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View Full Version : Help needed for hexagonal puzzle (SPOILER ALERT)

Prinssens
11-20-2003, 01:21 PM
Ok, could somebody be really helpfull and give me a BIG hint, because after tree days staring at that bee hive floor I feel really stupid.
I saw the six pillars, made drawings of the symbols, the floor by day and night, stared for hours at the turning wheel-of-fortune, I know the numbers back from RIVEN and... I DON'T HAVE A CLUE! Please help!!

Prinssens
11-20-2003, 01:21 PM
Ok, could somebody be really helpfull and give me a BIG hint, because after tree days staring at that bee hive floor I feel really stupid.
I saw the six pillars, made drawings of the symbols, the floor by day and night, stared for hours at the turning wheel-of-fortune, I know the numbers back from RIVEN and... I DON'T HAVE A CLUE! Please help!!

J2Trumpet
11-20-2003, 01:23 PM
I'm in the same boat you are. I've searched this entire forum and there's no direct answer to this puzzle. Someone please help us!

jbhypno
11-20-2003, 01:25 PM
This puzzle is misleading. Examine the spining dial, notice how some of the tile colors match the color of the pillars. What is missing from those sets? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

JBhypno

Beta Tester
Guild of Greeters
Alien from beyond innerspace

J2Trumpet
11-20-2003, 01:42 PM
5 and 6?

jbhypno
11-20-2003, 01:44 PM
The sets contain 3 numbers ranging from 1-4. Check each set to see what is missing. http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

JBhypno

Beta Tester
Guild of Greeters
Alien from beyond innerspace

Prinssens
11-20-2003, 01:45 PM
The yellow color. I noticed about two days ago. And there are little red points between the numbers. And I still don't get it. What are the 8 pictures in the gallery upstairs mean. What to do with tiles with icons that don't exist in the room with the singing lady? Why the numbers 1 to 4 but six sided tiles? On which tile even to start? With the hatch open or closed? The colors don't seam to correspond with the pilars or tiles. So much information and so many options!

jbhypno
11-20-2003, 01:49 PM
Each pillar color matches a lever in the order showed. There are 4 sets of 3 colored tiles matching to the color of one of the pillars. There is something missing from each set of tiles. The missing item is the solution for the lever matching the color pillar. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

JBhypno

Beta Tester
Guild of Greeters
Alien from beyond innerspace

J2Trumpet
11-20-2003, 01:53 PM
What hatch?!?!?!?! I'm really confused... http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

jbhypno
11-20-2003, 01:56 PM
There are 2 solutions to the pillar puzzle. The first is very simple and will open a hidden hatch. Look above the pillars and you will see a door. Line up the pillars to reach the door. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

JBhypno

Beta Tester
Guild of Greeters
Alien from beyond innerspace

prism-ra
11-20-2003, 01:57 PM
No, no, he's asking about the the hex floor. Dude, don't worry, all the puzzles in this age are near-impossible without help or hours of trial-and-error. This is one of the worst designed ages in the game (as far as the puzzles.)

The hex floor will glow in the dark if you leave the lights on for a while then turn them off.

Follow the tree symbols from the pillar.

J2Trumpet
11-20-2003, 01:59 PM
I don't even know what pillars we're talking about. The colored ones in the stained glass with the rotating numbers? I'm trying to figure out how to work the bee-hive floor puzzle.

Prinssens
11-20-2003, 02:00 PM
For J2Trumpet: we will never be Beta testers, that's for sure.
The "hatch" I meant is the thing that opens/closes by pressing the big blue button. The light in the room and the icons change if you do. If you look up in the room then you see the change of light is caused by opening or closing the hatch in the roof.

jbhypno
11-20-2003, 02:03 PM
Sorry if you were refering to the floor tile puzzle and not the pillar puzzle, ignore the spinning dial for now that is for the next puzzle. The picture to the left of the spinning dial contains the clue for the floor tile puzzle. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

JBhypno

Beta Tester
Guild of Greeters
Alien from beyond innerspace

J2Trumpet
11-20-2003, 02:03 PM
LOL! You got that right! Prism-ra, what pillar are you talking about? The one that the blue hatch button in on?

11-20-2003, 02:04 PM
That's a really cool puzzle. I hope I can figure it out myself. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Prinssens
11-20-2003, 02:05 PM
Sorry my English isn't great: a better word for hatch would be: sky light.

