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AapexX
06-22-2012, 03:17 PM
Healing seems to be really slow, which is good because it prevents the game to be like cod in a way, but also kinda annoying because if you get sniped once for 70 damage then you gotta go hide for like 5 mins to get your hp back. There should be an interaction between characters VERY close to each other (like literally beside each other), that can increase your hp regeneration out of combat. There are still a lot of things to think about but i think if players could interact with each other to directly help in the others game play, that would not only make it less annoying when you get sniped off spawn, but also promote teamwork in lower leveled players

Compassghost
06-22-2012, 03:32 PM
Healing seems to be really slow, which is good because it prevents the game to be like cod in a way, but also kinda annoying because if you get sniped once for 70 damage then you gotta go hide for like 5 mins to get your hp back. There should be an interaction between characters VERY close to each other (like literally beside each other), that can increase your hp regeneration out of combat. There are still a lot of things to think about but i think if players could interact with each other to directly help in the others game play, that would not only make it less annoying when you get sniped off spawn, but also promote teamwork in lower leveled players

Assault provides a passive healing bonus if they take the healing support. So does going full R Inserts

FaLleNx_
06-22-2012, 05:01 PM
Assault provides a passive healing bonus if they take the healing support. So does going full R Inserts

^That.
and...each class has different support abbilities. But you can only have one active on each class.
Specialist has ammo regen + faster ability recharge (for aegis, blackout, heat, etc.).
Assault has team helth regen + harden (improves armor %).
Recon has gunshot detector and sprint detector (makes enemies shooting or sprinting show up on radar).
When you see those blue lines shooting out of your character, it means that you are near your teammates and can benefit from each of the mentioned support abilities. You can see what you are benefitting from by looking under your health bar, and checking which of the symbols are lit.

michelboyer1991
06-23-2012, 06:04 PM
i do think its a tiny bit low. but maybe is it was 50% more regen
so insteal of 1 per second it can be something like 1,5 per second
or soemthing like that im not to sure with the stats 1,5 sounds like alot to me now XD maybe 1.3 or something like that and hen with armor inserts you can get to 2 in total with 2 +.3hp per sec
but its still in beta so it might go up or down

Compassghost
06-23-2012, 06:17 PM
Well, the problem with that is that the Assault Healing is instant. All passive regen, you need to wait 5 or so seconds for it to start. If your gun does 20 damage and you're fighting an Assault with it, you'd need 8 shots to kill him because by the time you get to the theoretical killing shot of 7 x 20 = 140, he'd have regen 1 or 2 health.

nl37tgt
06-23-2012, 10:48 PM
armor inserts can also boost passive healing and base health.

also, being in a fireteam extends the range of those support abilities iirc.

DegenesisRein
06-23-2012, 11:40 PM
Just with the armor, basic inserts + assault regen you can get up to 4.2 regen a sec and that's MONSTER.