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View Full Version : Realistic issues with RVS



DeLamar.J
03-16-2004, 06:57 AM
Yes there are some issues with rvs like the guns on this game, like the 50 cal sniper rifle that terrorists shake off and return fire like its nothing, a barret 50 can take out some aircraft for christ sake lol. When I was on my quest for a realistic FPS and found the first r6 back in the day I was expecting a realistic game, even if it effected the fun factor of game because I am a stickler for realisim. (Fun factor and profits)<------ This is the real issue right here that no one wants to point out. If a game was desighned to be as realistic as possible, alot of people would get fed up with the game because of how hard it would be, alot of the younger crowd wich is the main target to sell the game to, really wouldnt be able to handle the game, and wouldnt find it fun enough to spend thier hard earned allowance money on a game with not enough of a fun factor. So, it all comes down to money, the root of all evil. When you start making things too realistic, your going to loose profit because of the loss of the fun factor that would come with realizim. So we just have to deal with it. I think ubi did a great job on rvs,and they deserve thier credit. So before you start moaning about realistic issues the game has stop and think about it a little deeper and look at the big picture. But I do hope one day a game is desighned to make people like me happy, one that is as realistic as it can be for a game, there are quite a bit of us out there I know, and our day will come!

DeLamar.J
03-16-2004, 06:57 AM
Yes there are some issues with rvs like the guns on this game, like the 50 cal sniper rifle that terrorists shake off and return fire like its nothing, a barret 50 can take out some aircraft for christ sake lol. When I was on my quest for a realistic FPS and found the first r6 back in the day I was expecting a realistic game, even if it effected the fun factor of game because I am a stickler for realisim. (Fun factor and profits)&lt;------ This is the real issue right here that no one wants to point out. If a game was desighned to be as realistic as possible, alot of people would get fed up with the game because of how hard it would be, alot of the younger crowd wich is the main target to sell the game to, really wouldnt be able to handle the game, and wouldnt find it fun enough to spend thier hard earned allowance money on a game with not enough of a fun factor. So, it all comes down to money, the root of all evil. When you start making things too realistic, your going to loose profit because of the loss of the fun factor that would come with realizim. So we just have to deal with it. I think ubi did a great job on rvs,and they deserve thier credit. So before you start moaning about realistic issues the game has stop and think about it a little deeper and look at the big picture. But I do hope one day a game is desighned to make people like me happy, one that is as realistic as it can be for a game, there are quite a bit of us out there I know, and our day will come!

KamisoriTenno
03-16-2004, 07:03 AM
Well, it's a game...and supposed to be fun. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Damn, I hate these Spammers http://ubbxforums.ubi.com/images/smiley/88.gif

DeLamar.J
03-16-2004, 07:08 AM
Since you seem to have a smart mouth I will try to adjust your attitude a little. This is an issue for alot of people and needs to be adressed. You are obveously one of the people who are looking more for the fun factor of the game instead of the realistic factor. Your not the only one who plays the game, there are alot of people who are wanting realisim over fun'n run'n gun.

XyZspineZyX
03-16-2004, 07:10 AM
Lets stop with the flaming. This is a good topic for discussion, so I don't want to see a bunch of crap to ruin it.

<center>
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Splinter Cell, RVS Moderator, and Prince of Persia Moderator
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DeLamar.J
03-16-2004, 07:15 AM
Ok, sorry about that. I posted this topic for some intelligent conversation and get annoyed with trolls calling me a spammer, this topic is anything but spam.

XyZspineZyX
03-16-2004, 07:18 AM
I fully agree with you.http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif I hope that others will post in a mature, and respectful manner.http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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Splinter Cell, RVS Moderator, and Prince of Persia Moderator
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DeLamar.J
03-16-2004, 07:23 AM
http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.giftypo

DeLamar.J
03-16-2004, 07:25 AM
Is it wrong to find you avatar attractive?lol. Very evil http://ubbxforums.ubi.com/images/smiley/784.gif and freaky looking but I'm diggin her for some strange reason http://ubbxforums.ubi.com/images/smiley/88.gif

hrapter
03-16-2004, 07:26 AM
hey freakishly looks like DeLamar.J is hitting on you better get earl to stand by just in case LOL http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

------------------------------------------------------------------------------
"There are two kinds of people: the ones who need to be told
and the ones who figure it out all by themselves."

