View Full Version : have a bucket of frags on me
XyZspineZyX
11-20-2003, 08:26 PM
Is it just me or are frags being abused.
The other day i was in warehouse(MP), Started on the 3rd floor. Ran across the covered bridge towards the big room on the third floor with stacked boxes, and I got blowed up as soon as i got near the door at the end of the bridge, by a nade! Door was still shut. About 10 seconds into the game! I dont know how he got a nade to where i was. The other team starts on the second floor, you have to run around a good distance just to get to the room i was about to enter. I only had time to run across the bridge. It hapened twice in a row.
Generally i think grenades are overused. I think we should have two grenades and maybe 5 flashbangs. People are just are just "area nading" on some maps and you cant rush as much. JMHO
XyZspineZyX
11-20-2003, 08:26 PM
Is it just me or are frags being abused.
The other day i was in warehouse(MP), Started on the 3rd floor. Ran across the covered bridge towards the big room on the third floor with stacked boxes, and I got blowed up as soon as i got near the door at the end of the bridge, by a nade! Door was still shut. About 10 seconds into the game! I dont know how he got a nade to where i was. The other team starts on the second floor, you have to run around a good distance just to get to the room i was about to enter. I only had time to run across the bridge. It hapened twice in a row.
Generally i think grenades are overused. I think we should have two grenades and maybe 5 flashbangs. People are just are just "area nading" on some maps and you cant rush as much. JMHO
XyZspineZyX
11-20-2003, 08:32 PM
This issue is as old as the game itself....
As per your situation with Red team wasting you just as you approach that door to the box room: They can chuck frags right from their spawn, up through that room and land them right in front of that door....
i've never tried it myself,
but i've seen it done in every single game i've played...
i friggin' hate it and think it's pretty lame....
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Message Edited on 11/20/0312:33PM by max_1111
XyZspineZyX
11-20-2003, 08:55 PM
I do it every time, but there are counters to it. People do that to give their team a chance to rush box room, but all green has to do is stand back fromt he door, crouch, and throw nades towards the door. Maybe you can get one out the door and kill the fragger, but mostly its there to keep the team from rushing you. If red can get into box freely, they have the game, guaranteed.
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XyZspineZyX
11-20-2003, 08:57 PM
lol. maybe i'm too simple, but if people are nading the crap out of that area, don't go into that area. sneak in another way or wait till they use all their nades and then run across.
think of it this way- if they are nade spamming, then they can't shoot you. Go to them and shoot them and laugh as they fall to the ground with their live nade in hand and it takes out three of their mates.
XyZspineZyX
11-20-2003, 09:36 PM
Frags are an essential tool in this game. If people want to use frags as a suppressive device, then so be it. Don't complain that it is unfair, you wouldn't want it to be fair if you were the one trying to kill an enemy in real life. Besides, there are always counters, or ways to keep yourself alive to take the enemy out later. Just because you are being shot/fragged at doesn't always mean you have to kill them at the same time. Just wait until you actually have a good chance of killing them.
XyZspineZyX
11-20-2003, 10:27 PM
Ten_Bumblebees wrote:
- lol. maybe i'm too simple, but if people are nading
- the crap out of that area, don't go into that area.
- sneak in another way or wait till they use all their
- nades and then run across.
Accepted answer!
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XyZspineZyX
11-20-2003, 10:39 PM
And as for the door nadeing, I being a green team lover have spend 2 days trying to figure out a way to tbrow nades from that door down to red spawn. And it being my clan's tactic, i cant tell you how, but i will say, it is possible to throw gernades from green door to red spawn though its risky cuase if u don't get it off and run away you will die.
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XyZspineZyX
11-20-2003, 10:46 PM
Well what you can do is stay in the enclosed catwalk and throw nades into the box room as red tries to enter that room. Then when red stops nading there, move in.
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XyZspineZyX
11-20-2003, 11:16 PM
max_1111 wrote:
- This issue is as old as the game itself....
Older. OICW anyone? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
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XyZspineZyX
11-21-2003, 02:30 AM
I'll play devils advocate:
I have three points to make:
1. frags cause lag: have you listened to the constant wump wump wump on some of those maps.What would happen if there were no frags in these games? Would you be willing to hang up your frags for a low lag game?
