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View Full Version : Coprocessor for physicalized Objects needed?



Tantalon
06-09-2004, 12:36 PM
See this picture:

http://www.fa2.de/Barrels_1.jpg

and on this page:

http://www.fa2.de/Far_Cry.htm

My impression is, that the Sandbox-Editor and the possibility of "physicakized objects" give FAR MORE POSSIBILITIES then ANY ACTUAL PC can handle.

As it looks to me, even a 12 GHZ PC would be to week for a Map with some real "physicalized buildings".

---------------------------
Theo Gottwald
http://www.fa2.de

Tantalon
06-09-2004, 12:36 PM
See this picture:

http://www.fa2.de/Barrels_1.jpg

and on this page:

http://www.fa2.de/Far_Cry.htm

My impression is, that the Sandbox-Editor and the possibility of "physicakized objects" give FAR MORE POSSIBILITIES then ANY ACTUAL PC can handle.

As it looks to me, even a 12 GHZ PC would be to week for a Map with some real "physicalized buildings".

---------------------------
Theo Gottwald
http://www.fa2.de