View Full Version : I had enough of this crap: server side netcode HAS to go
XyZspineZyX
08-25-2003, 03:23 AM
Every problem in this game is tied to net code and all are the byproduct of having server side net code.
- Bad fps
- Bad bullet detection
- frag lock
- Ladder bug
Of all the above problems, bad bullet detection is the worst. I can't take this crappy bullet detection anymore. I hate it when I empty a whole clip into a guy and none register because the server was busy doing something else. I get robbed many times every time I play. Today I got robed so many times its not funny. 5 minutes ago was the last straw. I guy was reloading and had his back to me. I sneak up on him (one foot away) and empty a whole clip into his back. He turns around and kills me. I then check the stats and the stats showed 31 bullets fired and zero hits, zero dam hits. That was the 4rth tome in a row I got robbed that way. This is total and unacceptable garbage. Having server side net code means that if the server is doing something else that second, you can kill an enemy and not get credit for it. It's like a WWF wrestling ref. The good guy has the bad guy pinned but the stupid ref is unconscious and does not see the pin. By the time the ref wakes up, the bad guy had hit the good buy with a chair and now has him pined and the ref pronounces him the winner. The end result is the good guy was robbed of the victory.
Now people will counter and say having client side net code will lead to cheating. WELL NEWS FLASH PEOPLE, there already are cheaters, and many of them. So basically we get all the bad things with server side net code and don't even get the one good thing it's suppose to provide. The choice is simple; do you want:
a) Server side net code with cheaters, frag lock, really bad bullet detection, warping, ladder bug, and bad fps
OR
b) Client side net code with cheaters only.
Looks like a simple choice to me. Keep in mind punk buster will be now used as an anti cheat making server side useless.
No matter how many patches are put out as long as we have server side net code then we will always have the above problems and those problems are ruining what should be a great game.
XyZspineZyX
08-25-2003, 03:23 AM
Every problem in this game is tied to net code and all are the byproduct of having server side net code.
- Bad fps
- Bad bullet detection
- frag lock
- Ladder bug
Of all the above problems, bad bullet detection is the worst. I can't take this crappy bullet detection anymore. I hate it when I empty a whole clip into a guy and none register because the server was busy doing something else. I get robbed many times every time I play. Today I got robed so many times its not funny. 5 minutes ago was the last straw. I guy was reloading and had his back to me. I sneak up on him (one foot away) and empty a whole clip into his back. He turns around and kills me. I then check the stats and the stats showed 31 bullets fired and zero hits, zero dam hits. That was the 4rth tome in a row I got robbed that way. This is total and unacceptable garbage. Having server side net code means that if the server is doing something else that second, you can kill an enemy and not get credit for it. It's like a WWF wrestling ref. The good guy has the bad guy pinned but the stupid ref is unconscious and does not see the pin. By the time the ref wakes up, the bad guy had hit the good buy with a chair and now has him pined and the ref pronounces him the winner. The end result is the good guy was robbed of the victory.
Now people will counter and say having client side net code will lead to cheating. WELL NEWS FLASH PEOPLE, there already are cheaters, and many of them. So basically we get all the bad things with server side net code and don't even get the one good thing it's suppose to provide. The choice is simple; do you want:
a) Server side net code with cheaters, frag lock, really bad bullet detection, warping, ladder bug, and bad fps
OR
b) Client side net code with cheaters only.
Looks like a simple choice to me. Keep in mind punk buster will be now used as an anti cheat making server side useless.
No matter how many patches are put out as long as we have server side net code then we will always have the above problems and those problems are ruining what should be a great game.
XyZspineZyX
08-25-2003, 03:39 AM
I can't agree more, that same thing happened to me. I ran up behind some guy, point blank put 10 into his head, and BAM he turns around and puts 1, 1!!!, into me and i'm dead. It's absolutely sickening. I couldn't believe it, everyone just laughed and called me a n00b, haha, i'm a n00b, that's funny. It seems to me with all this lag, the skill needed to actually kill someone is next to zero. I don't know how many times i have unloaded into someone's torso with no hits and have them cap me once in the foot or something. Something has to be done.
I usually don't whine or complain, but this is one issue i feel i should. They definitely need to go Client side.
http://www.angelfire.com/ill/motox20/locus_sig.gif
XyZspineZyX
08-25-2003, 05:08 AM
main reason i don't play this game. I enjoy Ladder ,but with things like this that can happen what's the point.
XyZspineZyX
08-25-2003, 05:41 AM
This bad bullet detection has made putting bullets on target seems like a random thing. This is why more people spray and pray. The bad bullet detection has made spraying a necessity. You need to spray as much as possible to make sure you get at least one hit registered. I don't feel like the outcome of the battle is in my hands but in the hands of the server.