2. they cause more TKs, how many times have you been killed by a friendly nade at your feet when entering a room? That doesn't help your team much.
3. they slow the game down. How many times have you been cut in the back by a guy that ran all the way around the map and came up behind you because some noob is throwing his six grenades into the room in front of you for five minutes?
Its one thing if your about to enter a tough room and you use a frag to help clear it. But if you haven't touched your gun for the first 10 minutes of the game. Thats bad. Again, just playing devils advocate. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
XyZspineZyX
11-21-2003, 02:56 AM
All these people putting down what I already posted, hehe its funny. Did any of you even read the posts, or am I just invisible? I already gave you a way to nade red spawn, I've done it, and you are in no danger from being hit yourself. Just crouch down and stand back. it also protects you from being shot by the lower bridge.
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XyZspineZyX
11-21-2003, 04:03 AM
Cerebus179t wrote:
- I'll play devils advocate:
-
- I have three points to make:
-
- 1. frags cause lag: have you listened to the
- constant wump wump wump on some of those maps.What
- would happen if there were no frags in these games?
- Would you be willing to hang up your frags for a low
- lag game?
BS, no they don't.
- 2. they cause more TKs, how many times have you been
- killed by a friendly nade at your feet when entering
- a room? That doesn't help your team much.
BS, unless you're playing with nOObs.
- 3. they slow the game down. How many times have you
- been cut in the back by a guy that ran all the way
- around the map and came up behind you because some
- noob is throwing his six grenades into the room in
- front of you for five minutes?
Never. Learn how to play dude.
- Its one thing if your about to enter a tough room
- and you use a frag to help clear it. But if you
- haven't touched your gun for the first 10 minutes of
- the game. Thats bad. Again, just playing devils
- advocate. /i/smilies/16x16_smiley-wink.gif
Wow, ten minutes holding a maximum of 6 nades, now that's impressive considering the average round only lasts 3'30"....
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XyZspineZyX
11-21-2003, 06:02 AM
Grenades need a larger frag radius!!!!
How can i be effective at killing people if it takes all my nades to try to kill 1!!! person.
What we need is realistic direct and indirect effects exactly like the realthing...i.e. concussion from blast and recovery period if it occours on other side of wall or close by....and the "if you can see it blow, it will kill you unless your far enough away and laying down" thing...no more of this "ok im 15 ft away right in front of the baseball, perfectly safe now! bs".
Furthermore, the fuse these things are permentally set at ruins their real effectiveness (HOW DARE U RUN AWAY! /i/smilies/16x16_smiley-very-happy.gif ). We need the ability to pop the spoon and let nade cook a little in hand so people cant just run away from them.
In SHORT! we need it exactly and i do mean EXACTLY! like americas army does it...or loose them altogether...the failed implementation is just to embarassing for a realism game lol
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XyZspineZyX
11-21-2003, 07:08 AM
I think in this particular case (*wharehouse) it's a "glitch", The way the frag goes is not realistic @ all.
On the other hand, u know now that u can get fragged there. So u just change yr tactics.
On most maps u can "predict" where and when the frags will fall. Counting seconds helps me alot to avoid/survive the fragchokepoints on the maps...
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XyZspineZyX
11-21-2003, 07:59 AM
ok then, you say it's a glitch, when in fact there is a direct arch from the red spawn to the door, and all you need to do is get the right angle. More people die from trying it than they kill nowadays, as more and more people are learning to wait a few seconds or try to get there as fast as possible to avoid the 'nades and intercept any rushers.
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XyZspineZyX
11-21-2003, 12:50 PM
Glitch!?! WTH are you talking about? It's a simple lean and throw. Nothing special involved. It's amazing the things people whine and complain about.
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XyZspineZyX
11-21-2003, 01:23 PM
I hate this too but yea its a valid tactic...Its only there because we start in the same places every round...
If only we could have RANDOM SPAWN POINTS implemented then you would see far less of this sort of thing...
Afterall variety is the spice of life(applicable to Raven), IMO its getting a little boring(understatement)
XyZspineZyX
11-21-2003, 03:27 PM
These spammers are on the same level as cheaters.
They are "exploiting" a feature of the game.
Real CT's don't spam nades, hence they are out of line and it is not OK to let them do it if they want to, or because everyone can do it if they wanted to....THeir should be steps taken in the game so this, and other non-cheat-program "hacks" like offensive-keybinds be eliminated. Until then we have to live with it.
