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View Full Version : How many missions do you think there will be?



Lonesoldier2012
06-24-2012, 05:58 AM
I'm hoping for at least 20.

BoBwUzHeRe1138
06-24-2012, 06:33 AM
Single player? Traditionally there have been around...what? 10-15? Somewhere in there? Personally, I'd prefer less missions but that are as in depth as SAR, PT or CT rather than 20 short Conviction style missions. If there 20 very nice length missions -- even better.

The_5_Freedoms
06-24-2012, 06:50 AM
Fifteen.

mattduck69
06-24-2012, 07:22 AM
id rather 10 large mission, than say 15-17 "conviction" mission. Missions like Markets(i know its a tutorial but still) Washington Monument, Lincoln Memorial, even Kobins manshion! they all just felt like a go from point A to point B mission you know what i mean. I'd rather ones with mutiple objectives(as in 4-5) and have optional objectives again

BoBwUzHeRe1138
06-24-2012, 09:16 AM
id rather 10 large mission, than say 15-17 "conviction" mission. Missions like Markets(i know its a tutorial but still) Washington Monument, Lincoln Memorial, even Kobins manshion! they all just felt like a go from point A to point B mission you know what i mean. I'd rather ones with mutiple objectives(as in 4-5) and have optional objectives again

Yeah missions that are very large with multiple objectives and optional secondary/opportunity objectives as well as multiple paths and ways to achieve each objective. I'm sure each mission's objectives will be like the SCC ones where they were "go here, interrogate this person, get to the end" as opposed to anything meaningful but I do hope we truly do have multiple paths and ways to go through the mission so that I can finally play stealthy in SC again.

mattduck69
06-24-2012, 09:25 AM
i for some reason have hope in ubisoft that they can give us those good ol' objectives and missions

sameer_monier
06-24-2012, 10:21 AM
According to the 30sec teaser, I believe there will be 13 Mission in 13 different city, give or take, it will be 12hrs long just like GRFS.


http://www.youtube.com/watch?v=NK9DhX3ElXY

Lonesoldier2012
06-24-2012, 05:18 PM
According to the 30sec teaser, I believe there will be 13 Mission in 13 different city, give or take, it will be 12hrs long just like GRFS.


http://www.youtube.com/watch?v=NK9DhX3ElXY

I hadn't seen that. We really need longer missions. 13 Long missions with lots of objectives would be good.

sameer_monier
06-24-2012, 06:07 PM
I hadn't seen that. We really need longer missions. 13 Long missions with lots of objectives would be good.
Personally I would love 20hrs SP Campaign, but that seems impossible nowadays.

And if GRFS length was any indication, then I have high hopes for SCB.

BoBwUzHeRe1138
06-24-2012, 07:12 PM
I miss really long games. There should be a minimum length for games priced at $60 (or the equivalent in other countries) yknow? If your game dips below that standard then the price of the game should drop to match the length.

sameer_monier
06-24-2012, 08:00 PM
I miss really long games. There should be a minimum length for games priced at $60 (or the equivalent in other countries) yknow? If your game dips below that standard then the price of the game should drop to match the length.
Hence why I no longer will buy any game with 8hrs unless I really love it, anything above 12hrs will pass, any stealth game will also pass.

harbi-117
06-24-2012, 08:12 PM
According to the 30sec teaser, I believe there will be 13 Mission in 13 different city, give or take, it will be 12hrs long just like GRFS.


http://www.youtube.com/watch?v=NK9DhX3ElXY

Haven't seen this video before! thanks for posting it.
I was hoping for more missions but I think you're right Sameer, 13 locations = 13 missions... guess they're going for re-playability

Here's a question...

Now we know that Blacklist is going to have ( Story, Coop story, Deniable ops, Spy vs Merc )
in a recent interview they said you can now launch any of these components seamlessly from the hub without loading unlike SC legacy. So that means that Blacklist is going to be on ONE disk!! ... c'mon Ubisoft, you're an AAA developer & publisher... WHY can't you release a Splinter Cell game on Two disks.

