View Full Version : Greetings Splinter Cell: Pandora Tomorrow Community
XyZspineZyX
12-05-2003, 01:01 AM
Hello All,
I would like to take a minute and introduce myself. My name is Casey 'BulletTooth' Keefe and I am the new Community Manager for the Tom Clancy games here at Ubisoft. My goal as the Splinter Cell Community Manager is to give you, the gamers, the best community experience of any game out there. I plan to do this by bringing you exclusive and breaking news on any developments, the latest available downloads, and anything else Splinter Cell related that the community can benefit from. I realize that my predecessors have not been giving you the attention you deserve and my foremost priority is to rectify that. I am a longtime gamer and have worked in the gaming industry for a few years and will use experiences from both to keep the community excited about Splinter Cell.
Naturally, feedback is ALWAYS welcomed and we encourage you all to contribute feedback, both good and bad. But remember, it isn't enough to just say "this sucks" or "this is cool." Say why it sucks or is cool, what you would do to improve, change, or not change it, and why you think this improvement, change, or non-change would benefit the game and most importantly, the community. I look forward to serving you all and hope that together we can build a strong gaming community based around Splinter Cell.
BulletTooth - out
Casey 'BulletTooth' Keefe
<font color="#FF0000">Community Manager - Tom Clancy</font>
XyZspineZyX
12-05-2003, 01:01 AM
Hello All,
I would like to take a minute and introduce myself. My name is Casey 'BulletTooth' Keefe and I am the new Community Manager for the Tom Clancy games here at Ubisoft. My goal as the Splinter Cell Community Manager is to give you, the gamers, the best community experience of any game out there. I plan to do this by bringing you exclusive and breaking news on any developments, the latest available downloads, and anything else Splinter Cell related that the community can benefit from. I realize that my predecessors have not been giving you the attention you deserve and my foremost priority is to rectify that. I am a longtime gamer and have worked in the gaming industry for a few years and will use experiences from both to keep the community excited about Splinter Cell.
Naturally, feedback is ALWAYS welcomed and we encourage you all to contribute feedback, both good and bad. But remember, it isn't enough to just say "this sucks" or "this is cool." Say why it sucks or is cool, what you would do to improve, change, or not change it, and why you think this improvement, change, or non-change would benefit the game and most importantly, the community. I look forward to serving you all and hope that together we can build a strong gaming community based around Splinter Cell.
BulletTooth - out
Casey 'BulletTooth' Keefe
<font color="#FF0000">Community Manager - Tom Clancy</font>
XyZspineZyX
12-05-2003, 01:47 AM
welcome aboard bullet /i/smilies/16x16_smiley-wink.gif
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XyZspineZyX
12-05-2003, 02:59 AM
welcome aboard dude!! it has been a long time since any community updates have occurred since volkan left. I hope you do good /i/smilies/16x16_smiley-happy.gif
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XyZspineZyX
12-15-2003, 03:09 AM
hoooooooooowwwwwwwwwwwwwddddddddddddyyyyyyyyyyyyyy-hhhhhhhhhooooooooooooooooooooooo
XyZspineZyX
12-15-2003, 03:23 AM
Hey Bullet. I hope you can provide us with really good info like you do on the Rainbow Six 3 board!
XyZspineZyX
12-15-2003, 07:03 PM
Hi Bullettooth! When can we expect news about PT or some downloadable "goodies" for PC ;-)
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XyZspineZyX
12-15-2003, 11:40 PM
Here's a suggestion for Pandora Tomorrow. Make the multiplayer more than 4 players. The max number of players should be 8 players. More people playing at once would be a better use of the PS2 and XBox link up and online capability.
XyZspineZyX
12-15-2003, 11:45 PM
No, it wouldn't because the online component is going to have such good graphics and real time shadowing and all the little touches that the game would lag with more than 4 players. BTW, this guy is a moderator, not a developer.
XyZspineZyX
12-16-2003, 12:48 AM
Dawg605 wrote:
- BTW, this guy is a moderator, not a developer.
-
a community manager is a little more than that /i/smilies/16x16_smiley-wink.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif
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XyZspineZyX
12-16-2003, 01:16 AM
hmmmm....a supreme hooligan?? I like it /i/smilies/16x16_smiley-very-happy.gif
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XyZspineZyX
12-16-2003, 10:35 PM
i am just saying i would greatly appriciat any info on detials like story line or new weapons and gear or anything related to the game and its release date. The first splinter cell game was to me one of the best damn games ever made and it changed my whole outlook on video games so anything that i could chew on to help me wait for the release of the sequal would be greatly appriciated.
my email is skate_kyle@yahoo.com thanks
XyZspineZyX
12-16-2003, 10:51 PM
wellcome bullettooth. /i/smilies/16x16_smiley-happy.gif
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XyZspineZyX
12-17-2003, 01:21 AM
You could start by telling us whether or not the Gamecube version is online or not...
XyZspineZyX
12-17-2003, 01:49 AM
When can we expect any information on Pandora Tomorrow from you?
XyZspineZyX
12-20-2003, 10:39 PM
Hi bullet Tooth What New Weapons Can we expect in single Player In pandora Tomorrow
Also can You Give Us an Outlook on More thatn a jungle and a train Mission
"Fisher,Your Gonna Like This"
XyZspineZyX
12-20-2003, 11:05 PM
splinterfetus wrote:
- When can we expect any information on Pandora
- Tomorrow from you?
-
-
the one milion more doller question /i/smilies/16x16_smiley-wink.gif
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