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View Full Version : Things I'm Happy About in SCB -



BoBwUzHeRe1138
06-07-2012, 09:49 AM
The graphics look beautiful. SO MUCH BETTER than Conviction. Double Agent was leagues better than Conviction ever was but this new game is great looking. I really hope they extend that to having some awesome thunderous and rainy night and show the slick wetness of everything like they did in Chaos Theory and again in Double Agent. Conviction was also too similar every mission and because of that...it really lacked. The environments of the DLC maps were much better but still suffered because weather always seemed fine, and the black and white filtered definitely did wonders o make the already not-so-good graphics not shine.

I love the fact that the weapons and things move around on Sam. I mean...it'd probably make too much sound but oh well.
The outfit is fine, I'm not too keen on the shiny-ish parts of it. But as Max is implying...I'll be able to customize this new outfit so hopefully I can paint this sucka all black. hahahaha
Rappelling is back, I hope that I can use it more stealthily than what I saw in the video -- I hope I can go further down and find a vent of some sort.
If Patrick Redding is doing co-op again, I'm sure it'll be good and probably better than the singleplayer and with rappelling and all that...I can easily see them incorporating co-op moves again but also...since we have no info other than it exists...I'm gonna bet that it's just like co-op in SCC but with all the new features.
The nonlethal aspect. Customization!
If what they say is true...I can't wait to "ghost" and by "ghost" I mean still take people out but only if need be haha
If scripted events occur...hopefully I can stealth around them AT THE VERY LEAST.

I will say...it appears that you can go slower while climbing up the wall but still...the movements need to be made more realistic...at least in SCC's riddiculous ledge speed or pipe speed could be slowed down and not look as ridiculous. The way Sam moves, even if you take it slowly, seem to stay dumb looking. Sorry, honest opinion.

I REALLY hope sticky shockers and stuff can be added to the SC-20k or SC-3000. PLEASE. The crossbow pistol will be cool, I just would like the sticky shockers applied to the classic weaponry or weaponry that looks like the classic stuff.
Sonar does look much better but I still want (and in some ways need) nightvision goggles at least in the hardest difficulty mode or something.

I still cant tell how they determine light and shadow. Such a mystery.
The goggles btw look much more rugged and bulkier than the SCC ones. thank. God. The SCC ones were so pansy and silver and all dainty. They looked like cheap plastic that'd break with an ounce of activity. These ones look so much more rugged and reminiscent of the classic iteration. Which is why I really want them to incorporate a mode WITH the classic iteration's function. I will ask for only nightvision at the very least. Thermal would be cool but AT LEAST nightvision. Let it be a buyable product if not a difficulty specific feature. Make it easy to buy though so I can use it most of the game. (xI shouldnt have to suffer in order to finally play the way I want.

I'm not sure I like the idea of 4E being mobile and in that plane. I mean...on one hand, I feel like it's kind of cool but on the other, realistically speaking...they should have a central base of command. But again...they're super anonymous and unknown -- they dont exist. So in a way, no centralized base may be a good thing. So...yeah. Hm.
I don't like that Sam ishead of 4E. I feel like if he was asked to be,he'd suggest Grim instead. It just doesnt make sense for a commander to be in the field. He cant see all the dots. Yknow? I liked that aspect a lot.

Anyway....that's it. Thought I'd be a bit positive. Still wont buy this game unless more is shown and proven to me regarding the stealth.

harbi-117
06-07-2012, 11:39 AM
The graphics look beautiful. SO MUCH BETTER than Conviction. Double Agent was leagues better than Conviction ever was but this new game is great looking.
Yeah I agree, technically the engine is superior, loved the fluidity of the animations & I think they added light shafts for the sun. I bet
they can do amazing stuff with it if they used it properly (I always wondered why they didn't add it in Conviction) but anyways,
for me, Double Agent (X360) has the best graphics in my opinion in terms of visual punch (that old engine is still awesome but it is
limited in terms of what they can do with it (physics and stuff)


I love the fact that the weapons and things move around on Sam
Yeah I noticed :) it's not glued anymore lol, nice feature.

Rappelling is back, I hope that I can use it more stealthily than what I saw in the video -- I hope I can go further down and find a vent of some sort.
shame they didn't show any rappelling in the demo. When I saw the trailer, I was looking forward to see how it works in game
and how fluid & fast the animations is.