"The difference between fiction and reality? Fiction has to make sense."
Quotes from !Tom Clancy!


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DeLamar.J
03-16-2004, 07:28 AM
Hey, just cause I like the avatar dont mean anything but that.

XyZspineZyX
03-16-2004, 07:31 AM
well I thank you for the compliment. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif I worked long and hard on my avatar, and sig, and vampires tend to have that effect on people.http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

<center>
http://home.insightbb.com/~jbullock/new.jpg
<font color=#0000CC> <center>
Splinter Cell, RVS Moderator, and Prince of Persia Moderator
</font color>

http://www.pcgamessource.com
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DeLamar.J
03-16-2004, 07:40 AM
Well, now I cant help but wonder if you look anything like your avatar

Blud_E_Gutz
03-16-2004, 07:54 AM
Some things need to be addressed that effect fun and realism.
Two examples that get me swearing at the monitor.

Terrorists that can take you out from across a large map like a sniper with one shot using a pistol.

Terrorists that are behind crates kneeling down, only the top of their head is visible, but they can still fire their machine gun through the crate and kill you. (again from a distance and your bullets can't go through the crate).

Just not fun or real.

http://www3.sympatico.ca/gwgreer/blud70.gif

Gunny Highway
03-16-2004, 07:54 AM
&lt;---- dazed by freakishly's sig, slaps myself in the face, and remembers that vamps are dangerous: "Listen to them - the children of the night. What music they make!" http://ubbxforums.ubi.com/images/smiley/smileys-gun2.gif http://ubbxforums.ubi.com/images/smiley/784.gif

Ontopic:
Well when the SDK comes there will been alot of mods and total conversion, hopefully. Some mods will remedy some of the "inaccurcies" in the game. I like the game is now, but I like it because it's simple the best tactical fps out there, accept no substitute http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif. I of course have my own gun related corrctions I would like to see etc.

You have to take into effect that there has to be a balance in the gameplay and a coheasion between fun and realism. Remember in Rogue Spear where everyone was running around with a MP5K-PDW, in RvS it's more balanced, but I do miss the ownage of the MP5K-PDW http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif, I still play with it in CQB maps though.

http://home1.stofanet.dk/gunny/gunny.jpg

DeLamar.J
03-16-2004, 08:17 AM
I think that the way ghost recon was desighned was brilliant. That game never gets old because of how easy it is to mod that game. That is something that RVS lacks. GR still has new mods comming out all the time while RVS just stays the same. RVS has so much potential.This game will lead to other great things in the future. I just wish the game was easier to mod like gr was. That can make all the difference.

rob444_
03-16-2004, 08:24 AM
I fully agree with you with the barret. I've even heard that you dont even need to hit your target with it to kill them, the bullet just needs to bypass them and they will get hit by tremendous shockwave the bullet creates. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
Anyone played Delta Force, dont you just love shooting those palms to pieces? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

http://home.insightbb.com/~jbullock/signature_ice_.png
Over and Out.

/Rob

Gunny Highway
03-16-2004, 09:09 AM
Talking about the Barret Anti-material rifles is more a talk about different ammuntion types.

A Barret uses at least 2:

SLAP (Saboted Light Armor Penetrator), basiclly this round is .30 in size but it's inside a .50 sabot that is made of plastic, and when fired the platic will fall off. This gives you a powerfull .30 round fired with .50 power.

Raufoss Multi Purpose, a High Explosive (HE) & armour piercing (AP) round. Performs like 20mm round in damage.

