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DanteRenEvo
08-03-2004, 10:56 AM
With the extreme lack of documentation, and the sheer amount of trial and error, as well as quite a bit of limiting factors...


good luck.

http://www.renevo.com/members/dante/dante_fc_siggy.jpg

DanteRenEvo
08-03-2004, 10:56 AM
With the extreme lack of documentation, and the sheer amount of trial and error, as well as quite a bit of limiting factors...


good luck.

http://www.renevo.com/members/dante/dante_fc_siggy.jpg

NOVA_Maimer
08-03-2004, 11:25 AM
Dante, few games come with documentation on the scripting or coding. What is trial and error now will soon turn into fan made guides and tutorials. Give it time and far cry scripting will become more clear.

-------------------------
My Models (http://maimer.no-ip.info)http://68.146.96.36/maim/greensig.gif

Socket-man
08-03-2004, 11:38 AM
Nova speaks the truth

I recall when people started experimenting with the helicopter in BF1942. They took a jeep and started adding all kinds of engines to it. Through trial and error, and lots of community help they got a prototype out the door. Then someone modeled and Apache helicopter and the rest is history.
All it takes is a community willing to experiment and share

Krenzo
08-03-2004, 12:00 PM
My outlook is that with Battlefield 1942, the scripting was very limited. Therefore, it was very simplified and easy to understand. FarCry's scripting on the other hand, is more powerful, and thus harder to comprehend. I guess it's no big deal except for how much the scripting coexists with the game dll. CryTek has failed to open up the game dll to the modding community, and therefore, I think it's going to be difficult if at all possible to understand all that goes on in the scripts. I was hoping they would release the source to the game dll with the SDK like Half-Life and Quake 3 did.

http://www.dukecg.net/empires/sigs/forum_sig_03_krenzo.jpg

Soroc
08-03-2004, 12:07 PM
Suli and I have been beating our heads against the floor over the lack of scripting guidance also, Dante. I was hoping for some small nugget in the SDK...the overall call structure, or a mapping of server vs. client side scripts...*anything*, but no luck.

With even more of the code compiled now, it's getting tough at times to figure out how things work. I spent hours combing lua code the other day trying to figure out how to turn the motion sensor off in the binoculars server-side. Can't even find the variable declaration or assignment...only it's use in "IF" statements in client-side scripts. Very frustrating.

DanteRenEvo
08-03-2004, 12:18 PM
the first two posters in this thread obviously had good intentions in mind, but are obviously not coders, and haven't looked at this mysterious table structure that is farcry...

there is no naming conventions for one (.cnt. wtf is that??? what is the structure, where is it defined, i will give my left AND RIGHT testicle for this answer....)

there is definately more, and as you people can see, all of your "want ads" etc... for coders will go overlooked until the coders can actually figure out how the **** this game is put together...

http://www.renevo.com/members/dante/dante_fc_siggy.jpg

thedudemanguy
08-03-2004, 12:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DanteRenEvo:
and haven't looked at this mysterious table structure that is farcry...

there is no naming conventions for one (.cnt. wtf is that??? what is the structure, where is it defined, i will give my left AND RIGHT testicle for this answer....)

<HR></BLOCKQUOTE>

I think they are just references to other lua's... for example through any vehicle lua you will see VC.whatever...blahblah , VC is vehiclescommon.lua and the vc table is defined in the beginning

Lobosa
08-03-2004, 12:58 PM
Well, i need to reinstall FarCry in my machine, but i EASILY make some little modifications in some game atributes in two days after the install...

The scripts are very easy to understand. I play a little with the BF1942 engine (Refractor2), and with no documentation too...

Well, i recomend to all "desperate" persons like Dante to keep a look here:

http://www.crymod.com/index.php

And look for information and share any kind of discover about modding. The BF1942 modding community do that, and great mods come. Letâ´s stop crying and using brains and share information to build a good database of modding information.

Letâ´s move to the CRYMOD page!