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XyZspineZyX
11-21-2003, 06:09 PM
Vilkacls wrote:
- These spammers are on the same level as cheaters.
- Real CT's don't spam nades,
Real CT's don't form up against other CT's and hunt them down, either. It's a game, and it's part of the game. Don't preach that realism crap again and again and again. It's a game and the idea of team deathhunt is a game. A more realistic game is co-op missions. That's more what real CT's do. I hate frag spamming myself, but it is a tactic that can be effective.
- THeir should be steps taken in the game so
- this, and other non-cheat-program "hacks" like
- offensive-keybinds be eliminated. Until then we have
- to live with it.
I agree about the key binds. Once we can get PB to look at these bindings we can eliminate them in our server.
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Message Edited on 11/21/0312:10PM by RAD_FireDaddy
XyZspineZyX
11-21-2003, 09:56 PM
ReMode wrote:
- I hate this too but yea its a valid tactic...Its
- only there because we start in the same places every
- round...
- If only we could have RANDOM SPAWN POINTS
- implemented then you would see far less of this sort
- of thing...
No, you wouldn't. You can't really have totally random spawn points. What you get is a few set locations, and typically then you still know where they are as they will be on the opposite side from you (lest you end up spawning right next to each other, and everyone hates that as much or more). Take for example Ghost Recon. Random spawns, typically 4 spawn points to a map. 9 times out of 10, there was still random nade/rocket fire at the start of the round. It was directed at whichever spawn was most likely, or all three. And if you got lucky, you wiped out at least half of the team with the first volley before they could go more than ten feet.
The problem isn't lack of random spawns, it's lack of random MAPS. Until you get random maps, it will be possible to learn a map such that you can anticipate most of what an opponent can or will do. Hence, the frag throwing in the warehouse. And in Alpine. And in Mountain Highway. And Presidio. Blah blah blah.
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XyZspineZyX
11-21-2003, 10:14 PM
First off let me say this..... That whole red spawn thing is not a glitch. period.
secondly, i would luv to see "random" spawn points even if they were set up like GR, at least rotate me thru 4 different locations on the map. That would add a bit of a twist at least.
Thirdly..... Your right, CT's generally don't have frag grenades at their disposal, normally gas or smoke. THAT being said, you do get nades and you can have six of em so........ I'm chuckin em. All of em. And with any luck, i'll be in red spawn on that map and splode your a$$ on the upper catwalk. Actually, i dont seem to be able to do it, but most of my team mates can, so while they are suppressing you (coz u know, you just dont want to give up that box room do u?) i'll sprint my heine around behind you and take u out with a nice FMJ burst.
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XyZspineZyX
11-22-2003, 09:00 AM
well, I think the idea isn't so much that there is a problem with frags, but that some maps are just more one-sided than others. Red on warehouse. Red on TRAINING (hehe I love red on training. I'll be a nade ***** on that map all day long =p). Green on Presidio.
THINK ABOUT IT. Every single map that is one-sided is unfair ONLY because the other side has better grenade opportunities at the beginning. If one side can pin the other side down with persistent and relentless frags, the team can move into a more favorable position and block off critical routes/hallways/boxrooms/whatever....
So, IMHO, the problem isn't really with the nades themselves, but the way that the map is set up. Take penthouse for example. Love it or hate it, the map is totally fair. There are 2 clashing points on the map (brick stairs and garden stairs), and no side has a real adavantage in terms of nading. You could argue that red has a better camping opportunity since they start within the house, but the advantage is minimal. And that's why you see green and red win the map at a more-or-less equal ratio.
(Man I love this game...)
XyZspineZyX
11-22-2003, 09:04 PM
contrary to your comment about penthouse, green has an easy advantage, if they get to the garden in time. If red's too puss to rush the garden, they will never get out of the house. Same for the stairs. I can peek that hallway all day, no problem. As for the realism, like the man said, its a game, and you should learn to expect that. Real life doesn't start with 2 teams starting in predetermined places in a set confined map. This does, and I'll play like that any time i please. the nade thing on warehouse is not cheating, not a glitch, i've seen many people avoid it and win the round. There are other ways to go, so get over it.
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