Imagine it... Blacklist's Story on one disk. Co-op & SvM on another!

Conviction had exclusive locations for ( co-op + deniable ops ) very different from the story.
Now if they're going to add Spy vs Merc mode to Blacklist... on a 7.95 GB DVD... we're going to see the same maps on Story, Co-op & Versus!

I'm not bashing Blacklist. We all know It's going to be THE biggest Splinter Cell ever made in terms on content
I'm just wondering why Ubisoft Toronto's first awesome game don't get a special treatment from the higher ups to make Blacklist even more awesome?


P.S. come to think of it... did Ubisoft ever released a current-gen game on two disks?

sameer_monier
06-24-2012, 09:06 PM
Haven't seen this video before! thanks for posting it.
I was hoping for more missions but I think you're right Sameer, 13 locations = 13 missions... guess they're going for re-playability

Here's a question...

Now we know that Blacklist is going to have ( Story, Coop story, Deniable ops, Spy vs Merc )
in a recent interview they said you can now launch any of these components seamlessly from the hub without loading unlike SC legacy. So that means that Blacklist is going to be on ONE disk!! ... c'mon Ubisoft, you're an AAA developer & publisher... WHY can't you release a Splinter Cell game on Two disks.

Imagine it... Blacklist's Story on one disk. Co-op & SvM on another!

Conviction had exclusive locations for ( co-op + deniable ops ) very different from the story.
Now if they're going to add Spy vs Merc mode to Blacklist... on a 7.95 GB DVD... we're going to see the same maps on Story, Co-op & Versus!

I'm not bashing Blacklist. We all know It's going to be THE biggest Splinter Cell ever made in terms on content
I'm just wondering why Ubisoft Toronto's first awesome game don't get a special treatment from the higher ups to make Blacklist even more awesome?


P.S. come to think of it... did Ubisoft ever released a current-gen game on two disks?
well I can't really speak, I will get it for the PS3 anyway, so no problems on my end,

as for the 2 disks I believe most developer go against it, cause some people actually don't like changing the disk.

and IMO I like the idea of seamlessly connecting every part of the game.

Andre202
06-24-2012, 09:37 PM
Microsoft increased the capacity of their DVDs to around 10GB I think. But I wouldn't bother to much about that since the Engine is now more optimized they may now have a lot better compressionrate.

harbi-117
06-24-2012, 11:07 PM
INCOMING COUNTER ATTACK...

......

Maybe I'm not explaining right but you guys aren't getting me!

As the Xbox 360 got the bigger slice of the console gaming market, developers & publishers are going to cater to the 360.

1 - like developing the game on their platform first then port the lesser version next
(sure there are exceptions like the Call of Duty engine)

2 - not adding stuff or un-compressing data like audio files or textures to the PS3's huge 25 GB blue ray disk!
( again, there are exceptions like Castlevania lord of shadows... On PS3 it has better quality bcuz of the uncompressed cut-scenes. The devs used Bink video compression that cheapened the look of cut-scenes on the Xbox 360 version)

Now that we have established that publishers cater to the Xbox 360 more... it's means that most games will be on one disk because of the 360's DVD & they aren't going to add drastic new data to the PS3's Blue ray.

The Co-op in Conviction was awesome (with different maps, awesome events & interrogations) because there isn't a Spy vs Merc component to Conviction, so the devs had more space to make it awesome. Then they've used the Co-op maps in Deniable Ops & added 2 exclusive maps to it... only because they could squeeze more space out of the 360's DVD.

& Now there are adding Spy vs Mercs to the mix!
Think about it Andre... they are adding a Spy vs Merc component to the Story, Coop Story & Deniable Ops.
I think we'll have the same maps & I guess I can live with that Andre... but... I just loved the location variety in Conviction (Story, Deniable Ops)


well I can't really speak, I will get it for the PS3 anyway, so no problems on my end,
WHAT!? you should!!