DanteRenEvo
08-03-2004, 01:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lobosa:
Well, i need to reinstall FarCry in my machine, but i EASILY make some little modifications in some game atributes in two days after the install...

The scripts are very easy to understand. I play a little with the BF1942 engine (Refractor2), and with no documentation too...

Well, i recomend to all "desperate" persons like Dante to keep a look here:

http://www.crymod.com/index.php

And look for information and share any kind of discover about modding. The BF1942 modding community do that, and great mods come. Letâ´s stop crying and using brains and share information to build a good database of modding information.

Letâ´s move to the CRYMOD page!<HR></BLOCKQUOTE>

yes, i can "easily" make a mod too, but i don't want to mod, i want to code...

http://www.renevo.com/?section=ssm

http://www.renevo.com/members/dante/dante_fc_siggy.jpg

Lobosa
08-03-2004, 01:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DanteRenEvo:
yes, i can "easily" make a mod too, but i don't want to mod, i want to code...

<HR></BLOCKQUOTE>

First, read the manual of LUA inside the DOCS folder os the SDK. Itâ´s a beggining.

After, explore the game scrips, make some discovers, and post them in the modding page.

Or just quit the "codding thing" and stop bothering peole saying "ohhhh, itâ´s so dificult! I canâ´t do that! I canâ´t do that!"

Bye!

DanteRenEvo
08-03-2004, 02:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lobosa:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DanteRenEvo:
yes, i can "easily" make a mod too, but i don't want to mod, i want to code...

<HR></BLOCKQUOTE>

First, read the manual of LUA inside the DOCS folder os the SDK. Itâ´s a beggining.

After, explore the game scrips, make some discovers, and post them in the modding page.

Or just quit the "codding thing" and stop bothering peole saying "ohhhh, itâ´s so dificult! I canâ´t do that! I canâ´t do that!"

Bye!<HR></BLOCKQUOTE>

seriously, learn to type, i can't take coding advice from someone who has a hard time typing, let alone actually following the thread, and its contents.

there are currently at least 20+ servers running my code.

www.lua.org (http://www.lua.org) is much more informational then that crappy pdf, (which btw, is mostly for the execution side of lua rather then the coding side of lua).

So
a: learn to spell
b: learn to read
c: learn to comprehend

then come to me about with your coding advice.

http://www.renevo.com/members/dante/dante_fc_siggy.jpg

grognard37
08-03-2004, 03:25 PM
LOL you need to shut up and stop complaining. Who cares about his grammer, you completely missed the point of his thread. Why dont you reply with something relevant or just admit you were wrong. By the way, you spelled "definately"
wrong http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

DanteRenEvo
08-03-2004, 04:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by grognard37:
LOL you need to shut up and stop complaining. Who cares about his grammer, you completely missed the point of his thread. Why dont you reply with something relevant or just admit you were wrong. By the way, you spelled "definately"
wrong http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif<HR></BLOCKQUOTE>

ok then, tell me your coding experience, and exactly what "discoveries" you have made.

and the simple topic of this "thread" is for ALL the mods out there looking for coders, good luck.

Yeesh, it only seems that the coders seem to know what I am talking about, and all the other people just like hopping in and barfing on top of the fact that us coders where ****ed out of coding documentation while the developers caved in and gave all you screaming monkeys the export tools you begged for. Ironically, now you all complain that it isn't max 6 compatible...

http://www.renevo.com/members/dante/dante_fc_siggy.jpg

DanteRenEvo
08-03-2004, 04:20 PM
oh, and p.s. i did reply with something relevant, the lua documentation in the SDK is more of the execution of the code, rather then the coding of it, and if you knew **** about code, you would have seen that as well. Now thanks, please go away unless YOU can contribute something a bit more worthwhile.

and yes, i did spell definately wrong, but you know what, at least it was readable.

http://www.renevo.com/members/dante/dante_fc_siggy.jpg

grognard37
08-03-2004, 04:30 PM
Umm... what coder has agreed with you yet? And sorry for not contributing like you are, by complaining and bragging about your wonderful coding skills. Why are 20+ servers running your code again?

