.

This will now override the original script. For maps you can have multiple instances of the same file overridden, I don't know if this works for scripts as well, but just a thought.

This saves the user from having to concern themself with where to put the script, as well as worrying about overwriting the original scripts.