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View Full Version : I've been doing serious work with LMG's lately - here's some tips on using them



GTDun
08-09-2012, 07:16 AM
I'm not claiming that this is going to the best way for everyone to play with an LMG. But if you're like me (a guy who naturally plays a highly aggressive and mobile Scout) then this playstyle might just work for you. And just so we're clear - I'm nearing 10,000 kills and was getting tired of playing Scout and Engineer. For whatever reason I refuse to use Assault Rifles, so I decided to mix things up and try out the LMG's. Here are my findings (and tips):

Before continuing, you are going to have to decide what kind of player you are. In the most simple form, you're either aggressive or defensive. If you are defensive, there isn't going to be much in here to help you out (but there might be a few things). This is geared towards an aggressive playstyle.

Now, in order to be aggressive, we need our weapon to be capable of a couple things. First, it has to be pretty **** maneuverable, which LMG's really aren't. The best thing we can do to remedy this is to throw a Bipod Grip on them. This ups the maneuverability enough so that it isn't awful and we can actually work with it in close quarters. Second, we need a weapon with a rate of fire high enough to win the majority of close quarters battles. Unfortunately, most of the LMG's have low rates of fire, which IMMEDIATELY eliminates them from our pool of potential weapons right off the bat (In general, anything below 700 RPM and you are at a significant disadvantage in close quarters as far as LMG's are concerned). However, there are a handful of LMG's that actually do have decent rates of fire for us to work with (800-1000 RPM). These LMG's are the following:

Mk48 (Ghost)
Stoner 96 (Ghost)
PKP (Bodark)

So already, we have narrowed our focus to only three potential LMG's that can get the job done for an aggressive Scout mentality. But what other parameters must we consider? That brings us to our third and final consideration - recoil. Well, anyone who has used the Stoner 96 knows that its recoil is absolutely ridiculous. So just like that, the Stoner 96 is out of the question.

Which brings us to the final two - the Mk48 and the PKP. Really, these two are so similar that you could just choose whichever you like. HOWEVER, after extensive testing I have concluded that the PKP has noticeably less recoil than the Mk48, so it's my LMG of choice. Either one will serve you well though.


Now, here's a couple playstyle specific tips to help you out with this setup:

1) DO NOT I repeat DO NOT bother deploying your bipod. 95% of the time it is an unnecessary hindrance to your movement and evasive capabilities and all you gain is a SMALL increase in accuracy. If you are laying down prone, your accuracy is already amazing and there is no need for the bipod. If you are behind cover and deploy the bipod, you are dead unless the other team is terrible. For people that play more defensively... perhaps a bipod works for you because you are behind your teams frontline. But I push forward and need all the mobility I can get. Up close, a bipod is a death sentence when deployed. And the most important thing is that you cannot roll while prone with a deployed bipod. Rolling has saved my life too many times to sacrifice it for a miniscule increase in accuracy.

2) DO and I repeat DO pro-roll EVERYWHERE. If there is one thing that using an LMG will teach you, it's that if you hit the deck and fire in the enemy's general direction, you will win almost every time. LMG's and the art of the dropshot are intertwined. Do not forget this.

3) ONLY SCOPE IN WHEN ABSOLUTELY NECESSARY. Take advantage of your massive magazine. It isn't necessary for you to try and pop headshots with burst fire when you could simply L-trigger and go fully automatic. And keep in mind, you sacrifice your suppressive effects if you aren't going fully automatic. LMG's are at their best when you are unloading like Rambo. You might think it's a joke, but if you pro-roll and L-trigger in the right situations you will come out with multi-kills like it's a walk in the park.

4) Know when to push forward and when to just go prone and watch a key area. If you have pushed forward far enough, you can go prone outside of the enemy spawn and become a serious thorn in their backside. With a high-RPM LMG (like we decided on earlier) and a bit of good aim, they will be forced to deal with you before they can focus on the objective. That in itself is a victory, and one you couldn't have achieved sitting back on some sandbags with a deployed bipod. And before you flame me - NO it isn't spawn killing. You set up outside the spawn and shut down key nearby areas you know the enemy will be trying to access.