The way Sam moves, even if you take it slowly, seem to stay dumb looking. Sorry, honest opinion.
Yeah, I hope it's a placeholder for E3. Double Agent has the best crouch animation in my opinion.
Here, see from 1:00 to 1:07, specially when he's very close to that guard.
http://www.youtube.com/watch?v=4jn9ru9pBzg#t=1m00s

I REALLY hope sticky shockers and stuff can be added to the SC-20k or SC-3000. PLEASE. The crossbow pistol will be cool, I just would like the sticky shockers applied to the classic weaponry or weaponry that looks like the classic stuff.
Me too. I get the feeling that customization will be big in SC Blacklist

I still cant tell how they determine light and shadow. Such a mystery.
There is a cell on the back of Sam's neck that emits a bright green light. I kept looking at it when Sam went indoor, didn't change.
But hey, maybe they turned on God Mode for E3 just like with Double Agent in E3 2006 the detection cell on Sam was always
green if I remember correctly. So we can still hope :D

mateus99
06-07-2012, 11:42 AM
^^ they did
http://www.youtube.com/watch?v=tUhxtDnvSpE&feature=plcp
go to 11:20

harbi-117
06-07-2012, 11:47 AM
^ Thanks for the link and I have to say it again, animations are great and the transitions between them are fluid!

mateus99
06-07-2012, 11:56 AM
^np,yes i am really happy with the animations in the game its something they have certainly upgraded from scc

Hortey
06-07-2012, 12:13 PM
I just want to see some stealth gameplay... if there is any.

logik1911
06-07-2012, 01:17 PM
have to admit that the Killing in Motion looked incredibly fluid. as did most of the animations

sticky shocker

rappeling

Graphics

BoBwUzHeRe1138
06-07-2012, 08:54 PM
I'm glad someone else agrees that Double Agent had better graphics than SCC despite it coming out so much earlier.That engine was so phenomenal and ahead of it's time. Compare the graphics of DA to something like Arkham Asylum...the skin on people and the look of the environment is similar (albeit in Arkham it's a lot more comic booky and not as realistic) and its comparable. That is truly something. But the animations so far are OKAY. I'm still not so keen on how hunched over Sam is when crouched. It'd make him less of a sight for sure but hat seems way less realistic than the DA form (which had animations so beautiful like putting his arm down on the floor depending on how he was positioned...I mean they had that stuff in CT but DA made it just look absolutely stunning). Again though, the climbing animations are what kill me. Animation-wise that is.

I'm hoping that if they haven't already implemented it, that they will implement things like the splitjump. I dont get why not. Especially with lure it can easily be used by predators effectively. It's just death from above-ing without having to be on a ledge and can be done in any small enough corridor.
It makes sense for the weapons to be secured in place tightly with little to no movement but it does look cool.

Andre202
06-07-2012, 09:05 PM
I am not sure which one has better graphics. SCDA seems to be sharper and more into detail, while SCC has more variety. There are a lot of things which make the environments in SCC a lot more believeable. So it's a very close call here in my opinion.

The only thing which would speak about the Split-Jump is the level design. They need to have some narrow corridors there.

Sharkey1337
06-07-2012, 09:17 PM
I'm happy with the gameplay demo we saw, just not with the whole Eric Johnson being Sam Fisher. That is the only deal breaker for me, but if Ubisoft ends up making Johnson into a new character, I'm fully aboard with Blacklist. I still have SC1 and CT to love on, and even Conviction is fun for me, but it's time to let Sam take it easy for once and let a new guy take on saving the world.

BoBwUzHeRe1138
06-07-2012, 09:28 PM
You know what? I can get past Eric Johnson. I didn't buy the original game for Ironside, I had no idea he was in it. didn't even know who he was when I first played it (I was in 2nd grade). So it was the gameplay that hooked my brother and then me. Of course I grew up hearing that voice as Sam but to me this is half reboot/half new character. His name is Sam Anderson. Or James Fischer. With a C. Fischer. Depending on if they say his first or last name more xP but it's the gameplay I namely worried about. And Andre....you thought SCC had more variety? Really? DA had a a classic SC night mission in a snowy area, a jailbreak, a cruise ship at noon (we saw Sam in shorts...SHORTS! haha), a snowy region when the sun was rising...or setting?, an african desert at war, a rainsoaked side of a chinese hotel, etc. SCC was all set in unrealistic environments set in and around Washington DC only -- White Box...seriously...wtf was that? A building in a box? Literally? That....wtf. It was like if the Kalinatek mission first had you going into what looked like a warehouse and discovering...nope. Office building. like...huh? I never thought SCC's environments were more realistic.

