Compassghost
06-13-2012, 12:31 PM
So I decided to try out BF3 with a big investment last weekend.
Specifically, $100 towards both the original game, Premium, and all the kit and vehicle and co-op unlocks.
Well, Close Quarters came out and I tested that out too.
First of all, the new guns that I've tried are all pretty good. The M417 is almost broken, since I ran around with it using iron sights (It's a sniper rifle in line with the M14 from COD, 20 round magazine, 2-3 shot kills and almost no devaition).
The new maps are tight-knit, but not overly so a la Killhouse or Shipment from COD4. If you like CQB, this doesn't let you down.
Now...
To the new game mode...
Gun Master.
For those of you who have played Gun Game, this is a pretty poorly done rip-off.
Everyone starts off on Pistols. For those of you who have played CS Gun Game, the old, old version had people starting on pistols and progressing to rifles, but the new versions, such as Turbo, reverse the order.
To make things different, you need TWO of any weapon to get a promotion. So that means you need 2 kills with a pistol to level up to the 93R, then 2 with that to the Magnum, then 2 with that to get the first SMG.
And herein lies the problem. Players who do not reach the SMG are slaughtered. And when you join the server, you default to the MP443, which means if you join mid-match, you're not winning. You don't start off in the middle of the pack, you start off on Level 1 with a pistol when people are using assault rifles.
From the top of my head, the order for Gun Master is:
MP443
93R
.44 Magnum
PP-19
P90
SPAS-12
MK3A1 Frag
ACW-R
MTAR-21
Aug A3
SCAR-L
LSAT
L86A2
M417
JNG90
M320 LVG (shoots frag grenades with 3 second fuse)
Knife
Basically, Pistols -> SMGs -> Shotguns -> Assault Rifles -> LMGs -> Sniper Rifles -> Frags -> Knife
You can see that it's a major uphill battle, especially when you get to the 8 kill grinde with ARs, for other people to catch up.
For those of you who knifed in GunGame to steal levels, that doesn't work either. Knifing does nothing. No stolen levels, no free kill count if you're stuck on Pistol. Gotta shoot them.
The nice thing about the game mode is that it allows you to level all the weapons' parts even if you haven't unlocked them, and very evenly, as well.
For example, here, where I got stuck and had a horrible time:
http://battlelog.battlefield.com/bf3/battlereport/show/34401916/1/250072661/
I unlocked a whopping 6 Reflex Sights.
The kill capability is very unnerving: http://battlelog.battlefield.com/bf3/battlereport/show/34411999/1/250072661/
You either do extremely well, or not, and unlike Classic Gungame where everything resets a la One Life/Round, you're just as likely to spawn really far from the action as you are to spawn on top of someone.
Specifically, $100 towards both the original game, Premium, and all the kit and vehicle and co-op unlocks.
Well, Close Quarters came out and I tested that out too.
First of all, the new guns that I've tried are all pretty good. The M417 is almost broken, since I ran around with it using iron sights (It's a sniper rifle in line with the M14 from COD, 20 round magazine, 2-3 shot kills and almost no devaition).
The new maps are tight-knit, but not overly so a la Killhouse or Shipment from COD4. If you like CQB, this doesn't let you down.
Now...
To the new game mode...
Gun Master.
For those of you who have played Gun Game, this is a pretty poorly done rip-off.
Everyone starts off on Pistols. For those of you who have played CS Gun Game, the old, old version had people starting on pistols and progressing to rifles, but the new versions, such as Turbo, reverse the order.
To make things different, you need TWO of any weapon to get a promotion. So that means you need 2 kills with a pistol to level up to the 93R, then 2 with that to the Magnum, then 2 with that to get the first SMG.
And herein lies the problem. Players who do not reach the SMG are slaughtered. And when you join the server, you default to the MP443, which means if you join mid-match, you're not winning. You don't start off in the middle of the pack, you start off on Level 1 with a pistol when people are using assault rifles.
From the top of my head, the order for Gun Master is:
MP443
93R
.44 Magnum
PP-19
P90
SPAS-12
MK3A1 Frag
ACW-R
MTAR-21
Aug A3
SCAR-L
LSAT
L86A2
M417
JNG90
M320 LVG (shoots frag grenades with 3 second fuse)
Knife
Basically, Pistols -> SMGs -> Shotguns -> Assault Rifles -> LMGs -> Sniper Rifles -> Frags -> Knife
You can see that it's a major uphill battle, especially when you get to the 8 kill grinde with ARs, for other people to catch up.
For those of you who knifed in GunGame to steal levels, that doesn't work either. Knifing does nothing. No stolen levels, no free kill count if you're stuck on Pistol. Gotta shoot them.
The nice thing about the game mode is that it allows you to level all the weapons' parts even if you haven't unlocked them, and very evenly, as well.
For example, here, where I got stuck and had a horrible time:
http://battlelog.battlefield.com/bf3/battlereport/show/34401916/1/250072661/
I unlocked a whopping 6 Reflex Sights.
The kill capability is very unnerving: http://battlelog.battlefield.com/bf3/battlereport/show/34411999/1/250072661/
You either do extremely well, or not, and unlike Classic Gungame where everything resets a la One Life/Round, you're just as likely to spawn really far from the action as you are to spawn on top of someone.