That's was also cool in Rogue Spear, some mods had not just FMJ and JHP ammunition but a wide variety for diff. guns.

http://home1.stofanet.dk/gunny/gunny.jpg

Ze_Biatch
03-16-2004, 10:16 AM
Well... I believe there's a "materials" issue that needs to be faced.

- Penthouse has paper walls that CANNOT be penetrated by any bullet.
- Wooden crates and cardboard boxes cannot be penetrated with any bullet.
- Caliber .50 bullets sometimes only wound people that get a little limp as a result.
- Sniper rifles should be able to pass trees and wooden walls in the Peaks chalets.

Maybe the day UBI proves to be involved in the game improvement (and no, I don't regard creating new bugs as improvements), I might throw down a more detailed list of physics paradoxes present in RvS.

Cheers.

boookal
03-16-2004, 10:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DeLamar.J:
If a game was desighned to be as realistic as possible, alot of people would get fed up with the game because of how hard it would be, alot of the younger crowd wich is the main target to sell the game to, really wouldnt be able to handle the game, and wouldnt find it fun enough to spend thier hard earned allowance money on a game with not enough of a fun factor.<HR></BLOCKQUOTE>

I just want to make a quick comment about this. You mention the younger crowd as this game's target. This game is rated 'M'. I know this doesn't mean much to some of the children out there, but anyone under 17 cannot directly buy this game. If Ubi wanted this game to be targeted towards kids, they would have put a Barney rating on it. I know there's a lot more to with this post, but I shall stop here.

RedTerex
03-16-2004, 11:10 AM
Freakishly says "...Lets stop with the flaming. This is a good topic for discussion, so I don't want to see a bunch of crap to ruin it..."

Yeah I agree, too much flaming on this forum when I want to read posative input and Im getting a wee bit tired of it now and may quit and go elsewhere.

Lt.Col.RedTerex (MESF) .Military-Elite-Special-Forces.
http://mesf.swelresources.com/
"The last thing you see, is my muzzle flash"

Chiles4
03-16-2004, 11:30 AM
Truly, GR and its mods are one of the best gaming experiences ever - hands down. I still play GR co-op alot. Being a CQB fanatic though, I'm playing alot more RvS now. Having played both, I can tell you that RvS "feels" a lot more realistic. In GR, we use weapons in outdoor combat on huge maps that would be ridiculous to use in real life. They're WAY too accurate. There's some reticle bloom but no recoil.

And in GR, the "being picked off with an AK-47 in full auto at 300 yards" problem is much, much worse. In GR, the precision of your movement is much greater. You can basically run around like a gazelle - definitely not so in RvS.

Everything is always a compromise but I enjoy the increased "realistic feel" in RvS compared to GR. Of course, there's always room for improvement. Reflecting weapons' true capabilities in the game adds so much to the depth and fun of playing - something that can probably be improved upon.

C1v1l1an
03-16-2004, 11:50 AM
The problem is that it was proclaimed as being realistic. This was to suck in people that were looking for a realistic game. It looks real to the point where it doesn't have plasma cannons and biorifles, but that's it. The only thing medium armor has over light armor is a helmet, and that seems to protect people from all sorts gun fire whether it's shooting your feet or your torso. Invisible walls aren't very real either.

I agree it's fun to play when your computer isn't crashing as a result of it or you're bugged and running around a map with no weapon. I think realism at this point is a secondary issue. I mean with each patch they could spend the extra 5 minutes to make it more real; they could have done that with the expansion pack. They had an extra 6 months to do it. Looking at the broken state of this game it's very obvious there was no testing done on this game. There's an invisible wall at the choke point on one of the maps that if they had actually played once they would have noticed. Also, one of the maps has a blue dot on a wood texture which appears probably over 1000 times. That's a clear indication of their attention to detail. I think that's what bugs most of us. Other games get upgrades in patches. This game gets patches to fix bugs introduced in other patches. I remember Flanker2.0 after about a year got an add-on patch 2.5 which added another accurately modelled aircraft, new missions, maps, settings, etc.

