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michaelanjello
06-09-2012, 03:29 AM
From watching the gameplay trailer multiple times it seems to me that there isnt regenerative health. When you look at the bottom of the screen there are 4 square looking things. Near the end of the trailer sam gets hit pretty bad by some guy shooting and the screen flashes red a little and a square fills up. It also seems like sam moves slower after that compared to the part right before he climbs the cliff.

Does this mean there will health packs and health in the game? Or maybe thats the armour being damaged? If so then thats awesome. It really seems the more I watch the videos the more I learn about the game.



What do you guys think?

nster81
06-09-2012, 03:34 AM
^ I think that regen health is probably a shoe-in. It's in every other shooter, why not throw it in here too?

michaelanjello
06-09-2012, 03:38 AM
Yeah but by the looks of things from the trailer, there seems to be more to it than just that. remember beland said that merc type players could buy armour plating for more protection. Maybe those where those armour plates, and if you play stealthy youll only get 1 square because you focus on upgrading other things? Who knows?

UbiZack
06-09-2012, 03:43 AM
Glad to hear it you're soaking all that good stuff in... I don't mean to burst your bubble, but there is regenerative health in Splinter Cell Blacklist.
As for the "squares"... I'm not sure if we're talking about the HUD yet, but look at when it fills up.

BoBwUzHeRe1138
06-09-2012, 03:44 AM
Well in SCC remember you could upgrade the armor or gadgets or ammo in PEC for an outfit in D-Ops. If you have more armor it took longer to shoot and kill you while with none you die pretty quickly. Maybe now it just shows you the armor?

Stealthgamer001
06-09-2012, 03:58 AM
I think the timing was a coincidence. I think whatever that power-up is was more likely earned by the rifle kill. Maybe every three or four gun kills gives you an execute?

Also, I think it's worth mentioning that there was a total ammo counter beside the current magazine ammo counter when sam equipped the AK-47. There wasn't one when Sam equipped the 5-7, so as of this stage of development, it looks like there's infinite pistol ammo.

BoBwUzHeRe1138
06-09-2012, 04:37 AM
Ihope infinite ammo goes away but honestly...if they add in all the other stealth elements, I will probably only use it as much as I did in previous titles so that's the least of my concerns I think. It's still silly and at last hsould be able to be toggles but *shrug*.

I'd prefer medkits like PT where you actually wrap your arm and have a new dangling strap but who knows.

michaelanjello
06-09-2012, 05:24 AM
Haha well then, thats fine I guess, you cant blame a guy for trying :D

It probably was just a coincidence, but for some reason I'm really curious to what those "squares" are for. (Sorry I dunno what theyre called yet)

michaelanjello
06-09-2012, 05:28 AM
Lol. I watched the video again and yeah, I think I get it this time. There are different things that give you the mark and execute. The cqc takedowns fill up all 4 squares and give you the m&e while other things just fill up 1 square at a time, or a few at a time. Im not sure If im right UbiZack, but I think I got it this time?

FreeRIdah
06-09-2012, 06:12 AM
If we're at the health system, I would really love to see a new feature included. Like when you're attacked/shot and your health is real low even though it regenerates, you wont be able to run if the injury it's somewhere on the lower body part, until it's full again, you cannot preform some athletic moves...If Sam would be injured on the middle/upper part(hip, shoulder, stomach..), he could hold a hand on the injury for a few moments. Those little things that would add a little more realism makes a real difference. Maybe I'm the only one who would love to see this, for some of you it may sound hard to have in the game and play with it. Maybe it should be available on the real difficulty..

BoBwUzHeRe1138
06-09-2012, 06:32 AM
Oh no FreeRidah...that would be freaking legit. Before SCC was even announced I was thinking of a way for the health system to be more realistic such as the health meter slowly going down as you beld out and you'd have to find a health pack. The health pack wouldn't increase your health...it would simply stop it from continuing to go down. That would only be on the hardcore difficulty of course haaha

FreeRIdah
06-09-2012, 06:43 AM
Oh no FreeRidah...that would be freaking legit. Before SCC was even announced I was thinking of a way for the health system to be more realistic such as the health meter slowly going down as you beld out and you'd have to find a health pack. The health pack wouldn't increase your health...it would simply stop it from continuing to go down. That would only be on the hardcore difficulty of course haaha

That's quite a real good idea, that would prove to be a real difficult setting, but I like a good challenge.

BoBwUzHeRe1138
06-09-2012, 07:44 AM
I like a good challenge too haha

sameer_monier
06-09-2012, 08:48 AM
I think the timing was a coincidence. I think whatever that power-up is was more likely earned by the rifle kill. Maybe every three or four gun kills gives you an execute?

Also, I think it's worth mentioning that there was a total ammo counter beside the current magazine ammo counter when sam equipped the AK-47. There wasn't one when Sam equipped the 5-7, so as of this stage of development, it looks like there's infinite pistol ammo.

There is infinite ammo on easy, but there is not in realistic, that's already confirmed.

It seems we will stick with Reg. Health this time around.

BoBwUzHeRe1138
06-09-2012, 08:59 AM
It's confirmed no infinite ammo on Realistic? For sure?

sameer_monier
06-09-2012, 09:10 AM
It's confirmed no infinite ammo on Realistic? For sure?
yup Belland confirmed it himself.

JaRuTo
06-09-2012, 05:39 PM
If we're at the health system, I would really love to see a new feature included. Like when you're attacked/shot and your health is real low even though it regenerates, you wont be able to run if the injury it's somewhere on the lower body part, until it's full again, you cannot preform some athletic moves...If Sam would be injured on the middle/upper part(hip, shoulder, stomach..), he could hold a hand on the injury for a few moments. Those little things that would add a little more realism makes a real difference. Maybe I'm the only one who would love to see this, for some of you it may sound hard to have in the game and play with it. Maybe it should be available on the real difficulty..
You are not alone. I'd want too this health system at the highest level of difficulty but I doubt that happens in this case Ubisoft will consider... no chance.