5) Body positioning is probably the most important part of using an LMG. With other weapons, you can get away with standing up and firing. But unless you are right on top of the enemy, firing from a standing position with an LMG isn't going to work out most of the time. For most engagements, it is preferred you roll into a prone position to fire and roll out when in danger, but there are also many situations that will arise where more maneuverability is needed and simply crouching can get the job done. Whether you are standing, crouched, or prone has HUGE effect on your accuracy with an LMG. You'll either learn that or die miserably.


Well that about does it. Hopefully this helped someone out there. As I mentioned before, this isn't the end-all-be-all LMG guide. It's more of a "wow, this **** actually works!" guide from a (temporarily) converted Scout player. Who would of thought these big lumbering guns could work so well in an aggressive playstyle. Well with a high-RPM LMG and the help of its disorienting suppressive effects - they actually work pretty **** well!

PublicVermin
08-09-2012, 11:48 AM
At first i was like "wtf is this guy talking about", then i remembered you are talking about a more aggressive Heavy Gunner, good tips over all.... Only one thing, it most def IS Spawn Camping, and that's fine, if you do it, though, at least admit it.

shobhit7777777
08-09-2012, 12:32 PM
@GTDun

Thanks for that. As a Scout player with 2 Scouts (3rd to be unlocked very soon) I'd like to switch over. I like playing support and ambush roles...and the LMG build seems like the way to go. I once tried an LMG (picked it up in the heat of the battle) and really liked it.

One thing would be hard to change is the habit of deploying a bipod. As a Sniper...I find the bipod absolutely invaluable in setting up sniper hides. The increase in stability is a great boost and is definitely the major factor behind sniper vs sniper wins....as folks pop up and take a second to get 100% acc. I already have set my bipod up and can nail them with a beautiful headshot.

It helps that the cloak keeps you camo'd for a while..giving you an advantage..and as a Sniper people don't usually know where you are.
With an LMG gunner...a bipod could mean death..especially when you're dishing out AND receiving so much aggro

Charity Diary
08-09-2012, 12:57 PM
I disagree about the bipod. I deploy mine almost every time I roll, and the increase in accuracy has gotten me loads of kills. The ability to roll to the side has saved my life like, I dunno, once?

While on cover, however, I hardly ever deploy it, because it takes so long to remove it. But if you dive roll and deploy the bipod at the same time, you can just press B, and it instantly removes the bipod and you stand up. So it's not that much of a hindrance.

GTDun
08-09-2012, 02:47 PM
The bipod just has too many downsides for me to recommend it (for an aggressive LMG user). In addition to compromising the roll function while prone, it seriously limits your area of attack. What I mean by that is, when it's deployed, you can only look left to right a couple meters before the placed bipod stops your gun from turning any further. So basically, if the enemy isn't in a small window or is somehow able to get to your flank, you have to make serious adjustments in order to deal with him but most likely you're going to be dead.

Another thing that I dislike - and it's possible that this one is just me - is that sometimes when I roll and deploy the bipod my character gets turned all kinds of sideways and I end up aiming to what was originally my 3 o'clock instead of straight ahead. It could be bad timing or something, but it happens to often to me for the bipod to be consistent up close.

Really the only reason I see for using it as an LMG player is if you're going to lay down and watch an alley-way for an extended period. Up close the extra accuracy is in no way needed and the downsides are too great.

Charity Diary
08-09-2012, 02:51 PM
Another thing that I dislike - and it's possible that this one is just me - is that sometimes when I roll and deploy the bipod my character gets turned all kinds of sideways and I end up aiming to what was originally my 3 o'clock instead of straight ahead. It could be bad timing or something, but it happens to often to me for the bipod to be consistent up close.

I HATE THIS. It happens to me way too much.

I've also had normal dive rolls turn me a complete 180 degrees.

IV-70
08-09-2012, 03:23 PM
I disagree about the bipod. I deploy mine almost every time I roll, and the increase in accuracy has gotten me loads of kills. The ability to roll to the side has saved my life like, I dunno, once?

While on cover, however, I hardly ever deploy it, because it takes so long to remove it. But if you dive roll and deploy the bipod at the same time, you can just press B, and it instantly removes the bipod and you stand up. So it's not that much of a hindrance.

