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Psionical
06-21-2012, 08:29 PM
1. Put in customization for pistols.

Do I even have to say anything about this?

2. Shotguns and nerfs mix perfectly. Even though the devs already nerfed it.

One-hit kills, but only 4 pellets hit you. The most annoying thing about this gun is that EVERYONE F**KING camps with it on that skyscraper map. When our team charges B (in Onslaught) you see 5 shotgun users spawn camping it out for the rest of the match. This makes it impossible to even win any game on the map unless you're doing it yourself. Nerf the shotgun's damage, or put in anti-spawn camping mechanics in the skyscraper map.

3. Destroying attachments? Seriously?

I don't think the Devs have ever heard of this, but it's something called "TESTING ATTACHMENTS OUT AND SEEING WHICH ONE FITS YOUR PLAYSTYLE"

And don't forget that everyone here has wanted to remove attachments from 1 gun and put it on another. But sadly, we cannot.

4. Switching classes in-game

Have you ever had that issue where you forgot to change class in the lobby and you wanted to switch it to Assault/Specialist (because mostly everyone in the game uses Recon, lol)? But then you can't, and even when you change your weapon to an SMG you get killed multiple times as close-range automatic weapons aren't for you?

Well, I introduce devs to a frequently asked-for suggestion called "SWITCHING CLASSES IN-GAME", like so, you should simply press I and then click "change class". After choosing the class, you have to respawn/die to switch to it.

5. Aegis shield is ******ed

What was going through the Dev's minds when they made this?

"HURR DURR LET'S MAKE AN OVERPOWERED SHIELD IN THE GAME, IT'LL TOTALLY ATTRACT NEWBIES AND PEOPLE WHO HAVE NEVER PLAYED THE GHOST RECON GAMES TO SPAM IT, IT'S GOING TO BE VERY ENJOYABLE DURR HURR"

It's funny, because it's made to obstruct enemy bullets, but lets allies and yourself shoot through the shield? Does that make any sense? No it does not. It's actually a contradiction if you think about it.
For the people who don't know how to read implicitly, read below.

What the suggestion is, that you cannot shoot enemies outside the Aegis shield. Simple as that. It's balanced, the Aegis Shield should only serve to distract enemy fire or simply protect allies while rushing a objective.

6. Sound issues...?

I've never had sound issues in the game, but recently some people have been talking about sound issues. Even a GM (TheDuchess) has been talking about it.

I think the devs should just ask around and check if there's sound issues in the game.


7. Helmets should add headshot protection, but the more headshot protection there is, the less faster you can run.

^

8. All headshots with a sniper rifle should be a one-hit kill

^


I don't want to see people post "OMG THIS IS CLOSED BETA SHUT UP NERD". No. Just no. This is PHASE 3 of the Closed Beta. It includes so many things in the updates but none of them influenced my point of view in the game.

My rating so far: 5.8/10. FYI, I'm not hating, just simply stating feedback about the game.

My rating if the game would have these updates: 10/10, perfect.

JDCAce
06-21-2012, 09:29 PM
Thanks for the feedback! The more opinions the developers receive, the better this game will be!

1.) Pistol customization:
I would also like to see this, but it should be severely limited, maybe to only one attachments per gun.

2.) Shotguns:
Shotguns are tough to deal with; I agree. Going up against five shotguns must be terrible, but I ensure you that was just bad luck. Most matches you won't see more than two people on a team with shotguns. As for nerfing them, we haven't really tested it long enough to come to a conclusion; they were nerfed maybe a week before Closed Beta Phase 2 ended.

3.) Destroying attachments:
I agree with the developers on this one. There will come a point where we will have too much RP than we can spend, and making us buy new attachments to new guns is a way to remedy this. As for testing out attachments, I'm sure they're considering this. There have been many, many people who have suggested this, and the developers are very good at listening to the majority opinion.

4.) Switching classes in-game:
This will never be implemented, and I believe that's good. Being restricted to a single class while in-game forces you to learn how to adapt to different situations using the class you have. If you are simply not having fun with the class you selected, you can back out of the game and switch classes. However, I believe I've heard rumors of being able to change classes during warm-up, though with the announcement made during the Dolls & Devs interview, that might not happen.

