View Full Version : All this talk about realism and Halflife 2 - WTF?
XyZspineZyX
07-13-2003, 11:37 PM
Now I don't doubt that HalfLife 2 single player is gonna be something special but the amount of people already raving about the multiplayer and also rubbishing Ravenshields realism saying Halflife 2 will rule etc???????
For a start - Halflife/Halflife 2 has 'aliens' in it - REALISM?...don't make me laugh. OK, some of it is set in a real-world location, but the weapons and enemy just turn me off.
Multiplayer - The multiplayer will never be as tactical as RVS, nowhere near. It is gonna be Counterstrike 2, with spray and prey being the best tactic and not something I am really *****ing my pants about.
As I stated, the single player experience will be a belter but why is everyone getting so excited about the arcade frills that the multiplayer modes will provide? I reckon I'll be sticking with RVS for a while yet. It is still early days and everyone knows the best is yet to come.
As soon as the SDK is released, RVS is gonna take off, but unfortunately, by that time there may only be a little niche of folk playing it!
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-13-2003, 11:37 PM
Now I don't doubt that HalfLife 2 single player is gonna be something special but the amount of people already raving about the multiplayer and also rubbishing Ravenshields realism saying Halflife 2 will rule etc???????
For a start - Halflife/Halflife 2 has 'aliens' in it - REALISM?...don't make me laugh. OK, some of it is set in a real-world location, but the weapons and enemy just turn me off.
Multiplayer - The multiplayer will never be as tactical as RVS, nowhere near. It is gonna be Counterstrike 2, with spray and prey being the best tactic and not something I am really *****ing my pants about.
As I stated, the single player experience will be a belter but why is everyone getting so excited about the arcade frills that the multiplayer modes will provide? I reckon I'll be sticking with RVS for a while yet. It is still early days and everyone knows the best is yet to come.
As soon as the SDK is released, RVS is gonna take off, but unfortunately, by that time there may only be a little niche of folk playing it!
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-13-2003, 11:42 PM
I think they're talking about how feasable the game engine is.
<center>http://www.dendy.com.au/japan/cowboybebopLR.jpg
<font color="Dark Green"> ______________________________
Spike, the cigarette slayer
Cowboy Bebop
"I'm not going there to die. I'm going there to see if I really am alive" </font>
XyZspineZyX
07-13-2003, 11:46 PM
But what does the game engine matter when people wanting realism from RVS are going to get even less when playing HL 2?
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-14-2003, 12:25 AM
It's called Modding, Paradaz.
The SDK for the "Source" (HL2) engine is coming out BEFORE the retail game which means Realism based Mods -- And that just includes any thing that takes place now with Modern combat weapons -- Will be popping up left and right because this is the trend right now.
I realize it may be hard for a hardcore player such as yourself to accept...
But UBI screwed this game up so bad that for a lot of people it just doesn't work in a lot of respects.
In addition, the "realism" of RvS in its current state is only one step above CS if you really knew how "fake" a lot of this stuff is in terms of the values UBI used to define a lot of this "realism".
Did you know all the weapons do the exact same amount of damage depending on the round they use?
All 5.56mm weapons deal the same amount of damage regardless if it is SMG, LMG, Assault rifle or pistol.
Tell me that is "realism" and I've a got a bridge in NY that I'd like to sell you.
It's the Mods, Paradaz, and the general attitude that Valve has for the game that just can't compare to what UBI is offering.
http://home.attbi.com/~dmoudry/sig.jpg
XyZspineZyX
07-14-2003, 12:47 AM
Yeah, I appreciate the damage moddeling etc (not from first hand experience of getting my hands dirty from within the files - granted) but I'm talking about the game in general.
In RVS, good players will move slowly and with cover from their mates/clan/buddies etc. Even a good spray and prayer shouldn't get anywhere near a good clan player.
No matter what mod is brought out for HL2, the majority of counterstrike players will use the same arcade tactics that they have always used along with their jumping fights and bring the best of games down to their level. I can't seriously see any MOD for HL2 getting a really good name for itself and starting off a craze for hyper tactical matches (no disrespect to you if ur planning on modding HL2 - I know you've done a grand job on the enhanced AI for RVS).