XyZspineZyX
08-25-2003, 06:56 AM
kpoularakis wrote:
- This bad bullet detection has made putting bullets
- on target seems like a random thing. This is why
- more people spray and pray. The bad bullet
- detection has made spraying a necessity. You need
- to spray as much as possible to make sure you get at
- least one hit registered. I don't feel like the
- outcome of the battle is in my hands but in the
- hands of the server.
I keep telling people (those of us that are left on this forum) that this is one of the major reasons people are leaving this game, or not getting into it to begin with besides all of the technical bugs.
This game has no skill any more and gets progressively worse performance wise with each "patch".
That, cheaters and a whole host of other problems that are going to make this game look like a complete joke when next month and next year (next quarter) roll around when tons of new FPShooters are coming out, tactical or not.
I'm not trying to start a flame war or be negative... But I'm realistic and can see the writing on the wall.
This is why I don't really post that much.
I'm happy to help people who download and use my Mods... But other than that... There's not much going on with this game.
Thanks to 1.4 not only is the game unplayable in a lot of respects, but you can't even play SP any more since they "locked" the campaign maps. Give me a break.
Yes, I know you can revert to 1.31... But at this point... Who really cares?
Again, I'm not trying to be an arse... But these are the cold hard facts.
The game is dying... No matter what any "fanboy/girl" says.
No new players are coming and UBI has managed to drive off five year veterans who started with the original R6.
I don't know how much more reality people need than that /i/smilies/16x16_smiley-sad.gif
http://home.attbi.com/~dmoudry/sig.jpg
XyZspineZyX
08-25-2003, 10:14 AM
Kungfu_CIA....whilst I appreciate you have had problems with the game since the retail release, you cannot assume that everyone has the same problems you have.
For me, the bullet lag is there.....but only on slow servers, when I can ping between 15-50 on a UK server the game is as smooth as silk - just like it always has been.
Your comments such as this
'I keep telling people (those of us that are left on
- this forum) that this is one of the major reasons
- people are leaving this game, or not getting into it
- to begin with besides all of the technical bugs. '
are completely unfounded. Yes, you may or may not have noticed whilst the 1.4 patch kicked up some bugs that some people didn't like - it also got many people playing who weren't before. The forum is still as busy as ever - mainly people complaining, but it is has been this way since the games release.
Every day, outside working hours there are more than 2000 people playing the game online, before the patch it was probably averaging about 1700-1800. Many people have slated the numbers playing the game but I have said it before, it is a niche game - for many people, the game is too slow and tactical - the Counterstrikers for prime example and the Playstation generation who need for explosive action.
IL2 Sturmovik is widely regarded as one of the best flight sims ever made yet there are usually less than 20 people playing online...Why? same reason but more exaggerated.
It's a pity you have to make these assumptions because a lot of people respect the majority of your posts and the work/mods you brought into the game.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
08-25-2003, 10:19 AM
No its not a product of server-side code. Those bugs you mentioned could just a easily be a product of bad client-side code. They are a product of the Unreal Engine and Ubi's own coding skills (or lack there of). Plenty of server-side games run smoothly with none of those bugs.
XyZspineZyX
08-25-2003, 10:35 AM
KungFu_CIA wrote:
- Thanks to 1.4 not only is the game unplayable in a
- lot of respects, but you can't even play SP any more
- since they "locked" the campaign maps. Give me a
- break.
You know you can just start a new campaign, play through it in 1.4 and your maps will be unlocked again, right? It's not like they're permanently gone and you'll never see them again.
Hell, if you use the SP kill all terrorists cheat, and the invisible player cheat on penthouse, you can run through them all in less than 5 minutes and have all your maps free to play again.
XyZspineZyX
08-25-2003, 12:05 PM
Paradaz wrote:
- Kungfu_CIA....whilst I appreciate you have had
- problems with the game since the retail release, you
- cannot assume that everyone has the same problems
- you have.
-
- For me, the bullet lag is there.....but only on slow
- servers, when I can ping between 15-50 on a UK
- server the game is as smooth as silk - just like it
- always has been.
-
- Your comments such as this
-
- 'I keep telling people (those of us that are left on
-
-
-- this forum) that this is one of the major reasons
-- people are leaving this game, or not getting into it
-- to begin with besides all of the technical bugs. '
-
- are completely unfounded. Yes, you may or may not
- have noticed whilst the 1.4 patch kicked up some
- bugs that some people didn't like - it also got many
- people playing who weren't before. The forum is
- still as busy as ever - mainly people complaining,
- but it is has been this way since the games release.
