View Full Version : LONGTIME Rainbow fan's requests for PATRIOTS
rohdrunner
06-14-2012, 01:17 AM
Please, for the love of god, Ubisoft.....PLEASE do not ruin this game like Ghost Recon FS was ruined (i.e small maps, MW3-level gameplay etc)
Now, sorry to any GRFS fans that disagree and that love that game.....i totally understand your feelings. Its a decent game for what it is...but is it better than GRAW1/2??? NO
My one request is for R6 Patriots to be an MP experience unlike any other...meaning that Vegas1/2 was a good example to follow, except that in Patriots the maps need to be more free-roam and the bullet damage needs to mirror GR and the original TOM CLANCY titles in terms of realism. What i mean is that just a single double tap from a SCAR or M4A1 should be enough to achieve a kill when hitting center mass. Bullet damage has been lacking in MP FPS games lately....just like CoD, MOH2010, etc
Please UBISOFT....please make the maps big, the guns and characters extremely customizable (like in Vegas) and make the weapon damage equal. I liked being able to shoot a guy with a pistol twice and killing him as opposed to having to shoot 5-6 times.
Anyone agree?
rohdrunner
06-14-2012, 04:40 AM
anyone???
Cuz i am already seeing how bad GRFS turned out in terms of MP
I mean, gunsmith was AMAZINGLY cool, but that was the only selling point for me to recommend it to others
I am now back to BF3 and just hoping R6 patriots is better
chadeboi
06-14-2012, 06:37 AM
rohdrunner,
I may be in a minority here, but I'm one of those old-school gamers, I guess, who is concerned only with single-player gameplay. I really couldn't care less about multiplayer-related stuff, and I really don't understand the gaming community's obsession with multiplayer. Everywhere I look, it's "server" this, "map" that, etc. For me, the ONLY reason I ever buy, play, and enjoy squad-based tactical shooters like Rainbow Six, Ghost Recon, SWAT 4, Operation: Flashpoint, Brothers in Arms, etc., is the . . . well . . . squad-based tactical gameplay in the single-player modes. Rainbow Six, for example, has always been about the adventures of the international counter-terrorist team established by Clancy as well as the squad mechanics that come in the game. Same goes for Ghost Recon and the others. These games have never attracted me because of team deathmatch, capture the flag, and other multiplayer modes that are offered.
Thus, I agree with the sentiment that Rainbow 6: Patriots should not go the route of Ghost Recon: Future Soldier, but ONLY in the sense that Rainbow 6 should retain the squad-based tactical elements that set the SINGLE-PLAYER campaign apart from ALL other first-person shooters. Can I command my squad with lots of tactical orders? Can I breach and clear rooms with my squad in different ways? Can I choose and customize the gear and weapons of my character and my squadmates before each mission? If I can do all these things, then I am totally satisfied with this game. Multiplayer stuff just doesn't matter to me. And I wish more people saw things from my perspective.
Ubi-Mush
06-14-2012, 09:50 AM
Hi rohdrunner, thanks for your feedback, we'll be passing this on to the developers.
Raven Kellie
06-14-2012, 12:05 PM
Hi rohdrunner, you might want to check out this thread: http://forums.ubi.com/showthread.php/672263-Targeting-the-Right-Audience-(Patriots)-RS3-Black-Arrow-vs-Rainbow-Six-Vegas
The subject as already been started and well discussed by Oxyde Reigns... and well all have put our 2 cents!
:D
Bassie52
06-16-2012, 03:19 AM
rohdrunner,
I may be in a minority here, but I'm one of those old-school gamers, I guess, who is concerned only with single-player gameplay. I really couldn't care less about multiplayer-related stuff, and I really don't understand the gaming community's obsession with multiplayer. Everywhere I look, it's "server" this, "map" that, etc. For me, the ONLY reason I ever buy, play, and enjoy squad-based tactical shooters like Rainbow Six, Ghost Recon, SWAT 4, Operation: Flashpoint, Brothers in Arms, etc., is the . . . well . . . squad-based tactical gameplay in the single-player modes. Rainbow Six, for example, has always been about the adventures of the international counter-terrorist team established by Clancy as well as the squad mechanics that come in the game. Same goes for Ghost Recon and the others. These games have never attracted me because of team deathmatch, capture the flag, and other multiplayer modes that are offered.