Andre202
06-09-2012, 06:56 PM
It's confirmed no infinite ammo on Realistic? For sure?

It seems they have choosen a design where the difficulty setting influnces the gameplay in some way. That's a very good sign!
Because the pistol won't be the only feature which will be affected by the difficulty... Otherwise you wouldn't choose to develope the game this way.

BoBwUzHeRe1138
06-09-2012, 07:05 PM
The fact that the difficulty influences things may be a good sign. It might mean LKP will be turned off on the harder difficulty. Again. Such a great opportunity for the realistic mode to be like the purist mode in Hitman Absolution -- that is, give back nightvision, lockpicking, etc. sighhhhh

BlindHouse
06-09-2012, 07:10 PM
Oh no FreeRidah...that would be freaking legit. Before SCC was even announced I was thinking of a way for the health system to be more realistic such as the health meter slowly going down as you beld out and you'd have to find a health pack. The health pack wouldn't increase your health...it would simply stop it from continuing to go down. That would only be on the hardcore difficulty of course haaha

MGS has/had a system similar to that idea. I haven't played 4, but I know that 1 and 2 had both rations and bandages. Rations upped your health and stoppered the bleeding, while bandages just stopped the bleeding.

reddragonhrcro
06-09-2012, 07:25 PM
MGS has/had a system similar to that idea. I haven't played 4, but I know that 1 and 2 had both rations and bandages. Rations upped your health and stoppered the bleeding, while bandages just stopped the bleeding.

MGS3 has the most best one as there are various ways of injuries like gunshots,cuts,burns,broken bones,catching a cold,poisoned,food poisoning,...
Each requred specific things to heal.

mistahkmak
06-09-2012, 07:28 PM
Glad to hear it you're soaking all that good stuff in... I don't mean to burst your bubble, but there is regenerative health in Splinter Cell Blacklist.
As for the "squares"... I'm not sure if we're talking about the HUD yet, but look at when it fills up.

thats dootytang :(

Andre202
06-09-2012, 07:30 PM
I think the timing was a coincidence. I think whatever that power-up is was more likely earned by the rifle kill. Maybe every three or four gun kills gives you an execute?
I think the same about these squares!




Also, I think it's worth mentioning that there was a total ammo counter beside the current magazine ammo counter when sam equipped the AK-47. There wasn't one when Sam equipped the 5-7, so as of this stage of development, it looks like there's infinite pistol ammo.
Infinite ammo on pistol only on EASY!!! Confirmed!



As much as I would like to see another health system. With regenerative Health you died pretty fast too when playing on Realistic in Conviction. So I am confident it will be the same case in Blacklist.

singularity_
06-09-2012, 07:33 PM
Glad to hear it you're soaking all that good stuff in... I don't mean to burst your bubble, but there is regenerative health in Splinter Cell Blacklist.
As for the "squares"... I'm not sure if we're talking about the HUD yet, but look at when it fills up.

Ouch.
Thanks for the timely reply and for being blunt with us about the health system.

Sadly regen health already takes away a lot of the tension from sneaking and a lot of the risk from the risk/ reward system. If I get spotted, all I have to do is find some cover and survive. It makes bad guys with guns completely unintimidating.

JaRuTo
06-09-2012, 09:30 PM
Exactly... people think that the health bar is archaic and should be forever replaced by regenerating health, where you gonna get a hide like a coward and wait until you regenerate to the end. It's not even challenge on the highest difficulty in any game with regenerating health. if you think it is... you are beginner player or get used to this state of affairs.
Silly times we have.

BoBwUzHeRe1138
06-10-2012, 02:12 AM
I'd be okay if the regenerating took forever. You have to be out of combat (either having survived and killed everyone, or got away and hid until they revert to a less active stage) and THEN it finally goes back to normal. Am i crazy or would that work at least a bit better than the current one? You have to be completely done with combat before it even begins to regenerate.

Andre202
06-10-2012, 02:18 AM
Regenerate on low(er) difficulties.

High difficulties? Make it non-regenerative.... It is what it is. You run out = you die.

Hardcore difficulty should MEAN hardcore difficulty.

Wouldn't be cool, if you wouldn't be able to heal yourself. Personally I would go along with this idea but I don't think if fits to Ghost, Panther, Action design.

Daedalus_89
06-10-2012, 03:23 AM
Someone mentioned it earlier in this post, but I wonder how they might incorporate something like what we saw in MGS3: Snake Eater.
They'd have to do it in a way that wouldn't detract from the natural flow of the game. I found that constantly reopening menus and pausing the game was the most jarring aspect of MGS3, and got tiresome quickly.
But I admit that the debilitating injuries combined with a field diagnosis and treatment definitely added a degree of suspense to the game that hadn't been there before. It would also give you greater incentive to be as quick and efficient as a real agent might be.

mistahkmak
06-10-2012, 07:25 PM
mgs3 was an amazing game, i still preferred scct more than it but in terms of health it was FAAAAAR superior to convictions and da's wolverine type healing

Daedalus_89
06-10-2012, 08:25 PM
mgs3 was an amazing game, i still preferred scct more than it but in terms of health it was FAAAAAR superior to convictions and da's wolverine type healing

I'm not sure how extensive field surgery would play out in a game like Splinter Cell.
On the one hand, I feel like it might help slow the pace a bit so you take less chances and would probably add to the stealth factor.
On the other, it might completely disrupt the flow of the game, especially if you're constantly pausing just to burn a leech off your thigh like in MGS3.