UberDemon
03-13-2004, 11:33 AM
Greetings friends,
I'd like to start jotting down some ideas of how I will implement the V-1, Mystel, and TB3+I16
What I need is someone to post the code for a mission that uses these three new features:
* V-1 starting in air
* V-1 starting in ground
* Mystel starting in ground
* Mystel starting in air
* TB-3+I16 starting in air
* TB-3+I16 starting in ground
For the V-1, I understand the regeneration time, so I don't need that info. What I need to see is what the V-1 code looks like in a mission for both the air and ground versions.
Are they in the [NStationary] section of the mission? Do you define waypoints or they just kinda go?
This info will help me determine how to implement these features in UQMG. In anyway, I don't really need the explanation. I'll figure everything I need from the mission code itself. Thank you.
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)
I'd like to start jotting down some ideas of how I will implement the V-1, Mystel, and TB3+I16
What I need is someone to post the code for a mission that uses these three new features:
* V-1 starting in air
* V-1 starting in ground
* Mystel starting in ground
* Mystel starting in air
* TB-3+I16 starting in air
* TB-3+I16 starting in ground
For the V-1, I understand the regeneration time, so I don't need that info. What I need to see is what the V-1 code looks like in a mission for both the air and ground versions.
Are they in the [NStationary] section of the mission? Do you define waypoints or they just kinda go?
This info will help me determine how to implement these features in UQMG. In anyway, I don't really need the explanation. I'll figure everything I need from the mission code itself. Thank you.
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)