Thus, I agree with the sentiment that Rainbow 6: Patriots should not go the route of Ghost Recon: Future Soldier, but ONLY in the sense that Rainbow 6 should retain the squad-based tactical elements that set the SINGLE-PLAYER campaign apart from ALL other first-person shooters. Can I command my squad with lots of tactical orders? Can I breach and clear rooms with my squad in different ways? Can I choose and customize the gear and weapons of my character and my squadmates before each mission? If I can do all these things, then I am totally satisfied with this game. Multiplayer stuff just doesn't matter to me. And I wish more people saw things from my perspective.
^^THIS^^, but co-operative..
Bassie52
06-16-2012, 03:39 AM
I'm all for SP or co-op experience..and i really liked playing grfs co-op campaign..
I really hope ubisoft wil bring extra co-op modes as a DLC, because we are allready bored with guerrilla mode and we tried playing the MP, but it's just not the MP i played 6 years a go!.i need OPEN FIELDS!!..
just a story mode is what makes co-op so cool to play over and over..like Conviction, vegas and Graw used to have...
Controlling 2 squads co-operatively and talk things through would be a hughe funfactor for a R6 patriots campaign..
Again, you don't have to make the story co-op, just the gameplay, so bothsides can enjoy..
Pest_AWC
06-16-2012, 05:09 AM
Easy enough to say what I want as one who played the original 3 Rainbow Six games in Multiplayer Objective modes.
Go back to Ravenshield and Rogue Spear style gameplay and build on it instead of the completely different direction you went with Vegas.
Get rid of health regen, unlocks, respawns, multi-colored non matching team uniforms, and that awful 3rd person magical out of body cheat called cover mode!
Give us back fluid door opening, fluid leaning, map editors, and real dedicated stand alone servers!
Easy enough huh?
Justin-x
06-16-2012, 06:09 AM
When could you ever edit maps in the rainbow six games? :confused:
Bassie52
06-16-2012, 06:19 PM
When could you ever edit maps in the rainbow six games? :confused:
who says that?
Pest_AWC
06-16-2012, 07:32 PM
When could you ever edit maps in the rainbow six games? :confused:
Rainbow Six Rogue Spear and Rainbow Six Ravenshield.
There were hundreds of great user created maps and original maps that were modified with different start locations and objective locations.
I am talking about PC of course.
Microsoft and Sony have so many restrictions on stuff released for consoles that you won't ever have the freedom of custom content PC players do.
CyberCam
06-20-2012, 12:38 AM
Rainbow Six Rogue Spear and Rainbow Six Ravenshield.
There were hundreds of great user created maps and original maps that were modified with different start locations and objective locations.
I am talking about PC of course.
Microsoft and Sony have so many restrictions on stuff released for consoles that you won't ever have the freedom of custom content PC players do.
Oh man, I remember those days on Rainbow Six & Rainbow Six Rogue Spear... My favorite map modder was a guy named "Mother" (he was from NY), the maps he modded were awesome! Man I do miss those days, that's when gaming was really & truly FUN!
Justin-x
06-20-2012, 03:43 AM
Rainbow Six Rogue Spear and Rainbow Six Ravenshield.
There were hundreds of great user created maps and original maps that were modified with different start locations and objective locations.
I am talking about PC of course.
Microsoft and Sony have so many restrictions on stuff released for consoles that you won't ever have the freedom of custom content PC players do.So how could the developers bring back map editing when it was just users who were modding to create the maps?
Omega1USCG
06-21-2012, 12:45 AM
So how could the developers bring back map editing when it was just users who were modding to create the maps?
First of all, your original post is why there is such a problem with this series. No offense to you, but there are just so many people out there that have never played anything before Vegas, or a little bit better, R6:3 on Xbox. They (and you) don't understand the pain we experience watching a great, unique franchise go mainstream. Back when Ubisoft wasn't involved, or had just gotten involved (Ravenshield), Rainbow Six was not about upping your kill count. It was about getting through the missions as clean as possible. You've likely never seen a number of the features that old school fans would like to see brought back. Things like the planning phase that made R6 stand out. With the current level of AI design, a reboot of the planning phase would be amazing. You could actually have your AI squad members make legitimate room entries, instead of fumbling in the doorway and getting shot. One of the coolest features of Ravenshield was the ability to plan everything out, and then go into spectator mode to watch it unfold. It was annoying at how dumb your squad mates could be sometimes, and you'd watch helplessly as they got gunned down due to their idiocy, but it was still cool to see your plan succeed, even without you leading the action.