60$ Blacklist on Xbox 360 = 9.4 GB total data on a single DVD
60$ Blacklist on PS3 = 9.4 GB total data on a Blue Ray Disk! ... so 15.6 GB wasted

& that's the case with all multi-platform games :(



as for the 2 disks I believe most developer go against it, cause some people actually don't like changing the disk.

Sorry Sameer, I don't agree with you there

I believe all gamers love the idea that a game they've paid for will have more longevity because it will be released on two disk & I also believe they aren't lazy enough to change disks. Developers are very ok with that... it lies with the publishers :(


and IMO I like the idea of seamlessly connecting every part of the game.
I don't Sameer... if it's a game you love, don't you want it to be longer?
at the expense of changing disk between Singleplayer & Multiplayer that is.


Microsoft increased the capacity of their DVDs to around 10GB I think. I didn't know. Just googled it... their new size is 9.4 GB

BoBwUzHeRe1138
06-25-2012, 12:04 AM
Ehhh...I'm sure they've found a way to keep unique co-op missions as well as SP missions. However, they MAY go back to the concept of the co-op team being support for Sam. So you may visit the same locations (so they can reuse textures and things) but you'll be doing support for Sam. Then near the end, Sam goes after main bad guy but perhaps there's another set of bombs being delivered to America so the co-op team goes after it? That way you can have unique missions that still use the same textures and things. Besides, I really liked the CT and DA intertwining the co-op with the SP. It was cool to play both sides. Also even with the reused locations I'm sure we'd get at least 1 or 2 completely unique co-op missions.

Also...I was thinking. Imagine if the co-op missions reincorporated the co-op moves from CT/DA. Imagine if you loadup a co-op/D-op map with a friend and you go through and have to use those moves to continue on. Then if you load it up by yourself, the game registers this and instead opens up a path that allows a single person to go through. Like...a door that used to be blocked is now open instead. OR in co-op mode, you can use the co-op moves and it provides shortcuts/other tactical advantages but if your friend sucks, you can still continue on without him. That way the game doesnt have to load up a co-op or SP change to the map and the map is default capable of providing co-op moves in areas as well as alternate routes that one person can traverse as well as two people if they want.

As for SvM -- they should bring back some of the fan favorite maps from PT, CT, and DA (don't know if CT had any PT maps and not sure if DA had any PT/CT maps) but they should.

I'm pretty sure they found a way to get it all onto one disc but if they do need to have two discs. I don't mind but it really doesn't sound like it because of the seamless transitions.

Still, I'm sure they found a way to pack in a 13 mission SP. Although it says there are 13 cities and 6 attacks so maybe you have to stop each attack before it happens? If that's the case we'd have 6 USA missions and 13 world missions. That's about 19 missions. Then if they add in a final mission where you assassinate the mastermind or something it'd come out to 20 like Lonesoldier said. I'm sure they have at least 5 missions for co-op but I hope for something more like 10 but still decently long. I love playing co-op on things with my brother especially the SC games which is why I'm excited to finally have the original xbox version of DA so we can play it. But anyway. That's 30 missions in SP and co-op and hopefully we can load up any mission (SP or co-op) for D-Ops. Then there should be about 10 multiplayer maps. Yes? No? I think you couple that with the ability to play 94% ghost, or 94% panther, or 94% action with the remaining 6% divided into forced ghost sequences and forced action sequences -- as well as a superb weapons customization and character customization then you've got a lot of replayability.

Honestly, this game for me all hinges on the SP and co-op. I NEED to be able to almost entirely ghost except for a couple sequences here and there lthat were present in all the games. The next biggest thing would be the variable speed, and finally old gadgets including NVG goggles, SC-20k (with the ability to snipe and fire LTL rounds). If this game incorporates all of that. Then I could care less if it has SvM. I want them to get the SP and co-op perfect before the multiplayer which is why if the MP sucks...well it'll be a letdown but if the SP and co-op FEEL like SC -- I'll be content and happier than you know. They can always worry about the MPfor SC7 to get it perfect there as long as the SP and co-op this time around works for legacy players (or at least works a LOT better than SCC).

sameer_monier
06-25-2012, 12:05 AM
WHAT!? you should!!

