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ddragon64
03-26-2004, 12:13 AM
What am I missing here. Besides the Export to engine is there something else that I'm not seen that I have to do? I'm sure I'll find the answer 2 seconds after I post this but... http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Dragon

I am a baaaad man

http://www.boomspeed.com/ddragon64/sign.jpg (http://www.geocities.com/ddragon64/index.html)

ddragon64
03-26-2004, 12:13 AM
What am I missing here. Besides the Export to engine is there something else that I'm not seen that I have to do? I'm sure I'll find the answer 2 seconds after I post this but... http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Dragon

I am a baaaad man

http://www.boomspeed.com/ddragon64/sign.jpg (http://www.geocities.com/ddragon64/index.html)

Point-Of-Origin
03-26-2004, 12:38 AM
Ermm. have you even bothered to read the new sandbox manual..? Its all in there, afterall thats what its for..

ddragon64
03-26-2004, 12:55 AM
Unless I totaly read right pass it. I remember a part on compiling at the end of the single-player tut but that's it. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Dragon

I am a baaaad man

http://www.boomspeed.com/ddragon64/sign.jpg (http://www.geocities.com/ddragon64/index.html)

Key-Node
03-26-2004, 05:36 AM
There`s no real need to compile anything..
Do Export, to export all level data to game format.
Only compile you may need is lightmaps compilation, but it is not essential to gameplay.

ddragon64
03-26-2004, 09:49 AM
I've done just that though. I export it, put the folder into the levels folder, launch the game and the map doesn't show in the list. I figured that's all that needed to be done. I thought there might be more to it since it didn't show in the list. I checked out a couple of the other mp maps and there's a levellm.pak in all of them and mine doesn't have that. That's why I thought there was more that needed to be done other than just export to engine. And there's the loadscreen.dds which I need to figure out how to make.

So what am I missing here. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Dragon

I am a baaaad man

http://www.boomspeed.com/ddragon64/sign.jpg (http://www.geocities.com/ddragon64/index.html)

[This message was edited by ddragon64 on Fri March 26 2004 at 12:25 PM.]

antistar_
03-26-2004, 02:01 PM
If you don't give your levels the mission name of FFA, TDM or ASSAULT, they won't show up as multiplayer maps, as the game won't know what to do with them. To run single player maps you need to pull down the console and type \map [mapname] as per page 85 of the manual.

aka Tim Partlett

ddragon64
03-26-2004, 09:29 PM
Yup, did that still nothing. Maybe I messed something while I was making the map?

What's up with that levellm.pak files? Are they just something created when you play the map?

And do you go about creating the load screen? Just take a screenshot and photoshop it in?

Hey, thanks for all the help antistar, you've been a great help on this forum. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Dragon

I am a baaaad man

http://www.boomspeed.com/ddragon64/sign.jpg (http://www.geocities.com/ddragon64/index.html)

Key-Node
03-27-2004, 02:08 PM
Make sure you create your map inside Levels folder
LevelLM.pak contains only lightmaps, it is not required to have (Optional)
To be able to play map in game you must have
folder inside Levels with name of level.
and inside have file Level.pak compare contents of your Level.pak with official levels, and may be you`ll see a problem right away (some files missing)

antistar_
03-27-2004, 02:24 PM
Thanks, ddragon http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif. If you want to put a load screen in your level, you will need to edit the mission script. It's not that difficult, and you can find out how to do it in Chapter 7, Single Player Missions. The specific command you want is:

System:SetConsoleImage("[put filename here]",0);

and you will want to put that in the Mission:OnInit function.

aka Tim Partlett