You might say "but there was planning in Vegas", but tagging a couple guys through a snake cam, to have your two other guys take them out is not planning. That is a single room entry. I'm talking you used to be able to plan out the entire mission before you loaded up the game engine and ran around with a gun. You used to have 8 guys that you could control, and switch between at will. You used to have individual missions, each one unique, like call outs for a swat team, instead of running around all of Las Vegas shooting hundreds of Mexicans and PMCs. Ever since these series came to the console market, they have dumbed down all the original game play elements that made them unique and appealing to those wanting something different from Quake and Doom, where you just ran and shot with little thought.
Now, as far as the map editing, it was included as an option. You had software that allowed you to create and export your own maps into the game. You could make maps for multiplayer, co-op, or single player, all to give the game unlimited replay value. Unfortunately, in this age of quarterly DLC schedules and releasing new games each year for Christmas, I highly doubt we'll see anything like that in a big name game again, as there's just no money in it.
To all of us that used to play, or even boot up and play the oldies, like R6-Ravenshield, Ghost Recon and Ghost Recon Island Thunder, and games like them, such as SWAT3 and SWAT4, where tactical thinking and the ability to command mattered more than the actual running and gunning, these series have died. Unless we see something that resembles the old games, not just in form, but in function, then I have no hope for any Tom Clancy series ever recovering from their own popularity. Splinter Cell very much included.
EvilPixieGrrr
06-21-2012, 10:57 PM
For the love of all things holy, please make the AI smarter than they were in R6V2 in particular. Please stop the enemies from running right to me in Terrorist Hunt. That's not a hunt at all. lol
Justin-x
06-22-2012, 05:16 AM
First of all, your original post is why there is such a problem with this series. No offense to you, but there are just so many people out there that have never played anything before Vegas, or a little bit better, R6:3 on Xbox. They (and you) don't understand the pain we experience watching a great, unique franchise go mainstream. Actually I did play the previous R6 games but I had never played them on PC so don't jump to conclusions so fast kid.
Also, the SDKs that create those modded maps already come with many PC games so it not like it's extinct or that R6 is the only one to have it. Many people have built entire missions on the old ghost recon games as well.
CyberCam
06-22-2012, 02:55 PM
First of all, your original post is why there is such a problem with this series. No offense to you, but there are just so many people out there that have never played anything before Vegas, or a little bit better, R6:3 on Xbox. They (and you) don't understand the pain we experience watching a great, unique franchise go mainstream. Back when Ubisoft wasn't involved, or had just gotten involved (Ravenshield), Rainbow Six was not about upping your kill count. It was about getting through the missions as clean as possible. You've likely never seen a number of the features that old school fans would like to see brought back. Things like the planning phase that made R6 stand out. With the current level of AI design, a reboot of the planning phase would be amazing. You could actually have your AI squad members make legitimate room entries, instead of fumbling in the doorway and getting shot. One of the coolest features of Ravenshield was the ability to plan everything out, and then go into spectator mode to watch it unfold. It was annoying at how dumb your squad mates could be sometimes, and you'd watch helplessly as they got gunned down due to their idiocy, but it was still cool to see your plan succeed, even without you leading the action.
You might say "but there was planning in Vegas", but tagging a couple guys through a snake cam, to have your two other guys take them out is not planning. That is a single room entry. I'm talking you used to be able to plan out the entire mission before you loaded up the game engine and ran around with a gun. You used to have 8 guys that you could control, and switch between at will. You used to have individual missions, each one unique, like call outs for a swat team, instead of running around all of Las Vegas shooting hundreds of Mexicans and PMCs. Ever since these series came to the console market, they have dumbed down all the original game play elements that made them unique and appealing to those wanting something different from Quake and Doom, where you just ran and shot with little thought.
