PDA

View Full Version : First person observation cam needs to be fixed. :-P



XyZspineZyX
06-28-2003, 04:22 AM
To the devs:

The first person observation cam does not work properly when a player leans out to the left or right. Everytime a player takes a covering position and is leaning out it is clearly evident the observation cam is misaligned. All you see is the wall or obstruction they are taking cover behind, even though they are leaning out. It would be nice to see what the player sees as they are leaning off corners and such, especially considering 99% of the time if a player is not on the move they are in a covering position. Please take a look into this when you all get a chance. Hopefully a fix can be included in the next patch.

Thanks,
Low Profile
www.lowpro.net (http://www.lowpro.net)

Message Edited on 06/28/0309:15AM by LowProfile

XyZspineZyX
06-28-2003, 04:22 AM
To the devs:

The first person observation cam does not work properly when a player leans out to the left or right. Everytime a player takes a covering position and is leaning out it is clearly evident the observation cam is misaligned. All you see is the wall or obstruction they are taking cover behind, even though they are leaning out. It would be nice to see what the player sees as they are leaning off corners and such, especially considering 99% of the time if a player is not on the move they are in a covering position. Please take a look into this when you all get a chance. Hopefully a fix can be included in the next patch.

Thanks,
Low Profile
www.lowpro.net (http://www.lowpro.net)

Message Edited on 06/28/0309:15AM by LowProfile

XyZspineZyX
06-28-2003, 05:18 PM
I also would like them to fix also when a player zooms, uses scope, you can see a zoomed in view, just like the player does, or, as in Rogue, you can hit your own zoom key and zoom in on your own whenever you want.

XyZspineZyX
06-29-2003, 05:30 AM
That's a good idea, LowPro. I always thought that the tangos had some kind of corner clip going for them because I kept getting shot when I thought I had cover. The end of a mystery. Thanks! Now all ya gotta do is get the dev team to listen to you. Some of them are off giving interviews abou Athena Sword and lying their butts off and are too busy to bother with drivel like us, their customers.

http://www.homelanfed.com/index.php?id=15106




http://home.earthlink.net/~mwtate29/dfnlogo.jpg


"It is the soldier, not the poet, who gives us freedom of speech. It is the soldier, not the reporter, who gives us freedom of the press. It is the soldier, not the campus organizer, who gives us freedom to protest. It is the soldier who serves beneath the flag, who salutes the flag, and whose coffin is draped by the flag, who gives the demonstrator the right to burn the flag"...Stephen Ambrose

XyZspineZyX
06-30-2003, 12:57 AM
"I always thought that the tangos had some kind of corner clip going for them because I kept getting shot when I thought I had cover."

That's a different issue perhaps. I'm simply talking about the fact that the first person observation cams don't move as they should when someone your watching through leans left or right and so forth. One of my teammates is leaning off a corner covering a doorway for instance, while those of us observing through him have to stare at the wall instead. The observation cam does not lean with the player in game as it should.

Low Profile
www.lowpro.net (http://www.lowpro.net)

XyZspineZyX
07-01-2003, 05:17 PM
Not to mention the fact that if they are on the move, that view seems to stutter worse than all other views.

XyZspineZyX
07-08-2003, 03:52 AM
I agree with the studder as well. This observation cam is not as fluid as the same ob cam for Rogue Spear even. Guess the graphics are more demanding or something. If the cam could at least lean with the player left and right like it is supposed to that would be a big improvement. Not only can't we dead cam during rounds, but we can't even observe a teammate when they lean out left or right. Very frustrating.

While I'm getting worked up ... :-P How about allowing the players to continue firing after the last kill in a round? All other R6 titles allowed you to pummel the rest of your rounds as the round ended. When you get the last kill and your gun stops firing by itself it's rather silly. So many little things in previous R6 titles were completely left out of this game. In fact after the last person on a team gets killed there should be a delay of a few seconds before a winner is declared and the round ends. This would allow for things like a suicide frag to create a draw or at the very least take out your opponent even if he/she if not the last one left on the other team.