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View Full Version : [Att Devs] Sugestions to improve metagame.



Lord_ZealoN
08-19-2012, 11:20 AM
First of all, I Think the game is very fan,but a little unbalanced due to Matchmaking. Play a duel againsta a 500 or 1000 skill player, is insta-loose.

From my experience in computer games and Magic The Gathering, I have some suggestions, and IMHO, the game could be a success.

1. Buddy list: a list to chat with friends, and to do duels against. This duels could be training, and you don't gain xp or gold. Instead,is a challenge,where you bet your own gold.

2. Trading system. 1 rare = 2 uncommon, 1 uncommon=2 common or something like this. A way to change cards directly with others players is fully needed, and in free way. For example, I change with you, this card, for this other card, or 10000 gold,and so on.

2a. Auction/Trading center. An auction is needed too, will be the general trading center. You can put a card on it, and the expiration date for the offer, with your petitions (this card, this card, and 10000 gold for example) and if someone is disposed to pay the price,the exhancge success.

3. Private tournaments: For example I create a tournament, with an inscription of 1000 gold, and the distribution of the pot for the prizes is, 50% of the pot for the first, 30% for the second, and 20% for third. This could be more complex of course. I as organizer, can include rare/premium cards and this are added to prozes pool. The prize for the organizer needs more study.

4. Replays. The possibility to record Matchs in some internal format, to replay the game in other computer.

5. Translation to other languages. Very important for massive adoption in all countries. I can help with spanish translation, only contact with me if you want.

6. Constantly new expansions with new cards. Every 6 months for example.

7. Chat channels. Possibility to create chat channels to talk.

8. Real money exchange with players,like real card games. Players are reluctant to pay for something not only random but digital too. Should be some possibility to sell cards for seals or something similar,and to exhange this seals for real money. This possibility, will make players be more receptives to spend money in something totally random and digital

Competitive play is so important for this game to success.

If all this points are well builded, I'm sure the game will have a great reception and success. But for this, developers and publishers needs to listen the community with experience in CCG.

I think it's all, I will edit if I remember or have to modify something, because I'm writing this from my BB.

Hydroopl
08-19-2012, 11:26 AM
3 - in plans
4- there are replays, but they are buged
5 - same, there are others language but you need to manually set them
8 - no, completely no. It will make huge problems with chineese bots that are selling cards and making money for everyone expect ubi (sorry, it is f2p game, so they need to make money to exist). Not to mention about destroyed economy in game

Lord_ZealoN
08-19-2012, 12:03 PM
3 - in plans


Great.


4- there are replays, but they are buged
5 - same, there are others language but you need to manually set them


There are some FAQs to set all of this?.



8 - no, completely no. It will make huge problems with chineese bots that are selling cards and making money for everyone expect ubi (sorry, it is f2p game, so they need to make money to exist). Not to mention about destroyed economy in game

Of course they needs constant money to maintain the game,and I agree with thath and probably I will do it,but probably only once. For this reason I mention thath needs more study, but is an incentive to gamers to pay for it. In others games,you pay for an avatar, for a weapon and so on,but here,you pay for something totally random, and with this not all people will agree if there aren't other incentive.

Regards.

Hydroopl
08-19-2012, 12:29 PM
Every file in game folder with date is replay, just open it with "game.exe". About localizations I don't know, just saw in polish section they set it manually
http://forums.ubi.com/showthread.php/688819-Full-screen-amp-j%C4%99zyk-polski-%28opcje-gry%29
Translated from topic above
C:\Users\...Nazwa użytkownika…\Documents\Ubisoft\Might and Magic Duel of Champions
There is file called config , by using it you can change language and other options
Language:
To turn on your language you need to write in LOCALIZATION:
CurrentLanguage=8 (this is actually for polish, so there are other values)

nerysiek
08-19-2012, 03:16 PM
Nope. MMDOC\Localization . Delete English.bof and rename Spanish.bof to English.bof.

Lord_ZealoN
08-19-2012, 06:36 PM
Nope. MMDOC\Localization . Delete English.bof and rename Spanish.bof to English.bof.

Hi, I can't find this file. I only can find config.ini (and only this file) under Users/name/AppData/Ubisoft/Migh &.../

Hydroopl
08-19-2012, 06:59 PM
Hi, I can't find this file. I only can find config.ini (and only this file) under Users/name/AppData/Ubisoft/Migh &.../
In folder called "localization" where your game is

jyujinkai
08-20-2012, 05:14 AM
A trading system defiantly needs to be in this game. The CCG format badly works in digital games as it is and they ONLY EVER work if there is easy ways to trade... you need chat functions and rooms and stuff so people can meet and hang out and talk, a place to post cards and search those posted to buy and sell and bots that just exchange cards for cash.

But a way to talk ot each other is needed.. there is no community you fee like your playing a computer as you get zero interaction.

Also what this game really needs is thing you can do in your opponents turn.

Aza404
08-20-2012, 09:52 AM
Hi Guys,

thanks a lot for the great feedback!
I'm passing on a few of your suggestions to the devs. As for those I'm not passing on, they should be implemented (in some form or another) in the next few months.

(I'm sorry, I can't yet tell you which ones will be implemented... but will give you guys the dev' diaries with the plans when I get them ;))

Best,
Aza