Now, as far as the map editing, it was included as an option. You had software that allowed you to create and export your own maps into the game. You could make maps for multiplayer, co-op, or single player, all to give the game unlimited replay value. Unfortunately, in this age of quarterly DLC schedules and releasing new games each year for Christmas, I highly doubt we'll see anything like that in a big name game again, as there's just no money in it.
To all of us that used to play, or even boot up and play the oldies, like R6-Ravenshield, Ghost Recon and Ghost Recon Island Thunder, and games like them, such as SWAT3 and SWAT4, where tactical thinking and the ability to command mattered more than the actual running and gunning, these series have died. Unless we see something that resembles the old games, not just in form, but in function, then I have no hope for any Tom Clancy series ever recovering from their own popularity. Splinter Cell very much included.
What an AWESOME post! I couldn't have said it better myself... very well articulated without attacking anyone... again FANTASTIC post!
ecma4
06-23-2012, 04:07 PM
For the love of all things holy, please make the AI smarter than they were in R6V2 in particular. Please stop the enemies from running right to me in Terrorist Hunt. That's not a hunt at all. lol
+1 This is my biggest gripe with Vegas. Less scripted game play would be great.
BATTLEFACE
06-26-2012, 04:16 PM
Hi rohdrunner, thanks for your feedback, we'll be passing this on to the developers.
Ubi-Mush,
When can we get info regarding whether MP for R6 Patriots will be using P2P or "real" dedicated servers (not like in V2)?
implode
06-26-2012, 06:35 PM
Easy enough to say what I want as one who played the original 3 Rainbow Six games in Multiplayer Objective modes.
Go back to Ravenshield and Rogue Spear style gameplay and build on it instead of the completely different direction you went with Vegas.
Get rid of health regen, unlocks, respawns, multi-colored non matching team uniforms, and that awful 3rd person magical out of body cheat called cover mode!
Give us back fluid door opening, fluid leaning, map editors, and real dedicated stand alone servers!
Easy enough huh?
YES - agreed 100%. I just went back to playing RavenShield on PC actually. No one has made a comparable game since. I hope like hell Patriots is a good PC game and not a straight port.
Honestly if UBI took RvS gameplay exactly and made it on a new/updated engine and simply updated maps & weapons.... it would be BOSS. Am I dreaming here? Why can't it happen?
Dcopymope
06-26-2012, 10:47 PM
YES - agreed 100%. I just went back to playing RavenShield on PC actually. No one has made a comparable game since. I hope like hell Patriots is a good PC game and not a straight port.
Honestly if UBI took RvS gameplay exactly and made it on a new/updated engine and simply updated maps & weapons.... it would be BOSS. Am I dreaming here? Why can't it happen?
Well, its called a dream, because you have to be asleep to believe it. After the catastrophe that is Future Soldier, it should obvious by now that it would literally take Ubi Soft becoming born again in the holy spirit to realize the errors of their ways, drop the delusional, unholy policy of dumbing their games down for the casual audience and make the games the way they are supposed to be made.
Ubi-Mush
06-27-2012, 12:04 PM
Ubi-Mush,
When can we get info regarding whether MP for R6 Patriots will be using P2P or "real" dedicated servers (not like in V2)?
Hi, we do not have this information yet, but we will post as soon as we find out.
implode
06-27-2012, 01:29 PM
Well, its called a dream, because you have to be asleep to believe it. After the catastrophe that is Future Soldier, it should obvious by now that it would literally take Ubi Soft becoming born again in the holy spirit to realize the errors of their ways, drop the delusional, unholy policy of dumbing their games down for the casual audience and make the games the way they are supposed to be made.
hah!
I long for the day when we the PC R6 faithfuls get another solid tactical FPS that involves tactical gameplay, dedicated servers, dev bug support, and competitive clan matching. If I see another MW wannabee title I'm going to take up hydro basket weaving and sell my gaming devices.
I realize that gaming has turned into a fast-paced console market for whiny 12 year olds. I get that. The devs need to make money. But, seriously, throw us a flippin' bone! We've been waiting long enough.
BATTLEFACE
06-27-2012, 02:01 PM
Hi, we do not have this information yet, but we will post as soon as we find out.