5.) AEGIS:
In the interest of full disclosure, my main character is an LMG Specialist with AEGIS.
AEGIS is perfect as it is, in my opinion. It slows the character to a walk, and he becomes a bullet magnet. Contrary to common sense, bullets CAN go through the AEGIS, though it is rare, and the AEGIS will deactivate earlier if it soaks up bullets. (It has a "durability," and when that is depleted, the bubble is popped!) Disallowing the Specialist to fire will be too harsh a nerf, as he will no longer be a threat.

6.) Sound issues:
I can't speak to this, as my sound has been all right. However, be sure to submit a bug report using the link in my signature.

7.) Helmets:
That's a good suggestion!

8.) Headshots:
That's not a good suggestion. A fully decked-out Assault is a formidable opponent for a sniper, and if he could die in only one shot, he has less of an incentive to get better gear. The starting sniper rifle is terrible; I agree. However, you should be able to kill most people with one headshot each using the level 5 or 10 sniper rifles. Remember to level up your guns for higher critical hit chances!

Psionical
06-21-2012, 09:49 PM
Thanks for the feedback! The more opinions the developers receive, the better this game will be!

1.) Pistol customization:
I would also like to see this, but it should be severely limited, maybe to only one attachments per gun.

2.) Shotguns:
Shotguns are tough to deal with; I agree. Going up against five shotguns must be terrible, but I ensure you that was just bad luck. Most matches you won't see more than two people on a team with shotguns. As for nerfing them, we haven't really tested it long enough to come to a conclusion; they were nerfed maybe a week before Closed Beta Phase 2 ended.

3.) Destroying attachments:
I agree with the developers on this one. There will come a point where we will have too much RP than we can spend, and making us buy new attachments to new guns is a way to remedy this. As for testing out attachments, I'm sure they're considering this. There have been many, many people who have suggested this, and the developers are very good at listening to the majority opinion.

4.) Switching classes in-game:
This will never be implemented, and I believe that's good. Being restricted to a single class while in-game forces you to learn how to adapt to different situations using the class you have. If you are simply not having fun with the class you selected, you can back out of the game and switch classes. However, I believe I've heard rumors of being able to change classes during warm-up, though with the announcement made during the Dolls & Devs interview, that might not happen.

5.) AEGIS:
In the interest of full disclosure, my main character is an LMG Specialist with AEGIS.
AEGIS is perfect as it is, in my opinion. It slows the character to a walk, and he becomes a bullet magnet. Contrary to common sense, bullets CAN go through the AEGIS, though it is rare, and the AEGIS will deactivate earlier if it soaks up bullets. (It has a "durability," and when that is depleted, the bubble is popped!) Disallowing the Specialist to fire will be too harsh a nerf, as he will no longer be a threat.

6.) Sound issues:
I can't speak to this, as my sound has been all right. However, be sure to submit a bug report using the link in my signature.

7.) Helmets:
That's a good suggestion!

8.) Headshots:
That's not a good suggestion. A fully decked-out Assault is a formidable opponent for a sniper, and if he could die in only one shot, he has less of an incentive to get better gear. The starting sniper rifle is terrible; I agree. However, you should be able to kill most people with one headshot each using the level 5 or 10 sniper rifles. Remember to level up your guns for higher critical hit chances!

1. Oh really? An extended mag, a silencer and a red dot. Would be quite nice.

2. It isn't bad luck if I see people do this every match. It's just the actual shotgun itself and the community who decides to exploit it.

3. "There will come a point where we will have too RP then we can spend"

I don't quite agree with you, as a lot of the high level weapons cost more than 4000. Most attachments also cost more than 900, and RP rates in this game are VERY, VERY low. I usually only get 150 RP per match, and that's only if the match was 10-15 more minutes long and I did good in it.

4. Aw, that's a sad thing to see. I don't want to be "forced" to adapt into a class. I should adapt when I want to. We gamers should have the freedom to choose what we want anytime.
Also, SOME people (such as me) CANNOT adapt to certain classes, for instance I just can't get as many kills with specialist as I can with Assault or Recon.

