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View Full Version : How do I enable Triple Buffering in Far Cry in D3D?



StormKa8s
07-07-2004, 11:20 PM
I have a 9700pro and I am using TAA(Temporal Anti Aliasing) with the new 4.7 cats but TAA cuts my framerate in half because it requires v-sync hence my fps gets cut in half. So how do I enable it in far cry?

StormKa8s
07-07-2004, 11:20 PM
I have a 9700pro and I am using TAA(Temporal Anti Aliasing) with the new 4.7 cats but TAA cuts my framerate in half because it requires v-sync hence my fps gets cut in half. So how do I enable it in far cry?