http://home.cogeco.ca/~engineered/pics/pistoleeringUbi.jpg

hrapter
03-16-2004, 12:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by freakishly:
well I thank you for the compliment. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif I worked long and hard on my avatar, and sig, and vampires tend to have that effect on people.http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

&lt;center&gt;
http://home.insightbb.com/~jbullock/new.jpg
&lt;font color=#0000CC&gt;_ &lt;center&gt;
Splinter Cell, RVS Moderator, and Prince of Persia Moderator
_&lt;/font color&gt;

http://www.pcgamessource.com
&lt;/center&gt;<HR></BLOCKQUOTE>

i remeber a funny quote about my fav vampire movie called "the lost boys" it went somthing like this:-"Sleep all day. Party all night. Never grow old. Never die. It's fun to be a vampire" scary LOL http://ubbxforums.ubi.com/images/smiley/53.gif

------------------------------------------------------------------------------
"There are two kinds of people: the ones who need to be told
and the ones who figure it out all by themselves."

"The difference between fiction and reality? Fiction has to make sense."
Quotes from !Tom Clancy!


http://thesigsite.com/home/uploads/sig%20the%20one.JPG

hrapter
03-16-2004, 12:20 PM
http://ubbxforums.ubi.com/images/smiley/784.gif

------------------------------------------------------------------------------
"There are two kinds of people: the ones who need to be told
and the ones who figure it out all by themselves."

"The difference between fiction and reality? Fiction has to make sense."
Quotes from !Tom Clancy!


http://thesigsite.com/home/uploads/sig%20the%20one.JPG

boookal
03-19-2004, 11:04 AM
lol.. the lost boys.... lol

twinblur_01
03-19-2004, 11:35 AM
i'm sorry but i didn't read all your posts but i think the AI in RvS is pretty bad. They blow themselves up with their own grenade, a terrorist 'sees' a handgrenade thrown in front of a closed door. Sometimes when only a tiny little piece of the forehead of a terror is visible (because he is behind a kitchen thing (in island for example)) they shoot you BUT they don't stand so it IS not possible that they can shoot you. 1) they cant see you because their eyes are behind the kitchen thing 2)they can't shoot you because their gun is nowhere,.... its like they can shoot thru the things placed in the kitchen.

Sometimes they can shoot SO accurate with only handguns, its really not fun anymore.. :-/

Besides all the bug fixes i think the AI is one MAJOR factor that has to be adressed either in RvS or R6:4.

Eur0.
03-19-2004, 12:12 PM
You all have to admit that this is the most realistic game on the market today. Call of Duty, Unreal Trounament, Wolfenstein, what do all of those have in common? Respawn. Do you have respawn in this game? no. What about team survival, since when do you have 2 teams of counterterrorist agents fighting one another in a walled-off setting? It's a game for christ's sake. If you want realism, play Airsoft of Paintball. There's only so much you can get in a game. If you want a combat sim, play america's army in all it's crappiness.

http://img20.photobucket.com/albums/v61/A11Eur0/Signatures/Eur0rx8sig.jpg http://img20.photobucket.com/albums/v61/A11Eur0/Signatures/3980.gif

Usberet
03-19-2004, 02:15 PM
Most realistic game on the market? Hardly.

America's Army
WWII Online
and Vietcong are way more realistic than this game.

If UBI wants to make the old Redstorm fans happy they have to buckle down and sacrifice fun for realism. It's no fun if there's no realism for the old time players, yet these CS hoppers come on in and have a BALL.

Counterstrike 2, thats what they should call Raven-shield.

whorehopper
03-19-2004, 02:31 PM
Give me ricochets (ie Prison cellblocks) and the ability to shoot through sheetrock as long as we are talking about realism. Oh, and a red hot, warped, and unusable barrel to go along with Lag-Strafe boys cmags please.