I see where you are coming from but I think people may be asking too much if they are counting on a mod to make multiplayer HL2 a really great game. Whilst RVS has disappointed a lot of people, surely you must agree that the base is there for a really great game and probably the reason why a lot of people are getting p1ssed off with it is because it just hasn't fulfilled its potential. When the SDK comes out, RVS will take a lot less work than HL2 to transform it into the hyper tactical realistic shooter that the hardcore are craving. And along side that, and in my opinion, the RVS players are more thoroughbred in playing in the slow burning, slow moving world of counter terrorism. (compared to the myriad of counterstrike/quake fps clone games)
Changing the subject and ref your mod:- I haven't tried the iron sights yet as I only want to play using sights when I can see the genuine sight that each weapon actually has.....and the same reason why I refuse to use weapons such as the SA80 (or most bullpups) in a game like this.
Even if I took a good hammering in a game because I insist on playing it 'properly', I would sooner practice my *** off and be able to win fairly without resorting to using the wrong weapons/game glitches etc. I don't even like playing with voice comms to be honest because I don't particularly like team-mates telling me where the EN is or exactly where they have just died. It sounds more professional anyway to use the in-game comms with the associated voices - but that's just me.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
Message Edited on 07/14/0301:56AM by Paradaz
XyZspineZyX
07-14-2003, 12:53 AM
Uh? Um Half Life 2 isnt a Tactical Shooter (Duh). But the Engine the games Runs on as everyone has seen from the 600+meg video would be a Wonderful choice for moders. Take a look at the video (if you havent already) then imagine a Tactical (realisitc) mod which takes advantage of all those features (not to mention the stuff we havent seen yet). So TOS and Atlas Sintinel (mods) have choose to go to the Half Life 2 game (Engine).
http://users.adelphia.net/~sisco86/bwraven1.jpg
XyZspineZyX
07-14-2003, 12:55 AM
I see where he's coming from,
for me as well it's moreso the movement style of gameplay...
Unless jumping and the typical FPS Mach speed movement styles are knocked out, the mods will be no different and no more exciting than CS...
I realize that RvS may only be a shade away from CS in its current state, but i am still incredibly happy to play RvS because there is no bunny hopping crap or circle strafing matches......
Paradaz wrote:
- Yeah, I appreciate the damage moddeling etc (not
- from first hand experience of getting my hands dirty
- from within the files - granted) but I'm talking
- about the game in general.
-
- In RVS, good players will move slowly and with cover
- from their mates/clan/buddies etc. Even a good
- spray and prayer shouldn't get anywhere near a good
- clan player.
-
- No matter what mod is brought out for HL2, the
- majority of counterstrike players will use the same
- arcade tactics that they have always used along with
- their jumping fights and bring the best of games
- down to their level. I can't seriously see any MOD
- for HL2 getting a really good name for itself and
- starting off a craze for hyper tactical matches (no
- disrespect to you if ur planning on modding HL2 - I
- know you've done a grand job on the enhanced AI for
- RVS).
-
-
- I see where you are coming from but I think people
- may be asking too much if they are counting on a mod
- to make multiplayer HL2 a really great game. Whilst
- RVS has disappointed a lot of people, surely you
- must agree that the base is there for a really great
- game and probably the reason why a lot of people are
- getting p1ssed off with it is because it just hasn't
- fulfilled its potential. When the SDK comes out,
- RVS will take a lot less work than HL2 to transform
- it into the hyper tactical realistic shooter that
- the hardcore are craving. And along side that, and
- in my opinion, the RVS players are more thoroughbred
- in playing in the slow burning, slow moving world of
- counter terrorism. (compared to the myriad of
- counterstrike/quake fps clone games)
-
- On the Eighth Day, God created Paratroopers and the
- Devil stood to attention.
-
<img
- src="http://www.virginstudent.com/fileserver/uploa
- d/285/504/729/Paradaz.gif">
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hey look! Camper's Pampers...
http://www.monkeysandrobots.ca/lucent
XyZspineZyX
07-14-2003, 01:04 AM
max_1111 wrote:
- I see where he's coming from,
- for me as well it's moreso the movement style of
- gameplay...
-
- Unless jumping and the typical FPS Mach speed
- movement styles are knocked out, the mods will be no
- different and no more exciting than CS...
I think THAT right there is the key to why a lot of RvS Mods have decided to move to the Source Engine.
You can make a tactical game where there is NO jumping and more realistic ballistics (no spray and pray) and that is the whole point because in addition to those realism features, the graphic quality is just 10 times that of RvS current build (not necessarily the Unreal Engine in its current, update version like UT2K3 runs on).
Imagine an enemy Tango so visually detailed that he has facial muscles, human "ticks" and shading that ressembles something out of the movie "Simone" or any recent blockbuster.
Imagine a R6 Team Members uniform so detailed that the lines and creases in it aren't just part of one texture stretched arcoss the body, but instead are actual bump mapped wrinkles... In addition to their facial muscles and whatnot that you can see through their visor.
Imagine a female hostage so lifelike she LOOKS like Sharon Stone or a REAL female.
It's these graphical features -- as well as the ability to Mod the engine -- That is attracting a lot of people based on the movies, screenshots, etc. alone.
Granted, graphics aren't everything and gameplay must always be first and foremost... But that's my point.
If you want a realism game where you actually weigh more if you go through a river or stream that slows you down because of your uniform and gear getting wet... Boom. You can do that in the new engine as well as SEE the water react realistically when your soldier wades through it.
It's the flexibility that Valve is offering -- before the retail game -- That is generating more hype than the game itself... Unlike UBI who did disappoint a large portion of the R6 community with RvS and continues to do so with poor updates and an SDK that should have been out by now, but probably won't do that much good when it does come out because this version of the Unreal Engine just isn't suited for Mods in its current form (beta form more or less).
http://home.attbi.com/~dmoudry/sig.jpg
XyZspineZyX
07-14-2003, 01:05 AM
sisco86 wrote:
- Uh? Um Half Life 2 isnt a Tactical Shooter (Duh).
- But the Engine the games Runs on as everyone has
- seen from the 600+meg video would be a Wonderful
- choice for moders. Take a look at the video (if you
- havent already) then imagine a Tactical (realisitc)
- mod which takes advantage of all those features (not
- to mention the stuff we havent seen yet). So TOS and
- Atlas Sintinel (mods) have choose to go to the Half
- Life 2 game (Engine).
-
You don't know that it is a wonderful choice for modders apart from the source code being available from launch. It could be a complete pig to code for all you know!
From your post, you are only referring to the graphics and interactivity anyway which don't make up the complete game.
Don't take my original post as a start for a flaming match, I have seen the 600Mb vid and realise that the game is going to be simply stunning. I just have doubts that HL2 is going to provide the best platform/mod for a leading tactical shooter. Whatever way it goes, it certainly won't be happening overnight as there is a huge amount of work for the modders that will be taking the challenge up.....Which brings me back full circle to the people on this forum who are leaving RVS because HL2 is going to be 'THE GAME'
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-14-2003, 01:15 AM
they dont say that Half-Life story is realistic they say that the gameplay and, and,, i cant explain it! You should watch the 600mb video.. Halflife 2 is before its time and i think its worth dropping raven shield for this game... Oh so you think "aliens" are not real? look at us? what would be the difference, beside we are from other planets if aliens would come to us? (no flaming im just stand for what i beleive in)
__________________________________
Toxic 1 requesting for drive by!
XyZspineZyX
07-14-2003, 01:20 AM
First of all im not leaving the game. Second I will be buying HL 2. Like I always say, I come for the game and stay for the mods. HL2 isnt just Eye candy. The Engine Physics in the Video were outstanding (barrels falling like they should, ect.) and the Engine hopefully,with out a doubt wont have huge problems like the Raven Shield hacked to death Unreal Engine UBI has engineered. Look all I am saying is that All the Moders (and gamers that are looking for a good tactical shooter) are going to the Half Life 2 Game (engine) just because of what what the Engine has to offer. Moding teams want to be able to make the best mod possible and Raven Shield isnt cuting it. Im the last person that wants to see Rainbow Six Die (Rainbow Six fan since before the game,(thebook) ). But if a Mod that comes out on Half Life 2 that is Realistic and better than Raven Shield, Well I wont be playing Raven Shield as much as I do now to say the least. And I wasnt Flaming. And by the way, Most modders are going to go to the Half Like 2 Engine, I dont know if the Engine is going to be Easy to mod but I bet a shiny Dime that it wont have all the problems that Raven Shield has.
http://users.adelphia.net/~sisco86/bwraven1.jpg
Message Edited on 07/13/03â 08:22PM by sisco86
Message Edited on 07/13/0308:25PM by sisco86
XyZspineZyX
07-14-2003, 01:27 AM
I don't agree with some of your points.
I would say that the most important 3 things in this type of game are Weapons, Movement and Maps.
ps.
Weapons, Realism including Ballistics, damage to personell and objects.
Movement, Realism again, Speed and execution/karma etc.
Maps, balancing, spawn points/choke points etc.
To me, seeing facial expressions on a bloke you're gonna kill isn't high on my priorites. (you rarely would get close enough to see the facial expressions anyway)
Again, the detail in the clothing is not paramount to me, what is more important is the movement that an operative/terrorist has such as climbing onto a crate to get a better firing position, leaning over to the left whilst holding an SA80 (have you ever tried it? - bear in mind you can only fire it right handed!)
You seem to be more excited at the graphical power that HL2 harnesses, the interactivity is great but is it really gonna have a big effect in the type of game that we all want? If the interactivity was implemented in RVS, I don't really see that it would make a big difference or a big improvement on the game as it stands now.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-14-2003, 01:33 AM
the point is paradez, that the engine and the dev tools for the engine are so good, the modders so experienced with the tools and the number of modders willing to develope the hl2 engine means theres going to be a proliferation of mods and realism mods at that, in fact youlll probably find that the realism mods for hl2 are real hardcore realism moreso than rvs which is so far from realistic its funny.
http://www.uk-acts.com/asp/acts/z/357.jpg
Bernard says> "Even i can't think of a good swear word to sum up UBI"
UKA clansite forum:
http://www.gd-network.com/forum/
XyZspineZyX
07-14-2003, 01:34 AM
there is no bunny hopping
- crap or circle strafing matches......
-
wtf one of the main tactics in this game is circle strafing, first thing that haoppens when you get near to someone is you circle eachother and shoot and pray.
http://www.uk-acts.com/asp/acts/z/357.jpg
Bernard says> "Even i can't think of a good swear word to sum up UBI"
UKA clansite forum:
http://www.gd-network.com/forum/
XyZspineZyX
07-14-2003, 01:36 AM
ToXic. wrote:
- they dont say that Half-Life story is realistic they
- say that the gameplay and, and,, i cant explain it!
- You should watch the 600mb video.. Halflife 2 is
- before its time and i think its worth dropping raven
- shield for this game... Oh so you think "aliens" are
- not real? look at us? what would be the difference,
- beside we are from other planets if aliens would
- come to us? (no flaming im just stand for what i
- beleive in)
I am replying to this without trying to make it look as if I want a big flaming match but....
That post is a prime example:-
Why do you think it's worth dropping RVS for? You haven't played HL2, you don't know what the multiplayer is like...and even if it ships with Multi out of the box (has it been confirmed yet?) You would be dropping a decent FP multiplayer tactical shooter for a brilliant semi-arcade fantasy single player adventure which has you shooting 'aliens'.
Maybe the original HL just put me off with the Xen levels - up until then it was great and the marine levels were truly outstanding and something new.
Personally I can't wait for HL2 for its singleplayer, but I'll be keeping hold of RVS whilst I sample the very different charms of HL2's multiplayer until I can make a justified decision in how the game/mods are panning out.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-14-2003, 01:39 AM
true,, were all praising half life and we havent even played the thing yet (which is the crucial factor)
http://www.uk-acts.com/asp/acts/z/357.jpg
Bernard says> "Even i can't think of a good swear word to sum up UBI"
UKA clansite forum:
http://www.gd-network.com/forum/
XyZspineZyX
07-14-2003, 01:43 AM
I am Trying to say, That the Half Life 2 Engine Would be great for a Tactical Realistic mod and or mods (That inculdes Everything from, AI, Weapons, Gear, Bullet Damage,Maps. Everthing as true to life as Humanly Possible) I just dont want Eye candy, Rouge Spear looks like crap compared to todays games but the Gameplay is great and alot of people still play it. Raven Shield has Tons of Problems and isnt the most Realistic game out there. Thats what I want. Realistic as Possible game (Rainbow Six comes from the book and in the book the team are using real life tactics ect. which this games lacks in and always kind of did, But people moded the game so that it was realistic.). If UBI would just release the damn SDK someone can acomplish that. If UBI dosent fix the game Im going to be playing the good Tactical Mods that come out of Half Life 2 and if its better than Raven Shield well like I stated, I will be playing this game less and less
http://users.adelphia.net/~sisco86/bwraven1.jpg
XyZspineZyX
07-14-2003, 01:44 AM
'wtf one of the main tactics in this game is circle
- strafing, first thing that haoppens when you get
- near to someone is you circle eachother and shoot
- and pray.
-
'
No wonder you dislike RVS so much, you are playing it all wrong. These tactics may be in your games, but it certainly isn't part of my play.
I see the direction in which you are coming from and I actually agree with you as regards to the massive support that developers are going to give the engine.....but you are guessing so far ahead - do you think it will be plain-sailing? Big support doesn't necessarily mean that the daddy of all tactical shooters will be born from this game!
Again my point, people are leaving RVS now!!!....because HL2 is released in a few months and have you even got any proof/news that the sort of mods you are describing are already in the works? Will they be brilliant?....lets hope so and then I can jump ship aswell but the fact is Ubi made massive promises and so can everyone else, but will your wishes come true?
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-14-2003, 01:53 AM
Maybe I should rephrase my original thread before people jump on a flaming bandwagon here:-
Whilst HL2 single player looks stunning, people are leaving Ravenshield for an unseen multiplayer experience in which a realistic tactical mod as yet, doesn't exist. Is that a good idea?
I can't even see a polished mod in that category being available before Christmas!
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-14-2003, 02:16 AM
http://www.atlas-sentinel.com/
http://opcoin.city-17.net/page.php?section=about
http://virtuatronics.dras.us/about.htm
Just a few to get the ball rolling.
I just hope Raven Shield is Fixed before theses mods come out (if they do). Also SWAT 4 coming around the corner. I love Rainbow Six and always will I just hope the game becomes better before people leave this game for good. Release the SDK and let the community fix the game. Thats all I have to say.
http://users.adelphia.net/~sisco86/bwraven1.jpg
Message Edited on 07/13/0309:22PM by sisco86
XyZspineZyX
07-14-2003, 02:22 AM
paradez.
1. regarding circle strafing. if you are in close quarters with someone ie you both qwalk round a corner and see eachother, the only possible taqctic other than leaving it to fate, is to circle strafe other wise the other person will cirlce and then get you first cus yur just standing there, thats one of the main problems with rvs, the massive pure chance aspect especially when really close up.
2. mods for halflife 2 that are realistic are underway, i know this cus two mods for rvs are now swithcing over, the unreal engine is yesterdays news and probably only 1 or 2 mods if that will ever be released for this game (mainly this is due to the appalingly late sdk release.
3. i know halflife will have some good mods because
a. there are experienced modders who know the hl2 modding pack very well.
b. they will release the sdk prior to release of the game.
c. valve have really had loads of time to optimise their modding too0ls, hl2 tools are based around hl1 tools.
d. just looking at the game its clear it will be easily possible to produce a shooter superior to rvs, the graphics are already there the models are, all they need to do is tweak run speeds add ret bloom etc etc to modify it into a realistic shooter (dunno if youve seen some of the prison scenes but im sure theres potential there for development into an rvs style mod.
e.commercial developers will also license the hl2 engine and make realistic shooters (my bet is ubi will do this)
also i think we can be optimistic bout the multiplay aspect of hl2 because they have put steam 2.0 out for widespread beta testing hence the netcode will be nicely optimised prior to release
phew big post.
http://www.uk-acts.com/asp/acts/z/357.jpg
Bernard says> "Even i can't think of a good swear word to sum up UBI"
UKA clansite forum:
http://www.gd-network.com/forum/
XyZspineZyX
07-14-2003, 02:24 AM
oh but i agree we may not see a final mod until after christmas but i can wait.
http://www.uk-acts.com/asp/acts/z/357.jpg
Bernard says> "Even i can't think of a good swear word to sum up UBI"
UKA clansite forum:
http://www.gd-network.com/forum/
XyZspineZyX
07-14-2003, 02:54 AM
Paradaz, rs uses the unreal engine.
ever play this?