Prinssens
11-20-2003, 02:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jbhypno:
Sorry if you were refering to the floor tile puzzle and not the pillar puzzle, ignore the spinning dial for now that is for the next puzzle. The picture to the left of the spinning dial contains the clue for the floor tile puzzle. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

JBhypno

Beta Tester
Guild of Greeters
Alien from beyond innerspace<HR></BLOCKQUOTE>

So I don't need the spinning wheel for the bee hive floor tiles???

J2Trumpet
11-20-2003, 02:10 PM
Okay, that's it. I'm looking at the stained glass piece and I just can't figure it out. Got any more hints?

J2Trumpet
11-20-2003, 02:11 PM
I guess not Prinssens.

prism-ra
11-20-2003, 02:18 PM
Press button to light floor.

Wait 1 min. (approx.)

Turn off lights (press button again)

Notice the tree symbols? Some are not right, right? Follow the path from the right side, walking only on the tree symbols from the pillar in the gallery room.

that's it.

p.s. there is a secret area in the pillar room (you'll get there after this.)

J2Trumpet
11-20-2003, 02:31 PM
I'm trying it but it isn't working for me. I should step only on the tiles with symbols from the small pillars with the spinning triablg things on them, right? have you gotten it yet Prinssens?

J2Trumpet
11-20-2003, 02:33 PM
Is there any jumping I have to do?

J2Trumpet
11-20-2003, 02:43 PM
I figured it out! Thanks for helping me!

Prometheus_dk
11-20-2003, 03:04 PM
I am still a bit confused. Mainly because people use different words for all the things. I would like the following clarified:

1. When you speak of turning the lights on, do you mean make sunlight come through the ceiling or making the blue lights in the hexagon fields come on?

2. The right trees? Which pillar in the gallery room do you refer to? Please describe it's position, so that there is absolutely no doubt.

3. And finally the path.. from where to where?

I hate to be so annoying about it, but I am tired of not understanding what people are referring to.

...would people please stop posting "I figured it out" without letting the rest of us in on it..

prism-ra
11-20-2003, 03:22 PM
turning lights on= pressing big blue button.

The 1st pillar on the left. There are 3 symbols. There is a path of these symbols on the floor. If you stick only to the symbols on the pillar, that's the only path that works.

You'll notice that the other symbols do not appear on the pillar in the gallery. The path snakes from the right (bottom right) to the top left (roughly.)

Prinssens
11-21-2003, 04:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by prism-ra:
Press button to light floor.

Wait 1 min. (approx.)

Turn off lights (press button again)

Notice the tree symbols? Some are not right, right? Follow the path from the right side, walking only on the tree symbols from the pillar in the gallery room.

that's it.

p.s. there is a secret area in the pillar room (you'll get there after this.)<HR></BLOCKQUOTE>

Thanks a lot, prism-ra. We crossed the floor with hexagonal tiles! And now we're puzzeling with the hexagonal pillars!

Prinssens
11-21-2003, 04:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Prometheus_dk:
I am still a bit confused. Mainly because people use different words for all the things. I would like the following clarified:

1. When you speak of turning the lights on, do you mean make sunlight come through the ceiling or making the blue lights in the hexagon fields come on?

2. The right trees? Which pillar in the gallery room do you refer to? Please describe it's position, so that there is absolutely no doubt.

3. And finally the path.. from where to where?

I hate to be so annoying about it, but I am tired of not understanding what people are referring to.

...would people please stop posting "I figured it out" without letting the rest of us in on it..<HR></BLOCKQUOTE>

1. The hexagonal tiles have to be lit in moonlight i.e. blue light.

2. The first of the six pilars, the symbols look like mushrooms or trees.

3. start at the base at the right side of the "pulpit" (where the button is to open the sky light).

The problem with this puzzle is: it doesn't come so precise. Just walk for what ever reason (I didn't figure it out) only on the hexagonal tiles with the symbols of the trees/mushrooms when the floor is lit blue.

easylips
11-21-2003, 05:37 PM
Most of the hints and help about the Beehive or Blue Glow puzzle have been pure rubbish. That fourth display in the Kadish Gallery clearly depicts the tree symbol at the top of the stained glass display (opposite from lens display, 1st puzzle). Knowing to start from the right-side staircase (when facing the puzzle floor) makes this one a piece of cake. Thanks.

easylips
11-21-2003, 05:39 PM
Each symbol requires those 'curved' branches. That is the basic symbol.

easylips
11-21-2003, 05:43 PM
You will start on the right and snake over toward the left then forward across the room.