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View Full Version : a couple of bugs i noticed



Druagamaniac
07-29-2012, 11:53 AM
first bug i've noticed is that for whom the bell tolls doesnt work, when i've played it, it doesnt kill any of the enemy monsters on the next turn

also i dont know if its been said before (or even a bug) but for some reason the booster pack with 12 cards in it costs 500g more than 6 of the 2 card ones (1 x 12500 vs 6 x 2000)

3rd one i noticed is that when i was facing a haven player he used a card that doubled spell damage for that turn (forget the name but it had a crystal ball image on it) and then cast word of light (2 damage to all enemy units) but his did 8 damage instead of 4


not sure if these have been reported before but thought i'd better do so anyways

Yazmiel
07-29-2012, 12:38 PM
first bug i've noticed is that for whom the bell tolls doesnt work, when i've played it, it doesnt kill any of the enemy monsters on the next turn

also i dont know if its been said before (or even a bug) but for some reason the booster pack with 12 cards in it costs 500g more than 6 of the 2 card ones (1 x 12500 vs 6 x 2000)

3rd one i noticed is that when i was facing a haven player he used a card that doubled spell damage for that turn (forget the name but it had a crystal ball image on it) and then cast word of light (2 damage to all enemy units) but his did 8 damage instead of 4


not sure if these have been reported before but thought i'd better do so anyways

Well, as far as booster price go, the 12500 one has a chance to give you epic quality card (1 card out of the 12 is either rare or epic, 3 uncommons and 8 commons), while the 2 card booster gives you cards only from common/uncommon/rare pool and you cannot get epic cards this way. In my opinion 12 card booster is thus a much better option of the two long term.

I can confirm getting hit by word of light for 8 damage with Crystal of Power instead of 4.