DanteRenEvo
08-03-2004, 05:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Krenzo:
My outlook is that with Battlefield 1942, the scripting was very limited. Therefore, it was very simplified and easy to understand. FarCry's scripting on the other hand, is more powerful, and thus harder to comprehend. I guess it's no big deal except for how much the scripting coexists with the game dll. CryTek has failed to open up the game dll to the modding community, and therefore, I think it's going to be difficult if at all possible to understand all that goes on in the scripts. I was hoping they would release the source to the game dll with the SDK like Half-Life and Quake 3 did.
<HR></BLOCKQUOTE>

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Soroc:
Suli and I have been beating our heads against the floor over the lack of scripting guidance also, Dante. I was hoping for some small nugget in the SDK...the overall call structure, or a mapping of server vs. client side scripts...*anything*, but no luck.

With even more of the code compiled now, it's getting tough at times to figure out how things work. I spent hours combing lua code the other day trying to figure out how to turn the motion sensor off in the binoculars server-side. Can't even find the variable declaration or assignment...only it's use in "IF" statements in client-side scripts. Very frustrating.<HR></BLOCKQUOTE>

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dante:
http://www.renevo.com/?section=ssm
<HR></BLOCKQUOTE>

now, anytime you want to stop trolling...

there are plenty of coders quite pissed about this, and I could go on and give you a complete list of coders that I have talked to from FarCry that are in agreement with me, but, that would require futher care from me, and time that I don't really have.

*goes off to finish SSM 1.0, and await a 1.2 patch that has the code he requested in it correctly distributed.

http://www.renevo.com/members/dante/dante_fc_siggy.jpg

Lobosa
08-03-2004, 05:27 PM
What do you WANT Dante?

I think your topic is about complaining, not a request of help...

By the way, how good YOU spell in portuguese? Try:

Vai se fuder, seu babaca. Vai "code" a puta que te pariu.

Stop bother all the foruns with your crying and do something else then complain about "documentation". Do some "documentation".

Bye, loser. No more talking with "always complaining about crytek". Do something relevant first.

DanteRenEvo
08-03-2004, 05:43 PM
relevance?
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=112105592&m=957101773

maybe that is relevant?

who do you think got the server admins server side chat logging enabled? or got the modders the ability to add functions callable by the console?

yeah, im not doing anything, and am just complaining...

all this aside, i was simply trying to inform all these mod groups that are posting on NUMEROUS web sites there looking for coders, and the simple frustration levels of all the coders throughout this game is high. and good luck.

as i said on crymod.com, i guess i need a letter of recommendation and credentials to be able to post my opinion on a forum...

E3 was easier to get into then this.

[This message was edited by DanteRenEvo on Tue August 03 2004 at 05:51 PM.]

Wookiee22
08-03-2004, 11:45 PM
could be worse man morrowind scripting is buggy as well as limeted I prefer scripting/coding in lua anyday. and the code isent so hard to follow once you understand the root scripts executed (main.lua ClassRegistry.lua and all the lua's in the materials subfolder) there the only ones started up on load and they refer out to the other lua's. once I was told this it all made much more sence http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif that and the quick reference guide printed off from www.lua.org (http://www.lua.org) and the backdated referance manual for 4.0 (what farcry uses not the newer 5.0) but yeah there are instructions on linking lua back to C and C++ code dont know if it would be fully implementable with farcrys overarching archetecture but yeah havent looked to far into it.

yeah sorry about spelling and grammer and ect but thats just the way I am now and im to set in my ways to change

Wookiee
Lead scripter/coder (whatever you would call it for that dodgy framework) of the MEMod

http://mods.moddb.com/images/mods/links/1568linkimg.png (http://www.moddb.com/in.php?ts=1085)
http://www.memod.co.uk/sigs/Dev_Member_05.jpg

PiMuRho
08-04-2004, 01:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>E3 was easier to get into then this.<HR></BLOCKQUOTE>

You mean you didn't get an invite? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif