XyZspineZyX
07-01-2003, 10:56 PM
Originally posted on 07/01/03 07:58PM (server time: GMT 0)
hi there
i load up raven shield, enter multi player, and as the server listings are downloading, the following 'critical error' appears, which then shuts down the whole game:-
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1013 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (4230)
R6WindowServerListBox Transient.R6WindowServerListBox0 (Function UWindow.UWindowListControl.GetItemAtIndex:0060) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- [InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- UGameEngine:http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifraw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
if someone could help me, i would be very greatful!
thanks
freestyler
hi there
i load up raven shield, enter multi player, and as the server listings are downloading, the following 'critical error' appears, which then shuts down the whole game:-
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1013 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (4230)
R6WindowServerListBox Transient.R6WindowServerListBox0 (Function UWindow.UWindowListControl.GetItemAtIndex:0060) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- [InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- UGameEngine:http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifraw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
if someone could help me, i would be very greatful!
thanks
freestyler