-
- Every day, outside working hours there are more than
- 2000 people playing the game online, before the
- patch it was probably averaging about 1700-1800.
- Many people have slated the numbers playing the game
- but I have said it before, it is a niche game - for
- many people, the game is too slow and tactical - the
- Counterstrikers for prime example and the
- Playstation generation who need for explosive
- action.
-
- IL2 Sturmovik is widely regarded as one of the best
- flight sims ever made yet there are usually less
- than 20 people playing online...Why? same reason
- but more exaggerated.
-
- It's a pity you have to make these assumptions
- because a lot of people respect the majority of your
- posts and the work/mods you brought into the game.
-
- On the Eighth Day, God created Paratroopers and the
- Devil stood to attention.
-
<img
- src="http://www.virginstudent.com/fileserver/uploa
- d/285/504/729/Paradaz.gif"> -
agreed, while the netcode is a shambles, its still a good game that will never attract the numbers of BF1942 or MoH:AA because it is a niche product.
REMF
Ubisoft: remove the ridiculous requirement to log-in to Ubisoft when playing multiplayer.
U.W.A.(savingCharlie) - THE ONLY WAY TO PLAY RvS!
]http://users.aber.ac.uk/mjg97/REMF.gif (http://users.aber.ac.uk/mjg97/REMF.gif[/img)
XyZspineZyX
08-25-2003, 01:19 PM
ONLY in the last 3-5 days have I seen the total players number be anywhere near 1800+. before the excitement of PB I would be playing with anywhere from 500-1000 people at any given time. KungFU is right this game really needs:
performance issues addressed (fps mainly)
netcode
poor coding
PB is going to be great, it won't stop cheating, but eliminate/hinder most. i'm glad we're getting trigger lag back, but what can we do?
a frustrated community with active voices in the aforementioned locale want nothing, but a game free of low fps, poor coding, and cheating.
UBI, below me.
http://www.angelfire.com/theforce/247365/Brooke-BurkeBlackSixSig.gif
XyZspineZyX
08-25-2003, 05:06 PM
Hmm at weekends its always been around the 1800+ mark but for some reason its been 2100+ the last couple of days,
even tho alot of servers are down due to the memory leak problems
http://www.saduk.com
XyZspineZyX
08-25-2003, 05:41 PM
Paradaz wrote:
- Kungfu_CIA....whilst I appreciate you have had
- problems with the game since the retail release, you
- cannot assume that everyone has the same problems
- you have.
-
- For me, the bullet lag is there.....but only on slow
- servers, when I can ping between 15-50 on a UK
- server the game is as smooth as silk - just like it
- always has been.
-
- Your comments such as this
-
- 'I keep telling people (those of us that are left on
-
-
-- this forum) that this is one of the major reasons
-- people are leaving this game, or not getting into it
-- to begin with besides all of the technical bugs. '
-
- are completely unfounded. Yes, you may or may not
- have noticed whilst the 1.4 patch kicked up some
- bugs that some people didn't like - it also got many
- people playing who weren't before. The forum is
- still as busy as ever - mainly people complaining,
- but it is has been this way since the games release.
-
- Every day, outside working hours there are more than
- 2000 people playing the game online, before the
- patch it was probably averaging about 1700-1800.
- Many people have slated the numbers playing the game
- but I have said it before, it is a niche game - for
- many people, the game is too slow and tactical - the
- Counterstrikers for prime example and the
- Playstation generation who need for explosive
- action.
-
- IL2 Sturmovik is widely regarded as one of the best
- flight sims ever made yet there are usually less
- than 20 people playing online...Why? same reason
- but more exaggerated.
-
- It's a pity you have to make these assumptions
- because a lot of people respect the majority of your
- posts and the work/mods you brought into the game.
-
- On the Eighth Day, God created Paratroopers and the
- Devil stood to attention.
-
<img
- src="http://www.virginstudent.com/fileserver/uploa
- d/285/504/729/Paradaz.gif">
-
You, are actually very falsified..the add-on of bugs (including the old ones) are the cause for people leaving..for the most part.
"It's a pity you have to make these assumptions " That's great, you made an assumption in your post, do you know the actual statistics of why people are leaving? No, so of course we make assumptions, and we observe. Do you ever come to the forum and notice people complaining about the bugs or people making threads about the fact that they're leaving because the game has too many bugs?
http://im1.shutterfly.com/procserv/47b3d639b3127cce8c822da9c8450000001610
XyZspineZyX
08-25-2003, 05:56 PM
Damn, I can't remember how many times I brought this and a thousand other things regarding the issues of this game since day one that I got the demo. To my suprise not much changed into retail...I feel I should save my breath;/
XyZspineZyX
08-25-2003, 05:57 PM
I read too many posts about people complaining about the bugs.