I also don't see why they can't have plenty of narrow-enough corridors in multiple missions...

BoBwUzHeRe1138
06-07-2012, 09:29 PM
They could also have itbe done in a wide room and have that as one option...think about two columns next to each other and you do that. Thatd be awesome.

sameer_monier
06-07-2012, 09:39 PM
I am not sure which one has better graphics. SCDA seems to be sharper and more into detail, while SCC has more variety. There are a lot of things which make the environments in SCC a lot more believeable. So it's a very close call here in my opinion..
TBH The graphics, details, look and feel of the level was awesome, I loved it.

michaelanjello
06-08-2012, 12:19 AM
The reason why blacklist looks so smooth is because in conviction you had to press a to run up a wall, now you hold a and sam runs up the wall and jump over cover really smooth, so its not clunky and you dont randomly start opening doors or turning on lights.

harbi-117
06-08-2012, 12:30 AM
The reason why blacklist looks so smooth is because in conviction you had to press a to run up a wall, now you hold a and sam runs up the wall and jump over cover really smooth
Now I know why the animations are fluid, I thought he was tapping A so fast to make it seems fluid lol, had no idea about this info.

so its not clunky and you don't randomly start opening doors or turning on lights.
oh god, just got bad flashbacks for Conviction, ruined lots of my stealth playthroughs with stupid moves like that -_-

Si1entDark
06-08-2012, 12:37 AM
Now I know why the animations are fluid, I thought he was tapping A so fast to make it seems fluid lol, had no idea about this info.

oh god, just got bad flashbacks for Conviction, ruined lots of my stealth playthroughs with stupid moves like that -_-

So you can't change direction when you hold down 'a'? I hope it's bit more dynamic than an instant WIN button.

michaelanjello
06-08-2012, 12:51 AM
So you can't change direction when you hold down 'a'? I hope it's bit more dynamic than an instant WIN button.

From what im seeing its exactly the same thing as in convciton except holding a causes you to run up the wall instead of you having to tap a once you reach the wall. For example if there was a barricade and then a building. Holding a and holding the joystick forward ( to run ) would cause you to jump over the barricade while pointing sam at the building so that he climbs the wall, and then jumps down the other side. All while navigating with him and allowing the transition to be smooth. This is much more preferable than pointing sam at the barricade and then pressing a for everything you want to climb. Its not automatic like cover to cover. Although I do not know if cover to cover will be interlinked with this somehow. This means less clutter for the screen and there are no prompts saying jump here or open from what ive notcied in the gameplay at e3. There will no longer be the mixup of wanting to climb a wall and turning on lights which would get you detected. This is a real bonus since the gameplay will be much more smooth, and less frustrating.

BoBwUzHeRe1138
06-08-2012, 12:55 AM
Ehhhh...the holding A thing might be okay. I'd have to feel it. Sigh.I'm seriously saddened that they seem to be replacing the SC-20k....ugh.

Si1entDark
06-08-2012, 01:04 AM
From what im seeing its exactly the same thing as in convciton except holding a causes you to run up the wall instead of you having to tap a once you reach the wall. For example if there was a barricade and then a building. Holding a and holding the joystick forward ( to run ) would cause you to jump over the barricade while pointing sam at the building so that he climbs the wall, and then jumps down the other side. All while navigating with him and allowing the transition to be smooth. This is much more preferable than pointing sam at the barricade and then pressing a for everything you want to climb. Its not automatic like cover to cover. Although I do not know if cover to cover will be interlinked with this somehow. This means less clutter for the screen and there are no prompts saying jump here or open from what ive notcied in the gameplay at e3. There will no longer be the mixup of wanting to climb a wall and turning on lights which would get you detected. This is a real bonus since the gameplay will be much more smooth, and less frustrating.

Thanks for the explanation. It sounds to me like the system is pre-determined to a set routine of scripted animation. I hope this doesn't mean variable speed is negated. We can't be sure from the E3 demo as crouch walking looked the same as in Conviction.

Andre202
06-08-2012, 01:11 AM
Ehhhh...the holding A thing might be okay. I'd have to feel it. Sigh.I'm seriously saddened that they seem to be replacing the SC-20k....ugh.