Does it seem realistic at all?
answer is no.
RS is basicly a big mod for for unreal.
What makes u think it can't be done to HL2 and done even better?
XyZspineZyX
07-14-2003, 09:06 AM
ViperRaGe wrote:
'RS is basicly a big mod for for unreal.
-
- What makes u think it can't be done to HL2 and done
- even better?'
I have never said that.
My point in this thread is that quite a lot of people are dropping RVS for a multiplayer experience that doesn't exist yet on an unreleased game.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-14-2003, 03:40 PM
Paradaz wrote:
-
- ToXic. wrote:
-- they dont say that Half-Life story is realistic they
-- say that the gameplay and, and,, i cant explain it!
-- You should watch the 600mb video.. Halflife 2 is
-- before its time and i think its worth dropping raven
-- shield for this game... Oh so you think "aliens" are
-- not real? look at us? what would be the difference,
-- beside we are from other planets if aliens would
-- come to us? (no flaming im just stand for what i
-- beleive in)
-
-
- I am replying to this without trying to make it look
- as if I want a big flaming match but....
-
- That post is a prime example:-
-
-
- Why do you think it's worth dropping RVS for? You
- haven't played HL2, you don't know what the
- multiplayer is like...and even if it ships with
- Multi out of the box (has it been confirmed yet?)
- You would be dropping a decent FP multiplayer
- tactical shooter for a brilliant semi-arcade
- fantasy single player adventure which has you
- shooting 'aliens'.
-
- Maybe the original HL just put me off with the Xen
- levels - up until then it was great and the marine
- levels were truly outstanding and something new.
-
- Personally I can't wait for HL2 for its
- singleplayer, but I'll be keeping hold of RVS whilst
- I sample the very different charms of HL2's
- multiplayer until I can make a justified decision in
- how the game/mods are panning out.
Im sorry a forget to say one thing! I am NOT dropping Raven Sheild. But i just say that maybe its worth dropping it, if UBI doesn't fix the huge problems in raven shield.
I personally think that UBI should make a own Engine for Rainbow Six games cause i dont think Unreal warfare engine fits Raven shield.
__________________________________
Toxic 1 requesting for drive by!
XyZspineZyX
07-14-2003, 04:52 PM
Ok I have to say that from what Ive seen its the same ppl gripeing that ubi went too fast in releasing the game that are screaming for a rushed SDK
I speak from R6/EW/RS/UO/CO/BT experiance when I say that the series never has had the 'best engine' and I dont care
I like the game, always have. Sure there are things I'd like to see changed and my experiance tells me that they will be changed.
I'll just be glad to see the thinning of the heard. If you want HL2 then I cant wait till it comes out so you will GO AWAY. I never liked HL/CS. I was never impressed with it and was VERY dissapointed after I bought it. That experiance alone makes me not want to install another valve product on any PC that I own.
By the way everyone in here is screaming about the cheaters and hackers in RVS.W T F! thats all CS ever was was cheaters and hackers.
To all yall who wanna ditch rainbow for HL I say *POOF* BE GONE!
as you were.........carry on
XyZspineZyX
07-15-2003, 01:43 AM
paradaz if the game is not even out yet how can people "drop" rs to play it.
RS is good. I love it. Just it's impossible to get any enjoyment out of online play the way the fps is and the lag.
Half-Life was never like that. Even though I like realism.. it's an easy pick between a game that runs properly and one that doesn't.
XyZspineZyX
07-15-2003, 02:09 AM
even though RvS sucks online...and it does no one can deny that its lacking....that doesnt matter to me. i never really played rainbow six games for online...unless its a cooperative that i know will run smoothly....and thats because i enjoy hunting terrorists and rescuing hostages a hell of a lot more than i do circle strafing in a gasme designed against it. i play single player RvS. My online experience now comes pretty much entirely from BF:1942. Its damn fun. RvS online only has potential to be damn fun....potential almost never lived up to. however i at the same time am not particularly looking forward to some HL2 realism mod that will most likely just turn into everything we all dislike about RvS and destroy the counter-strike fun. in conclusion...permission now given to flame the hell outta this.