5. In your point of view, it's perfect because you're the one using it.

"Contrary to common sense, bullets CAN go through the AEGIS, though it is rare"

AGAIN, another contradiction. If bullets can only go through the AEGIS at "rare times" then that should be with the AEGIS user himself. IT takes nearly up to 5 clips just to disable the AEGIS.

And he will no longer be a threat???? He has an LMG and shotgun. I don't see how I have to say anything about that.

6. Mmkay.

7. Thanks.

8. I don't see how it's not a good suggestion, as ANY sniper rifle in the world would instantly kill you if it goes through the head. Yeah, the higher level sniper rifles do insta-kill but doesn't that make it unfair for the lower level Recons?

Compassghost
06-22-2012, 01:47 AM
I've honestly only seen half a dozen shotgunners, me being one of them. The assault rifles are usually much more universal. In regards to RP, I am currently at 9000 RP and am too lazy to spend it on anything.

900RP is actually quite cheap. That's 3 or 4 rounds for a permanent attachment. In Blacklight, that's 3 or 4 rounds for an item that expires in 24 hours.

No one forces you to play Specialist. I have a 23 Recon, 24 Assault, 1 Specialist. Have I ever played a match with Specialist? No. I choose not to simply because I'm too busy playtesting Recon and Assault.

In regards to AEGIS, HEAT pretty much locks it down. Goes right through, stops them from shooting, they can't run, and they can't hide.

http://www.youtube.com/watch?v=hfZs7VHur-Q

Freelancer852
06-22-2012, 09:13 AM
Just a comment on pistol customization, red dots just aren't used in the real world by special forces on pistols at all. They're reserved for competitive race guns and mall ninjas who have to put "tacticool" accessories on everything. A pistol is your backup weapon for when **** hits the fan or when your primary weapon isn't working. Because of that, you want it to be as basic as possible.

The only attachments I'd consider recommending would be suppressors*, extended magazines, and Battlefield 3 style lasers or lights that distort your enemies view (except not a tactical sun like in BF3, must less bright).

* There are no such things as silencers, since a suppressor doesn't completely muffle all sounds the gun makes.

Macero
06-22-2012, 01:02 PM
No one forces you to play Specialist. I have a 23 Recon, 24 Assault, 1 Specialist. Have I ever played a match with Specialist? No. I choose not to simply because I'm too busy playtesting Recon and Assault.

In regards to AEGIS, HEAT pretty much locks it down. Goes right through, stops them from shooting, they can't run, and they can't hide.

ok, now i understand why a few still like this game. Specialist with aegis activated cant hit anything, they are no threat with aegis. Even if im in cover, doesnt matter.....bullets go around what im shooting at. To top it off people snap-shoot me in the head from cover in 2 shots while im emptying clips in burst fire and nothing.... uninstalling

Psionical
06-22-2012, 01:48 PM
I've honestly only seen half a dozen shotgunners, me being one of them. The assault rifles are usually much more universal. In regards to RP, I am currently at 9000 RP and am too lazy to spend it on anything.

900RP is actually quite cheap. That's 3 or 4 rounds for a permanent attachment. In Blacklight, that's 3 or 4 rounds for an item that expires in 24 hours.

No one forces you to play Specialist. I have a 23 Recon, 24 Assault, 1 Specialist. Have I ever played a match with Specialist? No. I choose not to simply because I'm too busy playtesting Recon and Assault.

In regards to AEGIS, HEAT pretty much locks it down. Goes right through, stops them from shooting, they can't run, and they can't hide.

http://www.youtube.com/watch?v=hfZs7VHur-Q

Only half a dozen? PFFT AHAHAHA

I don't see what you're trying to prove by saying that, but in Blacklight Retribution you can get a 24 hour item in 1 round. And 1 round is only 10 minutes at tops (5 minutes at least).

That wasn't my point, my point was to change classes in-game. Not that we are forced to play classes. The mod just told me we have to be forced to adapt to a class... You think I'm OK with that?

That makes you have to play Assault, and LIKE I SAID IN THE THREAD, YOU SHOULD BE ABLE TO CHANGE CLASSES IN-GAME IN CERTAIN SITUATIONS.