I am also sick to death of people saying that RVS is dead, they are uninstalling the game, Half-Life 2 will be better etc etc etc..........but they never leave do they!
I am also tired of the same people demanding something in the game be changed......Ubi change it....and then the same people want it changed back to how it was.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
08-25-2003, 06:00 PM
-
- I keep telling people (those of us that are left on
- this forum) that this is one of the major reasons
- people are leaving this game, or not getting into it
- to begin with besides all of the technical bugs.
Yes, you do don't you? Again and again and again. That's why I don't read your posts.
XyZspineZyX
08-25-2003, 06:20 PM
Hey, havn't posted since the game came out, i had no problems with the game up untill this latest patch, the game ran flawless for me, either i didn't know or never experienced "trigger lag" but i am sure as hell am experiencing the new "bullet lag" and its ruining my fun as it is this thread makers.
I too have emptied entire clips into people and hit nothing but air (matrix quote? lol)
I also got frag lock last night and that really made me mad cause in the patch log it claimed this was fixed.. how do you go about lying about fix's, thats just wrong.
If you having trouble fixing something, tell us we will understand, dont lie guys.
I may not know the problem, but kpoularakis explination seems logical to me. Id rather have my sh#$ computer chug out the code for shooting then somone elses, then at least it would be my fault for losing not lag's.
I have faith the option to put things back they were a month or 2 ago will fix things for me, and pb will be a welcome addition, if not im aleardy starting to play this game less an less due to fustration and HL2 is coming soon...
XyZspineZyX
08-25-2003, 06:52 PM
So will you be playing the kick-*** counter terrorist multiplayer mod on the day of Half-Life 2's release.
No - I didn't think you would either but please (and this goes out all people 'threatening' to leave RVS for HL2) uninstall RVS on the day of HL2's release and then you can also stop the pathetic bickering posts on this forum whilst you play your favourite Alien-blasting circle jump strafing game in peace......in single player.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
08-25-2003, 09:55 PM
I don't think the netcode has to go.
The way the netcode was in the Demo Version and its patched form had was very playable though not outstanding.
If UBI can go back to this form alot of people will be happy, and then through long and enduring work, a patch that isn't rushed can make the netcode it even better.
=======================================
http://www.clanmt.com
=======================================
XyZspineZyX
08-26-2003, 12:44 AM
the bullet detectiuon was very solid in the original demo. As soon as the first demo patch came out the bullet detection was crap. I remember shooting percentages were in the 60 to 80 percent range for most players. I always had a shooting percentage anbove 60 percent.
XyZspineZyX
08-26-2003, 12:20 PM
Paradaz
IL2 Sturmovik has been superseded by IL2 Sturmovik Forgotten Battles.
Most of the regulars play Forgotten Battles at HyperLobby (where on a good night you can get up to 600 people), not on ubi.com.
Message Edited on 08/26/0312:23PM by WooHooToYou
XyZspineZyX
08-26-2003, 01:49 PM
kpoularakis wrote:
- the bullet detectiuon was very solid in the original
- demo. As soon as the first demo patch came out the
- bullet detection was crap. I remember shooting
- percentages were in the 60 to 80 percent range for
- most players. I always had a shooting percentage
- anbove 60 percent.
-
-
You are DELIRIOUS if you think that most players for ANY version of ANY realistic first person shooter have shooting percentages in the 60%-80% range. Not even close. Maybe the Tango AIs in Single Player have that, but never by humans.
That's saying that in the 100-round magazine of my 21E LMG, I hit my MOVING, DODGING targets while I'm moving simultaneously with 60- 80 rounds. SIXTY HITS. Asisne.
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XyZspineZyX
08-26-2003, 04:13 PM
I'm in full agreement with the first poster, BUT it's become apparent that however much we howl about it, the pointless cosmetic changes are all we are ever going to get. The netcode won't change now.
So, whether pro or anti we all just have to either play RvS or is or go play something else.
XyZspineZyX
08-26-2003, 04:15 PM
The netcode in the 1.0 demo was worse than it is now.
I had triggerlag in the 1.0 demo, since the full version i never had it anymore.
XyZspineZyX
08-26-2003, 04:41 PM
kpoularakis... I've got one thing to say...
<font color=brown>
<h1>
OH, MY BROTHER, TESTIFY!!!!!!
</h2>
</font>
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