View Full Version : Pandora Tomorrow needs Rag-doll physics
XyZspineZyX
09-27-2003, 01:50 AM
I'm assuming that most of you have played Splinter Cell and have probably noticed that the bodies are a little.stiff.
I think Pandora Tomorrow needs to incorporate rag-doll physics into the enemies. If I recall, early interviews/previews of Splinter Cell the developers always emphasised the soft body physics that they put into the curtains/blinds and no doubt it was a nice touch that added to the realism.
Well, to help with the realism rag-doll should be implemented. In Splinter Cell there were many opportunities to snipe some guard on a ledge and they'd just fall down. I want to see them fall down off the ledge, smack a crate, and then bounce off the floor. (You get the point.)
Pandora Tomorrow uses the Unreal II/Warfare engine, which has the Karma Rigid-Body Physics engine so, implementing it into Pandora Tomorrow shouldn't be too trouble-some.
As Emeril would say, "It would kick it up a notch!"
XyZspineZyX
09-27-2003, 01:50 AM
I'm assuming that most of you have played Splinter Cell and have probably noticed that the bodies are a little.stiff.
I think Pandora Tomorrow needs to incorporate rag-doll physics into the enemies. If I recall, early interviews/previews of Splinter Cell the developers always emphasised the soft body physics that they put into the curtains/blinds and no doubt it was a nice touch that added to the realism.
Well, to help with the realism rag-doll should be implemented. In Splinter Cell there were many opportunities to snipe some guard on a ledge and they'd just fall down. I want to see them fall down off the ledge, smack a crate, and then bounce off the floor. (You get the point.)
Pandora Tomorrow uses the Unreal II/Warfare engine, which has the Karma Rigid-Body Physics engine so, implementing it into Pandora Tomorrow shouldn't be too trouble-some.
As Emeril would say, "It would kick it up a notch!"
XyZspineZyX
09-27-2003, 12:22 PM
yeah, that'd be cool ....
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XyZspineZyX
09-27-2003, 03:32 PM
They said, that the Unreal Engine can't supposrt it. But I may be wrong.. /i/smilies/16x16_smiley-wink.gif
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XyZspineZyX
09-27-2003, 04:54 PM
Heres something I found at Epicgames.com about Karma Physics:
"February 2002
For several months we have been working closely with MathEngine plc, based in Oxford, UK. Starting with version 829 MathEngine's Karma physics is now integrated into the Unreal Engine. A separate license, purchased directly from MathEngine, is required to use the technology in a game but the integration work is already done for developers using our engine."
I guess it comes down to if Ubisoft wants to pay for it. I think its worth it. The game is gauranteed sales
XyZspineZyX
09-27-2003, 10:28 PM
I was today playin Vselka and a grenade i threw propelled a guy pretty far, thats kind of ragdoll
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XyZspineZyX
09-28-2003, 03:41 AM
The engine supports it, but it taxes frame rates and game performance.
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XyZspineZyX
09-29-2003, 01:03 AM
I liked the physics in Jedi Knight 2... I'd line up a storm trooper then shoot him with huge gun just to see him fly backwards. they should use those in PT, dunno if they're technically rag-doll.
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XyZspineZyX
09-29-2003, 10:06 PM
yeah in the first one they only made people fall one way, that's why no matter where you shot a guy, he always fell the same way, this was to allow room for other stuff in the game like the soft physics
but yeah i hope they change that for PT
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XyZspineZyX
09-29-2003, 10:10 PM
they should make it so that if sam gets detected he can pull out a shotgun and blow people across rooms! and then, hide the bodies.....
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XyZspineZyX
09-30-2003, 04:32 PM
the origina SC game used a modified unreal engine, and, coupled with a dynamic lighting engine, a realistic (aka rag doll) engine just couldn't be done because it would've been too much to put into the game and would've slowed down frame rates and such. it was one thing the developers knew they were lacking in the game, but realized that what they did put in was well worth what they compromised for it.
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XyZspineZyX
09-30-2003, 06:11 PM
NSAagent wrote:
- .... a realistic (aka rag doll) engine just couldn't be
- done because it would've been too much to put into
- the game and would've slowed down frame rates and
- such. it was one thing the developers knew they
- were lacking in the game, but realized that what
- they did put in was well worth what they compromised
- for it.
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XyZspineZyX
09-30-2003, 07:10 PM
Sabatoge1 wrote:
- Dam limited resources
who knows, maybe SC2 might have everything........<font size=5>RIGHT, MARTIN?????</font>/i/smilies/16x16_smiley-mad.gif
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XyZspineZyX
09-30-2003, 08:20 PM
lol, i haven't seen him around in a while.. but i'm sure he's watching /i/smilies/16x16_smiley-indifferent.gif
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XyZspineZyX
09-30-2003, 08:23 PM
yeah,it would be cool for ragdoll physics,and why not toture the enemies for information??lol...j/k,it would be cool to take ammo from the guards
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XyZspineZyX
10-02-2003, 07:45 AM
On that note, I think you should be able to "interrogate" everyone. Most won't really give you much, but some could give you locations to ammo caches, alternate routes, or door codes that may be difficult to get...
XyZspineZyX
10-02-2003, 10:04 PM
I'm pretty sure I recall seeing a statement on the official SC site that PT will, in fact, implement ragdoll physics (karmadata). Rainbow Six 3 for the Xbox, which uses the SC-enhanced version of the Unreal II engine, already does.
XyZspineZyX
10-10-2003, 03:38 AM
One thing I thought that needed to be changed was that when you shot a guy that they always fell flat on their backs. If you put them by the wall their head goes through the wall. i dont know if this can be changed but it would be cool if it was.
XyZspineZyX
10-11-2003, 02:53 AM
It would be REALLY cool if you could use those rag doll physics and incorperate hiding dead bodies into it, too.
You know, like hiding guys on the top of bookshelves if the light is too bright, or sliding them under desks. Just a thought..
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XyZspineZyX
10-11-2003, 10:44 AM
Not a bad idea but hawling dead or unconsiouse bodies on to cubourds is a bit much they would be to heavy...your've heard the expresion Dead weight...putting them under beds and tables im all for that!!...Roumers cant be comfermed but i have read that the rag doll afect is on the drawing room walls the possability being for the SC 2 game.../i/smilies/16x16_smiley-happy.gif
Duffy00 wrote:
- It would be REALLY cool if you could use those rag
- doll physics and incorperate hiding dead bodies into
- it, too.
-
- You know, like hiding guys on the top of bookshelves
- if the light is too bright, or sliding them under
- desks. Just a thought..
-
-
-
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Message Edited on 10/11/0308:46PM by dark-shadows
XyZspineZyX
10-11-2003, 12:48 PM
I get your point about the stiff chracters I have splintercell one and know just about every single thing about the game and would like the dramitic dieing to appear in the game just a little not to much it could ruin the game