Psionical
06-22-2012, 01:51 PM
Just a comment on pistol customization, red dots just aren't used in the real world by special forces on pistols at all. They're reserved for competitive race guns and mall ninjas who have to put "tacticool" accessories on everything. A pistol is your backup weapon for when **** hits the fan or when your primary weapon isn't working. Because of that, you want it to be as basic as possible.

The only attachments I'd consider recommending would be suppressors*, extended magazines, and Battlefield 3 style lasers or lights that distort your enemies view (except not a tactical sun like in BF3, must less bright).



* There are no such things as silencers, since a suppressor doesn't completely muffle all sounds the gun makes.

Suppressor, or silencer, I understand what the effect is. And actually, may I add that when I use Recon, I switch to a pistol not as a back-up weapon, but as a CQC weapon.

Compassghost
06-22-2012, 01:57 PM
And how many parts do you need on the gun? Like 5 or 6 to assemble a full rifle. All of my weapons that I have, have been untouched for 5 or 6 weeks. Once you're done customizing it, it's over.

In regards to being forced to adapt to a class, what are you adapting to? An enemy class? All abilities are pretty easy to counter with teamwork, and some are counterable solo.

There are always times when playing another class would have been a better choice, but changing them on the fly muddies the experience and discourages the need for teamwork. I don't want to see One Man Armies filling in every role as needed, nor do I want to imagine the balancing issues as a result. Plenty of games lock you into your class specialization. BFP4F, BFH, Planetside, Blacklight all have pretty rigid character specializations that you can't change on the fly, and they're all in the same genre.

nl37tgt
06-23-2012, 10:42 PM
i've been thinking of things along these lines as well.

1. suppressors and extended mags for pistols would be ok. but like someone else said, red dots on pistols aren't typically used unless they're for speed shooting competitions. an underbarrel aiming laser would make more sense. if night maps are ever considered, maybe a flashlight or dazzler (a blinding device).

2. shotguns are suppose to be devastating at close range, as such they should be effective up to 20-30 meters, you might get 3 pellets to hit, beyond that you're just slinging lead in the hopes of wounding someone. the higher ranking shoguns have a tighter pattern, perhaps too tight. also, i'm now wondering how many pellets are fired from each shot. i think 3" 12 gauge 00 buckshot has 7 or 8 pellets per round, could be wrong.

3. for certain attachments like mags and suppressors, it makes some sense. magazines are unique to the weapon and suppressors are usually tooled to the weapon as well. but sighting systems and grips are usually compatible with anything since most modern weapons use a standardized picatinny rail attachment system. i think certain items (sights, grips, bipods, the IR laser) should be able to be swapped between weapons. if the devs are worried about balance they could raise the item initial cost a bit and/or charge a mounting fee for the swappable items.

also, it seems that weapons sell for 10% of what they originally cost and the game doesn't consider the attachments when computing the sell price. i think if a gun sells with attachments, the attachments should be considered in the return or perhaps raise the percentage up to 20-30% of the base weapon's buy price.

4. switching class in a match wouldn't be a bad thing. they could even throw an achievement in with it. call it "multi-tasker" or "make up your mind already."

5. i don't think aegis is OP, annoying, but not OP. there's quite a few ways to counter it. both of assault's devices can counter it. specialist's blackout counters it. grenades counter it. also, flanking and closing in and busting a cap counters it as well.

6. haven't experienced any sound issues that i'm aware of. a few graphical glitches though. and the occasional getting shot thru hard cover because of lag either on my end or theirs.

7. yeah, it's a shame that helmets currently are only a vanity item, there's so much that can be done with them. an armor value is just one thing. since these helmets are wired for sound, maybe they can alter the color or design of the UI, that might be interesting. or maybe add something to the UI. not sure what exactly, but the devs can get creative.

8. kinda on the fence on this one. i get popped in the head quite often by snipers with my assault, any it usually kills if it's not the starter rifle. if it doesn't kill, it really hurts. although, the starter rifle can kill the other classes in one shot to the head.

squirinjate
06-25-2012, 01:11 PM
Coming from a Counter-Strike background I have found playing this game a refreshing change, but while I have found the game to be immensely fun I have also found it to be immensely frustrating. Here's why:

Controls are clunky:
-The shooting delay after sprinting is too long. This removes potential reaction time advantage. Shooting should be allowed immediately after sprinting ends, there is no need to wait.
-I've found many times that the taking cover ability was unresponsive and required you to be in a very precise location on some walls.
-Additional while taking cover I've found myself in situations where I toggle ironsight for the shot and It just does not happen. I'm still standing there without looking down a sight.
-Prone shooting delay is also irritating, but not as much as sprint delay.