Thank you very much!
bigpopa1
07-19-2012, 03:15 AM
First off GRFS is great multiplayer. I would like to see an expansion of the team modes in that game to accommodate more siege type gameplay. This is also what makes a Rainbow Six game great. In case Ubi hasn't noticed, people are TIRED OF COD. As in, THE GAME COMPANIES ARE REALING FROM THE SAME **** SH*T. In case that wasn't noticed, WHY MAKE A GAME LIKE GHOST RECON THAT ATTRACTS EVERYONE FROM 18-40 SO **** LAME. NO SQUAD COMMAND == ANGRY FANS. NO LARGE AWESOME MAPS == ANGRY FANS. NO AWESOME SQUAD MP AFTER 8 YRS == WTF?!!!!!
Please don't dumb down Rainbow Six. It was DEPRESSING TO SEE SUCH REGRESSION AND SUBMISSION. UBISOFT USED TO BE UNIQUE. IT USED TO STAND FOR SOMETHING. BRING YOURSELF OUT FROM THE SHADOW AND CREATE THE UNIQUE THAT WILL PUT YOU ON TOP. YOU HAVE THE TALENT MAYBE JUST NOT THE SOCKET PROGRAMMERS. ALSO, FIX THE DANG NETWORK CONNECTIONS ON GRFS.
SO:
A. Keep squad command
B. Don't lose site of what builds YOUR FANBASE NOT THE COD BASE
C. Keep gunsmith
D. Vegas was Awesome; If you want to keep the feeling alive. Keep the squad play, keep the connections to the team members; by all means BE DANGEROUS. ENTREPRENEUERIAL PROGRAMMERS AND BUSINESSMEN MAKE MONEY NOT POSERS.
goblingee
07-19-2012, 09:36 AM
D. Vegas was Awesome; If you want to keep the feeling alive. Keep the squad play, keep the connections to the team members; by all means BE DANGEROUS. ENTREPRENEUERIAL PROGRAMMERS AND BUSINESSMEN MAKE MONEY NOT POSERS.
The Rainbow Six series goes way back past the Vegas games. These games were nothing compared to the originals, Vegas is where R6 became just another bog standard shooter. UBI knew this and confirmed it in the lack of support and expansion that they offered following the games release. Don't get me wrong, Vegas 2 was ok for what it was but it was nothing special and the faults with it that have still not been sorted and patched were many.
The game died very soon after release and UBI decided to quit it and be done once they had our money, I am still waiting for the match making to be fixed 5 years after release (yes that does mean that I still play it and why not? after all I did pay for it).
They also took away the friend building community from previous games. If you want to play with friends you have to go look for them rather than building a list, I thought the whole point in the UBI servers was to keep a community going. So although Vegas was eventually playable I would not describe it as Awesome as far as the R6 series is concerned as I firmly believe that this was the point that the series died.
After purchasing GRFS on pre order and not even being able to get the game to load until 2 weeks after release because of a broken patch which made matters worse and then finding that there were all sorts of in game and control issues and crashes because it was an untested broken port (like Vegas 2) I now have no hope what so ever for Patriots and unless there is open testing/demo on PC I will not be buying it, I will stick to the originals and GR, End of nations (fantastic alpha phase and now into beta more than 5 years in dev and testing) Planetside 2 (free to play about to come out in open beta) Ghost Recon Online (free to play and alpha and beta tested, the game works better than GRFS or Lockdown, V1 or V2 and it is still in beta) until something better comes along.
The fact is that there are a great number of fantastic games out there that are free to play and indeed more stable and complete in beta that Vegas 2 is 5 years after release. UBI have a lot to compete with as they can only keep making money from the R6 and GR names for so long before they eventually make the fans so sick that we bugger off and find games with devs that appreciate us and and money, there is a massive following for R6 and GR but as stated before, UBI seem to want the COD fans instead, why compete on fans when they could keep the ones that the games have and poach the ones that are fed up with COD and MW series with games that could be so vastly superior, the fact that the COD and MW fans have not come over with GRFS and V2 surely says that those are not the games they want and I know from experience that some people moved to those games from the original R6 and GR because we were being lumbered with broken untested rubbish. It does my head in...