60$ Blacklist on Xbox 360 = 9.4 GB total data on a single DVD
60$ Blacklist on PS3 = 9.4 GB total data on a Blue Ray Disk! ... so 15.6 GB wasted

& that's the case with all multi-platform games :(
Da** man, you got a point there that I totally missed, well you are right, Ubi's games on the PS3 sucks especially the Tom Clancy brand due to bad ports, SC series were really bad on the PS, GRFS is better on the X360, ................etc, well except for Assassin's Creed I think




Sorry Sameer, I don't agree with you there

I believe all gamers love the idea that a game they've paid for will have more longevity because it will be released on two disk & I also believe they aren't lazy enough to change disks. Developers are very ok with that... it lies with the publishers :(
I don't know, I believe I read about the gamers not liking the idea somewhere, not sure about it though.
well we used to have 2 CDs on the PS1 times like Resident Evil 2



I don't Sameer... if it's a game you love, don't you want it to be longer?
at the expense of changing disk between Singleplayer & Multiplayer that is.
here is the thing, you are talking from the multiplatofrm aspect and the downgrade quality it brings, I agree with you on that.
but also the PS3 Blue-Ray can deal with all these contents no problem.
I like the style of presentation they are going for, but also I don't want them to discard quality for it. ((I would kill for SCB SP to be 25hrs))
Again they can achieve all of that on the PS3 no problem, no sacrifice in quality at all.



BTW you need to get SCB on the PS3, I want tons of friends to play with :D

harbi-117
06-25-2012, 08:49 PM
Da** man, you got a point there that I totally missed, well you are right, Ubi's games on the PS3 sucks especially the Tom Clancy brand due to bad ports, SC series were really bad on the PS, GRFS is better on the X360, ................etc, well except for Assassin's Creed I thinkimagine if it was the other way around... PS3 released on 11/16/2005 & the Xbox 360 on 11/11/2006
all games will be on multiple disks on 360.


here is the thing, you are talking from the multiplatofrm aspect and the downgrade quality it brings, I agree with you on that.
but also the PS3 Blue-Ray can deal with all these contents no problem.Sorry, I always forget you're a PS3 gamer


BTW you need to get SCB on the PS3, I want tons of friends to play with :D
Don't worry, I'll get a copy for the PS3 :) hated the xbox community of Conviction. Every time I search a game... 1 out of 15 gamers use stealth...

& DON"T GET ME STARTED ON MY FIRST COOP INFILTRATION EXPERIENCE ON CONVICTION'S LAUNCH NIGHT... that gamer used a freaking shotgun!!! everytime he marks & execute we get detected!! & then he sends me a message saying "WHY!?"

sameer_monier
06-25-2012, 09:12 PM
imagine if it was the other way around... PS3 released on 11/16/2005 & the Xbox 360 on 11/11/2006
all games will be on multiple disks on 360.
True


Sorry, I always forget you're a PS3 gamer
No worries :D


Don't worry, I'll get a copy for the PS3 :) hated the xbox community of Conviction. Every time I search a game... 1 out of 15 gamers use stealth...

& DON"T GET ME STARTED ON MY FIRST COOP INFILTRATION EXPERIENCE ON CONVICTION'S LAUNCH NIGHT... that gamer used a freaking shotgun!!! everytime he marks & execute we get detected!! & then he sends me a message saying "WHY!?"
Great news, as for your experience, well .................... haha, LMAO
perhaps he forgot to put a Silencer on the Shotgun LOL.