The only time i see the bipod really helping is when deployed on a wall, from cover. BUT you are such a lame duck while, especially undeploying it takes forever. When shooting from prone, the LMG are already so dang accurate, that i do not see the need of a bipod here anymore.

Kinda sad that the fire ammo and the X-ray scope both would be quite helpfull, since i do not scope in much anyway, but the decision point just do not allow.

Charity Diary
08-09-2012, 03:26 PM
The only time i see the bipod really helping is when deployed on a wall, from cover. BUT you are such a lame duck while, especially undeploying it takes forever. When shooting from prone, the LMG are already so dang accurate, that i do not see the need of a bipod here anymore.

Kinda sad that the fire ammo and the X-ray scope both would be quite helpfull, since i do not scope in much anyway, but the decision point just do not allow.

Maybe if the X-ray scope didn't zoom in so much, I'd use it. It's like, it can't see that far, but it zooms in way too much.

And the incendiary rounds are cool and all, but I like being able to drop a Rifleman in 3 shots instead of 6.

x-DeOxy-x
08-09-2012, 03:38 PM
I don't think you can really play Rifleman with "an aggressive Scout mentality" LMG's are supposed to be used as support, not AR's

Compassghost
08-09-2012, 03:56 PM
50% of scouts are in cover firing at other people running or in cover.
The other 50% are out of cover firing at people running or in cover.

I'd say using an LMG for those two roles is pretty accurate for being an aggressive scout.

redbaron120
08-09-2012, 07:07 PM
The LSAT for the Ghost works almost as a Sniper Rifle with the proper modifications.
The Type95 for the Bodark tears the enemy to pieces and acts as an Assault Rifle.

I owned once with the PKP on Pipeline near the entrance of the ghost spawn point on Conflict, 30 something kill streak. I equipped it with a short cannon, subgassed gas system, red dot sight and bipod grip, obviously.

Kamakaze Taco
08-09-2012, 08:09 PM
LMGs are only good weapons IF you have a decent connection to the game. Nothing quite like opening fire on a guy and him being able to aim perfectly at you because the suppression hasn't taken effect. Yet someone with an LMG from across the map fires an errant bullet near you and you're suppressed for 10 seconds.

Charity Diary
08-09-2012, 08:24 PM
LMGs are only good weapons IF you have a decent connection to the game. Nothing quite like opening fire on a guy and him being able to aim perfectly at you because the suppression hasn't taken effect. Yet someone with an LMG from across the map fires an errant bullet near you and you're suppressed for 10 seconds.

Yep. Happens to me all the time.

DannyStrong
08-09-2012, 10:47 PM
i feel like youre just kind of discussing your preferred play style rather than the dynamics of an LMG. I don't follow half your suggestions (eg pre rolling, never zooming in to aim..) and I rock it hard with LMGs..... also i mod my LMGs completely differently from you.. I undergas them and boost control in any way available. (rather than go for high rate of fire and high maneuverability)

Charity Diary
08-09-2012, 10:51 PM
i feel like youre just kind of discussing your preferred play style rather than the dynamics of an LMG. I don't follow half your suggestions (eg pre rolling, never zooming in to aim..) and I rock it hard with LMGs..... also i mod my LMGs completely differently from you.. I undergas them and boost control in any way available. (rather than go for high rate of fire and high maneuverability)

I guess that means I'm in between? I under-gas mine and customize them for control, but I dive roll everywhere (to make sure I'm always prone), and I use my bipod and scope sometimes...

redbaron120
08-10-2012, 03:19 AM
i feel like youre just kind of discussing your preferred play style rather than the dynamics of an LMG. I don't follow half your suggestions (eg pre rolling, never zooming in to aim..) and I rock it hard with LMGs..... also i mod my LMGs completely differently from you.. I undergas them and boost control in any way available. (rather than go for high rate of fire and high maneuverability)

For the ghosts having an overgased system is a downside, since they take too long to reload.

Shazbot4
08-10-2012, 05:46 AM
stopped reading after "never use bipod" lol moron.