Damage just doesn't feel right:
-Nothing is more frustrating when you shoot someone 3-4 times (at least one of which is a headshot) and they don't die.. then you find yourself getting shot from behind and die. Maybe it is because I don't have all the best damage weapons yet, but a rifle should kill a person in 3-4 shots period, anything more and this feels more like Team Fortress 2 than modern combat.. The better sniper rifles should be able to kill someone in 1 shot to the chest. The earlier sniper rifles should be able to one shot people in the head. I've found myself shooting a player three times with a sniper rifle this is just ridiculous.

And finally... please let there be a first-person view.
-I've found my view to be impaired and distracted because of my character's body. I've found myself being shot from someone who "appears out of nowhere" only to find out they were being blocked from view by my body (not a recon using cloak).
-Additionally, I've found my view being blocked when shooting left from cover and then moving right, and vice-versa.

Compassghost
06-25-2012, 01:20 PM
Coming from a Counter-Strike background I have found playing this game a refreshing change, but while I have found the game to be immensely fun I have also found it to be immensely frustrating. Here's why:

Controls are clunky:
-The shooting delay after sprinting is too long. This removes potential reaction time advantage. Shooting should be allowed immediately after sprinting ends, there is no need to wait.

The shooting delay is based on weapon handling. Heavier weapons have a longer ready time, whereas SMGs and CQB variants have shorter ready times. This is to prevent run and gun advantage to those players that have weapons designed specifically for close-quarters combat as opposed to long range fighting.



-I've found many times that the taking cover ability was unresponsive and required you to be in a very precise location on some walls.


Have you tried the Hold-to-cover as opposed to Toggle-to-cover feature? I find that to be much more responsive and quicker to use.



-Additional while taking cover I've found myself in situations where I toggle ironsight for the shot and It just does not happen. I'm still standing there without looking down a sight.

There may be some angles where ADS is simply not possible, due to how the cover is arranged. The biggest one is standing cover, which I find to be laboriously difficult to shoot out of.



As above, designed to reduce run and gun. Game style is like this, has been like this since early Ghost Recons.

[quote]Damage just doesn't feel right:
-Nothing is more frustrating when you shoot someone 3-4 times (at least one of which is a headshot) and they don't die.. then you find yourself getting shot from behind and die. Maybe it is because I don't have all the best damage weapons yet, but a rifle should kill a person in 3-4 shots period, anything more and this feels more like Team Fortress 2 than modern combat.. The better sniper rifles should be able to kill someone in 1 shot to the chest. The earlier sniper rifles should be able to one shot people in the head. I've found myself shooting a player three times with a sniper rifle this is just ridiculous.

The M200 is OHKO to all base classes except Assault, and OHKO for headshots. The sniper rifles with the exception of maybe the M24 and the DSR-1 are OHKOs to base classes. Only high-level Assaults can survive 3+ hits, and then they have to be stacking armor and HP inserts.



And finally... please let there be a first-person view.
-I've found my view to be impaired and distracted because of my character's body. I've found myself being shot from someone who "appears out of nowhere" only to find out they were being blocked from view by my body (not a recon using cloak).

You should rotate the OTS camera to the proper shoulder for clearing corners. I don't have footage at the moment, but when coming around a right-hand corner, I OTS Left, and vice versa. The camera swap provides the view necessary to facilitate open view aiming.



-Additionally, I've found my view being blocked when shooting left from cover and then moving right, and vice-versa.

I don't know what this is x_x

squirinjate
06-25-2012, 03:11 PM
Thank you for the detailed response. I think that all of my issues would be resolved after playing for a while longer and I get used to the game, and obtain the best equipment. I still would prefer a first person view though! I will try the hold to cover instead of toggle (I didn't realize this was a control option).