Andre202
06-25-2012, 10:01 PM
I acutally knew of that problem harbi, I just didn't say that in my previous post. They will most likely do the porting as you suggested. It could look a lot more different though since we know they presented the game on PC which means they optimized the game for PC. So maybe they won't go from the Xbox 360 itself to port all this stuff, but from the PC (how it always should be). The problem it hardware in PS3, it doesn't respond really well to the architecture of Xbox 360 or PCs not the WiiU if they port it to that console too. Blacklist can be the Chaos Theory in this generation when it comes to amount of content. They put the whole Xbox content from SCCT also on a disk and it fit there just fine. So they will need to look for Xbox 360 that it will get everything the original Xbox got too.

Dieinthedark
06-25-2012, 10:13 PM
Just to be different, I think there's going to be more than 13 missions. From what I seem to gather Im hoping that your 4th Echelon recruits will need to be recruited not just thrown in your lap so to speak. So i think there'll be a handful of short missions to kinda break it up, a change of pace.

BoBwUzHeRe1138
06-26-2012, 12:06 AM
I'm confused at the argument that if it's made for the 360, te PS3 gets wasted space. Maybe I'm missing something but....so?

If it utilized all of the PS3, then the xbox would get a version with so much cut content. Right? Or way worse versions of it. People complain of the ports from 360 to PS3 but that's them being lazy with porting right? This wouldn't even be lazy, it'd be downright impossible to fix...or am I wrong?

sameer_monier
06-26-2012, 12:15 AM
If it utilized all of the PS3, then the xbox would get a version with so much cut content. Right? Or way worse versions of it.
Yup, unless they spread the contents on multiple disks for X360, or just develop for each console and utilize it's tech best, which is impossible.


People complain of the ports from 360 to PS3 but that's them being lazy with porting right? This wouldn't even be lazy, it'd be downright impossible to fix...or am I wrong?
I got confused here, but anyway if you port you need to optimize, don't just port it and leave it like that.
It isn't impossible, it would just cost more money, since developers will need to optimize the game for the PS3, fixing the problems of the port, or something.

As a matter of fact most games which are developed on the PS3 as a lead doesn't suffer when ported to the X360, same can be said if PC is the lead, but whenever X360 is the lead PS3 suffers.

BoBwUzHeRe1138
06-26-2012, 01:43 AM
Hm that's weird...shoulnd it be reverse? PS3 ports suffer on the 360 if anything? I admit I have no concept of what this sort of stuff is like.

CamberGreber
06-26-2012, 03:34 AM
When makeing game 360 focused the developers try to fit the content in the 7.9 - 9.4 gb range which means when placeing this content on Single layer Bluray discs they waste the additional 15.5 to 17 gigs. (SL blurays are 25gb)

And as far as adding an extra disc is concerned it is the additional costs to manufacturing that disc so I have heard. (sounds silly being just 1 extras disc) but this is what I hear.

BoBwUzHeRe1138
06-26-2012, 04:10 AM
No I understand that it wastes that space, but wouldnt that mean there'd be less problems with the PS3 port since the console can easily handle it and not the other way around...?

CamberGreber
06-26-2012, 04:47 AM
I think I know what your saying.

360 focused games focus on GPU maximization while PS3 focused games focus on CELL/SPU maximization.

When porting a 360 game to PS3 PS3 suffers because the 360 game utilizes a larger amount of bandwidth and the 360 Unified memory architecture.
When porting a PS3 game to 360 360 suffers becuase its weaker cpu can't duplicate easily the CELL/Spu utilization.

I think that PS3 games ported to the 360 fair better because this entire generation has had a heavy focus on GPU effects and not so much on CPU.
That mixed with the fact that PS3 is more complicated to program for and most studios are better at programing for 360.

I hope I got what you where saying.... if not just disregard this post.

BoBwUzHeRe1138
06-26-2012, 05:43 AM
I think I get it now, I'm not too technical with tech and computers. You ask me to name parts of a computer: uhh...harddrive...............................fan. ................uhm.... haha