Since they seem to have huge Customizations available in the game, I think you will be able to choose the SC-20k or at least the SC-3000.

It seems that what we thought was variable speed was just the "a" button and not really the ability to be able to change your speed dynamically.

BoBwUzHeRe1138
06-08-2012, 04:28 AM
Sigh...I hope we can change speed dynamically but I think you're right. Some things are looking up and then down and then...

I will use the A button while crouched just as often as I would crouch run at full speed but it just sucks that as soon as I see an enemy I will just let go of the A button and immediately become undetectable unless I push the A button again. Then again, maybe even while pressing A you will be undetectable. THAT would be the worst case scenario because then, who would ever move at the slow speed? Well I would but still haha. With SCC Deniable Ops, I tried my hardest to give myself the ILLUSION i was playing a classic title. Before throwing a sticky cam, I'd pull the SC3000 out, aim wher eI wanted, then throw the cam. I'm move at the slow speed + stopping and going while on ledges in order to make it appear as if I was shimmying and not going overhand -- it really does slow it down more than the slow speed and appears more like the classic ledge hang, and customized the classified suit to be as close to Sam's original SC:SAR suit, but I'm tired of making the illusion...I really wanna be able to just play that way without placing limitations on myself. I want to be able to screw up while crouched :C

michaelanjello
06-08-2012, 04:48 AM
I think there is a misconseption with the fluid movement thing while holding A. You dont control the speed of youre character with A, you control it with the joystick.

I cant say for sure, because I havent played the game, but from hearing Beland talk and from the looks of the gameplay, the A button Thingy applies in the very same way as it did in Conviction. THe difference: when you hold it down and move toward cover, Sam will just move over the cover and you can keep going or stop or whatever. As long as you hold it down and move toward any climbable object, Sam will move over it. The benefit of this is you dont have to keep pressing A for each piece of cover you are moving over. Its not a "run" button, its not a "anti-detection" button. Its just there to make the input of the player more accurate and more responsive.

Im almost positive that this will only be extremely necessary when running, because thats when it is most needed. You need more control when running because you are running for a reason. Most likely running away from someone and you need the control of the character.

For example: In the gameplay footage, Sam is doing cover to cover right before the part when he grabs the guy off the ledge. When he does the cover to cover, the player most likely tapped and held down A and moved Sam toward the building, this caused Sam to change direction (instead of sliding to the barricade) he just moved in the direction of where the player was pointing and pushing the joystick. He then hops over the cover and runs up the wall very smoothly. Even though Sam is crouching, he doesnt increase speed he just moves through the cover in a really smooth way. I think it looks really good and kindo of reminds me of the way Ezio or Altair pushes people out of the way when you hold down a button on the controller.

But hey, I might be interpreting this completely wrong.

BoBwUzHeRe1138
06-08-2012, 05:09 AM
If thats the case. I'll be happy if true variable speed is returning. We'll have to wait and see.

Oh and how do I start a poll? I can't fgure it out and I've been here forever. Well not forever but still.

michaelanjello
06-08-2012, 05:19 AM
If thats the case. I'll be happy if true variable speed is returning. We'll have to wait and see.

Oh and how do I start a poll? I can't fgure it out and I've been here forever. Well not forever but still.

Click on the "post new thread" button at the top of the thread page and then when the new window appears there should be a unchecked box near the bottom of the page which says something along the lines of "include poll``

BoBwUzHeRe1138
06-08-2012, 05:36 AM
I see that but when I click the button it asks how many options I want to include with the poll and i choose but it doesnt let me write the question or responses...?

GuZZ33
06-08-2012, 04:05 PM
crouch walking.
This is so difficult to get right in a game, it's fun and quite funny to see but not realistic, who on earth can crouch walk like that in real life? i don't believe this is a standard military technique is it? hahaha, although i might have to have another look at SCB video, it looks really odd most of the time in most games, it looks weird in GRFS, super fit cossack crouchers ftw hahaha!. But i suppose a video game has to have a level of fantasy play time.

sameer_monier
06-08-2012, 04:19 PM
So far I am about it all in all, It seems it maybe the next amazing SC, may even knock off CT of the throne, it got both of the worlds (CT+C), so yeah I am happy and very much looking to get it.

BoBwUzHeRe1138
06-09-2012, 05:21 AM
I still have to wait and see. To me, the original SC has the throne along with CT (x