XyZspineZyX
07-15-2003, 05:31 AM
sisco86 wrote:
- I just hope Raven Shield is Fixed before theses mods
- come out (if they do). Also SWAT 4 coming around the
- corner. I love Rainbow Six and always will I just
- hope the game becomes better before people leave
- this game for good. Release the SDK and let the
- community fix the game. Thats all I have to say.
two of the best looking RvS mods have already announced there jumping of this sinking ship we call RvS
TSO and A-S (atls-Sentinel) have moved to HL2 engine already and i'm sure the rest wil follow
http://xavier.servebeer.com/xsig.jpg (http://akaelite.net)
XyZspineZyX
07-15-2003, 05:33 AM
Lord_Plastron wrote:
- even though RvS sucks online...and it does no one
- can deny that its lacking....
Hardly.
<font face="verdana" size="1">.Wit</font>
<font face="verdana" size="1" color="#8A93B0">Ubi Soft/RSE Forum Moderator</font>
<embed src="http://www.tacticaladvantage.com/sigs/blue_sig2.swf" height="90" width="276" autostart="true">
<font face="verdana" size="1" color="#dddddd">ICQ: 11353520 :: 59154659</font>
<select name="menu" onChange="window.location = this.options[this.selectedIndex].value" style="background-color: rgb[138,147,176); height: 10px; width: 165px; font-family: verdana; font-size: 10; font-color: #dddddd">
<option>Links</option>
<option>----------------</option>
<option value="mailto:witness@tacticaladvantage.com">Email Me</option>
<option value="http://www.ubi.com/US/Info/TermsOfUse.htm" target="_blank">Terms of Use</option>
<option value="http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zzfuu" target="blank">RvS Tech FAQ 2.0</option>
<option value="http://www.tacticaladvantage.com/" target="blank">Tactical Advantage</option>
<option value="http://www.thecombatzone.net" target="blank">The Combat Zone</option>
</select>
XyZspineZyX
07-15-2003, 03:33 PM
Right, ok, i didnt realy take the time to read through this thread because the guy that started it is a fool.
All i want to say is that RvS is running on the UNREAL TOURNY ENGINE!!! (or one of them anyway, i cant mind which exactly)
UNREAL I TELLZ YA!!! that game that was SOOO unlike a tactical shooter.
That is how people are getting hyped by HL2 because the source engines possibilites are endless and could infact be the engine used in the next Rainbow Six.
MODs for HL2 will be amazing, im loving it.
<center>
http://lamppost.mine.nu/ahclan/files/sigs/viper.jpg
</center>
IL2 : http://lamppost.mine.nu/ahclan/il2
CS : http://lamppost.mine.nu/ahclan/cs
XyZspineZyX
07-15-2003, 08:09 PM
Before you get on your high horse, why not read the thread from the beginning.
You will see that I am looking forward to HL2 myself, but mainly from a single player perspective.
ViperRaGe wrote:
'paradaz if the game is not even out yet how can
- people "drop" rs to play it.'
Why are you asking me that? You need to ask all the people who have already said this! - and the reason why this thread was created.
ViperRage wrote:
'Just it's impossible to get
- any enjoyment out of online play the way the fps is
- and the lag'
This maybe the case for you, but it is the minority who cannot get this game running well....unless of course the framerate 'problems' are because people aren't happy with 70fps and want 200fps!
And back to the point - if you read a few posts above, I am asking why people are already claiming that A MULTIPLAYER EXPERIENCE ON AN UNRELEASED GAME WITH A MOD THAT DOESN'T EXIST YET is supposedly better than RVS - you do the maths!
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-15-2003, 10:14 PM
Paradaza:
um, A LOT of people buy games for graphics. by your standards we all might as well be playing on the DOOM engine...as long as "weapons, movement and ballistics" are real.
screw that. myself and many others dont have high end computers to play halfassed pixelated ugly games. so visuals are a big thing.
gameplay? HL1 was the BEST fps ever released. winning countless awards for game of the year. it spawned popular mods like CS and DOD. and while they arent your lovely tactical driven games...they were POPULAR and FUN. thats what matters the most.
RVS is not popular. fun for some, but it sure as hell isnt as popular as it could have been.
no doubt someone will make a mod with the HL2 engine that will be some kind of CounterTerrorism or Military clone.
i think your jealous people want to move over to the NEW technology and are leaving this barely decent game of RVS. and your trying your best to bash the HL2 game and its possibilities.
HL2 is far beyond RVS in every way. you dont even know what the multiplayer is going to be like, yet you speculate on it anyway?
----------------------------------
42nd Infantry Division
(Mortar Platoon)
New Jersey Guard
XyZspineZyX
07-16-2003, 12:29 AM
SteveLord wrote:
'HL2 is far beyond RVS in every way. you dont even
- know what the multiplayer is going to be like, yet
- you speculate on it anyway?
Exactly where do I speculate on what the multiplayer is going to be like?
You are contradicting yourself for starters by saying that HL2 is far beyond RVS in every way. I have only stated FACTS, so here they are for you.
* - HL2 has not been released yet.
* - No-one (average gaming public) knows what the multiplayer is like or exactly what it involves yet.
* - No mod has been released for the game, and won't be for some time after the retail game has shipped.
So you don't know that HL2 is far beyond RVS in every way.
'Popular and Fun' isn't what matters the most at all - if that is the case, go and buy a PS2. It's the most popular console in history and those millions of users will tell you it's fun.
You could try and take it to the extremes - would you rather play the most realistic perfect game on the Doom Engine or would you rather play Generic game 7 with photo-realistic graphics that is virtually unplayable because of glitches/bugs and the game sucks. You have your priorities in the wrong order.
To be honest, I reckon the biggest mod HL2 will spawn will be Counterstrike 2, so if you want Arcade thrills and jumping/strafing competitions on lovely graphics, they you'll be happy won't you........and mainly because it will be POPULAR and FUN. If that's the case, I'll stick with RVS and Urban Ops.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-16-2003, 01:34 AM
by Generic Game 7...do you mean Ravenshield?
as for a CounterStrike2...since they arent so limited with the old HL engine...there will be a lot more opportunities for improvements. it can only get better especially with the SDK.
and HL2 IS beyond RVS already as is...in graphics, physics, capabilities, and easily single player.
hell, im sure the beta version will have as much bugs as RVS has right now if not less.
ill bet it even includes a feature called "technical support"
=)
----------------------------------
42nd Infantry Division
(Mortar Platoon)
New Jersey Guard
XyZspineZyX
07-16-2003, 01:50 AM
No, you don't know what HL2 will really be like, you haven't played it yet.
Yes, the graphics are better, the physics? you know first hand do you?...or have you seen a 20 minute video released by the developers showing the best bits of the game.
Point made.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-16-2003, 02:29 AM
yup, ive seen the video...what are you saying? it lies? its all better than RVS!!! and thats the point!!!
you cant defend RVS against everything, sorry.
----------------------------------
42nd Infantry Division
(Mortar Platoon)
New Jersey Guard
XyZspineZyX
07-16-2003, 04:11 AM
- Yes, the graphics are better, the physics? you know
- first hand do you?...or have you seen a 20 minute
- video released by the developers showing the best
- bits of the game.
-
it doesn't show anything about the game other then one or two wepones and a car you can drive i'd hardly call that the best bits of the game.
the 20 min video is a Engine demonistration , and i'll take the extra step to explain what that means. The video shows what the Engine is capable of. The demo shows this Engine has way more potental then the Unreal Warefare Engine Ever had. I'm a fan of the UW Engine and Many or it's spwaned games however facts are facts.
http://xavier.servebeer.com/xsig.jpg (http://akaelite.net)
XyZspineZyX
07-16-2003, 04:48 AM
The only problem about modding is that it usually takes forever to mod a game completely. I mean take UT2003 for example. They havnt come out with a total coversion realistic mod since its release. I kind of gave up on the whole modding issue. Usually the modding team just gives up.
I understand that kungfu came up with a iron site mod and thats great! However, Iit has hard for one person to come up with an outstanding MOD in so little time available without the resources of a company like UBI.
<FONT COLOR="#FF0000">
EasyCo</FONT><FONT SIZE="-2">
TEAM GHOST
AIM: easytxco
http://www.teamghost.com/images/sigs/ezsig.jpg